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I'm just going say one last bit before I stop interjecting CURRENT YEAR -1000 politics into the fantasy thread:

Coyote and Crow's stage "what if outside influences never arrived in the Americas" is a really interesting thought experiment, but it falls on its face at premise. What it sets out to do is impossible.

Firstly, you can't excise outside influence. The "Native Americans" aren't the original inhabitants. The original Americans were murdered (and evidence suggests cannibalized) by people crossing the berring straight. Even if we want to put a "Ok, anything that happened before the Great Pyramid was built is water under the bridge" line on the sand, Vikings were landing in Canada 400 years BEFORE the Aztec empire existed, back when the Inca were a tribe being bullied by their neighbors.
The Spanish had their empire in mexico rise and decay nearly 200 years before Lewis and Clark crossed the continent. Russian Whalers & seal hunters had been landing all up and down the pacific coast from alaska to Baja to hunt & reprovision for a few hundred.

Which doesn't sound like all that until you remember these small contacts happened BEFORE what these racists view as the "natural state" of Indians. The Mississippi Mound Builders were likely genocided by a tribe that was in turn genocided by the tribe we know as the Creek. The Iroquois hadn't been "a thing" for more than about 200 years when the british landed; they merely absorbed other tribes instead of out-and-out genociding them. The "Longhouse Alliance" was still a fairly new thing.
When the Mayans were building their pyramids, the Ancient Egyptians had long since been taken over by the Romans.

Hardly any of these cultures left behind any writing, mostly just proto-writing. There is no written record, just guesses made by archeologists assuming that there wasn't a wild difference between the conquerors and the conquered. Which is generally a reasonable guess since they didn't have any pack animals until the Spanish introducted (or reintroduced) horses.

Organized, large scale Civilization just couldn't maintain a grip in the Americas; when Cortez showed up, The Mayans had been collapses for over a hundred years and had reverted to shitting in holes in the Jungle, the Aztec's Empire Triple Alliance was about to rip itself apart because there wasn't anyone left to kill that they could reach, and the Inca were already being drained by having to put down rebellions when Pizarro showed up. There is a reason the rulers were brought down by tiny contingents of soldiers.
Ironically, the Mayans - due to there being no central authority and most of the culture being small villiages squatting in jungles - were the hardest to conquer and only subdued due to the invaluable help of Aztec warriors which is why Montezuma's Grandson was elevated to Spanish nobility.

Second, even if we want to ignore those contacts attempts, because until the Spanish show up in force its all admittedly pretty minor, you have to murder everyone not in the Americas to do it.
You cannot leave the middle east alone. Again, they had a huge cultural overlap with Europe & Roman/Greek thought. You have to depopulate it. They also knew the world was round, and the size. Without the European navies constantly flattening Ottoman dicks, it would only be a matter of time before they tried their hand.
You can't even leave Africa alone. Mansa Musa purportedly sent expeditions west to see what was accross the ocean.
The only old world civilizations you don't need to straight murder are the Nips and the Chinks. The Nips were mostly too isolationist to try going east. And the Chinks were too focused on their own Chinkery so its conceivable they'd never try to expand - they did a series of Voyages of Discovery* in the Indian ocean, making contact with cultures the way to Ethiopia and then.... never bothered following up.

* This is a bit of misnomer; the Chinese already knew about most of the places their naval expeditions went to due to contacts with traders. Not a lot, often just that they existed and general location, but they knew there was something to find.

And unless we're counting Polynesians as Indians, you MUST kill those cannibalist, genocidal, environment-raping mother fuckers. They are the Southern Hemisphere vikings, and were already poking at the Aleutians and the Chilean coast when Europeans ruined it for them.

Thirdly, as I touched on in the first point, its impossible to reconstruct pre-columbian america. No one had a fully developed system of writing before European contact. the Maya had very detailed codexes (most of which the spanish burned) and carved rocks. They barely rose to proto-writing, they were more like uniformly stylized murals. But its all religious myths and king genealogies. The Aztecs were very close, but again they had agreed upon representations of gods, people (both individuals and collective groups) but nothing that could express abstract thoughts or complex ideas. "King here. King kill many enemies. Gods happy! His son kill him. Then go kill brother and his friends. Gods Happier!"
The Spanish have some accounts of about as "pure" as you can get native americans, but by and large they weren't interested in the people they encounterd, largely because they were dirt farmers.
You have reports from groups like De Soto's, but even then a lot of tribes they encountered had already heard the Spanish were coming.
What the Koyote & Krow Krew are goign off of is mostly the Lewis & Clark expedition, which is about as good a freeze frame of the peak of North American indians.
But remember: the spanish had been there for 300 years at this point and they brought horses. The traditional ways of life were already over.


Christ, I swear this thread gets hit with the quote bug a lot...

Anyways, it was a pretty terrible idea to fuck-up the Mongolian ambassador without a solid plan to handle the inevitable tide of pissed-off mass-murderers looking for an excuse to fuck your shit up and carry off everything of value before burning the rest down.

As to Roman/Greek thought, a lot of it was still contained inside the British isles. IIRC they had been spared the worst of the Fall of Rome thanks to their isolation from the Continent and a readiness to tend to their own affairs with or without the consent of Rome, with the Saxons being hired on as foederati pretty readily. Naturally there was a bit of bloodshed once they decided to take over, but they kept things running the same as they had been before, and there's significant evidence for a lot of intermarriage and cultural mingling pointing to a rather gradual process of assimilation of the natives rather than anything forced. They converted pretty quickly, too, since their fellow Germanics the Jutes were already living in Kent as converts. Keep in mind English common law is derived heavily from Roman law as while William the Conqueror got rid of a lot of the natives in governance, he kept the existing legal and administrative framework which the Anglo-Saxons had adopted from the Romans.

Its because we are typing 888 walls of text which ups the odds of quote bug.

You are right that fragments of Roman culture persisted, and there were innovations like the horse yoke developed during this time (and the development of the heavy plow) but it was small and slow. Part of it was the brain drain - anyone with knowledge and means was mainly going to the centers of learning the middle east.

The dark-age barbarism of power vacuum is something I like to use my campaigns. While Europe was collapsing, Vikings were going to down the volga to trade with the Persians for crucible steel swords. Shit is bonker.

Makes me think of the twitter thread where a TTG map maker was taking the piss and rejecting the map of New Orleans as 'unrealisitic'
 
Drop it on Antarctica. You probably kill the Zulu's nearly outright as the South African savana becomes a fire storm, and likely the few savages in patagonia are gone too.
This would all but destroy the Southern Hemisphere. The resulting Tsunami and the shockwave would destroy anything below the equator, and even after the waters receded, any dumped salt would salt the Earth and leave the regions desolate. But even the northern hemisphere wouldn't get away untouched, as the mass melting of Antarctic ice (which contains about 90% of the world's ice and 70% of its fresh water) would raise sea levels a whopping 61 meters (200 feet). The resulting melt would flood most of the Earth's coastal regions; in Europe alone, at least all of the Low Countries and most of Denmark would be left underwater, London would be completely flooded, much of North Germany would be lost, and Rome Berlin and practically all of medieval Paris would be gone (if you want to actually model this, I give you: Flood Map). Baghdad would be gone, and Constantinople may be gone too. Most of coastal China, including Shanghai and Beijing would be gone. Every major Japanese city, including Kyoto and Tokyo would be gone. In North America, Florida Louisiana and the Eastern Seaboard's coastal regions would just be straight up gone. Also, North and South America's Western Seaboard would be directly in the path of the Tsunami, so those areas would get obliterated, so goodbye Incan Empire. Pretty much all major coastal areas would be lost.

But the the comet falling there might not cause an ice age. Actually, due to throwing up so much moisture in the atmosphere as steam, it might actually cause the opposite effect initially and raise Earth's temperatures due to humidity and a greenhouse effect. Which would cause the arctic polar ice caps, Greenland Ice Sheet, and mountain ice cover to melt, which would only raise sea levels even more. The Greenland Ice Sheet alone would add another 7 meters (20 feet) to the sea level rise. If all the ice covering Antarctica , Greenland, arctic ice caps, and in mountain glaciers around the world were to melt, sea level would rise about 70 meters (230 feet). The even bigger loss though would be that the mass melting of all this fresh water into the oceans would produce a mass desalinization of the world's oceans, which would kill almost all ocean life. This would have a downright devastating effect on the world's human populations, considering how many depend on fishing for food. Many nations and peoples, like the Japanese, would face mass starvation.

And then there is the fact that having the comet hit Antarctica would tie right into Lovecraft, considering that Antarctica is heavily tied into the Cthulhu Mythos via Lovecraft's stories. So you can justify the Lovecraftian aspects by having the meteor strike wake or free something in Antarctica that was supposed to stay asleep.
 
Yeah, sorry for completely derailing the thread to talk about Coyote & Crow; it's just a really shit game that, nonetheless, has enough shit to talk and speculate about. It does have an interesting "alternate history" setup; the problem is, it's catered to the woke, and shows a crippling lack of both self-awareness and any remote idea how any of the historical settings the devs and their followers oh-so-desperately gush about even work.

Not helping their case, is that the attempts at making the Injuns and other races into these superior enlightened societies while demonizing Europe only ends up making racism look justified and the entire world looking more like a Lovecraft novel than any ideal fantasy world.
 
Yeah, sorry for completely derailing the thread to talk about Coyote & Crow; it's just a really shit game that, nonetheless, has enough shit to talk and speculate about. It does have an interesting "alternate history" setup; the problem is, it's catered to the woke, and shows a crippling lack of both self-awareness and any remote idea how any of the historical settings the devs and their followers oh-so-desperately gush about even work.

Not helping their case, is that the attempts at making the Injuns and other races into these superior enlightened societies while demonizing Europe only ends up making racism look justified and the entire world looking more like a Lovecraft novel than any ideal fantasy world.
Dont worry about it, this is a lolcow website and C&C is a lolcow game.
 
Yeah, sorry for completely derailing the thread to talk about Coyote & Crow; it's just a really shit game that, nonetheless, has enough shit to talk and speculate about. It does have an interesting "alternate history" setup; the problem is, it's catered to the woke, and shows a crippling lack of both self-awareness and any remote idea how any of the historical settings the devs and their followers oh-so-desperately gush about even work.

Not helping their case, is that the attempts at making the Injuns and other races into these superior enlightened societies while demonizing Europe only ends up making racism look justified and the entire world looking more like a Lovecraft novel than any ideal fantasy world.
I wouldn't consider it derailing. It is a tabletop game, and this is the tabletop thread.
 
Yeah, sorry for completely derailing the thread to talk about Coyote & Crow; it's just a really shit game that, nonetheless, has enough shit to talk and speculate about. It does have an interesting "alternate history" setup; the problem is, it's catered to the woke, and shows a crippling lack of both self-awareness and any remote idea how any of the historical settings the devs and their followers oh-so-desperately gush about even work.

Not helping their case, is that the attempts at making the Injuns and other races into these superior enlightened societies while demonizing Europe only ends up making racism look justified and the entire world looking more like a Lovecraft novel than any ideal fantasy world.

You're fine. It just triggered my "common historical misconceptions" 'tism.
 
It's more amusing to look at the sheer absolute failure that was these red-face wearing cunts pretending they know anything about how a modern Turtle Island would look without whitey. Especially since they went full imperialist to try and masturbate to the idea that the Red Man is superior and will crush all others.

Even as they weeble and wobble and try to avoid how yeeting Europe would also yeet the rest of the Old World effectively to hide this disgusting viewpoint from self hating whites and token browns lying about their ancestry.

This actually reminds me of an idea I did due to one of my friends and gaming buddies loving their weird Mormon stuff. So one of the things I did was have in the fantasy setting I did the equivalent of some of the tribes of Israel go east like they did eventually (though under different circumstances). They would eventually go on an exodus risking crossing the Pacific after due to persecution by the Chinese equivalent. They eventually land along the Aleutians and desperately escape south and west, mostly dying before they finally settled in Utah due to being climatically similar to the homeland. From there they would diverge faith wise due to a new prophet (shitpostingly named Moroni) and diverge with their own legend, and due to some of their agri package surviving, brought some beasts of burden as well as one of the wheat strains.

It culminates in an iron age period for the natives after dissimination, a massive reformation among the Basins tribes that leads to essentially the Ghost Dance Movement, and they eventually form kingdoms and their own empires before the fantasy euros come. In that case, the situation's closer to Africa, with only parts of the East Coast being truly settled in full due to hypermurder. It also leads to a fantasy mormonism for funsies.

Basically, either introduce some beasts of burden early from the Vikings or have the American Horse survive the extinction wave in the first place and build on what cultures are there. That solves a lot of the problem IMO. Hell, it gets spicy and interesting since you can do Heart of Darkness and Battle of Adwa tier stuff involving them. Maybe give the natives due to their increased population something besides possibly Syphilis as a disease to transmit to the Euros too.
 
Wasn't there an entire alt-history novel written about this premise? Silk and Spice or something? The premise being that the black death buttfucks Europe completely and Columbus never sails and this leads to the Aztecs and Chinese magically becoming superpowers. Obviously everything that's been written previously here is discarded but at least it's just a good case of "what IF?" and as far as I know wasn't some assravaged abbos and guilt-ridden huwhites with an axe to grind.
 
Wasn't there an entire alt-history novel written about this premise? Silk and Spice or something? The premise being that the black death buttfucks Europe completely and Columbus never sails and this leads to the Aztecs and Chinese magically becoming superpowers. Obviously everything that's been written previously here is discarded but at least it's just a good case of "what IF?" and as far as I know wasn't some assravaged abbos and guilt-ridden huwhites with an axe to grind.
The Years of Rice and Salt by Kim Stanley Robinson.

Terrible fucking book.
 
All this talk of Native American superpowers has given me a hankering to nosey through some of the old Shadowrun stuff. Anyone got a good suggestion about where to start (minimal interest in mechanics since I'll be bouncing between editions).
 
Her Infernal Majestrix Abrogail II needs me?
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Taking a step away from the speculation for a bit; I think the thing that is most mental about C&C is... the lack of literally anything of substance. Like, the game gives out a fairly solid world detailing how the wokeshit have taken over through eldritch means, how the "whyte pypeo" are all suffering because of shit outside of their control, how the different groups are all creating perfect societies and such (except Australia, which, as it turns out, is in the same boat as Europe, dealing with terrifying monsters and economic issues and such; unlike Europe though, the Abbos are very specifically winning against the monsters and are likely to become another generic wokeshit society in the future), and how the "white man" is doomed to suffer, etc.

Thing is... they've got all this wokeshit, but they have literally nothing to do, now. By the own game's admission, there's no real conflict, no major events, all this advanced tech, the only major issue the Injuns have is the Aztecs - who are barely given any focus - and the fact that there's no sea travel for some reason means that there's no real chance for the various countries to really interact with one another. Consequently, there's really nothing to try and develop a story around; the "whyte pypeo" managing to gear up and fight back against the horrors and cultists is a good start, but the rest of the setting is so bland and generic that it honestly ends up being dull - hell, the most interesting story my crew has come up with is going full Endwalker and making a full-blown "after the end/last civilization on Earth" story detailing how the various wokeshit societies all fell apart, with the "evil whytes" travelling through the aftermath and trying to figure out what the hell happened and where to go from there.

We're still tossing ideas around, but still...

The Years of Rice and Salt by Kim Stanley Robinson.

Terrible fucking book.

You mind sharing a bit more with the rest of us?
 
Taking a step away from the speculation for a bit; I think the thing that is most mental about C&C is... the lack of literally anything of substance. Like, the game gives out a fairly solid world detailing how the wokeshit have taken over through eldritch means, how the "whyte pypeo" are all suffering because of shit outside of their control, how the different groups are all creating perfect societies and such (except Australia, which, as it turns out, is in the same boat as Europe, dealing with terrifying monsters and economic issues and such; unlike Europe though, the Abbos are very specifically winning against the monsters and are likely to become another generic wokeshit society in the future), and how the "white man" is doomed to suffer, etc.

Thing is... they've got all this wokeshit, but they have literally nothing to do, now. By the own game's admission, there's no real conflict, no major events, all this advanced tech, the only major issue the Injuns have is the Aztecs - who are barely given any focus - and the fact that there's no sea travel for some reason means that there's no real chance for the various countries to really interact with one another. Consequently, there's really nothing to try and develop a story around; the "whyte pypeo" managing to gear up and fight back against the horrors and cultists is a good start, but the rest of the setting is so bland and generic that it honestly ends up being dull - hell, the most interesting story my crew has come up with is going full Endwalker and making a full-blown "after the end/last civilization on Earth" story detailing how the various wokeshit societies all fell apart, with the "evil whytes" travelling through the aftermath and trying to figure out what the hell happened and where to go from there.

We're still tossing ideas around, but still...
Isn't that what always happens with those woke settings? It was the exact same thing with that El Dorado shit we saw a few months ago. Golden Citadel or something like that. Everybody is perfect, democratic and crime-free... and there's fuck-all to do besides just LARP. There are no foes to defeat, no conflict to overcome, nothing to roll dice over beyond whether or not you respectfully seduce the nonbinary genderqueer barperson so they'll fuck you in the ass with their girldick.

Meanwhile, look at Lankhmar, Waterdeep, Baldur's Gate, Sigil, [insert any city in the World of Darkness here], etc... they're all fucking hellholes. The lower cities are hives of scum and villainy, the upper cities are... less crowded hives of politics, debauchery and corruption. The authors didn't write those cities to be like that because they liked those cities and wanted to live in them. They wrote these cities so they'd be interesting places to have adventures in. Places where you could get in and out of trouble in the blink of an eye if you were quick of wit and skilled of blade. Places where you could be a scoundrel or a hero to your heart's content.

What these woke "writers" want to do is to do wish fulfillment. They're the kind of people who write 3-page "fixfics" on Fanfiction.net. They can't understand a world that doesn't work the way they think it should work, and they definitely don't understand people who think differently than they do. So it all has to go. It all has to be perfect, because their college professors and their influencers on twitter told them so.
 
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Isn't that what always happens with those woke settings? It was the exact same thing with that El Dorado shit we saw a few months ago. Golden Citadel or something like that. Everybody is perfect, democratic and crime-free... and there's fuck-all to do besides just LARP. There are no foes to defeat, no conflict to overcome, nothing to roll dice over beyond whether or not you respectfully seduce the nonbinary genderqueer barperson so they'll fuck you in the ass with their girldick.

First I heard of this "Golden Citadel" game - been a bit out of the loop. I'd ask to read more of it, but... I don't think I need to.

Meanwhile, look at Lankhmar, Waterdeep, Baldur's Gate, Sigil, [insert any city in the World of Darkness here], etc... they're all fucking hellholes. The lower cities are hives of scum and villainy, the upper cities are... less crowded hives of politics, debauchery and corruption. The authors didn't write those cities to be like that because they liked those cities and wanted to live in them. They wrote these cities so they'd be interesting places to have adventures in. Places where you could get in and out of trouble in the blink of an eye if you were quick of wit and skilled of blade. Places where you could be a scoundrel or a hero to your heart's content.

As the designated DM and main storywriter for my crew's WoD campaigns, can confirm; the original WoD setting was ripe for adventures. Hell, we've got several settings we're working on right now; one that takes place in/around Europe delving into WW2 history and such, another one dealing with a group of insane furfags - the WoD forum here knows WAY too well which one I'm talking about - one about a bioweapon in New York, another about dealing about tracking down some 5th Ed "Hunters" and some of their allies in Chicago... honestly, the classic WoD just has a lot to work with, unlike the modern "reboot" that the woke devs are trying to push.

What these woke "writers" want to do is to do wish fulfillment. They're the kind of people who write 3-page "fixfics" on Fanfiction.net. They can't understand a world that doesn't work the way they think it should work, and they definitely don't understand people who think differently than they do. So it all has to go. It all has to be perfect, because their college professors and their influencers on twitter told them so.

I would agree 100% with you, but... I've seen literal fanfics with better writing than whatever the actual shit the woke can come up with.

Real talk; I can understand the desire for a 100% perfect world, it's been a part of various religions and thought processes for pretty much the entirety of mankind's history. Two problems with the woke version, though; 1: utopias with no conflict or real threat are frankly quite dull to play for most people, and 2: the woke idea of utopia usually means "horrific dystopia with racism, degeneracy, and the occasional Lovecraftian nightmare all being treated as 100% right, while anyone sane or white being treated as 100% wrong".
 
All this talk of Native American superpowers has given me a hankering to nosey through some of the old Shadowrun stuff. Anyone got a good suggestion about where to start (minimal interest in mechanics since I'll be bouncing between editions).
Get PDF's.

Read the sourcebooks like Native American Nations 1 & 2, the Lone Star book, the Megacorps books.

Hell, the NAN books are more fun to read than anything I've seen for 5E.

The REALLY nice thing is the NAN tribes aren't all sparkly perfect. They'll rob you, murder you, enslave you, or just shoot you for fun.
 
Read the sourcebooks like Native American Nations 1 & 2, the Lone Star book, the Megacorps books.
On top of those I'd also recommend
Shadows Of North America: covers a couple of the tribes
Tir Tairngire: Elf nation that was split off from the indian lands
Denver - City of Shadows: Frontier city between indians/CAS/UCAS and Aztlan
Sixth World Almanac - massive timeline covering from before the Awakening to the then present day.

Wouldn't really recommend anything after the almanac which was mid 4E, partly because there's not a ton of specific info on indians after that, but mostly because that's when CGL's utter faggotry drove away the few good freelancers they had and left only the trannies/hacks/retards and moonlighting Battletech writers.
 
The funniest thing to me about all this retarded C&C shit is that, in their version of Earth, Europe did nothing wrong.

Save for a few Viking voyages, this whole apocalyptic event that utterly blew whitey (and only whitey) away happened well before any of the European exploration and conquest of the Americas. Even if you believe that this was a bad wrong thing and hate those dirty colonizers, how is it justified to celebrate their destruction for something they hadn't even done yet?

Well, maybe the meteor or whatever it is was sent by an Injun god that could see into the future and realize what was coming, so they smote whitey back to the Stone Age to prevent it from happening and create the perfect brown utopia. That's really not any better, is it? Not only are you condemning and obliterating multiple civilizations on a possibility (precognition can very well not be a certainty), you're wiping out thousands of people, millions even, that may never have had anything to do with it, committing genocide for a "crime" they didn't commit.

The only reason you'd be fine with this is because of the actions that took place in an entirely separate timeline (ours) that never came into play in the game's timeline. Even funnier, by not understanding the basic rules of storytelling, you created the underdogs that people would actually like to see win in the form of downtrodden Europeans scrabbling and trying to survive. And what better antagonist could there be than all these smug enlightened perfectly harmonious societies that have never had to want for anything because of all the blessings their gods have bestowed upon them? Scrappy barbarians toppling arrogant imperial scum? Sign me up.

You really have to hand it to wokies, they manage to write some pretty great stuff, just not in the way they intended.
 
Isn't that what always happens with those woke settings? It was the exact same thing with that El Dorado shit we saw a few months ago. Golden Citadel or something like that. Everybody is perfect, democratic and crime-free... and there's fuck-all to do besides just LARP. There are no foes to defeat, no conflict to overcome, nothing to roll dice over beyond whether or not you respectfully seduce the nonbinary genderqueer barperson so they'll fuck you in the ass with their girldick.

Meanwhile, look at Lankhmar, Waterdeep, Baldur's Gate, Sigil, [insert any city in the World of Darkness here], etc... they're all fucking hellholes. The lower cities are hives of scum and villainy, the upper cities are... less crowded hives of politics, debauchery and corruption. The authors didn't write those cities to be like that because they liked those cities and wanted to live in them. They wrote these cities so they'd be interesting places to have adventures in. Places where you could get in and out of trouble in the blink of an eye if you were quick of wit and skilled of blade. Places where you could be a scoundrel or a hero to your heart's content.

What these woke "writers" want to do is to do wish fulfillment. They're the kind of people who write 3-page "fixfics" on Fanfiction.net. They can't understand a world that doesn't work the way they think it should work, and they definitely don't understand people who think differently than they do. So it all has to go. It all has to be perfect, because their college professors and their influencers on twitter told them so.
This is pretty endemic to shitty leftist conceptualization in general. It's like they can't imagine an imperfect world where things have to be done, where there's a need for heroes great and small. I suspect it's a mix of wish fulfillment and a complete lack of understanding in human nature.
 
I just find it amusing that these people who clearly LARP as natives forgot how fuck off nasty the Comanche were too. If you had stuff like horses or full on ability for empires? You'd have some pretty amazing mongol equivalents who have in the past murdered them all.

Also I guess they conveniently forgot that human sacrifice was a thing for all mesoamericans, the Aztecs were just the craziest of them all regarding that. Even the Tawintinsuyu, or Incans, did it, though their takes was similar to the Canaanite one. IE you used blood of man when nature is really telling them they need to make up for something serious.

By the way, if these idiots do try and uplift the Aborigines, you'd have to have either given them a founder crop like the Lands of Red and Gold did, or you have them get fucked by the polynesians or indians or arabs who decide to trade with that arid shithole or settle it for resources.
 
Honestly, the more I look into C&C, the more I realize just how little the game has for storytelling: not even about the whites, just in general. There's no characterization or depth to anything; every woke race is basically a woke stereotype with little personality, and the only sympathetic group - the white people - are so utterly fucked by everything that there's almost no salvaging the setting. I know I'm beating a dead horse here, but... really, HSD had the Palemen, the WoD has the Imbued and some other groups, but C&C has nothing.

Hell, aside from that "Endwalker" idea I mentioned above (wokeshit races all kill themselves due to their societal flaws, white people are trying to scavenge and survive the aftermath), my group can't even come up with a solid idea for how to run a damn game. Yeah, the setting is a great set-up for a cosmic horror story, but with how mindlessly stupid the entire setting is - with every other person aside from the whites worshipping an eldritch horror and basically guaranteeing extinction the moment a white person tries anything - it comes across as... well, just not that fun to play.

We do still have some ideas; stealthily infiltrating these perfect societies and manipulating events to trigger said societies' downfalls is one, as is finding a way to banish the eldritch horrors and have the wokeshit societies collapse like dominoes. Or, hell, pulling an Hc Svnt Dracones and having the white people create an eldritch race of their own to destroy the wokeshit. What do you guys think?
 
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