- Joined
- Nov 23, 2022
I have just come from /tg/, where an anon enlightened me that "freakshit" is a meme that Kiwi Farms started forcing back in 2021.
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Nobody used it here before 2021. It's not in any Google archives before 2021 in the sense /tg/ uses it.I have just come from /tg/, where an anon enlightened me that "freakshit" is a meme that Kiwi Farms started forcing back in 2021.
My group and I generally hate encumbrance systems, so we usually just go with a handwave "common sense" approach. Neither I nor my players find meticulous tracking of the weight of every single arrow or bullet or water flask or whatever to be fun or interesting.What's your favorite encumbrance system in a TTRPG? Most systems seem to gravitate towards either "autistically track every pound of shit you're carrying" or "lol make it up."
I'm really looking for something where the size of an object factors into how encumbering it is rather than just how heavy it is.
I've seen and done a couple puzzle type scenarios where it was important to limit the firepower/tools available and there I'd go into it in a little more detail, but sperging out and spending lots of time worrying about it just isn't interesting to me usually. I would have some things like a human generally couldn't wear armor fitted for a dwarf, but figuring out exactly where the torches and bottles of oil and so on are in someone's backpack is a level of granularity I can live without.The only time I'd get heavily math crunchy with it is if we were playing a super hardcore survival game, where every single stupid item you're carrying actually matters, and that flint and steel a player decided to buy is the difference between life and death. That's the only circumstance where that level of "weight accounting" is really justified in my mind.
Holy shit, those retards are still sperging out about it.I suppose you could post the 4plebs link if you care.
My group and I generally hate encumbrance systems, so we usually just go with a handwave "common sense" approach. Neither I nor my players find meticulous tracking of the weight of every single arrow or bullet or water flask or whatever to be fun or interesting.
Basically: hey, you found like a dozen throwing knives. You can carry that. You found a suit of plate armor? Now we gotta figure out how you're gonna carry that. At that point I'll eyeball what they're carrying, and take a look at their Strength (or equivalent stat), and decide if they can carry it without becoming encumbered. Takes less than a minute, and then we can move on to the actual fun shit.
The only time I'd get heavily math crunchy with it is if we were playing a super hardcore survival game, where every single stupid item you're carrying actually matters, and that flint and steel a player decided to buy is the difference between life and death. That's the only circumstance where that level of "weight accounting" is really justified in my mind.
I've been a fan of the inventory slot system you see in some of the more "modern" OSR games. You get X items (or bundles of items) you can bring with you, plus your equipped gear, and that's that. At the GM's discretion you may also have a couple small items that would be relevant to your character's backstory or class. And that's it. It might seem limiting at first glance, but in our group's experience it was interesting to have to plan out who's carrying the adventuring kit (a grabbag of useful items), who's bringing the extra rations, who's got the extra 50ft coil of rope, etc.
Treasure also gets treated the same, so no carrying the entire dragon's hoard in our pockets unless we have a cart or five and time to actually retrieve all that stuff. It's a simple system, but it scratches the inventory autism while being reasonably quick so we've been sticking with it for the past two years or so.
I had something like that in Tomb of Horrors which was the only reason one of about three teams actually won (albeit with only one member remaining). One of them had an unidentified Talisman of the Sphere since way earlier in the game and it had never been identified. Another team member died with a scroll of identify.Also so that I have an idea of what they have in the inventory. I've had issues where the party was lugging around a piece of Random Table Trash since level 1, so I decided I'd make it fun and have that be a key item for a puzzle. But of course they had several dungeons worth of useless crap so forgot that they had a wooden Avandra statue to leave at the shrine.
Man, that was a fun dungeon tho.Jej, in the main campaign I'm in the GM trapped every single door in the first real dungeon crawl, I assume to instill a sense of paranoia.
I think we've encountered maybe 3 or 4 traps since then, and that was something like 40 sessions ago.
Sounds interesting.This was also the dungeon where we encountered The Door, a story I'd love to tell if anyone's interested.
My not-so-subtle bait worked. I shall now tell the tale of The Door. @2LtMashengo, feel free to chime in if you feel I've skipped over anything.Sounds interesting.
My gimmick trap dungeon was one of those generic "insane trickster wizard" things, and they were all deadly as hell. I was like 14.
You didn't include our group portrait with the ghost.My not-so-subtle bait worked. I shall now tell the tale of The Door. @2LtMashengo, feel free to chime in if you feel I've skipped over anything.
I have just come from /tg/, where an anon enlightened me that "freakshit" is a meme that Kiwi Farms started forcing back in 2021.
Yeah they're called troons and lolcows and 4chan has lots of both these days.I haven't been on 4chan in a while but I remember there's a group there that has a grudge against the farms.
Kiwi Farms has become "the hacker known as 4chan." to the troons and degenerates who populate modern 4chan. Go on about "muh /pol/tard" boogieman all you like but they were absolutely right that if you don't rigourously bully these people they infest websites like a fungus. /tg/ is especially infamous as a Sigmarxism beachhead.I have just come from /tg/, where an anon enlightened me that "freakshit" is a meme that Kiwi Farms started forcing back in 2021.
/tg/ forced that stupid shit itself, since it came about from making fun of the medieval "realists" who would sometimes shit up campaigns by overemphasizing idiot takes on the medieval period, get pissy whenever someone played something outside of like three different races they "tolerate", and for them being too dumb to play Warhammer Fantasy Roleplay, which plays a lot nicer with that mindset. Now they're trying to blame others for its creation since their powerfantasy garbage is being tarred with it rightfully.I have just come from /tg/, where an anon enlightened me that "freakshit" is a meme that Kiwi Farms started forcing back in 2021.
It's a /tg/ meme. I don't know why that idiot felt compelled to say it was somehow from KF.I have never seen the word "freakshit" before.