Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Why not start your own blog first and then submit the material to other sites for reposting? That's one way that writers grow their audiences these days.
I'm not planning on making enough of these to allow for growing an audience and it's an obscure system so not a lot of people would be drawn to it.

Its mainly for Q&A but I know some people have used Stack Exchange for gaming screeds.
I'll look around to see how well long reviews do I guess.
 
I was listening to 33.3 FM podcast (an Unknown Armies podcast hosted by two lefty dickheads (a lot of everything is phobic mixed in with interesting weird shit, your enjoyment may vary)) about furries. Now if I was a smart man I would just be more generous with the flamethrower fuel and move on. I am not a smart man.

The guest the two lefty dickheads found goes by the name Norman Rafferty, a proud furry and creator of the furry friendly RPG Ironclaw. In a surprise twist, the podcast never talks about furries. Instead the guest goes on a near two hour rant about how horror games using the works of H.P. Lovecraft aren't scary because Cthulhu doesn't give a fuck that PC are trying to keep him asleep and that EVERY game, regardless of genre, needs the PC's to be heroes. Again, more flamethrower fuel less listening to idiots.

Finally the point: Is it normal from gaming groups requiring everyone to play the hero? Or is this a byproduct of ten years of cape shit movies?
 
I was listening to 33.3 FM podcast (an Unknown Armies podcast hosted by two lefty dickheads (a lot of everything is phobic mixed in with interesting weird shit, your enjoyment may vary)) about furries. Now if I was a smart man I would just be more generous with the flamethrower fuel and move on. I am not a smart man.

The guest the two lefty dickheads found goes by the name Norman Rafferty, a proud furry and creator of the furry friendly RPG Ironclaw. In a surprise twist, the podcast never talks about furries. Instead the guest goes on a near two hour rant about how horror games using the works of H.P. Lovecraft aren't scary because Cthulhu doesn't give a fuck that PC are trying to keep him asleep and that EVERY game, regardless of genre, needs the PC's to be heroes. Again, more flamethrower fuel less listening to idiots.

Finally the point: Is it normal from gaming groups requiring everyone to play the hero? Or is this a byproduct of ten years of cape shit movies?

Sorry I'm not tracking about what you're asking here unless you're making a point that it is a mistake to suffer the furry to live.
 
Sorry I'm not tracking about what you're asking here unless you're making a point that it is a mistake to suffer the furry to live.
I see your point. Is it normal in an RPG gaming group that everyone is the big fucking hero in games where its goes against the genre? Like always looking for the greatest evil to fight and saving the innocent from said greater evil in games that are not black and white morality.

The Shadowrun example I heard was an NPC conned the group into bumrushing a megacorp because the group bought that the NPC was a victim of this megacorp. After their characters died due to zero planning and entering the front door of well defended site, the group argued their characters shouldn't have died because they were the heroes and doing the right thing.

I hope that makes more sense.
 
I see your point. Is it normal in an RPG gaming group that everyone is the big fucking hero in games where its goes against the genre? Like always looking for the greatest evil to fight and saving the innocent from said greater evil in games that are not black and white morality.

The Shadowrun example I heard was an NPC conned the group into bumrushing a megacorp because the group bought that the NPC was a victim of this megacorp. After their characters died due to zero planning and entering the front door of well defended site, the group argued their characters shouldn't have died because they were the heroes and doing the right thing.

I hope that makes more sense.

I know I don't speak for everyone here (and I don't run COC/SR so I can't speak for those games) but in general I deal with enough selfish greedy stupid narcissistic sociopaths in real life I don't want to deal with them in the fantasy world except to see them getting turned into grease spots.
That doesn't mean all the good guys are 100% noble good, the party doesn't sometimes choose the shinies over saving ALL the orphans, but if you are looking to play a rogue who has plans to rob and murder the other party members, or doesn't have at least some altruistic impulses to save some portion of the wold, you won't have a good time at my table.

Granted that moral compass requirement goes out the window for Paranoia/KAMB (but in those case, having greedy players acting out their lowest impulses just ties into the whole "seeing sociopaths turned into greasespots" thing)

On the extreme otherhand, given your Shadow Run example, being a good person isn't an excuse for being a dumb person. Doing "the right thing" can be dumb as hell. Just charging in is a sure recipe for sadness and death. While I'm all for the party murdering the shit out of the Big Bad, its not very rewarding if there's no challenge and everything goes perfectly for the party because he has the IQ of a Scooby Doo villain.
 
I see your point. Is it normal in an RPG gaming group that everyone is the big fucking hero in games where its goes against the genre? Like always looking for the greatest evil to fight and saving the innocent from said greater evil in games that are not black and white morality.

The Shadowrun example I heard was an NPC conned the group into bumrushing a megacorp because the group bought that the NPC was a victim of this megacorp. After their characters died due to zero planning and entering the front door of well defended site, the group argued their characters shouldn't have died because they were the heroes and doing the right thing.
>Attacking a Megacorp without doing recon, planning, recruiting, and arming up
>TPK
>Whines because they trusted an NPC...in SHADOWRUN
"You know the best thing about heroes, Jaime? They all die young and leave more women for the rest of us."
-Ser Daven Lannister

As always, it depends on the table and the setting. But in games like Cyberpunk and Shadowrun, trusting anything anyone tells you at face value is a good way for your character to end up on a slab getting parted out for your cyberware/organs, or just face down in a gutter (getting parted out for your cyberware/organs).

Real Shadowrunners would have asked the 'victim' to cough up the Nuyen for this suicide mission or slot off. Only take jobs from reliable Mr. Johnsons.

As for players thinking that the DM is supposed to save their asses from their own stupidity, no, just...no. I will only indulge your power fantasies as players if it entertains me as the DM. I like when players beat my challenges through good dice and smart gaming. But I'm not the Washington Generals.
 
I was listening to 33.3 FM podcast (an Unknown Armies podcast hosted by two lefty dickheads (a lot of everything is phobic mixed in with interesting weird shit, your enjoyment may vary)) about furries. Now if I was a smart man I would just be more generous with the flamethrower fuel and move on. I am not a smart man.

The guest the two lefty dickheads found goes by the name Norman Rafferty, a proud furry and creator of the furry friendly RPG Ironclaw. In a surprise twist, the podcast never talks about furries. Instead the guest goes on a near two hour rant about how horror games using the works of H.P. Lovecraft aren't scary because Cthulhu doesn't give a fuck that PC are trying to keep him asleep and that EVERY game, regardless of genre, needs the PC's to be heroes. Again, more flamethrower fuel less listening to idiots.

Finally the point: Is it normal from gaming groups requiring everyone to play the hero? Or is this a byproduct of ten years of cape shit movies?
There's nothing wrong with playing the hero, especially if you're a new player. Just give the heroes difficult challenges and don't make it MCU cringe.

For me I like to play characters that are either retards or fuckups, that are based on lolcows. For example, my last character I played was a greedy merchant based on DSP that constantly complained about not having enough money, he died after 12 sessions. In my next game, I'm considering of doing either a Cyberpunk adventure with a PC based on Hasan Piker or a Vampire the Masquerade game with a Vampire Onision.
 
Whatever I see dumb rules I don't like, I ignore it and make up my own
I generally had a rule that if shit wasn't fun, it didn't happen. So if someone came up with an epic idea and I had to do a roll behind the screen on it and the dice were a joke, I'd cheat in favor of the players. I generally wouldn't cheat for the players if they actually did something insanely dumb that naturally had a bad result, other than if one particular dumbass player did something that would wreck it for the whole team, in which case dumbass boy would take the consequences, not the rest of the team.

I wouldn't do this in deliberately insanely harsh games like Call of Cthulhu or Stormbringer, and the one game where I actually would just literally cheat against the players was Paranoia, which was practically tailored for sadistic GMing. I think my favorite evil deed in that was when the party was supposed to get a map of the area for a scenario, so I took a map from a different scenario, crumpled it up, photocopied that, crumpled that up, then poured coffee on it, and gave that to them as the sole guide to the upcoming game.

I am also proud that in that very game, I killed the entire party twice just during the mission briefing.
 
The Shadowrun example I heard was an NPC conned the group into bumrushing a megacorp because the group bought that the NPC was a victim of this megacorp. After their characters died due to zero planning and entering the front door of well defended site, the group argued their characters shouldn't have died because they were the heroes and doing the right thing.
I would have busted a gut laughing at them.

Who says they were doing the right thing?

They are CRIMINALS, busting into a corporate site with guns blazing, intending on killing people who are only doing their jobs. For all they knew, this site produced a new type of insulin and the NPC worked for another corp that already had their version almost ready to go but the site would have allowed the target corp to roll out their version a month early.

You need to remind them: They kill people, kidnap people, steal shit, and blow shit up for money.

They aren't heroes. They aren't the good guys.

Their shadowrunners. Chromed up scumbags who work for the highest bidder.

Then call them faggots.
 
Zak and the rest of the OSR continue to be literally Hitler.

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4chan? I'm insulted!
 
I would have busted a gut laughing at them.

Who says they were doing the right thing?

They are CRIMINALS, busting into a corporate site with guns blazing, intending on killing people who are only doing their jobs. For all they knew, this site produced a new type of insulin and the NPC worked for another corp that already had their version almost ready to go but the site would have allowed the target corp to roll out their version a month early.

You need to remind them: They kill people, kidnap people, steal shit, and blow shit up for money.

They aren't heroes. They aren't the good guys.

Their shadowrunners. Chromed up scumbags who work for the highest bidder.

Then call them faggots.
Hey, no reason a Shadowrunner can't do the right thing sometimes. After all, its not like crime bosses are notorious for their ostentatious lifestyles or anything like that.
 
The entire fucking point of Lovecraft's work is that there aren't any superheroes, just the occasional person brave or ignorant enough to stick their arm in a hornet's nest to meddle against forces they can't comprehend, probably at the cost of their life and/or sanity. Anybody wanting a Saturday morning cartoon where Cthulhu angrily shakes his fist cursing your team for foiling his plot yet again is a moron.
 
I'm not planning on making enough of these to allow for growing an audience and it's an obscure system so not a lot of people would be drawn to it.
At least it'll be "out there", and you can spend time after that reaching out to other blogs, maybe someone like Ten Foot Pole but with a wider purview. Better that than just giving up on the project or letting it sit on your hard drive, unread by anyone.
 
The entire fucking point of Lovecraft's work is that there aren't any superheroes, just the occasional person brave or ignorant enough to stick their arm in a hornet's nest to meddle against forces they can't comprehend, probably at the cost of their life and/or sanity. Anybody wanting a Saturday morning cartoon where Cthulhu angrily shakes his fist cursing your team for foiling his plot yet again is a moron.
These are people who only know "Lovecraft" from third-hand accounts and derivative works. They were fed a brief description of Lovecraft's work (alongside a big essay on how he was a big meanie rayciss) and now they think they know how it works.

That's not to say he was an amazing writer. His writing style is... a bit of an acquired taste in places. But trying to say Cthulhu isn't scary because he doesn't care about the protagonists/player characters is fucking retarded. The entire point is that these beings are forces of nature. They are creatures that will destroy all of humanity and barely even notice it, because to them our entire existence is but a heartbeat. If you're not even slightly unsettled by that shit, you're just not paying attention.
 
The entire fucking point of Lovecraft's work is that there aren't any superheroes, just the occasional person brave or ignorant enough to stick their arm in a hornet's nest to meddle against forces they can't comprehend, probably at the cost of their life and/or sanity. Anybody wanting a Saturday morning cartoon where Cthulhu angrily shakes his fist cursing your team for foiling his plot yet again is a moron.
And to me, that's what makes it so compelling. Your PCs are likely just ordinary Joes (or maybe a little unusual or special, just enough to get the wrong attention), so they're hopelessly outclassed. Chances are they're either going to end up dead, insane, or living out their days as a retired recluse haunted by the past. And if you're playing the setting straight, none of it really matters, because Cthulhu (or Azathoth, or the Yith, or whatever's worse) is going to eventually wipe the whole human race out. But that's good. It's a perfect allegory for our fear of death and the unknown, and fighting against that is necessary to avoid falling into terminal ennui.

People choosing to fight back is heroic. People choosing to continue, even though they know they shouldn't, and that it will be their doom, is tragic. Tragic heroism is great for storytelling. Even the sailor in the original Call of Cthulhu ended up getting killed off by the cult, but not before he rammed a ship into Cthulhu's ugly mug. It only delayed the inevitable, but that's all living is. Admittedly, I've had a hard time convincing people to give CoC a shot, since they're put off by the idea of their character getting killed off in the end instead of being Roland McHeroic, retired dragonslayer, but I think both heroic fantasy and horror are great for RPGs and tabletop stories.
 
People choosing to fight back is heroic. People choosing to continue, even though they know they shouldn't, and that it will be their doom, is tragic. Tragic heroism is great for storytelling. Even the sailor in the original Call of Cthulhu ended up getting killed off by the cult, but not before he rammed a ship into Cthulhu's ugly mug. It only delayed the inevitable, but that's all living is. Admittedly, I've had a hard time convincing people to give CoC a shot, since they're put off by the idea of their character getting killed off in the end instead of being Roland McHeroic, retired dragonslayer, but I think both heroic fantasy and horror are great for RPGs and tabletop stories.
The thing is that you are not even supposed to die at the end of every CoC adventure. If you do, you're doing it wrong. There are plenty of long multiple module adventure paths in CoC. The only way those work is if every game doesn't end in a TPK. It is fully possible for a campaign to end with most or even the entire group surviving and sane.
 
The thing is that you are not even supposed to die at the end of every CoC adventure. If you do, you're doing it wrong. There are plenty of long multiple module adventure paths in CoC. The only way those work is if every game doesn't end in a TPK. It is fully possible for a campaign to end with most or even the entire group surviving and sane.
Yeah, the few times I've managed to run it, they weren't really even that lethal. Outside of terrible luck and a very risky plan, most of the PCs made it out relatively fine. I wasn't trying to killerDM or throw Shub-Niggurath at them or anything. But it seemed like any time I tried to pitch it to another group or some other friends, it kept being met with trepidation over their character getting eaten by monsters. So I mostly just gave up on it and stuck with D&D, which was always the usual go-to.
 
I see your point. Is it normal in an RPG gaming group that everyone is the big fucking hero in games where its goes against the genre? Like always looking for the greatest evil to fight and saving the innocent from said greater evil in games that are not black and white morality.

The Shadowrun example I heard was an NPC conned the group into bumrushing a megacorp because the group bought that the NPC was a victim of this megacorp. After their characters died due to zero planning and entering the front door of well defended site, the group argued their characters shouldn't have died because they were the heroes and doing the right thing.

I hope that makes more sense.
Others already answered the questions, but I wanted to chime in.

Setting and tone matters. Shadowrun and Cyberpunk? You're literally mercenaries, doing mercenary jobs for paying clients. You're not supposed to have a morality compass. The setting does not afford you the luxury. In Shadowrun for example, if one of the megacorps (god forbid you piss off say, Aztechnology) wants you dead, you WILL be made dead unless you're exceptionally lucky and gone underground hard. The point of the setting is that it's a dystopia, and you're supposed to struggle balancing doing the right thing versus survival, even if it goes against your morality. Because naive, good guys don't win here.

I find it extremely informative that the given example is exactly the type of comic-book, MCU-tier heroics that emphasises shallow do-good things, over things that may not even be as flashy, but will have more an effect in the long run. It probably never occurred to this furry that sometimes, the good guys are exactly the ones who do not make the news, the ones who silently suffer so that others may live a better life.
 
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