Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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They thing that "bigots" are an incredibly tiny minority. Like 99% of America, or at least 99% of America under 40, thinks you can become a woman by jerking off in Hello Kitty stockings. So going woke is a win-win, it appeals to most people and gatekeeps the evil Nazis you don't want out of the game. It's why Mike Mearls thought telling everyone who wasn't into genderspecials to get lost wouldn't hurt D&D.
99% of America? Are you cracked? I know four guys under 35 that I’ll talk shit about troons with, all at my small workplace in a semi-liberal area. That number is either skewed because people believe saying otherwise will bite them in the ass, or that number is outright wrong.
 
99% of America? Are you cracked? I know four guys under 35 that I’ll talk shit about troons with, all at my small workplace in a semi-liberal area. That number is either skewed because people believe saying otherwise will bite them in the ass, or that number is outright wrong.
They are wrong about 99% of America being woke.
 
I'm new to TTRPGs and RPGs in general outside of milquetoast video games. I have two questions.

- I want to play solo. I remember being interested in Gloomhaven many moons ago but Ironsworn looks interesting as well. The latter is a "print and play" kind of thing which is accessible. I think I prefer a fair amount of structure. Any recommendations or experiences with either game?

- My kid will probably enjoy these styles of games too but he's 6 and not sure where to start. Starport looks cool but it might be a bit too open for him. Something printable may be the way to go. Any advice for getting him into this hobby with me or particular titles that stand out to you as recommendations?

Thanks for any insights people may have, it looks like a fun past time not just for me but to share with my family over time.
I don't have much experience with solo play myself, though I do know I've seen a book on how to run 5e solo on DMsGuild (not for free, however). You necessarily would miss out on the social aspect of RP, but I imagine it would work alright to practice getting into character, figure out how you would react to things, and understand basic mechanics that should apply regardless of what system you use. If it's free, I'd suggest giving it a whirl; you'll only have lost some time if it turns out to suck.

As for your kid, I think 6 is probably the right age to get started on tabletop gaming. He's old enough to understand that games have rules to follow, and he should have an active imagination to make things interesting, though you'll definitely need to be able to roll with it if he does something crazy. WotC put out a really basic free adventure/activity book for kids (well it's actually pay what you want but the money goes to Extra Life) that simplifies the rules quite a bit and gives a few adventure ideas to play through that don't require maps or anything. If he takes to it well, then you can look into something more complex, or come up with other adventures on your own.

(And of course, considering the state of WotC in recent years and how much they hate normal players, it's hard to actually recommend actually spending money on their stuff, but 5etools is a totally free resource that has every sourcebook and adventure ever released that you can peruse at your leisure. And if you really want physical books, you can probably find them secondhand for cheap.)

I assume you'll have much better success than my friend's kid; he's 4 and only engages with it to the point of asking which mini is his, usually resulting in some random toy on the board that we generally ignore. He also doesn't quite grasp the fact that the minis are in the places they are for a reason and will attempt to grab them and play with them. God bless my friend for trying, but kids that young aren't ready for tabletop.
 
If these creeps didn't already consume the product back when they weren't troons, and they're not going to start buying shit now.

This is the trap of attempting to replace your clientele. It rarely if ever works, particularly in very niche settings like boardgames. For all the jokes about HRT going through nerd communities like crack through black neighborhoods, troons are a small subset of an already very small subset of the population that plays BattleTech. CGL's kickstarter for that Mercenaries pack was successful not because they're a great company, but because the supply of good BattleTech models had been constrained for decades now. Piss off too many clients and even those are going to start to dry up. You can't sustain yourself on whales alone.
The thing is that these people will buy products. They’re consoomers first and foremost. They’ll buy one of the introtech boxes or a force pack and a few blind boxes. They’ll consume products and then get bored and no longer want to consume them. The target exclusive sold really well and set a precedent that they can expand their products to big boxes outside of B&N and books-a-million. On top of that, they’re planning on making a lot of plastics of IWM exclusives as well.

They’ll be able to sustain themselves for a couple of years, but just like WotC and D&D, they’re going to wind up hitting that decline. Never underestimate consoomers like troons. They’ll spend hundreds of dollars on a hobby if not thousands and then get bored of it.
 
I'm sorry if this was mentioned but fuck modern Chaosium, can there exist a single thing that isn't full of woke garbage, we have not had any decent escapism for a decade, everywhere we turn it's the same propaganda made by demonic fucks that hate us.
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It's akin to modern Warhammer where you are meant to not say anything about every human unit in fantasy and 40k having blacks mixed in because you will be destroyed so everyone has to notice in silence.

And of course "pronoun", nothing gets you into the 1920s like learning about the 151 or more genders to see under the rainbow. Does a Xe/Xer start with a penalty to SAN?
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I'm sorry if this was mentioned but fuck modern Chaosium, can there exist a single thing that isn't full of woke garbage, we have not had any decent escapism for a decade, everywhere we turn it's the same propaganda made by demonic fucks that hate us.
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It's akin to modern Warhammer where you are meant to not say anything about every human unit in fantasy and 40k having blacks mixed in because you will be destroyed so everyone has to notice in silence.

And of course "pronoun", nothing gets you into the 1920s like learning about the 151 or more genders to see under the rainbow. Does a Xe/Xer start with a penalty to SAN?
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The black guys in these imaginary pairings (and it's always a black male with a white woman) never dress like actual black guys because seeing one of these things in his ghetto finery groping a normal person would push most people past their limit and they would stop playing. Instead, Tyrone is dressed in clothing that denotes status and wealth amongst white people, like this guy with his black turtleneck and trendy glasses.
 
Also The Eternal Accountant was usually a badass in his own right. He didn't just know how to count beans. He also knew how to shoot guns, swing a sword, shoot fireballs, and do other shit like that.
Oh yeah, this girl was definitely the team's muscle, too. Her membership in the crew wasn't exactly voluntary (she didn't want to beg mom to ransom her after she rather embarrassingly got shot to shit and captured during the boarding action so it was either join the crew or get put into cold storage and her body taken as part of the plunder), but you'd be surprised what havoc a corporate hellion trying to escape mommy's clutches can get up to when the punishment for murder is paying the victim a weregild roughly 5x the value of their previous body as compensation for the lost property and mental trauma and she has no problems asking mom to cover her for that.

In my one VtM game my guy I statted up as a former merc turned Undead Terminator (aka bullet sponge but hey, Fortitude!) was the only guy in the party with dots in Resources and Finance, so when he wasn't completely flubbing his Dodge rolls he was making sure the coterie wasn't going to have itself a few different havens and not need to worry about running out of guns or ammo in what was looking to be a war between them and some Russian mercenaries for control of a few blocks of Los Angeles.

Yeah, it was that sort of power fantasy campaign, but it was everyone's first TTRPG aside from the Storyteller.
 
- I want to play solo. I remember being interested in Gloomhaven many moons ago but Ironsworn looks interesting as well. The latter is a "print and play" kind of thing which is accessible. I think I prefer a fair amount of structure. Any recommendations or experiences with either game?

- My kid will probably enjoy these styles of games too but he's 6 and not sure where to start. Starport looks cool but it might be a bit too open for him. Something printable may be the way to go. Any advice for getting him into this hobby with me or particular titles that stand out to you as recommendations?
you can try gloomhaven on tabletop simulator, which is a good idea because it might not be what you're looking for. for me it feels more like a puzzle with annoying rules and some CYOA tacked on, while taking longer than it should. jaws of the lion is smaller and simpler iirc, so might be a better intro. can't remember if you need to play at least two heroes, which would be another thing to consider. also it might be a bit much for a 6yo.

not sure what you mean with structure, solo rpgs either is more like ironsworn where you come up with your own stuff based on an oracle or other random rolls (not my thing because it feels a bit directionless). the other is more like a pre-written campaign, which gives you more "story" but less freedom (but if you follow a campaign some buy-in should be expected to get the desired outcome anyway). some RPGs have official solo modules (call of cthulhu has the "alone against X", but you might wanna skip the static one, see below...) or thanks to covid solo rules instead of a generic system you'd need to adapt (strider mode for one ring, forbidden hero for forbidden lands etc.). problem most are designed to be played with a group, not a single character, so either way to make it work might not be the same experience...

there are big ones somewhere inbetween like four against darkness, 2d6 dungeon or d100 dungeon, but while they could be played co-op, it would feel kinda off (d100 less so, better check the rules). another option if you still got some warhammer minis or something (even legos work) is some tabletop-coop like rangers of shadow deep or five leagues from the borderlands.

imo the best option if you want to play with your son is grabbing some boardgame in a neat package, problem is they often come with a higher pricetag. I know league of dungeoneers had some PNP rules, but apparently they got removed when they made a proper kickstarter version (they might still be around somewhere).
alternatively grab some second-hand copy since often those games have low replayability after finishing the campaign.

if you want a dungeon crawler you could check out descent, it's simple enough but maybe pricey due to OOP. there are probably dozens more in the same vein, like league for dungeoneers for example. best check boardgamegeek, they have geek lists for that like https://boardgamegeek.com/geeklist/218298/one-stop-co-op-shop

alternatively something like legends of andor might work, it's not really an RPG, more tower defense with a story, but iirc the author developed it together with his son. also should be pretty cheap (bgg has ebay offers starting at 10 bucks), at least compared to kickstarter all-in pledges for several hundreds...

I assume you'll have much better success than my friend's kid; he's 4 and only engages with it to the point of asking which mini is his, usually resulting in some random toy on the board that we generally ignore. He also doesn't quite grasp the fact that the minis are in the places they are for a reason and will attempt to grab them and play with them. God bless my friend for trying, but kids that young aren't ready for tabletop.
maybe suggest some more narrative TOTM first, that kind of make believe works better at that age. when he grabs a mini that's pretty much what's already happening.

I'm sorry if this was mentioned but fuck modern Chaosium, can there exist a single thing that isn't full of woke garbage, we have not had any decent escapism for a decade, everywhere we turn it's the same propaganda made by demonic fucks that hate us.
to be fair, it plays in the 90's which is notorious for equal representation (in realistic numbers, that's why there is only ever 1 black/asian/gay). not sure if that's better or worse with the current politics tho..

And it only takes one me to tell that guy to knock it the fuck off or GTFO. By comparison, all the X card faggot has to do to disrupt the entire game is flip over a card without even justifying whatever he's bitching about.
saying "knock it off" and pointing at a card are equally disruptive, the effect is literally the same. the former even more so depending how it's said. "flipping a card and the game comes crashing down" is hyperbole, and you know it. and the same retards don't need a card to be disruptive anyway.

So, fuck off with that entryist nonsense. We've done demos for literally hundreds of randos these past 15 years, and nobody stormed out in a way X cards could have helped. You're far more likely to lose a random player to a roll-related ragequit, loss of interest when they're not allowed to play a catgirl, or an interpersonal problem with another player instead.
that's good for you, so going by your "rules" I should never run games for kids? they're not adults after all. and according to you this hobby is only for certain people you deem acceptable to be in "your" hobby? gee good thing I guess you're not a dangerhair, I might take it the wrong way otherwise...

I shouldn't have to tell you "didn't happen at my table, so it never happens" is dumb af, but you hopefully already know that. but let's say you had that situation and that card could've helped, is this an acceptable statistical threshold that would allow the use of that card? or does it need to be double or triple digits first?

see, I get your point, but I'm not going to engage in some retarded "gatekeeping" under the conditions you or anyone else deems acceptable to "save the hobby from being infiltrated" (by using a fucking card no less) because this is some retarded MUH FEELS logic, and more importantly because it doesn't work this way. whatever someone screeches about something somewhere else has zero effect on my (and your) table, and this will literally never change. going on a crusade "how the game should be played" and "who the players should be" is the same crap wokeshitters try to do, which gets the exact same reaction from me. so being borderline paranoid about change, entryism or whatever else is "problematic" is as retarded as thinking orcs are literal niggers.

I was speaking from the basic premise that X cards were being used "as intended" and how dumb and counterproductive their actual purpose is, because that's (presumably) what ZMOT was talking about. I would hope everybody in this thread already knows just how easy to abuse these things are, and how some people have only gotten into the hobby so they self-insert, power-trip and ruin the fun for everybody else. And no, I don't just mean the wokescolds. Anyone can abuse X cards, because the whole purpose of the system is to force a change without recourse. If someone plays the X card for something you as a player or a GM did, and you try to argue about it, as far as the X card system is concerned, you're doing it wrong.
the intention is and always was to "knock it off" as @AnOminous said. that's all there is to it. when someone has a problem you don't interrupt the game for an endless debate, you move on and afterwards ask "wanna talk about it?", and when you get a no you leave it at that. you've done demos for over 15 years, you wanna tell me you don't know and understand this already?
I really don't get what you guys think happens when using that card, like putting it on the table attracts every dangerhair in a 50 mile radius to have a free invite and mess with your game by going full retard and absolute zero options to react? how is this even supposed to work, you immediately lose the ability to tell someone to fuck off or simply leave yourself?
you could use a fucking beanbag to throw at players to fulfill the exact same purpose, that would apparently keep the dangerhairs at bay or something...
 
It's akin to modern Warhammer where you are meant to not say anything about every human unit in fantasy and 40k having blacks mixed in

I like how even in the woke version of the ultra-future, no white person wants to touch niggers, so despite millennia of living in the same cities, they still exist as a wholly distinct race.
 
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Can someone explain to me why 5E tourists and fake geek fans hate Greyhawk so much? Greyhawk is the setting that helps inspire He-man. Fake geek hipsters and SJWs types still worships the 80s, the fact that the pop culture 80s couldn't exist without Ronald Reagan's de-regulations. I get them hating Dark Sun, Oriental Adventures and Birthright. But what's up with all the anti-Greyhawk faggots? Ignoring the damage of controlling Hasbro/WOTC, and shilling woke politics, I find the easiest way to tell if a YouTube channel asshole cancer or not if they hate Dark Sun or Greyhawk. Is it all because Greyhawk was Gary Gygax's baby? It's trendy to hate anything Gary Gygax cared about like we saw with Walt Disney.
 
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Can someone explain to me why 5E tourists and fake geek fans hate Greyhawk so much? Greyhawk is the setting that helps inspire He-man. Fake geek hipsters and SJWs types still worships the 80s, the fact that the pop culture 80s couldn't exist without Ronald Reagan's de-regulations. I get them hating Dark Sun, Oriental Adventures and Birthright. But what's up with all the anti-Greyhawk faggots? Ignoring the damage of controlling Hasbro/WOTC, and shilling woke politics, I find the easiest way to tell if a YouTube channel asshole cancer or not if they hate Dark Sun or Greyhawk. Is it all because Greyhawk was Gary Gygax's baby? It's trendy to hate anything Gary Gygax cared about like we saw with Walt Disney.
Greyhawk isn't Forgotten Realms.

It's reductive, but it's more or less that. Being the default setting for 5e, Forgotten Realms has received multiple updates that bring it up to the sensibilities of "modern audiences", including everybody being some shade of brown, some kind of queer, or at the very least sporting the ISO-standard Current Year side-shaved haircut. Greyhawk, on the other hand... hasn't, at least not to the same level. Worse, it's a less outwardly "high magic" setting and it's the default setting for 3e, the edition that all the icky neckbearded chuds compare 5e to.

To use a silly analogy, Greyhawk is The Batman Animated Series to Forgotten Realms' Suicide Squad.
 
Forgotten Realms has received multiple updates that bring it up to the sensibilities of "modern audiences", including everybody being some shade of brown, some kind of queer, or at the very least sporting the ISO-standard Current Year side-shaved haircut
Being fair FR has always canonically been gay and horny as fuck, almost all canonical characters in it are bi, its basically always been Ed Greenwood's magical realm.
 
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Can someone explain to me why 5E tourists and fake geek fans hate Greyhawk so much? Greyhawk is the setting that helps inspire He-man. Fake geek hipsters and SJWs types still worships the 80s, the fact that the pop culture 80s couldn't exist without Ronald Reagan's de-regulations. I get them hating Dark Sun, Oriental Adventures and Birthright. But what's up with all the anti-Greyhawk faggots? Ignoring the damage of controlling Hasbro/WOTC, and shilling woke politics, I find the easiest way to tell if a YouTube channel asshole cancer or not if they hate Dark Sun or Greyhawk. Is it all because Greyhawk was Gary Gygax's baby? It's trendy to hate anything Gary Gygax cared about like we saw with Walt Disney.
Not enough to appeal to the modern fake geek and consoomer. Greyhawk falls in the same box as dark un and oriental adventures where the 5e tourists hate it because a) it's not available in 5e and b) they've been told it's bad by similar idiots. 5e's tourists believe Gygax was evil and have over the years been progressively trying to erase his legacy.
Being fair FR has always canonically been gay and horny as fuck, almost all canonical characters in it are bi, its basically always been Ed Greenwood's masturbatory fantasy.
ftfy
 
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Can someone explain to me why 5E tourists and fake geek fans hate Greyhawk so much? Greyhawk is the setting that helps inspire He-man. Fake geek hipsters and SJWs types still worships the 80s, the fact that the pop culture 80s couldn't exist without Ronald Reagan's de-regulations. I get them hating Dark Sun, Oriental Adventures and Birthright. But what's up with all the anti-Greyhawk faggots? Ignoring the damage of controlling Hasbro/WOTC, and shilling woke politics, I find the easiest way to tell if a YouTube channel asshole cancer or not if they hate Dark Sun or Greyhawk. Is it all because Greyhawk was Gary Gygax's baby? It's trendy to hate anything Gary Gygax cared about like we saw with Walt Disney.

Because they're latecomers trying to fit in. The 1e Greyhawk box disappointed a lot of people, promising a rich world but really only providing a sketch for you to fill in (which is, to be fair, what Gygax thought people would want, and what I personally do want). Then 2e kind of fucked it up with Greyhawk Wars and a number of mediocre modules. Forgotten Realms ended up being, early on, more or less what people thought they were getting with Greyhawk. Then, of course, was Gygax's failure to ever actually publish Castle Greyhawk, and the 2e book not being what anyone expected (Greyhawk Ruins, which came later, is IMO a fine megadungeon). Consequently, Greyhawk's always had a mixed reputation. So I think a lot of newbies really hate on Greyhawk because they think it gives them more cred.
 
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Can someone explain to me why 5E tourists and fake geek fans hate Greyhawk so much? Greyhawk is the setting that helps inspire He-man. Fake geek hipsters and SJWs types still worships the 80s, the fact that the pop culture 80s couldn't exist without Ronald Reagan's de-regulations. I get them hating Dark Sun, Oriental Adventures and Birthright. But what's up with all the anti-Greyhawk faggots? Ignoring the damage of controlling Hasbro/WOTC, and shilling woke politics, I find the easiest way to tell if a YouTube channel asshole cancer or not if they hate Dark Sun or Greyhawk. Is it all because Greyhawk was Gary Gygax's baby? It's trendy to hate anything Gary Gygax cared about like we saw with Walt Disney.
Same reason 5e tourists like Spelljammer but hate Planescape. Its not colorful enough for them
 
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