- Joined
- Jun 23, 2015
Time pressure is your friend. They want to stand around for half an hour arguing? Okay, the rest of the monsters in the dungeon can escape out the back with their loot, set up a whole bunch of traps or defensive fortifications, or maneuver their way into a better attack to jump them from both sides.It's not that so much as they're paranoid about absolutely everything. If I describe an empty hallway with an empty bucket, they'll spend 30 minutes discussing what to do about the bucket, 15 minutes throwing rocks at it and prodding it with sticks, 5 minutes asking if they can roll religion to see if they recall any faith that has some kind of bucket based ritual. And then another 10 minutes discussing what order they should walk past the bucket in case anything dangerous leaps out.
-And then they'll walk up to a group of hostile kobolds and hand them their weapons as a piece offering and then make a surprised Pikachu face when they get stabbed.
I'm not sure if I should lean into that paranoia, or just keep playing as written and hope it sorts itself out. Especially them trying to make friends with every monsters they come across before fighting it.
Don't treat your monsters as punching bags that sit around and wait to be beaten up. Make them smarter. The reason the first encounter in LMoP is so dangerous is because the goblins are using the terrain to their advantage. If you were an orc and heard a group of adventurers arguing down the hall, wouldn't you get ready to fight them on your terms too?
Of course, I would also not rule out the possibility that your players are retarded.