Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Goodman Games, the publisher of Dungeon Crawl Classics trying to erase history.

Between this and them bending the knee to SJW last week, not looking good for them.
 
There is definitely a difference between being financially successful and actually thriving. Coyote & Crow made a million bucks off kickstarter, but they're already grifting trying to get more people to buy. Which tells me they only made their money off kickstarter. There are no new players coming into the game, its "playerbase" was a one-and-done affair. All those people got the book, maybe played one session/campaign, then put it on the shelf and are now gone in search of new content to consume.

And, crucially, they're not getting replaced. That game was a very profitable stillbirth.
 
There is a lot of built up brand loyalty behind D&D. For most, Current Edition D&D is gaming, and they will only grudgingly try (not permanently switch to) other systems. Been there, seen too much of it to have illusions about a consumer revolt.

Also, most gamers are leftists. There are exceptions, but this is the default. They will gulp down the diversity juice as long as it is not exceptionally obnoxious. The soyboy demographic is vast and has a lot of disposable income. They will stick around too.

These two together will keep D&D a cash cow until WotC repeatedly makes TSR tier mistakes. It has happened, but just barely. AD&D was still king through most of the nineties, and it bounced back fast because so many people were playing it.
 
you're right right in that after the initial fire and fury and swarm of ESG bux, these souless grift projects won't last and be forgotten.
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People always overlook ESGs got started because Obama and corporate America want an easier way to suck China and Israel dicks. It's foreign investment that has been keeping ESGs alive. Right now, China and Israel are both pulling out of ESGs investment. In fact, it's the Israelis that have been the most vocal against ESGs.
Goodman Games, the publisher of Dungeon Crawl Classics trying to erase history.
At least they are more honest about erasing history than Disney and Hasbro. Unlike WOTC who has been erasing Gary Gygax yet trying to cash in on his legacy at the same time.
Also, most gamers are leftists. There are exceptions, but this is the default. They will gulp down the diversity juice as long as it is not exceptionally obnoxious.
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Yes. That's why Warhammer and anime fans are still the most targeted fandoms by the fake geek journalists for no reason at all. Even Hasbro writers admit they intentionally targeted the brony and G.I Joe fandoms for having a right learning streaks.
 
Nahh, Wizards' death clock is when they try to shove everyone onto their proprietory digital software and forcibly move towards 6e, since most of the 5e lot probably won't make the jump.

Tabletop actually works for woke due to how small and niche it is. Just frontload your earnings with kickstarters and you're fine to pump out forgettable PbtA garbage.

6e D&D won't actually have rulebooks. Instead, it will be an app powered by ChatGPT that does all the calculations for you and functions as an ad hoc DM. Punch in what weapon you're using along with the enemy's AC, and then the secret algorithm tells you how much damage you dealt. The app will be a subscription service that costs $16.99 per month. Other classes besides fighter, rogue, wizard, and cleric, and all the specializations are DLC you have to pay extra for.

As far as the rest of the forgettable garbage, just remember that pirating PDFs is stupidly easy. Steal whatever you want and make your own material for yourself. Don't play their status games.
 
Also, most gamers are leftists. There are exceptions, but this is the default. They will gulp down the diversity juice as long as it is not exceptionally obnoxious. The soyboy demographic is vast and has a lot of disposable income. They will stick around too.

Rainbow me if you like, but I don't think that's the case. Most gamers making noise on twitter are leftists, but that's just the infested nature of social media. I think for every person drinking the soy and posting about the nazzies online, there are several people who aren't making themselves heard because they're just playing their weekly game in the living room with their friends and not being counted in any sort of poll. Of course, the problem with the stable gaming group just doing their thing is that they probably also aren't buying much of anything. Since I couldn't give a fuck about 5e stuff, I haven't bought a WotC product in like a decade now. I'm not really their customer anymore, so they have no reason to care about me or my opinions. At this point a company would need to put out a really stellar new game system for me to notice, care, and buy it. Otherwise I'm just sticking with what I've already got.
 
Remember Hasbro doesn't need WOTC. They could and will sell WOTC.
Hasbro also recently confirmed that something like 20% of their sales last year came from adults buying for adults. They're eager to pander to that market and while sane minds see that as a customer base less reliable the families from the perspective of upper management retiring in 10-20 years they are happy to do this and sell brands without even batting an eyelid if it means a bit more champagne breakfasts as they look at the new owners and laugh.
 
Hasbro also recently confirmed that something like 20% of their sales last year came from adults buying for adults.
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Hasbro used to be smart enough to not pander to Bronies back when the adult market share was around 30%. Back then they were also smart enough to not pander to political bullshit by pulling stunts like banning the name Mr potato head.
 
Rainbow me if you like, but I don't think that's the case. Most gamers making noise on twitter are leftists, but that's just the infested nature of social media. I think for every person drinking the soy and posting about the nazzies online, there are several people who aren't making themselves heard because they're just playing their weekly game in the living room with their friends and not being counted in any sort of poll. Of course, the problem with the stable gaming group just doing their thing is that they probably also aren't buying much of anything. Since I couldn't give a fuck about 5e stuff, I haven't bought a WotC product in like a decade now. I'm not really their customer anymore, so they have no reason to care about me or my opinions. At this point a company would need to put out a really stellar new game system for me to notice, care, and buy it. Otherwise I'm just sticking with what I've already got.

The activists are obnoxious, so they stick out, but for every one of those guys, there are fifty whose main problem is "wait, this goes too far", and not "I want the opposite of this". That's where mass opinion lies. Even most of the people pushing back against the woke insanity are making fundamentally liberal arguments that amount to the old "Democrats are the real racists", "imagine if the roles were reversed", or "gaming has always been diverse" talking points that never win wars. That's losing the battle and accepting the enemy's framing before it even started. It is trying to go back to early 2010s standards. We are conservatives, we fly the old gay flag! Meh.

Another example: when was the last time we saw a notable RPG built on right wing assumptions that wasn't a grift or something five people had heard of? Not counting clones of old D&D (and DCC shows not even that area is safe). I could list leftist games all day, but on the other side, it'd be a short, embarrased silence followed by a few milsim games from the 1980s. If there were that many non leftist gamers, some of them would make something that was an antithesis of pozzed. Maybe Kenzer & Co, but IDK if they still publish new stuff.

Not saying there aren't right wing gamers out there. If you see demon idol AD&D books (not basic), Rifts, some others like that, the odds are very good. But this is a minority. Wish it wasn't that way, but there it goes.
 
Hasbro used to be smart enough to not pander to Bronies back when the adult market share was around 30%. Back then they were also smart enough to not pander to political bullshit by pulling stunts like banning the name Mr potato head.
It's smart on a short term perspective. By which I mean it will line the pockets of the current upper echelons probably for long enough to see them outside of the door.

From the perspective of their successors the chair they will have inherited will look something like this.

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There is definitely a difference between being financially successful and actually thriving. Coyote & Crow made a million bucks off kickstarter, but they're already grifting trying to get more people to buy. Which tells me they only made their money off kickstarter. There are no new players coming into the game, its "playerbase" was a one-and-done affair. All those people got the book, maybe played one session/campaign, then put it on the shelf and are now gone in search of new content to consume.

And, crucially, they're not getting replaced. That game was a very profitable stillbirth.
That's because they were retarded enough to do things like mass produce physical objects and renting office space and other idiotic things. Not joking; it's easy to fuck yourself even with kickstarter if your goals are bad enough.
 
Lately the youtube algorithm has decided to recommend those channels that read epic /tg/ greentexts and D&D stories from reddit, I needed some background noise while I did a monotone task so against my better judgement I decided to pick the one that caught my attention the most, I later tracked the original post (it was fairly recent).
Now I know a lot of these stories are bullshit but it still left me wondering what the fuck would compel a DM to not let a Paladin get its resources back for SO MANY DAMN LEVELS, at the same time I was reminded of a certain theme that came up a lot on /tg/ ten years ago: DM's trying their damn hardest to make the paladin fall and I that got me curious, are there that many shithead DMs finding joy in making paladins fall or is it an over exaggeration?
 
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Goodman Games, the publisher of Dungeon Crawl Classics trying to erase history.

Between this and them bending the knee to SJW last week, not looking good for them.

Yeah, my DCC stuff is going off the shelf now.

Lately the youtube algorithm has decided to recommend those channels that read epic /tg/ greentexts and D&D stories from reddit, I needed some background noise while I did a monotone task so against my better judgement I decided to pick the one that caught my attention the most, I later tracked the original post (it was fairly recent).
Now I know a lot of these stories are bullshit but it still left me wondering what the fuck would compel a DM to not let a Paladin get its resources back for SO MANY DAMN LEVELS, at the same time I was reminded of a certain theme that came up a lot on /tg/ ten years ago: DM's trying their damn hardest to make the paladin fall and I that got me curious, are there that many shithead DMs finding joy in making paladins fall or is it an over exaggeration?

That story is almost certainly bullshit. And almost certainly leaves off what they did to piss off the DM.

The only time I've picked on a Paladin, its because the player was using Paladin as an excuse to be a Deus Vult asshole. And I don't mean in the sensical "Smite the non believers, genocide orcs" way.

I mean instead of working with the game and coming up with how the quest the rest of the party was working on would be in service of their God, they would try to dream up ways they couldn't participate because it was against their god; when given a reason that would work they'd reject it. Basically player and character feeding on each other to be gaping assholes.

So this was before I'd learned to just talk to or fire the player, I gave them exactly what they said they wanted: Don't stick Draconianly to your God's domain and expected behavior? You are now a Lvl 7 Peasant until you sacrifice your share of treasure from the quest to regain your purity.
 
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So, quick question for you all; what was your favorite character concept, and why? Like, regardless of which game that you run; what character did you come up with that you just really, really enjoyed for whatever reason?
A goblin Juicer for Palladium Rifts whose motto was "ACCEPTABLE LOSSES!"

He eventually got captured by 3 Splugorth slave barges, but I made the GM work for it.
DM's trying their damn hardest to make the paladin fall and I that got me curious, are there that many shithead DMs finding joy in making paladins fall or is it an over exaggeration?
It comes around now and then.

The worse are the turbo-atheist faggots who just hate the idea of a religious character and chortle about how clerics don't need a god (now) or, back in the day, laughed about how wizards didn't need a god for spells.

I've seen some threads on Twitter with faggot DM's who are "Oops, you didn't do this insanely stupid shit, now you are a chaotic neutral fighter! heehehehehee"

I've pissed GMs off before who acted like assholes about Paladins by firmly acting like a paladin.

You know, a member of the martial order, a man who is judge, jury, and executioner of anyone below the King, who travels with a retinue of heavily armed zealots, including priests, inquistors, even mages? Oh, and has the nearest Abbey ready to provide a handy dandy torture room to extract confessions to find the guilty?

Oh, suddenly I'm not playing according to how THEIR idea of a Paladin should play!

There's a lot of dickhead GMs out there who just hate Paladins. "OP" was just a bit for the ENWorld fedora tippers to use to bash the Paladin, since all they looked at was sheer mechanic bonuses and not the penalties or hard baked requirements.
 
I am running a campaign of dnd 5e at a game shop, me and my hubby coming up with the stuff for the game, but I am the one doing most of the talking, if it matters.

Years ago I saw what was like a bill of rights (or somehong) for rpers where it said stuff like "I will pledge to bring snacks, and have enough for a friend at the table" but also more game related like "I will give the others a turn to talk" or "I will prepare my turn in combat and not have the dm wait for me on my turn" stuff. I can't find it if it even is still posted someplace, so I will make a new one for this group

Can you tell me; in a ttrpg what would you suggest are the makings of a great player? What are the people you have played with and wish more people had qualities like that, when it comes to the game? I want to make a little declaration to pin in the game store for the dnd players :)
 
I am running a campaign of dnd 5e at a game shop, me and my hubby coming up with the stuff for the game, but I am the one doing most of the talking, if it matters.

Years ago I saw what was like a bill of rights (or somehong) for rpers where it said stuff like "I will pledge to bring snacks, and have enough for a friend at the table" but also more game related like "I will give the others a turn to talk" or "I will prepare my turn in combat and not have the dm wait for me on my turn" stuff. I can't find it if it even is still posted someplace, so I will make a new one for this group

Can you tell me; in a ttrpg what would you suggest are the makings of a great player? What are the people you have played with and wish more people had qualities like that, when it comes to the game? I want to make a little declaration to pin in the game store for the dnd players :)
I cannot emphasize how much prepping for your action in a combat round makes me like you. I am deathly serious. Even if your idea doesn't work, it at least shows you're engaged and trying to do things.

This goes double if you're playing a complex class or role, like a spellcaster in D&D/PF. For the love of Gygax and Arneson, if you play those, you should at least have quick-reference info for your spells and know what they do. I've played with a couple players who literally had to open the rulebook every time they cast a spell, and it wasn't for some weird exception or edge case.
 
Can you tell me; in a ttrpg what would you suggest are the makings of a great player? What are the people you have played with and wish more people had qualities like that, when it comes to the game? I want to make a little declaration to pin in the game store for the dnd players :)
That's an odd question, I think it takes all types to make a group good. But, I have a player in my Darksun game that I have both dmed for and played alongside for a few years now who I would say best qualifies as a great player. I'll describe the qualities he has that I quite like as both a player and dm:

1. Roll With The Punches: everyone has a session where they roll like complete trash. Or they fail a critically important roll. Being able to deal with this is quite important.

2. Keep it simple: this isn't cinema or a classic novel. Your character doesn't necessarily need to be super deep or have an extensive backstory. Sometimes you're just a bouncer that worked for beer and board who decided to go adventuring one day. Having a open ended character like that can leave room for your dm or other players to work in ideas of their own. That said, I don't think there's anything wrong having more worked out backstory or attempting to playing a fairly complex character. But if you do...

3. Be Flexible: maybe that 2 page word doc you dumped on your dm just doesn't fit with the setting or tone of the game. Being able to make changes ahead of time or even on the fly is a great skill.

4. Have a default action: this one kind of goes into that "bill of rights." thing you mentioned. But if you are having trouble deciding what to do on your turn even after thinking ahead, just have something simple ready to go to save time.

5. Know Your Character: this is partially about actually remembering most of not all your characters abilities or items. But it also applies to the way your character has acted in the past and staying consistent with that unless you have a reason. This isn't a video game.
 
DM's trying their damn hardest to make the paladin fall and I that got me curious, are there that many shithead DMs finding joy in making paladins fall or is it an over exaggeration?
I've recounted it repeatedly in this thread but I was once a drop-in PC in another DM's campaign and making the paladin fall was literally my mission. I played an absolute asshole who knew where the McGuffin was, an object meaningless itself but getting it was the win condition, and was attached to the party, while being more or less openly hostile to the party.

They obviously wanted to kill me. I pointed out if you do that, you'll never get the McGuffin. Then the entire party said, well, let's torture him. The paladin refused. I mocked him for being a pussy. I obviously wanted the McGuffin myself and was just exploiting the party to get to it.

There were a lot of brutal encounters on the way and my NPC/PC was actually useful enough in them not to be a liability, even though his greed was obvious.

However, in one unfortunate village encounter (well unfortunate for my jerkass character), some other NPC, upon interrogation by the party, revealed the location of the McGuffin.

"We don't need this guy any more do we?"

I taunted the paladin one more time. "But that wouldn't be GOOD would it?"

"I'll repent tomorrow." Vorpy takes head off right now.

Best paladin fall. He got back up. And obviously my character had it coming, since having it coming was the whole point.
I've played with a couple players who literally had to open the rulebook every time they cast a spell, and it wasn't for some weird exception or edge case.
It's like they never played first level characters.
>be 1st level wizard
>cast magic missile
>hide behind fighter
 
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