Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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they're also pussies that can't handle conflict, because the worst they ever saw was getting the wrong name on a starbucks cup. hence everything has to be "harmonic" (and while most people actually prefer that, they can still separate fiction from reality)

You pretty much hit the nail on the head, there; the wokeshit legitimately can't handle the idea of something ruining their little paradise, so they scream and throw tantrums until they get their way.

The real fun is letting them get their little "perfect societies"... and then watching them all fall apart as a result of their own mistakes. No better "I told you so" moment.

The problem with actual native history is it reveals them to not be much different from us, particularly as we probably were in the Neolithic. They're tribal, they're petty, they fight over resources, they lose entire kingdoms over poon, they get greedy, and, of course, they're quite superstitious. This would completely demolish the fiction that all the evil in the world is the fault of "white supremacy." The truth is much more bland, that the Spanish probably had more in common with the with the Aztecs than either has in common with modern liberals, it's just that the Spanish sailed in ships to conquer their empire rather than walking.

Yeah, the lack of logic that the wokies have in their game is... frankly, astounding. Seriously, taking even a single look at actual history - and not some of the propaganda shit that's taught in schools these days - and it pretty much blows any kind of story they make right out of the water.

What's worse, is that some of the stories that they can come up with have some legitimately interesting points; they have good ideas, but then they ruin them with politics. Alternate history in particular gives a fascinating opportunity to explore how the world could have gone; instead, we get a shitty propaganda piece that makes actual racists look good by comparison.
 
Urban Fantasy
I wanted to post a twilight rpg as a joke (not 2000, the gay vampire one), and apparently there isn't one. I can't believe there is a frigging DALLAS roleplaying game, but not one about about twilight. maybe they got their fill with WoD, dunno.

You pretty much hit the nail on the head, there; the wokeshit legitimately can't handle the idea of something ruining their little paradise, so they scream and throw tantrums until they get their way.

The real fun is letting them get their little "perfect societies"... and then watching them all fall apart as a result of their own mistakes. No better "I told you so" moment.
it's still not their fault, which make it so annoying. their little utopia is perfect, as such it couldn't have failed without some outside influence by BAD PEOPLE.

And both have, as you said, the issue where the results are of the rolls of ambiguous because the game creators couldn't be assed to provide soemthing more concrete.
I think that's just your dislike for narrative systems :story:

if you look at it as the nerd version of a party game where the dice set and facilitate some improv, it's all right (of course lot of system also take it as a cop out and just throw in some crunch for the sake of it without any balance or logic). imo it's really not much different to OSR where a lot if is "just make it up yourself" too.
 
Maybe instead of trying to fix C&C why not make a fucking eldritch/native mesoamerica shit where you could explore to get eldritch shit or fight against a agent of the gods.
 
I dislike any narrative system that boils down to "roll a die and lol make it up idk". Fantasy Flight's Star Wars has a very good narrative system with a lot of room for the GM to have "you succeed, but" or "you failed, but" interactions with the players, and I really like it. You can have much tighter rules than FATE or PbtA while still being very flexible for narrative freedom.
 
I think that's just your dislike for narrative systems :story:

if you look at it as the nerd version of a party game where the dice set and facilitate some improv, it's all right (of course lot of system also take it as a cop out and just throw in some crunch for the sake of it without any balance or logic). imo it's really not much different to OSR where a lot if is "just make it up yourself" too.
I'm not going to say you're wrong about my preferences coloring my perceptions but

But even in OSR, in combat your "You rolled a 16, and do 8 damage to the zombie" is an RP guideline, the effects are solid. Its not some bullshit "you succeed but at a cost" for everything - that cost is often spelled out, even if there's plenty of latitude for narrating how that cost plays out.
In non-combat, the rules are pretty clear cut "you succeed/you fail", but the DM has lots of latitude to have consequences of your failure or success be on sliding scale (I feel they got a little too anal about that in 3.5e)

Or as Robobobo put it

I dislike any narrative system that boils down to "roll a die and lol make it up idk". [... ]You can have much tighter rules than FATE or PbtA while still being very flexible for narrative freedom.

I don't even think i'd call PbtA a system so much as I'd call it an idea. Its a proto-system.
 
Suggest the HERO System.

Then watch your friend descend into madness.

If by madness, you mean the nirvana of finding the perfect system.

I think we are trying to make things as easy for that friend as possible, not scare him off DM'img for good.

HERO Designer is the greatest tool for assisting with running a game and it honestly makes creating NPCs extremely easy. Especially in low point games which an Urban Fantasy game would be.

The basic resolution mechanic is good, the skill system is good, the combat is swingy, but good. The only actual stumbling block is the powers system, but for Urban Fantasy, most powers you'd want are already in the books. You have werewolves and vampires in the bestiary and adjusting the numbers to match player level isn't too hard.

I'm 100% serious in saying that even a beginner GM can manage a low-point HERO game if they have advice on what to outright ban (Basic advice is ban all powers with warning signs or stop marks. Depending on the game, maybe completely ban powers for PCs, the skill system is robust enough for that with the skills book). I love the system enough that on the off-chance you pick this particular system, I'm perfectly willing to answer any and all questions.

I wanted to post a twilight rpg as a joke (not 2000, the gay vampire one), and apparently there isn't one. I can't believe there is a frigging DALLAS roleplaying game, but not one about about twilight. maybe they got their fill with WoD, dunno.

Monsterhearts is the Twilight RPG. It specifically lets you play a Bella Swan character who gains experience for ignoring abuse and blatant problems with her boyfriend. Plus the Vampire character's main gimmick is denying sex.
 
I care to point out I know the following are political and buying them puts money into the hands of wokies who want to destroy the hobby (and you).

They can try all the day, but they can't control the players. I'd be surprised if we don't end up making a retardo Death Wish sequel by session two. What are they going to do, tell my man he can't shoot soul-stealing gypsies or something because it's culturally insensitive in his own campaign? I've always found Kulturkampf in RPG to be poisonous and useless, because you know your players will go for the lulz or the fun way to solve problems and won't care for the online screeching. The writers have no power on your campaign, after all.

Also, paying for RPGs. Writers need to suffer, and I support exclusively piracy-friendly products (there are some, amusingly enough).

Thanks you all for the suggestions, particularly @The Demon Pimp of Razgriz , that list was an excellent starting point.
 
Actually, this makes me wonder; what cultures do the wokies hate the most, besides Europe/America? Not even necessarily about C&C, just in general; tempted to say that they hate Vikings, after some of the stuff I've seen in the WoD, but then there's games like AC: Valhalla...

Any ideas on what cultures the wokeshit hate?
 
Actually, this makes me wonder; what cultures do the wokies hate the most, besides Europe/America? Not even necessarily about C&C, just in general; tempted to say that they hate Vikings, after some of the stuff I've seen in the WoD, but then there's games like AC: Valhalla...

Any ideas on what cultures the wokeshit hate?
Anything coming from the "great colonizers", really. England, France and to a lesser extent Spain (since they don't want to offend Latinos, who are often very proud of the things they got from the Spanish).
 
Actually, this makes me wonder; what cultures do the wokies hate the most, besides Europe/America? Not even necessarily about C&C, just in general; tempted to say that they hate Vikings, after some of the stuff I've seen in the WoD, but then there's games like AC: Valhalla...

Any ideas on what cultures the wokeshit hate?
I think they’d be hating Japan if they weren’t such Anime fans.
 
Anything coming from the "great colonizers", really. England, France and to a lesser extent Spain (since they don't want to offend Latinos, who are often very proud of the things they got from the Spanish).

So, England, Britain, France, Italy, Germany because of their obsession with "NAZIIIIISSS!!!1!", and Spain sort-of counts. Also, possibly the Netherlands, Belgium, and Portugal? Those have some fairly solid history of colonialism.

Still torn on Scandinavia/the Vikings, to be honest.

I think they’d be hating Japan if they weren’t such Anime fans.

Eh, I'd say Japan counts, given the history between that country and their beloved China.
 
So, England, Britain, France, Italy, Germany because of their obsession with "NAZIIIIISSS!!!1!", and Spain sort-of counts. Also, possibly the Netherlands, Belgium, and Portugal? Those have some fairly solid history of colonialism.

Still torn on Scandinavia/the Vikings, to be honest.
The Vikings are kinda wobbly because they look cool and the woke want to claim anything that looks cool for themselves. Hence why trying to retcon the vikings as a "surprisingly diverse" group of people. Who just happened to pillage, murder and rape the British, who are completely acceptable targets. And yes, England tends to catch the brunt of the flak because they're where most of our cultural background comes from.

Actually, if you want the culture the woke truly hate the most, you should look inward. White American culture. White picket fence, father+mother+2.5 kids, happy home life, taking kids to sports events and/or hunting/fishing, suburban houses with built-in garages, Sunday mornings in church, well-paying jobs where you earn your pay. You know, the 50s caricature of American culture, which some of us still aspire to. That's what the woke hate the most, because it contrasts too heavily with their own failures.

It's no mistake Fred was turned into a literal mongoloid in the Velma cartoon. These people hate successful (usually white but not necessarily) Americans more than any foreign culture.
 
The Vikings are kinda wobbly because they look cool and the woke want to claim anything that looks cool for themselves. Hence why trying to retcon the vikings as a "surprisingly diverse" group of people. Who just happened to pillage, murder and rape the British, who are completely acceptable targets. And yes, England tends to catch the brunt of the flak because they're where most of our cultural background comes from.

They don't want to lay claim to the Norse, they want to tarnish them because white nationalists and other right wing groups like Viking imagery.
 
The Vikings are kinda wobbly because they look cool and the woke want to claim anything that looks cool for themselves. Hence why trying to retcon the vikings as a "surprisingly diverse" group of people. Who just happened to pillage, murder and rape the British, who are completely acceptable targets. And yes, England tends to catch the brunt of the flak because they're where most of our cultural background comes from.

That's exactly what was leaving me confused; on one hand, the Vikings had a rather notable history of colonization just like the other foreign cultures the woke hate, but on the other hand, a lot of said actions were done towars the British. It's why games like AC: Vahlhalla leave me confused; they have this weird "love/hate" relationship with Viking culture.

They don't want to lay claim to the Norse, they want to tarnish them because white nationalists and other right wing groups like Viking imagery.

You got any idea where I can read up on actual Viking history? I ask, because I was thinking about using some Viking stuff in a tabletop game some tip; pissing off the wokeshit and such.
 
You got any idea where I can read up on actual Viking history? I ask, because I was thinking about using some Viking stuff in a tabletop game some tip; pissing off the wokeshit and such.

No, sorry. In situations like these I would recommend books aimed at a more academic audience, particularly those written before 2010 or so. Those written by very old academics who are not connected to the internet tend to be better, too. In both cases the authors are not worried about cancellation and do not intend to do any self-promotion on social media.
 
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That's exactly what was leaving me confused; on one hand, the Vikings had a rather notable history of colonization just like the other foreign cultures the woke hate, but on the other hand, a lot of said actions were done towars the British. It's why games like AC: Vahlhalla leave me confused; they have this weird "love/hate" relationship with Viking culture.
That's just it. The Vikings colonized half of Europe (and most woke don't even know how far they went with it). So they were colonizing "acceptable targets". They were white people killing white people. @Sayer of the N-Word argues that the woke just want to destroy the Vikings because the wignats and other assorted idiots like them, but in reality it's a "why not both?" kind of thing. If they can distort Viking history to have them be at least 25% black and be full of warrior women (even though a woman in a boat full of horny Nordic men is not a good idea), they get to enjoy the cool aesthetic and take it away from everything else.

I'm not saying it a good plan, or even that it makes sense, but that's essentially their plan. The woke think they can do hostile takeovers on everything, including the past.
 
They can try all the day, but they can't control the players. I'd be surprised if we don't end up making a retardo Death Wish sequel by session two. What are they going to do, tell my man he can't shoot soul-stealing gypsies or something because it's culturally insensitive in his own campaign? I've always found Kulturkampf in RPG to be poisonous and useless, because you know your players will go for the lulz or the fun way to solve problems and won't care for the online screeching. The writers have no power on your campaign, after all.

Also, paying for RPGs. Writers need to suffer, and I support exclusively piracy-friendly products (there are some, amusingly enough).

Thanks you all for the suggestions, particularly @The Demon Pimp of Razgriz , that list was an excellent starting point.
Other Urban Fantasy games you may look into:

  • WitchCraft, which uses the Unisystem rules, and runs on all myths being true to such an extent that its possible to have a party made up of characters who function like The Crow, Sabrina the Teenage witch and her talking magical cat Sebastian, one of the head exploding psychics from Scanners, and the main protagonist of The Frighteners who can talk to ghosts and use them in a con to swindle the wealthy.
  • Unknown Armies, which was created by John Tynes and Greg Stolze, who write/wrote for Delta Green (in fact, the 2016 release of Delta Green copied its Sanity Meter from this game wholesale), and is published by Atlas Games
  • Over the Edge, which has been described as the tabletop game version of Naked Lunch.
  • KULT, which is what would happen if Clive Barker was allowed to make a tabletop game and describes itself as a dark fantasy splatterpunk horror game (its from Sweden, and if you know anything about metal, particularly death metal black metal and the like, you know the Swedish can be hardcore)
 
Raiders of the Serpent Sea finally released if you want to run a vikings campaign in 5e. The writers include several ex-bioware writers but I haven't noticed anything overtly woke except all the kingdoms and clans being multiracial and diverse but it kinda makes sense in the setting. You can sail around burning villages and taking slaves (thralls) and the book doesn't judge you for it. It's got a main plot plus a bunch of tables for generating random villages, towns, even kingdoms for your crew to pillage. I've been impressed with it so far but I'm only a few sessions into running it.

Basically after the intro adventure that introduces the players to the setting, they get their own longship and at that point if they want to ignore the plot and just sail around, the book gives options and events and things to do.
 
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