Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Fuck, I just remembered the time I ran an arabian nights campaign for which I did a lot of research (read the al qadim books, poetry and consumed some other related media). This one fucker complained and said he didn't liked it, ok fair enough but he's also the same fucker who complained about the previous campaign being "generic european fantasy", there are people you just can't please.
Now excuse me while I go to the angry dome.
Did you ever ask him what campaign he wanted exactly? Because if someone complained about wanting something different, and they get it yet still complain. I probably would've given that player the boot
 
I'm new to TTRPGs and RPGs in general outside of milquetoast video games. I have two questions.

- I want to play solo. I remember being interested in Gloomhaven many moons ago but Ironsworn looks interesting as well. The latter is a "print and play" kind of thing which is accessible. I think I prefer a fair amount of structure. Any recommendations or experiences with either game?

- My kid will probably enjoy these styles of games too but he's 6 and not sure where to start. Starport looks cool but it might be a bit too open for him. Something printable may be the way to go. Any advice for getting him into this hobby with me or particular titles that stand out to you as recommendations?

Thanks for any insights people may have, it looks like a fun past time not just for me but to share with my family over time.
Never wrapped my head around solo play, if you want to make an adventure by yourself write a book.

If you want to enjoy fantasy roleplay with your 6 year old than find super basic rules and run whatever adventure comes to mind. Or play through the starter set and just don't let the little guy die? Good math game at that age too, I imagine you would want to learn what 9+6 is when it means if you going to smack some fucker in the face with a sword or not.
 
It was profitable for Lorraine. Nobody else really benefited in the long or short term.
Welcome to the wonderful world of business. Gordon Gekko sends his regards.

Although you could say a lot of buyers did get some benefit in the short term. The novels and computer games did not sell well due to a clever accounting trick, they sold well because they were popular. People just kept buying the Dritz books, they couldn't print enough of those to meet the demand. AD&D kept enough of its popularity and market recognition to coast along for a long time. I played AD&D, my friends played AD&D, and most other gamers played AD&D at least long enough to get fleeced by TSR before they moved on. For non lifestyle gamers, it was all AD&D.

They had a golden goose in their hands. They ended up killing it in the end, but that doesn't mean the goose was not there in the first place, or that the golden eggs were not legit.
 
I'm new to TTRPGs and RPGs in general outside of milquetoast video games. I have two questions.

- I want to play solo. I remember being interested in Gloomhaven many moons ago but Ironsworn looks interesting as well. The latter is a "print and play" kind of thing which is accessible. I think I prefer a fair amount of structure. Any recommendations or experiences with either game?
Tend to not play boardgames, so I can't help you on Gloomhaven. Might be a good pick since it can be done as a solo game, so don't discount that if you really don't want to run Starport.

I can however comment on Ironsworn. I personally do not like how the game is constructed. It mainly lies in how the gameflow is constructed, how encounters act like a ticking clock based on my initial reads, but most critically I don't like how it sets DC. You randomly roll a challenge dice set, and then you have to hope that your action dice plus stats, plus any bonuses matches at least one of them.

It's too random for me to really like that style personally. It also has the notion of weak hits, and I'm going to be frank: hell no. I'm sick and tired of the "succeed but x" garbage that modern devs are obsessed with shoving down the players' throats so they can smugpost about adding problems.

This one is slightly worse, since you can't even make a character who would feel competent. Especially if the dice are not cooperating with you. At least with a set number you can sort of rig that in your favor.
- My kid will probably enjoy these styles of games too but he's 6 and not sure where to start. Starport looks cool but it might be a bit too open for him. Something printable may be the way to go. Any advice for getting him into this hobby with me or particular titles that stand out to you as recommendations?

Thanks for any insights people may have, it looks like a fun past time not just for me but to share with my family over time.
I think Starport might be your best option. Sure, it feeds into the DnD/Pathfinder pipeline, but that seems to be what he wants. It's also designed to be pretty simple so it'd work out. If that doesn't quite work, go for Gloomhaven or even a refluffed World of Darkness game.

There's actually a game specifically for WoD that's kid friendly. Innocents. The ST system is simple, it can easily be made for solo play since groups don't have to be big, and the numbers aren't too hard. They just need to beat the number with a bunch of D10s. It's also designed to be more innocent.
 
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- My kid will probably enjoy these styles of games too but he's 6 and not sure where to start. Starport looks cool but it might be a bit too open for him. Something printable may be the way to go. Any advice for getting him into this hobby with me or particular titles that stand out to you as recommendations?
Back when I used to run some games at the FLGS over 20 years ago, one of the 40k players asked if I'd let his 8 year old kid play in my 3.x game. Gave him a choice of premades (nothing complicated) and he took to it like a fish to water and he was a better roleplayer than most adults I've had to deal with. Kids've got a lot of imagination and unless you've rotted his brain with ADHD trainers on a tablet, he'll do fine in most systems with a little help number crunching.
 
Lorraine Williams was smart. She was an accountant, so she understood that what matters is whose balance sheet debt is on, and who gets paid in cash. When she understood the deal TSR had with Random House, she figured out the play. Since she was both owner & CEO of TSR and the Buck Rogers property, she could write contracts with herself ensuring that the liabilities stayed with TSR, while cash went to her, personally.
  1. Random House paid TSR cash advances on books delivered. This money had to be paid back if the books didn't sell. In other words, deliver $1000 of books, get $1000 cash plus a $1000 liability.
  2. Williams wrote a contract with herself to have TSR pay her a royalty on all Buck Rogers material printed, not sold. This was a royalty, not a cash advance, so Williams did not incur a liability. IOW, no refunds.
  3. Williams then had TSR print as much D&D material as it could, with minimal quality testing, defer as many invoices as possible (e.g. not paying their printer), and print tons of Buck Rogers shit, so that it could max out cash on hand in order to pay herself her salary, bonuses, and Buck Rogers royalties.
  4. When the financial house of cards collapsed in the late 1990s, all the liabilities were on TSR's and Random House's balance sheets. All the cash was in Williams' personal bank account.
TL;DR - Lorraine Williams concocted a scheme where the TSR entity borrowed money to pay her cash royalties on a product that was never intended to sell.
And to think I had someone wonder why I gave my Eclipse Phase character intended for a space piracy campaign points in Accounting Tricks.

Granted, she was a total numbnuts from too many blows to the head doing EXTREME SPACE SPORTS not even nanotech could fix, but Mommy Dearest did make sure her daughter had learned at least the bare minimum of being an evil corporate overlord.
What's Morrowind doing in there? Its not nearly weeb enough.
 
Did you ever ask him what campaign he wanted exactly? Because if someone complained about wanting something different, and they get it yet still complain. I probably would've given that player the boot
At the time he was basically only interested in pokemon which made running anything else with him a chore, which is why I stopped inviting him. Anytime something negative happened to his character he would bitch and moan about how I was solely targeting him, I'm talking the character taking a few hits from a monster or triggering a trap, mind you he was playing a melee front liner and had plenty of HP. This got so bad that another player, who was a caster, approached me to talk about it since "he was sick of having to bail him out" and i forgot if he told me to go easy on him or something.
Oh and despite all of his bitching and him founding the settings boring he still insisted in joining my other games. Never invited that fucker to another campaign, it was stressing having to keep in mind if my next move would upset him. Without him I was a lot happier and so were my players.

Nowadays if my players are having issues or bored and they express it I am open to talk about those issues, it happened in my last campaign and we were all able to find solutions and enjoy it, whats more I managed to learn a lot from my mistakes thanks to those talks so I can't stress enough how important communication is. Yeah not all of us have patience to deal with certain people,but for some I am willing to go an extra step while for others well, if they don't sort themselves out I'll give them the boot.
 
I'm new to TTRPGs and RPGs in general outside of milquetoast video games. I have two questions.

- I want to play solo. I remember being interested in Gloomhaven many moons ago but Ironsworn looks interesting as well. The latter is a "print and play" kind of thing which is accessible. I think I prefer a fair amount of structure. Any recommendations or experiences with either game?

- My kid will probably enjoy these styles of games too but he's 6 and not sure where to start. Starport looks cool but it might be a bit too open for him. Something printable may be the way to go. Any advice for getting him into this hobby with me or particular titles that stand out to you as recommendations?

Thanks for any insights people may have, it looks like a fun past time not just for me but to share with my family over time.
Gloomhaven is a beast. There's a second edition of it coming out that might clean up some of the issues with the first, and there's Frosthaven which most people prefer I think. You can totally play GH solo if you like, it lends itself to that mostly because you can run as many characters as you like and adjust the difficulty as you see fit. Only issue is that... I don't think it's very fun and you miss out on a lot of stuff that makes the game interesting, which is playing with other people and groaning when they take certain actions that benefit them over the group.

There's a PC version of it you can try that I think is a better choice if you're going to play it by yourself, personally. Cheaper, eliminates all the administration/set up, and gives you virtually the exact same experience. That said, if you want to play with your kid at some point get the boardgame. Just do your research about ways to expedite set up and look into the applications that help with monsters and what not.
 
Razorfist might be a lulzcow, but he does hit god once in a while. Battletech fired catalyst employees that spook out against literal tranny game testers that celebrated the Nashville school shooters and doxxing anyone in the community that's a so-called conservative. Razorfist is still a homosexual metal head libertarian for refusing to abandon a game created by people who celebrated the murder of children.
 
https://youtube.com/watch?v=upHTQYSbwXgRazorfist might be a lulzcow, but he does hit god once in a while. Battletech fired catalyst employees that spook out against literal tranny game testers that celebrated the Nashville school shooters and doxxing anyone in the community that's a so-called conservative. Razorfist is still a homosexual metal head libertarian for refusing to abandon a game created by people who celebrated the murder of children.
Created? Nigga. Stole and pozzed.
 
https://youtube.com/watch?v=upHTQYSbwXgRazorfist might be a lulzcow, but he does hit god once in a while. Battletech fired catalyst employees that spook out against literal tranny game testers that celebrated the Nashville school shooters and doxxing anyone in the community that's a so-called conservative. Razorfist is still a homosexual metal head libertarian for refusing to abandon a game created by people who celebrated the murder of children.
In his defense, he doesn't want to give up the big robots shooting game, and neither do I.

Why should people abandon it to the fag mafia? Fuck that. Tell them they're wrong. Pirate their shit. 3D print the mechs. Catalyst wants our money? They can fire the danger haired creeps and grifters.
 
Or put that effort in making your own mech miniature game. With 3D printing technology. Why waste it on just simple piracy? Aim for something bigger and better.
Shit, I'd settle for robots made out of the contents of tub of random Lego bricks. The presentation doesn't matter, all we need is the soul of the game to be retained.

Well, the soul and the autism.

Perhaps a little less on the autism, actually. Rolling 15+ LB-X hit locations was never really fun for anyone.
 
Or put that effort in making your own mech miniature game. With 3D printing technology. Why waste it on just simple piracy? Aim for something bigger and better.
Hell, if you can’t make one on your own, commission someone to make it. I’m actually on NotepadAnon’s commission queue atm for a non-mecha tabletop rpg project. Inshallah, it will start in May.

That being said, I don’t think there’s any need to make one. There’s already a bunch of mecha tabletop rpgs. I want to convince people to play Battle Century G someday, and I hope there’s a new default. The current one felt a bit too left wing for me, which sets a bad tone for an otherwise good game.
 
https://youtube.com/watch?v=upHTQYSbwXgRazorfist might be a lulzcow, but he does hit god once in a while. Battletech fired catalyst employees that spook out against literal tranny game testers that celebrated the Nashville school shooters and doxxing anyone in the community that's a so-called conservative. Razorfist is still a homosexual metal head libertarian for refusing to abandon a game created by people who celebrated the murder of children.
Catalyst has decided that those are the people they want to cater to. When they put out that statement, there were a lot of troons that were replying with “now I’m going to consume your product”.
 
Catalyst has decided that those are the people they want to cater to. When they put out that statement, there were a lot of troons that were replying with “now I’m going to consume your product”.
If these creeps didn't already consume the product back when they weren't troons, and they're not going to start buying shit now.

This is the trap of attempting to replace your clientele. It rarely if ever works, particularly in very niche settings like boardgames. For all the jokes about HRT going through nerd communities like crack through black neighborhoods, troons are a small subset of an already very small subset of the population that plays BattleTech. CGL's kickstarter for that Mercenaries pack was successful not because they're a great company, but because the supply of good BattleTech models had been constrained for decades now. Piss off too many clients and even those are going to start to dry up. You can't sustain yourself on whales alone.
 
There’s already a bunch of mecha tabletop rpgs.
And this is the real problem. Twice.

First, as someone who tried to make a mech computer game. Every time I tried to discuss it people would immediately start asking about AC20s and Timber Wolfs. For better or worse (usually worse) Mechwarrior is the default mech game people think of. Even though the game system has serious problems. Which brings me to the second problem.


Most mech games offer nothing. Let's look at setting. As a mech game you have two options. Battletech clone, only without the iconic mech designs and decades of lore and gateway games, your game offers nothing to get people to move away from Battletech. Your other option is to do something different like Dust 1947s weird war 2 setting or Lancers space communist utopia setting. You stand out, but because it's not Battletech, it's not the same and thus Battletech players have no reason to jump ship.

You can apply this point to other things too. Rules for various games tend to be better or worse. Mech games in general have this major problem of trying to balance autisticly building your mech from what brand of bolts you use to the colour of your fluffy dice, to actually having a game you can play in a reasonable time without everybody running away in a panic. You have to choose where on this spectrum your game falls. According to the internet, it's maximum autism or people won't play. In RL it's rules lite or people will want to play something else.
 
The inventor of the X card is a fucking moron. They created a way for blue mana players in MtG to suck all the fun out of other games and didn't monetize it.
I hadn't even thought of that but it's genius. They should have sold it for at least $1K.
It's all completely legal. The only thing in US law preventing this sort of thing is the board has to approve deals like this, and the board approved the deal.
"Business judgment rule."
And to think I had someone wonder why I gave my Eclipse Phase character intended for a space piracy campaign points in Accounting Tricks.
My favorite CoC campaign had one of the core NPC allies as an accountant, while most of the (original) party were Russian mobsters who fled Russia after the Bolsheviks took over, had most of their mob wiped out by some cult and the survivors decided to save humanity ("we may be criminal lunatics but we're HUMAN criminal lunatics") so they were always well-funded and well-armed.

I would always have this character in any of my campaigns, and he'd always have the same name or a variant of it. I called him The Eternal Accountant, like Michael Moorcock's Eternal Champion. He was the NPC I'd use to give good advice, or be like Clippy and "I see you're trying to do something that will kill everyone. Are you sure you want to do that? (Y/N)." If you ignored this dude's advice you'd get none of the usual bullshit where I'd literally lie about rolls behind the screen to avoid a TPK.

Also The Eternal Accountant was usually a badass in his own right. He didn't just know how to count beans. He also knew how to shoot guns, swing a sword, shoot fireballs, and do other shit like that.
 
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If these creeps didn't already consume the product back when they weren't troons, and they're not going to start buying shit now.

This is the trap of attempting to replace your clientele. It rarely if ever works, particularly in very niche settings like boardgames. For all the jokes about HRT going through nerd communities like crack through black neighborhoods, troons are a small subset of an already very small subset of the population that plays BattleTech. CGL's kickstarter for that Mercenaries pack was successful not because they're a great company, but because the supply of good BattleTech models had been constrained for decades now. Piss off too many clients and even those are going to start to dry up. You can't sustain yourself on whales alone.

They thing that "bigots" are an incredibly tiny minority. Like 99% of America, or at least 99% of America under 40, thinks you can become a woman by jerking off in Hello Kitty stockings. So going woke is a win-win, it appeals to most people and gatekeeps the evil Nazis you don't want out of the game. It's why Mike Mearls thought telling everyone who wasn't into genderspecials to get lost wouldn't hurt D&D.
 
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