- Joined
- Nov 4, 2017
All I want is for one of the characters to die and then be replaced by another played by the same actor.
That happens here too.
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All I want is for one of the characters to die and then be replaced by another played by the same actor.
"There's 37 more of me, assholes!"That happens here too.
The Gamers: Dorkness Rising - Wikipedia
en.wikipedia.org
I think that's the film I've heard of, but have never found. I've heard nothing but good things.That happens here too.
The Gamers: Dorkness Rising - Wikipedia
en.wikipedia.org
The savage world super hero is extremely busted. Your PC’s if built even halfway correctly will take no damage until they their heads explode from a crit.I think that's the film I've heard of, but have never found. I've heard nothing but good things.
There's something I want to rant about, and something I want to ask.
OGL
Now the dust has settled on the OGL stuff, I want to vent a bit about things that have happened. First, that in the wake of it Paizo sold eight months of supply in three weeks. Not ideal as Paizo is woke, but I guess it's what people of as off-brand DnD.
The other thing is that players have quit DnD 5e, which I assumed would be my chance to suggest a new system. But instead these people seem to quit the hobby entirely. I always felt that TTRPGs were a fad, an influx of people inspired by Critical Roll and Stranger Things. Unlike most, I didn't mind these players as they tended to be more casual and easy going than grognards and power gamers.
I've had a feeling that the TTRPG "fad" was over for a while, and I think the OGL debacle was their excuse to go for the door. I was already struggling finding and keeping players before this.
Super Heroes
One of the requests I used to get a lot was for a super hero game. I was wondering if you guys had any game recommendations? I tried searching the internet, but all I get is soy faces shilling the new Marvel RPG and a PbtA game. Everything else is about old stuff like FASERIP and Mutants and Masterminds (which I'm not against, I just don't know much about them).
I want a game that's fun and simple, and for it to be easily available and/or affordable (even if it means the high seas). Ideally I'd like it to have enough depth for multiple sessions, but that's a nice-to-have as I might not even get one session.
I did consider my favourite game, Savage Worlds, but the super powers expansion is a complex point buy affair that makes sense to me, but might be confusing for people that have a hard time grasping character creation in SW to begin with. I can also run it by retheming the stock magic system if it's a lower powered game.
Power level and setting is a concern as well. Some people want to play as Superman tier demigods throwing tanks around, others want to play a Black Widow or DareDevil style guy with training.
I don't know what the newer editions have been up to, but I do remember Hero System being specifically made for superhero stuff, with a pretty vast array of customization options for powers. It would probably run afoul of the "simple" requirement, though. I remember character creation taking a little while, although playing the game itself didn't feel that much slower than D&D 3e back in the day.Super Heroes
One of the requests I used to get a lot was for a super hero game. I was wondering if you guys had any game recommendations? I tried searching the internet, but all I get is soy faces shilling the new Marvel RPG and a PbtA game. Everything else is about old stuff like FASERIP and Mutants and Masterminds (which I'm not against, I just don't know much about them).
I want a game that's fun and simple, and for it to be easily available and/or affordable (even if it means the high seas). Ideally I'd like it to have enough depth for multiple sessions, but that's a nice-to-have as I might not even get one session.
I did consider my favourite game, Savage Worlds, but the super powers expansion is a complex point buy affair that makes sense to me, but might be confusing for people that have a hard time grasping character creation in SW to begin with. I can also run it by retheming the stock magic system if it's a lower powered game.
Power level and setting is a concern as well. Some people want to play as Superman tier demigods throwing tanks around, others want to play a Black Widow or DareDevil style guy with training.
I don't know what the newer editions have been up to, but I do remember Hero System being specifically made for superhero stuff, with a pretty vast array of customization options for powers. It would probably run afoul of the "simple" requirement, though. I remember character creation taking a little while, although playing the game itself didn't feel that much slower than D&D 3e back in the day.
I have the new edition of Prowlers & Paragons, its good and no brain to build things in it. Like M&M (or any other super rpg who gives a fuck about rules) needs a GM who can say "Stop it, idiot". But the new owner of the license is kinda... SUS.I've not played it myself, but I've seen Prowlers & Paragons recommended as a lighter-weight Mutants & Masterminds. It allows for a wide variety of characters, though it requires the GM to reign in the more broken options.
Being brutally honest: It is VERY low budget, the overall plot is super predictable, some of the performances could have been better, and its not something you can share with normies and them get it.I think that's the film I've heard of, but have never found. I've heard nothing but good things.
OGL
Now the dust has settled on the OGL stuff, I want to vent a bit about things that have happened. First, that in the wake of it Paizo sold eight months of supply in three weeks. Not ideal as Paizo is woke, but I guess it's what people of as off-brand DnD.
The other thing is that players have quit DnD 5e, which I assumed would be my chance to suggest a new system. But instead these people seem to quit the hobby entirely. I always felt that TTRPGs were a fad, an influx of people inspired by Critical Roll and Stranger Things. Unlike most, I didn't mind these players as they tended to be more casual and easy going than grognards and power gamers.
I've had a feeling that the TTRPG "fad" was over for a while, and I think the OGL debacle was their excuse to go for the door. I was already struggling finding and keeping players before this.
I'll raise Sentinel Comics RPG as a possibility. I skimmed it a while back since I was looking for something not Mutants and Masterminds related at the time, and it seems pretty simple but with enough framework to roll with for it. Some weird takes on resolutions, but I think you might like it since it does seem to use a Savage Worlds style dice system actually. Powers range quite a bit, with d6s being considered "above average" to the d12 dice being "god-like" in results for example.Super Heroes
One of the requests I used to get a lot was for a super hero game. I was wondering if you guys had any game recommendations? I tried searching the internet, but all I get is soy faces shilling the new Marvel RPG and a PbtA game. Everything else is about old stuff like FASERIP and Mutants and Masterminds (which I'm not against, I just don't know much about them).
I want a game that's fun and simple, and for it to be easily available and/or affordable (even if it means the high seas). Ideally I'd like it to have enough depth for multiple sessions, but that's a nice-to-have as I might not even get one session.
I did consider my favourite game, Savage Worlds, but the super powers expansion is a complex point buy affair that makes sense to me, but might be confusing for people that have a hard time grasping character creation in SW to begin with. I can also run it by retheming the stock magic system if it's a lower powered game.
Power level and setting is a concern as well. Some people want to play as Superman tier demigods throwing tanks around, others want to play a Black Widow or DareDevil style guy with training.
Well, now you have me curious.But the new owner of the license is kinda... SUS.
Classic "old owner is probably a sexual pest, so now we're pro trannies and other crap you probably make you cringe now".Well, now you have me curious.
This is painful. Absolutely painful. Watching some shit on your phone is the worst because you know it's just someone being straight up rude. It drives me crazy when I see people in between turns or when something is going on looking at shit on their phone that's completely unrelated and because you're just addicted to screens. The amount of times I've noticed instagram or goddamn 9gag is enough to cause an aneurysm. Look, I'm not saying I need everyone rapt the entire time but for God's sake, are things really that dull that you need DIRECT stimulation at all times?They usually check all the way out during session, but one person who I "quiet booted" because they can watch soccer on their phone somewhere else, was making a FB post on a thread about D&D war stories about one the end of the multi-shot where they were betrayed by the King and the crazy scramble out of the castle, really drumming up their character's contribution while ignoring said contributions only came because after everyone else had been doing their bits, I addressed them by name, making them look up from a riveting 0-0 soccer match with a "Huh what?", and said "This is going on, this is what the party has one, what are you doing while this is happening?"
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The recent push from Chaosium and Paizo to ban AI art in their community-created work seems less like a way of giving in to community demand and more of a way to stifle smaller creators.
If you mean twitter artists doing commissions, then some of them will be hurt. Most of them will keep on as they always were because they weren't making any money from commissions to start.Also, smaller creators are the ones getting gut-punched the hardest by AI, because those are the people who are losing business.
I have not, but I thought the Monster Hunter International RPG was just a Savage Worlds source book?Curious if anyone has played either the MHI