Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I would want to see the build on that last. Undead enjoy a swarm of immunities that cripple the toxicant's poison touch as well as blanket immunity to any effect that requires a Fortitude save unless it also affects objects.
can't speak for PF, but 5e has a ridiculous lack of common sense resistances for a lot of undead.
 
People who go on about Folca remind me of the sort of person who bitches about Lovecraft being racist. The outrage seems performative after a while because the only real solution to their anguish is to just get over themselves and move on, and they refuse to do it.
Or just don't use that character. It seems pretty grimderp.
 

Since the Toxicant can administer a use of his poison to a weapon instead of making a touch attack, he can share it around the party. And, even if your GM makes the strictest possible interpretation and rules that Celestial Poisons won't make the undead vulnerable to certain conditions, there is still a very good one that the Toxicant can take. Dazed. Give the entire party Daze-coated weapons and they can effectively stunlock anything undead you come across.
...Huh. Yeah, that would work. That's as nasty as using threnodic metamagic with your mind-affecting spells (which lets you simply walk through undead immunities).

can't speak for PF, but 5e has a ridiculous lack of common sense resistances for a lot of undead.
Yeah, 5E undead have some strange holes in their defenses.
 
...Huh. Yeah, that would work. That's as nasty as using threnodic metamagic with your mind-affecting spells (which lets you simply walk through undead immunities).


Yeah, 5E undead have some strange holes in their defenses.
If your GM is open to rules arguments, you could take it a step further and argue that "inherent immunities" extends to all of the undead type immunities. If that's the case, the toxicant can inflict bleed, fatigue, and stun on undead as well.

Another interesting wrinkle is that Dazed in the hands of a toxicant is fucking broken. Normally, Dazed conditions only last for one round. However, per the Toxicant rules, "A creature that fails its save against the toxic secretion also gains these conditions until it succeeds at a save against the secretion, or until the toxin’s duration ends."
 
If your GM is open to rules arguments, you could take it a step further and argue that "inherent immunities" extends to all of the undead type immunities. If that's the case, the toxicant can inflict bleed, fatigue, and stun on undead as well.
Yeah, that's something I may toss past some of my associates. It is my understanding that bypassing a blanket immunity might not bypass a specific immunity, based on the Celestial Poison ability (as it specifically states you can't inflict Con damage on undead, for example).

If nothing else it'll be some interesting discussion.
Another interesting wrinkle is that Dazed in the hands of a toxicant is fucking broken. Normally, Dazed conditions only last for one round. However, per the Toxicant rules, "A creature that fails its save against the toxic secretion also gains these conditions until it succeeds at a save against the secretion, or until the toxin’s duration ends."
I had to look back at the mechanics, and you're right.

Hm. That IS interesting.
 
Another interesting wrinkle is that Dazed in the hands of a toxicant is fucking broken. Normally, Dazed conditions only last for one round. However, per the Toxicant rules, "A creature that fails its save against the toxic secretion also gains these conditions until it succeeds at a save against the secretion, or until the toxin’s duration ends."

Pathfinder is a perfectly balanced game system with no exploits.
 
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Did another one-shot tonight in celebration of the two year anniversary of the campaign to tie up a major loose story end. Unlike our previous one-shots (which have included such hits as making storybook characters with broken 3rd party rules for "How the Granch Stole not!Christmas" and making the polar opposites of our regular characters for an April Fool's game) this was supposed to be very serious. And it was, aside from one character: a gnomish sorcerer wielding a Rod of Wonder named Teehem Makkar.

Aside From that, the only tragedy was that our two newer players lacked the context to properly appreciate the catharsis. The tl;dr is that a dearly-beloved (he had been with us for something like a year of real time, was nearly bisected twice in defence of the party, and we had to go on a heavy-duty sidequest to rescue him from another plane one time) fighter cohort of a party member was banished after his master turned against us (OOC he was essentially being dominated, but we never found that out IC), so he went on a quest to become king by his own hand in the classic tradition. The one-shot was the conclusion of that story, with our characters being his trusted lieutenants during the final assault on the dwarven province he was trying to conquer.
 
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Attendance has become highly sporadic for game night in my group because of conflicting responsibilities and work schedules, so we're currently doing two gimmick campaigns.

The first is being run by the usual GM and while sounding cringe as fuck in concept, it's actually been pretty fun so far. He had us make non-divine casters in 5e that are American exchange students at Hogwarts. Highly comedic, combat light. Surprisingly entertaining and since there's not much in the way of combat, allows me to focus on playing a bard like an actual performer and focusing on spells that enhance the craft rather than for dungeon crawling/adventuring. Also, the GM was gracious enough to allow me to incorporate a wand into an enchanted electric guitar as the whammy bar for spell casting.

Other campaign is in the design process as they want to play as pokemon trainers. After examining two systems I found online, I'm going with the more rules light one because it won't require spread sheets (I deal with enough of that horseshit at work) and the second book layout is far better and actually an entertaining read. Most of the design work there is just going to be encounter design and naming NPCs, thankfully, and the combat system leans more on creativity than number crunching/rules lawyering.
 
After discussion with my friends, we're wondering if the Celestial Poison ability might indeed bypass specific immunities. The reason you can't inflict Con damage on an undead is that they don't have a Con score to start with -- can't break the arms of something that doesn't have any arms, after all. It's the same reason incorporeal creatures can't grapple normally -- no Str score to work with.

So the effect might need to be refluffed (say, bleed causing the undead target to start disintegrating instead of bleeding), but the investment is enough that it really should be rewarded.

Pathfinder is a perfectly balanced game system with no exploits.

When you have that many moving parts in a game system, sooner or later someone is going to autistically wire together an absolute gamebreaker.

This is why the GM has to sometimes say 'no'.
 
When you have that many moving parts in a game system, sooner or later someone is going to autistically wire together an absolute gamebreaker.

This is why the GM has to sometimes say 'no'.
In one of the campaigns I was a player in, someone basically did this resulting in the game tipping over into full Monty Haul, but the GM just played it straight and had it lead into a world-ending apocalypse. (It was seriously time for a reset so might as well have fun with it.)
 
Bit redundant and late for me to be posting this here, but... some of the development info on Werewolf: the Apocalypse 5th Edition got revealed yesterday, thought I'd share:


Here's some shit on the Get of Fenris in particular:

1690153102450.png


All thanks goes to @Gutpuke for providing this, btw; they're the one that posted this on the WoD page. I just wanted to share it here.
 
Bit redundant and late for me to be posting this here, but... some of the development info on Werewolf: the Apocalypse 5th Edition got revealed yesterday, thought I'd share:


Here's some shit on the Get of Fenris in particular:

View attachment 5229160

All thanks goes to @Gutpuke for providing this, btw; they're the one that posted this on the WoD page. I just wanted to share it here.

Screen shot for ants.

Dagot’ee!

Shii J.F. Sambrano gonsēē. My nations are Chiricahua Apache (Ndeh) through my maternal grandmother and Cora Indian (Náayarite) through my maternal grandfather. I am a mixed race Indigenous person, and through my father my heritage is English and Scottish. I am currently residing and doing work in my community on the lands of Lummi Nation. I use both gender non-binary and masculine pronouns, but prefer the former. I have several published works in the TTRPG industry, and am probably most known for my contributions to Mage: the Ascension 20th Edition, Werewolf: the Apocalypse 20th Edition, and the Transformers Roleplaying Game, as well as being part of the Essence 20 development team. Further, I also work in higher education at an Indian college, both advising and teaching Indigenous students across the United States. My passion is education, and I believe that we all learn through play, and that TTRPGs are a valuable source of learning, especially on personal, cultural, and social levels. This has always been what has drawn me to TTRPGs since I started playing M.E.R.P. with my brother in 1996 (and before that HeroQuest), through to my “graduation” into more story-driven games such as those presented in the Storyteller System, until now, where I author and produce my own roleplaying games.
tl;dr: Mom is some blood who was probably 1/12th Apache (read: indo spic), dad is huwhite. This faggot prefers masculine pronouns because its the only way he's ever recognized as a man.

I was further appalled when the likeness of Tāme Wairere Iti was shoehorned into the Werewolf book, a blatant example of cultural theft: not only in stealing the literal physical identity of an Indigenous person, but also his sacred tā moko.
AHAHAHHAHAHAHAHAHAHAHAHAHA
"They literally stole his soul with the camera and then stole it a second time when they fed it to the AI Art program."

Screenshotted part:
The Sword of Heimdall

The first encounter the Hunters Entertainment team as a whole had with problematic guidelines for the W5 draft was the direction that Paradox Interactive wanted to go with the Sword of Heimdall. At the time, the suggestions from Paradox and Karim Muammar were that the Sword of Heimdall was going to represent the new major villain of the Werewolf setting, and that they were to also represent the far-right, fascist direction that Werewolf society so often turned toward. They were meant to be representative of how far the new concept of Hauglosk could take entire communities. However, the Sword of Heimdall was discussed interchangeably with the Get of Fenris as a whole, and more than once Muammar seemed to suggest that every member of this Tribe was guilty of the same attitudes espoused in previous editions from the Sword of Heimdall. Now let's not beat around the bush: the Sword of Heimdall are literal Nazis. They believe directly in white supremacy and don't shy from it. They wanted to cleanse impure elements from the Get of Fenris, including BIPOC people, other non-white ethnicities, women, neurodivergent Garou, and other disabled Garou.



The writing team found this approach problematic for several reasons. The first, and most obvious, was that the direction seemed to want to turn one of the most popular Tribes into a horrific stereotype of its most abhorrent faction. Whether or not Muammar’s goal was to turn them into villains, we could not imagine a world where fans of previous editions would get their hands on this book, and not look for a way to play one of their previous favorite groups, thus creating the issue of making a guide to playing Nazi. Even beyond that, it’s not as if historically there were not players who used the tools of the setting to play Black Spiral Dancers, why wouldn’t this draw people who actually wanted to role-play through these toxic, harmful politics? Further, and while this is less important, it left a bad taste in my mouth, the justification for this major shift in Werewolf lore seemed to change over each pass. At first, Muammar suggested that all Fenrir were Nazis/SoH. Then, when he was provided with evidence that it was a small faction that was eliminated in the early 2000’s, he started to shift toward the idea that we should not follow the lore. Finally, when every single member of the writer’s team flatly refused to provide what would essentially be “a player’s guide to being a Nazi werewolf” the writing was on the wall about the end of our involvement with this product. More than once, he suggested that we were cowardly social justice warriors for being unwilling to work with this concept, even though there were several attempts to write a heroic version of the Fenrir that were focused on undoing these ills of the past.
tl;dr the Villain faction is going to be Nazis. This is bad because people will want to be nazis.

Also this weepy faggot is triggered the word Wendigo.lol.

Custer should have brought artillery.
 
Also this weepy faggot is triggered the word Wendigo.lol.
YouTube's top comfy schizo uncle Wendigoon made the usual suspects angry when he became popular on account of his name being "cultural appropriation". The funny thing is, in my experience (I won't TMIpost here, but suffice it to say that I have some actual experience with this) your rank-and-file Injun either just doesn't care or kind of like it when the palefaces take an interest in their culture.
 
Yeah, the fact that we haven't even really gotten anything about any other villains in W5 yet - the game is just over a month away from release - and that the writers can't stop sperging about "NAZIIIIIIIS!!!1!" constantly makes me kinda think that the Gets really are going to be the main villains in this one. To be honest, I hope not; we do have some ideas for Pentex and the Wyrm and all that, but the lack of information that we've gotten at this point is both confusing and exhausting.

Incidentally, there has been quite a bit of push-back on all of this "Gets = Nazis" stuff, on both OnyxPath and Reddit, surprisingly:



Granted, the retards on Discord are still sucking dick, but it's something.

I find it both hilarious and kinda horrifying that they invertedly made the literal Nazis into the more sympathetic faction; the Gets are the only werewolf faction that are technically fighting to save Gaia at this point - the rest of the Garou have completely abandoned that role and are literally nothing but a bunch of terrorists/monsters at this point.

Like I posted on the other board, though; it does make me wonder how they're going to be handling the Triat and Pentex this time around. I mean, the Gets seem to be the main "right-wing" evil this time around, so what does that leave the Triat and Pentex to fulfill? Is the Wyrm/Pentex going to be another right-wing design? If so, wouldn't it have made sense for the Gets to actually fall to the Wyrm, and why did the Gets succumb to rage instead of actually falling? And furthermore, what are the Weaver and Wyld going to be like?

This whole setting is so utterly fucked at this point; seriously, just release the info on W5's antagonists at this point and let everyone talk shit about it. They aren't going to wow or fool anyone; it's going to be shit, so stop withholding information already.

Edit: Huh, had no idea that typing w o w made an emote. Learn something new every day...
 
Random semi-on-topic since its vaguely WoD-related....

Been playing Mass Effect: Andromeda recently (yes, I know, but I just did a fresh playthrough of the OT when I bought the LE on sale so might as well) and one of the terminals in New Tuchanka had a GM wanting to throw together a game of Krantt: The Ragening. (Yes I know its a dumb and gay reference that makes zero sense in-universe and extra dumb and gay since its Krogan sitting around throwing dice.) But a TT game revolving around a bunch of Krogan getting angry and smashing stuff sounds like infinitely more fun than whatever the fuck is happening with W5.

Anyone who feels like shooting themselves somewhere painful and hopefully fatal by running a W5 game should just rewrite it to be Krantt: The Ragening. More fun, less CURRENT YEAR fuckery.

EDIT: Thinking on it a bit more, could replace Tribes with Clans and the Aspects could be stuff like Shaman, Battlemaster, Berserker... No need to get rid of RAGE, and Glory, Renown, and Wisdom all fit the Krogan pretty well by default.

"So, you and your krantt are at the space bar celebrating a successful mission, and *roll* a drunken turian knocks over your ryncol. Since your backstory says you hate turians even more than most krogan, do a Blood Rage check for me."
 
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It's easier for them to focus on evil nazis as antagonists because the current writing staff/preferred audience are living the Pentex/Wyrm lifestyle, and it's easier to brush that aside rather than have an introspective moment that may lead to enlightenment or personal growth. It's just easier to pop titty skittles (brough to you by Magadon Pfizer) and engage in their daily two minutes hate against whatever the windmill of late is.
 
It's easier for them to focus on evil nazis as antagonists because the current writing staff/preferred audience are living the Pentex/Wyrm lifestyle, and it's easier to brush that aside rather than have an introspective moment that may lead to enlightenment or personal growth. It's just easier to pop titty skittles (brough to you by Magadon Pfizer) and engage in their daily two minutes hate against whatever the windmill of late is.
I was never a WoD person, but I would totally shell out for some Pentex-branded faux corporate merch, sort of like how there was a brief fad of wearing Dunder-Mifflin t-shirts and hats when The Office was big.
 
I was never a WoD person, but I would totally shell out for some Pentex-branded faux corporate merch, sort of like how there was a brief fad of wearing Dunder-Mifflin t-shirts and hats when The Office was big.
I can't stand Pride Month but I'd 100% wear a shirt with this on it next year:


1690283803470.png

If I could get it without having to custom order it myself, anyway.
 
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