Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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fix'd.
Look man, there is no way an anime fan showers, let alone a black one. Might as well have said she doesn't like fried chicken. Fake post.
black weebs != white weebs. only one of them gets a "nigga u rank" and tries not get a beating from their single mom because of it....

Along with making NPC portraits better than ThisPersonDoesNotExist, it's handy for getting specific scenes to show my players. eg. I made a missing person poster with an AI generated sketch. I've not used it in game yet, but I want to ask Kiwis if they have tried it, and what use AI could have for enhancing the game.
I'm waiting for the stable diffusion equivalent for voice so I can have max von sydow narrate my games. elevenlabs was great but limited and too much of an hassle to use.
 
I usually feed some prompts into Dream to make splash-screens for a session. I don't try hard, but without one it just goes to a blackscreen between maps. I just look to make one with the right mood.
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Gonna go ahead and share the Cock & Cunt campaign my crew is working on; would appreciate some tips/feedback. Yes, it is racist as utter shit; I mean, if the C&C asshats - as well as wokeshit asshats in general, really - are going to blindly label all right-wing/white people as "racist xenophobes" no matter what, then why not go whole hog and double down on it?

Yeah, I'm going to Hell for this. Seriously, the amount of incriminating shit on this site...

So, for the C&C "campaign" my crew are going to be running, we decided to use Call of Cthulhu as our inspiration of choice; simply put, the Cthulhu Mythos in general ended up being a goldmine of ideas for the campaign, and a perhaps-not-surprising amount of freakshit the wokies made ended up giving us quite a few ideas on running this C&C story. Even C&C shit like character paths and types of tech ended up giving a few ideas.

Weirdly enough, however, there wasn't much talk about Christianity; given how the wokies love to attack it, along with the book very obviously being more Hollywood "Noble Savage" shit/Neopagan shit in overall design, you figure there would be more. Aside from a brief mention about calendars - for some reason - the only real mention I found of it was some wokie on Discord mentioning that the European civilian population had been in the middle of a "Peasant Revolution" against the church when the meteor hit; apparently, the impact allowed the peasants to successfully overthrow the church and completely destroy Christianity, before the Europeans all died horribly in the cold. Not entirely sure if that's canon or not, though given the hatred for Europe - seriously, some of the shit these freaks are spewing on Discord is more mental than the damn furries - it legit wouldn't surprise me.

There's quite a bit to unpack, actually, now that I found a few reviews and took a firmer look at C&C. For starters, the second ice age that the "meteor" caused ended up not only destroying/freezing Europe, but it also ended up freezing Canada, Russia, Greenland, and pretty much the entire northern third of Earth, conveniently missing North America, part of southern Europe, and everywhere else south; basically, north of the Alps is death, anything south latitude-wise is safe. The book obviously talked about how the Europeans/"colonizers" were all destroyed horribly and how the Injuns became a Mary Suetopia, but it didn't really bring up anything about anywhere else, like China, Australia, Africa, and the Middle East - given how the wokies love these places, it's a bit weird. There's also how the Injuns were written as this "uber-peaceful society of technology and magic"; given how that kinda contradicts real life, that was another point to keep in mind, same with how the other countries are mis-repped by wokies.

Also, aside from the top third of the planet being stuck in perpetual winter, the disaster ended up badly affecting the water levels of the world as well, meaning that a pretty good chunk of ocean and sea life is most likely dead or mutated in some way: hell, according to the book and community, ship travel and trade still hasn't even been invented yet, since the oceans were too rough for the world to cross for the past 700 years. (Granted, I'm fairly certain that plot point was crowbarred in to further doom Europe - it never gets brough up except to hammer in just how screwed the "whyte pypeo" are - and it doesn't ever have any pronounced effects on the rest of the world.)

Additionally, a reviewer ended up dropping a bit of lore about the Aztecs and similar groups; apparently, the Aztecs ended up taking over the other groups, and created a new empire called the "Ezcan" Empire; for what it's worth, they are indeed villains in C&C, still practicing human sacrifice and all committing raids and such, though for whatever reason, they aren't talked about that much. Apparently, "muh racism" takes priority over mass murder.

Tech and the supernatural is also something to keep in mind; given how the Cock & Cunt loons love to gush about how "whyte pypeo" inventions don't exist in the C&C world - firearms, motorized vehicles, coffee, large-scale warfare or farming, explosives, etc. - it did give us a few ideas on how tech would develop in-story. However, with Europe being both ground zero for an eldritch apocalypse and dealing with a never-ending winter, we also have to keep in mind how that might affect things as well.

There's also the issue of the "meteor/spirit" itself; or, rather, how it affects humanity. According to the fans/loons, the effects of the meteor ended up mutating mankind, even as far away as the Americas; it does bring up the question of what would have happened with the Europeans, given that they were ground zero. Canon and fanon refused to speculate on that, merely saying that "they would be more heavily mutated than the other races", but didn't go any further; since the "pathetic and racist whytes" are dead, "Europe is useless and worthless", and we should "give all of our attention to the Indians, since they finally get a game respectfully dedicated to them that the racist Europeans can't ruin with their greed and racism".

I wish I was joking, but that's really what the freaks tend to parrot on the Discord.



So, here's what we got in terms of setting details and races; seriously, the wokies gave us so much to work with!

- For starters, we decided to take a shot against the main "cause" of the Cock & Cunt world: the "meteor/spirit" that conveniently destroyed Europe and Russia while leaving the wokie places alone. Our crew decided to "deconstruct" that thing, with the reveal that it's a nightmarish horror from another dimension that the Injuns ended up summoning; for an as-of-unconfirmed reason, the Injuns decided to summon an eldritch monster and sic it on the planet, basically causing a second apocalypse. Fortunately, not everyone in Europe died horribly, and managed to survive the initial apocalypse; unfortunately... well, see below.

- Related to meteor shit was the wokeshit Injuns getting the superpowers from experimenting/injecting crap into their children. In this setting, it's revealed that said experiments ended up effectively brainwashing the Injuns into worshiping the horrors; the horrors found the Injuns to be ideal followers, and began using them to gain power, essentially. Sure, the Injuns gained stronger/smarter bodies and advanced tech; however, they also ended up giving their souls over to a horror from another dimension, effectively supplanted their culture with eldritch shit, and it get revealed that, depending on the "spiritual path" that an Injun chooses, it can mutate their bodies into a certain type of disgusting nightmare, like something out of Bloodborne.

- Also, that whole "the Injuns are perfect utopians" angle that the fags go with is also mocked; to put it nicely, the different Injun tribes still go to war with one another, and the advance in tech means that the body count is much, much higher. In fact, the only reason why the Injuns haven't wiped themselves out yet is because the horrors are still reigning them in... barely. Likewise, the Aztecs/Ezcan Empire are just as violent as they were in reality; while they were barely focused in in the original book, in this, they're actually a major threat overall, given the amount of sacrifice and shit they do. Throw in some shit involving cosmic horrors, and, well...

- Of course, the American continents aren't the only focus here; the rest of world is brought up as well. We're still figuring out Australia, but... rest of the planet isn't doing so hot.

- Africa is still stuck in its tribal stage at this point; they're still practicing mass slavery and cannibalism on their own populace - no "Woman King" or "Wakanda Forever" wokeshit here - and have turned their attention to the outside world now, bringing their slavery shit into the rest of the world. The Middle and Far East isn't very good, either; the Muslims have still been committing genocide on everyone, and unlike how For Honor tried to portray them as these enlightened mythics capable to seeing into the future and shit, they're still a regressive barbarian tribe committing massacres and enslaving women, with advances in tech only making everything worse. Likewise, the Chinese in the east have been expanding and attempting to further their own tech; they've certainly succeeded in the field of bioweapons and plagues, using diseases to cripple victims and claim territory.

- And then there's the "evil whyte pypeo", the poor bastards that had to deal with the apocalypse from the beginning. To make a long and depressing story short, the people of Europe, Germany, and Russia have been fighting tooth and nail to survive from the beginning; the cold from the ice age, repeated genocide attempts from jihad, enslavement, disease, and horrors, and concerns such as food have basically forced the "evil whytes" into becoming a violently xenophobic collection of empires. Recent advances with military tech have given the empires an opportunity to finally fight back at the world that is trying to kill them; while looking to simply survive first and foremost, its soldiers have certainly began paying the various "xenos" back for all of the shit they've pulled. There's even hope of being able to finally destroy the horrors responsible for the nightmare in the first place, and finally give Earth back to humanity... So, basically the Imperium of Man meets Garlemald.



So, that's the story so far; still working on the finer details, but we've got a few ideas on improvement.

Of course, what's a campaign without something to fight? In addition to the various humans populating the different groups, there are various monsters that have sprung up and mutated as a result of the horrors infecting reality. Naturally, these tend to be rather big threats for our crew:

And yes, we're still working on fleshing out the list.

- Abathakathi: Ape-like monsters hailing from Africa. Agile and capable of performing dark magic, with a fondness for kidnaping people and dragging them away to unknown locations; no remains of their victims have been found thus far.

- Najjad: Insect-like creatures hailing from the Middle East, reminiscent of the Djinn. Much like the apes above, they have a fondness for magic; in this case, they prefer to ambush their prey in the dark, impaling their victims with their long limbs, before feasting on the remains. They have a fondness for lurking in caves, though some rumors persist that several Islamic populations revere them as minor idols.

- C'hi Hsu: Spider-like monsters hailing from the Far East, resembling the Japanese Jorogumo. Another ambush predator race, this race of monsters has a fondness for poison and plague, infecting unlucky individuals; most of the people infected die in agony relatively quickly, but the "lucky" few who survive long enough suffer a new C'hi Hsu tearing out of their body.

- Wendigo: Cannibalistic monsters heavily resembling malnourished humans, hailing from the Americas. How in the world they began appearing in Europe is unknown; rumor has it that they hitched a ride on a ship that had been sent to scout America, but nothing is confirmed. Regardless, the Wendigo are a huge threat; fast, resistant to damage, and suffering from an insatiable hunger, they’re an extreme threat to humanity. FUN FACT: Over on the C&C Discord, the freakshit fans argue that the “whyte pypeo” are the real Wendigo monsters; both are pale, gluttonous, and have an obsession with killing people, according to the wokies. Sickening place, believe me.

- Gente Alada: A second cannibalistic monster type, resembling large, mutated avians. Unlike the other monster types, these are very explicitly known to be artificially created; they're the end result of the Aztecs conducting one of their ritualistic sacrifices, and binding a horror to the corpse. These flying abominations are thankfully rare, but nonetheless difficult to deal with; quick and deadly.

- Lowensmensch: A monster type resembling a slightly humanoid feline or canine; originally discovered in the frozen forests of Germany, though persistent rumors circulate seeing populations of the monsters around impact sites of the horror meteor. Noted to be quite different from the other monsters commonly hunted; according to the hunters that have spotted them, the lions aren't universally hostile to humans, preferring to merely scavenge food and stay away from people in general. Rather alarmingly, they seem to be rather intelligent; they seem to be capable of creating and using rudimentary tools for hunting, as well as rudimentary communication with one another. Not officially regarded as open threats, but caution is still heavily advised.

We still have a few more monsters in development; we had some ideas based on both Gypsies and Jews. We've also been doing some work on getting the various human enemies figured out; not just xenos like Muslims and Injuns, but also degenerate anarchists and so-called "rebels" trying to destroy the empires from the inside. It a bit difficult, but fun and cathartic; especially when we get to write about the in-story "heroic self-hating" weak-willed wokies getting torn apart by both the other races and the various monsters.



So, with the monsters out of the way, let's move on to the main meat of this post; the characters. In this campaign, my crew plays as a selection of monster hunters, five in total, from a variety of walks in life. As a result, there's a variety of skillsets and backstories that can really lead to some interesting moments; granted, we haven't exactly started the campaign as of yet, but we do have an idea on characters and how we want to start.

With that said, here's the five characters we have so far; they're not completed yet, obviously, but we've at least got the basic ideas on what we want to run down.

Yes, these are a work-in-progress; the names aren't finalized yet, and details are still getting fixed up, so apologizes for cringe.

- Inquisitor: A classic sword-and-shield "knight in shining armor"; appointed by the Vatican to hunt down the various creatures of the night, this character is basically the group tank, and specializes in slaying Najjad.

- Wayward: A lowly peasant that forced into conscripting after an attack from the African raiders destroyed his home. Despite this - or, perhaps because of this - he's both the crew's CQC damage dealer and surprising stealth expert, as well as a solid hand at tracking Abathakathi.

- Pentex: An engineer hailing from Germany, and the crew's designated marksman. Focuses heavily on firearms and experimental weapons, being the group designated guinea pig for new tech; as suggested by the name, this is the specialist for fighting the Wendigo.

- Noble: A Prague noble-turned-admittedly-reluctant-monster hunter, and the group mage. Not much of a direct fighter and lacking experience against monsters, this character nonetheless serves an additional role as the group face, excelling at social situations.

- Progenitor: A doctor from England, and the crew medic. A man of both science and Puritan cloth, he takes to the field seeking to help others both spiritually and physically; relies on a collection of magitek drones to both heal and attack, and is the crew's expert on dealing with C'hi Hsu.

So, these are the five player characters so far; as stated, we're still in the process of figuring everything out, and we're going to be adding details later on as we go, but these five are the PCs we're going with. We do still have a few things to work on; aside from backstories for each character, we also need to get weaponry sorted. Inquisitor and Progenitor are both more-or-less figured out already, but the other three are giving us some issues.

For instance, Wayward; we have a few weapon options for him. The first was a large, two-handed cavalry saber; given how the C&C loons confirmed that large swords and cavalry sabers were never created because the Indians never had horses and thus, mounted combat, it seems fitting to give Wayward one; make him like a European samurai or something - could even show how attacks and contact from the Chinese ended up effecting European culture in some way. However, we also had it in mind to use a scythe as his weapon of choice; it definitely fits as a peasant's weapon of choice, gives another angle on "unique weapon the Injuns never used", and isn't exactly unheard of in real-life as a lower-class weapon, either.

Similarly, giving Pentex guns was an obvious choice; that alone would make him a massive, MASSIVE threat to the Injuns and Wendigo. However, what kind of gun he should actually use as his main firearm is pretty tricky; there's quite a few designs, after all. We were thinking a classic double barrel shotgun design, a revolver, a musket, a carbine based on WW1 or WW2 guns, or even something like the Bolter from W40K. The possibilities are damn near endless.

And then, there's Noble; him being the crew mage obviously means that he's going to need something to cast spells with, and given how the wokies just LOVE to bring up how much they hate J.K. Rowling these days regardless of context - seriously, check some of the shit on Hogwarts: Legacy - something like a wand or staff does seem fitting. However, the character being nobility and the wokies talking about European weapons never existing also brings to mind rapiers; we could have someone like Final Fantasy's Red Mage, here, and it would give Noble something of a possible close-quarters alternative, as well.

We've also been looking into transportation as well; given how horses aren't really used by Injuns in-universe, it seems like something the Europeans could use to get some kind of edge. Likewise, there could be some incentive towards engine-powered vehicles, as well; granted, given how the entirety of Europe is both frozen and dealing with horrors, the development of vehicles could be a bit difficult, but very possible. Would certainly be interesting regardless.



Of course, a campaign can't really go anywhere without a story; however, we've had a few problems coming up with one. We have a few ideas in mind right now; a classic Call of Cthulhu story involving our motley crew engaging in some basic monster hunting, only to end up uncovering a larger plot. Of course, we're still focused on characters and setting right now; the story can be put on the back burner for now while we focus on building. Seriously, the amount of plot holes and shit that our crew has to write with is insane; it's to be expected with shit like this, but I think C&C is legitimately the worst tabletop game I've ever seen in this regard. The leftist racism, coupled with the lack of overall development on anything outside of the author's fetish is just... mind-bogglingly bad, and I've seen literal furry games with better story and world building than this.

We're not even too sure on where to go with the plot, at least for right now; HSD had the stones to give us the surprisingly based Palemen and their goal of both protecting Earth and preventing the furfags from completely destroying reality. Cock & Cunt doesn't even give us that; with Europe and Russia being trapped in a never-ending ice age, the Injuns and Aztecs being bland Mary Suetopias with no life or threats or story hooks, and the rest of the world being completely ignored, it means that my crew has to homebrew literally everything just to have something resembling a plot or conflict.

At the very least, it gives us an excuse to flex our writing chops and mock the shit out of this game. We aren't completely devoid of plot, either; we do have some potential ideas for scenes in Africa and China, and I think it's a given that we're going to try and counter-invade America at some point. Granted, story plots are still a bit of a ways off right now, so we'll burn that bridge when we get to it.

We also need to figure out how the "mutations" from the horror are going to fit into the plot; given how the wokies did state that the Europeans would be more heavily mutated than the Injuns and other races, given that the "meteor/spirit"/cosmic horror ended up striking them directly, then that could end up affecting the development of the people there. Granted, it would fit the rather backwards logic/racism of the wokeshit that the "evil racist whites" were all negatively mutated while literally all other races were positively mutated. Or, they could be mutated so heavily that the other races no longer regard them as human, and thus, are easier to dehumanize and therefore justify mass-killing.



So, with all that done: what do you guys think? Anything you want to suggest?
 
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I can't quote due to your post length, but out of everything that C&C does wrong, the natives not having horses isn't a problem. American horses had gone extinct over ten thousand years ago and had to be reintroduced by Europeans.
 
I can't quote due to your post length, but out of everything that C&C does wrong, the natives not having horses isn't a problem. American horses had gone extinct over ten thousand years ago and had to be reintroduced by Europeans.

Genuinely didn't know that; I've literally never heard that before. Thanks!

Went back and edited that out, along with adding in some other details of the setting. Seriously, the ways the fans talked about the game on Discord made it sound like the natives just completely ignored horses overall; did find a post mentioning it, now that I went back and looked a bit more, but the way it was worded made it sound like the horses were either rare or just ignored, not extinct.
 
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The appeal of DnD is privileged individuals pretending to live in a world of adventure and action. Black nerds don't need that when going to get milk can get you blasted for 6d6 damage by a thug doing a driveby.
Yeah, but what the chances you'll get hit considering its a level 1 Thug doing the shooting with no proficiency bonuses, especially when you add in the penalties to his attack roll he's stacking?

Well, better than zero since he can always roll a Nat 20, but if you take a Dodge action you can get by okay.
All this talk of natives and Europeans makes me think a supernatural investigators/monster hunters campaign featuring both native and European PCs in the early 1800s could be a lot of fun. Between native legends and whatever supernatural horrors came along with the ships, as well as just basic tensions between people of vastly differing cultures (often in open conflict), you'd have plenty of material for a monster of the week-style campaign.

Some investigating, some banter/tension, some exploration, and ending with a beastie that the party needs to kill/exorcise/banish. I'd definitely play that with a good GM.
A bit OT but ever since hearing that Werewolf had a Wild West splat I've been interested in that sort of weirdness.

@Scream Aim Fire Why do you torture yourself dealing with these people first-hand? Also, you know that horrid, abominable werewolf furry fetish campaign you talked about? I think I've found some excellent antagonists for this campaign.

As to weapons, there were dedicated war scythes for obvious reasons of them being nasty polearms, or if you want a nice sword/scythe combo there's the rhomphaia. Popular weapon with the Thracians, and may have existed into Byzantine times as a favored weapon of some of the Varangian Guard. Its a very uniquely European weapon, too. A bit short for a two-handed sword at a little less than three feet for the blade, but that just makes it a good length to be a scythe blade reforged into a two-handed sword, so you get a nice twofer there with both scythe and sword.
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The Engineer can get the good old Hochland Long Rifle and a howdah pistol as a backup.
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German? Check. Experimental? Check. Big game weapon? Check. I'd minimize shotguns since they're a uniquely American weapon. The British and French were thinking of using them in WW1 for obvious reasons, but they mostly just had low-powered two-shot break-actions used for fowling, certainly nothing like the M1897 or M1912 that were designed as mankillers from the start.

Where mutations are concerned, why make them hideous when you could invert things and play up the Big Bad White Man trope and have them be literally big?
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I'm not going to try spelling his name because its fucking Icelandic gibberish, but The Mountain Who Walks is 6 foot 9. The shortest champion strongman I could find was 6'1". The most recent guy is a Scottish chad who is 6'8".
No problem. Horses actually originated from the Americas, and then migrated outwards in the ice age, only going extinct in America after the natives first showed up, likely having been overhunted.
A lot of stuff got overhunted, like oh the wooly mammoths. Noble and living-in-tune-with-nature these people were not.
 
What if instead of Injuns calling upon the eldritch to smite Europe with a meteor, it's Pagans or the Injuns were targeting the vikings and instead accidentally fucked Europe.
 
@Scream Aim Fire Why do you torture yourself dealing with these people first-hand? Also, you know that horrid, abominable werewolf furry fetish campaign you talked about? I think I've found some excellent antagonists for this campaign.

First off, I torture myself for three reasons:

1. No one else on this site was making a review for C&C, so I figured: "why not?" Figured it would be worth looking at and mocking.

2. Morbid curiosity is a powerful motivator; I mean, we all know the game was going to be shit, but just how shit is the real question. Seriously, the insane retard logic that the fags spew to try and justify their little Mary Sue story is... well, it's actually kinda hilarious, in a backwards way.

3. As autistic as this is for me to say; this setting actually has some really interesting ideas going for it. The idea of an alternate history setting where Europe never had a chance to expand anywhere does give a few ideas on how everything could turn out differently; shame that it got ruined by some idiot. At the very least, it does provide a very fun setting for mocking the woke; seriously, the devs in their glorious attempt at making a world where the "colonizers" "got what they deserved" instead made a world that ends up making racism look completely justified. Seriously, it's like The Cottonwine Field Notes, except for wokeshit in general instead of just furries; they gave us so much shit to work with, so why not take it and run with it?

Speaking of the furfag campaign; my crew has done a bit of work on it already, actually. We're still waiting on W5 to drop before we run it - we know it'll be shit, but we wanna see just how shit it is, and what options they bring to the table - but we've already got a pretty solid idea on how the whole plot is going to go already. Given the location - primarily in Europe, Poland, Austria and Germany - as well as how the furfags tend to operate, it's a bit difficult to properly introduce an Injun antagonist. We do have some ideas, though.

As to weapons, there were dedicated war scythes for obvious reasons of them being nasty polearms, or if you want a nice sword/scythe combo there's the rhomphaia. Popular weapon with the Thracians, and may have existed into Byzantine times as a favored weapon of some of the Varangian Guard. Its a very uniquely European weapon, too. A bit short for a two-handed sword at a little less than three feet for the blade, but that just makes it a good length to be a scythe blade reforged into a two-handed sword, so you get a nice twofer there with both scythe and sword.
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Certainly looks interesting; we're definitely going to keep that in mind. Now if only Wayward's player could make up his damn mind on anything; seriously, the guy spends way too much time obsessively going over different weapon designs and how they could fit into the story from both a thematic and practical standpoint. Guy's a literal autistic perfectionist; obsessively goes over just about every detail repeatedly, even when said details are minor and/or we already agreed on.

Doesn't help that he came up with a third melee idea right after I posted the original big post; dual knives/short swords, beating the Injuns at their own game, basically.

Granted, his obsessions have led to some really good stories of ours, so... not complaining too much. It's not like he's an ass about it, either; just really invested - we aren't going to be able to play the game anytime soon anyway, so it's not too big of an issue for us.

The Engineer can get the good old Hochland Long Rifle and a howdah pistol as a backup.

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German? Check. Experimental? Check. Big game weapon? Check. I'd minimize shotguns since they're a uniquely American weapon. The British and French were thinking of using them in WW1 for obvious reasons, but they mostly just had low-powered two-shot break-actions used for fowling, certainly nothing like the M1897 or M1912 that were designed as mankillers from the start.

Wish I could've recorded Pentex player's reaction. He likes the guns, is all I'm going to say.

Where mutations are concerned, why make them hideous when you could invert things and play up the Big Bad White Man trope and have them be literally big?
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I'm not going to try spelling his name because its fucking Icelandic gibberish, but The Mountain Who Walks is 6 foot 9. The shortest champion strongman I could find was 6'1". The most recent guy is a Scottish chad who is 6'8".

It makes sense that the Europeans would certainly end up developing the most; given that they were at the epicenter of the apocalypse - and the wokeshit ended up all becoming superhuman despite the distance between them - this right here looks like a solid idea.

I was just bringing up how the wokies tended to act on Discord, what with their raving about Europe and all.

A lot of stuff got overhunted, like oh the wooly mammoths. Noble and living-in-tune-with-nature these people were not.

This is what happens when you base a game on Hollywood and Neopaganism, and not on the actual historical culture that you claim to be respectful towards; you ignore basic fact in favor of "teh whytes are NAZZIIIIISS!!!1!".

What if instead of Injuns calling upon the eldritch to smite Europe with a meteor, it's Pagans or the Injuns were targeting the vikings and instead accidentally fucked Europe.

Would make more sense than what our crew had in mind; to make a long, embarrassing story short, we had what was basically a "prophecy" plotline in mind, detailing the Injuns getting a falsified vision of the future that manipulated/"encouraged" them into summoning the eldritch horror. We also tossed the idea around of some wokeshit loon sending a message into the past to accomplish the same end; their attempts at rewriting history "for the better" instead resulting in a nightmarish reality where woke tribalities slowly condemn the world to death by extradimensional horror for the sake of "muh diversity and killing the fascists".
 
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Speaking of the furfag campaign; my crew has done a bit of work on it already, actually. We're still waiting on W5 to drop before we run it - we know it'll be shit, but we wanna see just how shit it is, and what options they bring to the table - but we've already got a pretty solid idea on how the whole plot is going to go already. Given the location - primarily in Europe, Poland, Austria and Germany - as well as how the furfags tend to operate, it's a bit difficult to properly introduce an Injun antagonist. We do have some ideas, though.
Idea was you'd carry the furfag antagonists over to this and have them be a coven of horror-worshippers. Not exactly 1:1, but close enough. This whole C&C campaign gives off Werewolf vibes to me to be honest, with the idea there being the meteor shattered the Veil and unleashed the Wyld, Weaver, and Wyrm onto Gaia, all out of balance and at war with one another. Europe has paradoxically managed to avoid the worst, not as overcome by the Wyld as the New World, and not as stagnant under the Weaver's influence as the East, but with the Wyrm held in check by both the Wyld and Weaver, the three in opposition to each other.

I could write paragraphs as to exactly why they have that weird balance, but TL;DR just take a look at history where Europe managed to maintain a balance between stasis, dynamism, and entropy once the Roman Empire fell. Things got out of whack plenty of times, but they always managed to find an equilibrium in the end.
Granted, his obsessions have led to some really good stories of ours, so... not complaining too much. It's not like he's an ass about it, either; just really invested - we aren't going to be able to play the game anytime soon anyway, so it's not too big of an issue for us.
Sounds a lot like me. Always over-thinking things and being indecisive, but also coming up with a lot of really great ideas as a result. See above with the Werewolf aside for an example of what happens when my brain gets going. :P
Wish I could've recorded Pentex player's reaction. He likes the guns, is all I'm going to say.
Good to hear. The howdah pistol isn't exactly Ash's boomstick, but its a nice European take on the idea.
Would make more sense than what our crew had in mind; to make a long, embarrassing story short, we had what was basically a "prophecy" plotline in mind, detailing the Injuns getting a falsified vision of the future that manipulated/"encouraged" them into summoning the eldritch horror. We also tossed the idea around of some wokeshit loon sending a message into the past to accomplish the same end; their attempts at rewriting history "for the better" instead resulting in a nightmarish reality where woke tribalities slowly condemn the world to death by extradimensional horror for the sake of "muh diversity and killing the fascists".
Don't forget you can still have actual Vikings running around doing Viking things, complete with human sacrifices and all that.
 
@Scream Aim Fire

Post length, can't quote etc.

Love the stuff, there's some real effort here. But I can't help but notice as a result of the bullshit meteor specifically nuking those darn white people including the vikings there's a lack of sea faring people who are large, in charge and have 0 shits to give. If only there was any other culture that was sea faring and ignored by the designers.

Oh hi Polynesia

1676155252333.png
When the viking replacement gets to steal from Disney's Moana, the ruler whose name is a move from Dragonball Z and real world era examples in various sporting fields then what can we say except you're welcome? Pillage the shit out of the coasts, every setting needs piratical sorts and Somalia tend not to produce quite so many people who look like they would personally choke slam Cthullu.

For the surviving Europeans while it has its flaws Unhallowed Metropolis is a Victorian England setting where the zombie apocalypse hit and the country is just barely struggling by to the point that undertaker as a profession is now more about keeping the bodies in the coffins than anything else. Might give some added ideas if you can get access to it.

For other stuff why not use the oldie but the goody Atlantis as the ones who originally got involved in any of this nonsense that since got used to meteor the planet (as a way for people to scream "see, it was white people all along!") then digging into the remnants of that civilisation uncovers they were only cribbing from an even older society ("we wuz KANGS") who in turn were stealing from something else until the joke wears thin.

Edit;

The mass polar event means you have a fun reason to bring in global cooling. Where the planet as a whole is experiencing a dangerous reduction in temperature which in particular is having a massively detrimental effect on fauna and flora. From the perspective of the parts of the world that had a Fimbulewinter dropped in them this is largely unnoticeable but elsewhere consequences are happening.

You can also use your aforementioned impact on the sea to do some fun stuff with the Sargasso Sea. And by fun stuff I mean steal from Pirates of Dark Water. Have this shit growing very aggressively to the degree that it is closing off ports in the hippy dippy native American lands as well as what it is doing elsewhere. There's no intelligent malice but it also means they either lose sea access or are blowing the shit about this entirely natural problem as opposed to embracing nature and letting their ports get closed off because that's the will of the planet.

For the mutation stuff in the aftermath of the meteor

take an approach where everyone has some manner of score stopping them being mutated into NPCs. I would suggest it be based off an attribute total and while their permanent mutations are a big factor there will also be instances when just being near enough to major sites of the influence pushes those numbers up.
People exposed to the meteor nonsense can take any manner of mutation but culturally there are three core approaches;
The noble savages - the mutation is largely beneficial but makes you much more vulnerable to influence. Yes your baby is able to shit fireballs and a total chad but it also would ignite its' mother if told to
The learn to live with it -some benefits along with downsides. You break even on how likely you are to have alien spores take over your brain. Stumpy Fuckface is going to need motivation before he puts his mind bullets into his buddies.
The PURGE THE EVIL - the approach favoured by the Aztecs who reserve sacrificial spots for those who fall into either of the others. Minimal or no benefit but they are less influenced. Father McBurnedhiskids ain't going to listen to the voices any time soon.
 
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The World

I would point out two things.
First, the "new ice age" wouldn't happen all at once which is what these fags forget to think about. There would be plenty of time for people to do something about it. Second, a returning ice age - even if we leave off the mystical bullshit - would cause untold ecological upheaval. Bionomes would shift massively. For people who love nature, they sure love mass extinction events.
The entirety of Iraq, from persia gulf to the black sea, was arable as late as 4000 years ago because the Ice Age made the region wetter and colder than present. The fact 'flood irrigation' had been developed to deal with the changing climate caused build up of salts & minerals that caused crop collapse was one of the many factors that led to the late bronze-age collapse.

Forests in North America would be completely changed. You'd have Inuits living where the Yakima were when Lewis & Clark found them.

- China, for lack of a better term, would be utterly completely and ridiculously fucked. China never really innovated because of a lack of need. A family could easily farm enough rice to feed them and pay taxes. China was based on expansive not intensive agriculture -very little effort was made to improve the yield of land, production increase was accomplished by farming more land. Their civilized society would have imploded as crop yields stopped, and they social rigidity that allowed the culture to persist for 4000 years despite constant invasion would have prevented any solutions from presenting themselves. Even if they had decided to start using European plow agriculture, they would have been getting over run by steppe nomads.
and that should the state China is in: No more China, just Mongols.
Korea is likely frozen out.
I think the only asian country not massively affected would be Japan. Kyushu would just be the new Hokkaido, but island isolation + emperor's throttle on control would ensure continuity - just at a massive cost.

- In Africa, The "great african cultures" would have been forced together in a battle-royale style. But when the southern plains freeze, even if the Zulu came out on top, their lifestyle as herders is over. The reduction of disease-breeding rainforest in Central Africa would have allowed more Muslim expansion.

- In Europe, with advancing glaciers the Reconquista would have happened in fast-forward. Europe at this time was a violent backwater - the centers of culture and science were in Central Asia, and the Muslim world was fractured, so no they would have faced down desperate Europeans armies with no hope of aid. The European refugees would have overrun Morocco if they needed to for one simple reason: The Muslims would have been able to move South or East away from the invaders.
But honestly in an ice-age food shortage, its more likely the European powers would have invaded Egypt to seize the grain production.

- India. No one ever gives a fuck about india. Tibet & Nepal are straight fucked. The Himalaya will be impossible for sustained human habitation. But other than pressure by refugees from the north, and localized disruptions, India is isolated enough and has enough biome variety, that it should weather the second ice age without too much regression.

- Australia. Sort of like middle east, an ice age would help Australia and would allow a regrowth of the rainforests the abbos destroyed.
But if you want to go full Comedy there, you could have the abbos instead go full Easter Island with their new change in circumstance, such that by the time things go back to normal they now have zero forests and they completely go extinct.

- Middle East. I can't remember my mudslime history exactly, but the Shia/Sunni split already happened. and as mentioned, ice age means cooler, wetter temperatures which improved the situation in the middle east.
My thought would be this: Zoroastrian persecution would have already been in full swing. So have some of the Eldritch Abominations contact some of the Zoroastrians, give them powers to stomp out the pederast worshippers, and now the whole region is back to fire worship.
 
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I notice that they seem to only mention that the 1/3 of the Northern Hemisphere is ice-locked.

Holy shit, if that's true, then these faggots understand nothing.

The Earth is a sphere. Contrary to their probably fantasies of it always being hot in the Southern Hemisphere, it gets just as cold there as it does in the north.

How far north would the ice packs be? How thick is the ice over antartica?

Is Peru just fucking gone? How fucked are the Andes Mountains?

I don't know how many times I've seen "ICE AGE!" and the southern half of the world looks just the same.
 
@Scream Aim Fire

Post length, can't quote etc.

Love the stuff, there's some real effort here. But I can't help but notice as a result of the bullshit meteor specifically nuking those darn white people including the vikings there's a lack of sea faring people who are large, in charge and have 0 shits to give. If only there was any other culture that was sea faring and ignored by the designers.

Oh hi Polynesia

View attachment 4501042
When the viking replacement gets to steal from Disney's Moana, the ruler whose name is a move from Dragonball Z and real world era examples in various sporting fields then what can we say except you're welcome? Pillage the shit out of the coasts, every setting needs piratical sorts and Somalia tend not to produce quite so many people who look like they would personally choke slam Cthullu.

The definitely sound like an interesting plot point to bring up; if we can find a way to bring them into the story, then we will, but... well, @Ghostse brought up a few good points.

For the mutation stuff in the aftermath of the meteor

take an approach where everyone has some manner of score stopping them being mutated into NPCs. I would suggest it be based off an attribute total and while their permanent mutations are a big factor there will also be instances when just being near enough to major sites of the influence pushes those numbers up.
People exposed to the meteor nonsense can take any manner of mutation but culturally there are three core approaches;
The noble savages - the mutation is largely beneficial but makes you much more vulnerable to influence. Yes your baby is able to shit fireballs and a total chad but it also would ignite its' mother if told to
The learn to live with it -some benefits along with downsides. You break even on how likely you are to have alien spores take over your brain. Stumpy Fuckface is going to need motivation before he puts his mind bullets into his buddies.
The PURGE THE EVIL - the approach favoured by the Aztecs who reserve sacrificial spots for those who fall into either of the others. Minimal or no benefit but they are less influenced. Father McBurnedhiskids ain't going to listen to the voices any time soon.

Our group has been trying to do some experimenting with that; right now, we haven't quite been able to get a solid system down as of yet - we're still focusing on the worldbuilding and character development, actually - so I think this is a good start. Thanks!

I would point out two things.
First, the "new ice age" wouldn't happen all at once which is what these fags forget to think about. There would be plenty of time for people to do something about it. Second, a returning ice age - even if we leave off the mystical bullshit - would cause untold ecological upheaval. Bionomes would shift massively. For people who love nature, they sure love mass extinction events.

As long as they get to attack the "evil whyte pypeo", the wokies will justify literally anything; like Lovecraft Country justifying worshiping nightmarish horrors and raping people that they don't like.

Gonna leave my thoughts on the world below.

The entirety of Iraq, from persia gulf to the black sea, was arable as late as 2000 years ago because the Ice Age made the region wetter and colder than present. The fact 'flood irrigation' had been developed to deal with the changing climate caused build up of salts & minerals that caused crop collapse was one of the many factors that led to the late bronze-age collapse.

So Iraq is fucked, then? Or at least more fucked than usual?

Forests in North America would be completely changed. You'd have Inuits living where the Yakima were when Lewis & Clark found them.

Weird how the wokeshit didn't think about that; they really did only think about their precious fetish Injuns...

- China, for lack of a better term, would be utterly completely and ridiculously fucked. China never really innovated because of a lack of need. A family could easily farm enough rice to feed them and pay taxes. China was based on expansive not intensive agriculture -very little effort was made to improve the yield of land, production increase was accomplished by farming more land. Their civilized society would have imploded as crop yields stopped, and they social rigidity that allowed the culture to persist for 4000 years despite constant invasion would have prevented any solutions from presenting themselves. Even if they had decided to start using European plow agriculture, they would have been getting over run by steppe nomads.
and that should the state China is in: No more China, just Mongols.

Well, China being completely and utterly fucked over is an interesting plot; given how the wokies love the damn place, it seems fitting that they ended up being the ones to ruin it in-story.

- In Africa, The "great african cultures" would have been forced together in a battle-royale style. But when the southern plains freeze, even if the Zulu came out on top, their lifestyle as herders is over. The reduction of disease-breeding rainforest in Central Africa would have allowed more Muslim expansion.

Ah, the land of AIDS gets fucked even more.

- In Europe, with advancing glaciers the Reconquista would have happened in fast-forward. Europe at this time was a violent backwater - the centers of culture and science were in Central Asia, and the Muslim world was fractured, so no they would have faced down desperate Europeans armies with no hope of aid. The European refugees would have overrun Morocco if they needed to for one simple reason: The Muslims would have been able to move South or East away from the invaders.

Oh, the irony; a woke attempt at fucking over the Europeans ended up making their attempts at fighting against the Muslims look even more justified.

Something I found someone on the Discord mentioning; they actually admitted that it would be likely that, if they survived the initial impact, then the Europeans would likely end up doubling down on Christianity, with the church becoming a superpower within the region. Sadly, that conversation went nowhere in a hurry; it attracted plenty of degenerates claiming that the meteor would best hit the Vatican, to complete wipe out the "backwards Christian religion"...

- Australia. Sort of like middle east, an ice age would help Australia and would allow a regrowth of the rainforests the abbos destroyed.
But if you want to go full Comedy there, you could have the abbos instead go full Easter Island with their new change in circumstance, such that by the time things go back to normal they now have zero forests and they completely go extinct.

Consider it done; that does sound fairly funny.

- Middle East. I can't remember my mudslime history exactly, but the Shia/Sunni split already happened. and as mentioned, ice age means cooler, wetter temperatures which improved the situation in the middle east.
My thought would be this: Zoroastrian persecution would have already been in full swing. So have some of the Eldritch Abominations contact some of the Zoroastrians, give them powers to stomp out the pederast worshippers, and now the whole region is back to fire worship.

That does make me wonder how the Zoroastrians would likely end up confronting the Christians in Europe in this world; would it be peaceful, or violent?

I notice that they seem to only mention that the 1/3 of the Northern Hemisphere is ice-locked.

Holy shit, if that's true, then these faggots understand nothing.

The Earth is a sphere. Contrary to their probably fantasies of it always being hot in the Southern Hemisphere, it gets just as cold there as it does in the north.

How far north would the ice packs be? How thick is the ice over antartica?

Is Peru just fucking gone? How fucked are the Andes Mountains?

I don't know how many times I've seen "ICE AGE!" and the southern half of the world looks just the same.

It's like I said earlier; the faggots don't care about literally anything else other than making the people they don't like look bad. The entire game is designed to mock and belittle the white folk and make the Injuns look good; hell, the game doesn't even try to hide it, with the book reading more like the author's whiny personal rant at how much he hates the white man. It's... genuinely pathetic.

Actually, this does make me wonder; if a meteor capable of causing a second ice age really did end up impacting Europe, how far away from the impact zone would someone have to be to survive, especially if it ended up hitting a major city or otherwise-maximum-casualty-area like the wokeshit want? I mean, the book wasn't even clear on that - it said that Europe was "obliterated", but it doesn't specify whether or not if it "just" wiped out all human life or completely obliterated the continent, and if it was the latter case then how in the hell is the rest of the world even alive?
 
Where mutations are concerned, why make them hideous when you could invert things and play up the Big Bad White Man trope and have them be literally big?
View attachment 4495254
I'm not going to try spelling his name because its fucking Icelandic gibberish, but The Mountain Who Walks is 6 foot 9. The shortest champion strongman I could find was 6'1". The most recent guy is a Scottish chad who is 6'8".

A lot of stuff got overhunted, like oh the wooly mammoths. Noble and living-in-tune-with-nature these people were not.
Fun fact: he got out of powerman competition and slimmed down quite a bit for boxing. Still fucking huge though.

But I actually like this idea. I may mull it over for some other game/setting.
 
So Iraq is fucked, then? Or at least more fucked than usual?
Iraq would be anti-fucked.
The entire Middle East would have had a huge upswell as deserts shrunk and the type of crops you could grow increased. But the 1300s they (or more specifically: the persians, because camel fucking arabs never developed anything) had figured out how to irrigate crops without salting the earth.

But, if after 700 years things are returning to 'normal' the middle east would be in a spot. Arable land would be contracting, crop variety would be reducing, and yields would be falling. You've have an over population crisis waiting to happen.

Something I found someone on the Discord mentioning; they actually admitted that it would be likely that, if they survived the initial impact, then the Europeans would likely end up doubling down on Christianity, with the church becoming a superpower within the region. Sadly, that conversation went nowhere in a hurry; it attracted plenty of degenerates claiming that the meteor would best hit the Vatican, to complete wipe out the "backwards Christian religion"...

So this actually a very interesting point. Even if you just cast Ice 9 on all of Europe to kill the wypipo, you haven't taken out the most zealous religion on the earth, the Muslims, that wokies always leave untouched.

The other thing they forget is that, especially in the 1300s, the pope only governed the Christians in Europe. Everywhere else it was local Bishops. The Pope - which basically means "Father" - isn't even an official title. The Pope's official title is Bishop of Rome, and the role initially started out merely as 'a first among equals' before evolving into a hierarchical leader position. So even if you level the Vatican, you still have all the Christians in Central Asia, Mid East, Africa, and at the time hardly any of them answered to the Pope in Rome. The Assyrian Christians were all the way to China. But actually researching this stuff is ablist work.

And while you have 1300s with the Renaissance starting to shift the nexus of culture back to Europe - back to Italy specifically - The Byzantines were still considered what peak culture looked like. To avoid going into this too much: While "bypassing the Muslim fucksticks" to trade with China was what drove the age of exploration, with no Europeans the Muslims would have access to all the technology needed to bring about the age of exploration.
What they largely lacked was a robust ship building industry because all their profitable trade was litoral, and lumber was expensie. As you cool the planet and bring forests south, this would make lumber cheaper to obtain.

So I guess what I'm saying with the Zoroastian take over is that if you don't completely side line the Muslims, they would be the new Europeans. Only they'd be a million times worse than the Spanish were. The Spanish had to at least pay lip service to saving the Native's souls - the Muslims would straight up be there to enslave with zero moral punction. Pedo Prophet says you can take anyone who isn't a Muslim as a slave - and in fact its best to do so, so you can reform them into good muslims and away from heathenism. Any polytheistic (or atheistic) heathen who won't willingly be a slave for Allah's Chosen needs to be killed.

Which really could be its own AH campaign idea, but "The Conquistadors, but Muslim" is sort of gay race-bait shit.

Consider it done; that does sound fairly funny.
Specifically regarding the Abbos using an expanded Easter Island
So just in case you aren't aware: When the Europeans showed up, the Easter Island natives were hole-shitting savages eating rat and killing each other, and headed towards dying out. About 300 years before, they were a rather advanced culture - they were losers in a war, fleeing there. They brought fairly advanced culture eating goat and chicken, agriculture, they even came up with the only wholly Polynesian writing system.

Then they started building Moai heads. Free from external conflict, they began making Moai heads and destroying the limited ecosystem to do it, between making the sleds, making paints, and the way they extracted/carved the stone. They continued until things collapsed, and even after it collapsed. By the time the Europeans arrived they had descended into chaos because they had cut down all the forests, the goats had stripped most of the vegitation, and over-farming had killed the soil.

The Abbos in Australia had used slash-and-burn agriculture and depleted all the rainforests in the country as a post-ice age climate removed the ability of forest to regrow. There was mega-fauna on the continent when they arrived - all extinct not long after.

So you can postulate that the Abbos had a "cultural upswell" where conspicious consumption and monumental building dominated, and didn't adjust to a changing climate. people would have left for other islands, and what forests Australia has would be destroyed, leaving the place a barren desert and their crumbling monuments, likely showing violence done to them as the civilization collapsed and the people looked for anyone to blame, or fading leaders tried to fully stomp thier enemies so they could rule undisputed over the dying embers.


That does make me wonder how the Zoroastrians would likely end up confronting the Christians in Europe in this world; would it be peaceful, or violent?
Real Zoroastians wouldn't care. They are extremely tolerant as other faiths, because they believe Christianity, Judaism, Mohammedon, Hinduism, etc are just incorrect/incomplete ways of viewing the truth that only they possess. In the traditional form it was more of a cult for the elite and less about a religion of/for the masses.
But Zoroastrians, mainly persian, but included other peoples. And lots of those people were warlike.

So if we're going to take Eldritch Zoroastrian, I'd focus more on basically Hastur whispering in the ear of a pyromaniac Zoroastrian priest to go cleanse the middle east of the heathens who have been persecuting the Zoroastrians, maybe acquiring pyromancy powers.
 
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Fun fact: he got out of powerman competition and slimmed down quite a bit for boxing. Still fucking huge though.

But I actually like this idea. I may mull it over for some other game/setting.
I'll be honest, I didn't actually read his page, but man, its a doozy.
Hafþór began his athletic career as a basketball player, playing as a center with a bodyweight of around 105 kg (231 lb). He started his senior team career for the Icelandic 1. deild karla club Breiðablik in 2004. The following season, he transferred to FSu Selfoss, but after about ten games, it was discovered that he had been playing with a broken bone in his ankle and required surgery. After recovering, in 2006, Hafþór moved to KR in the Icelandic top-tier Úrvalsdeild. However, after a screw in his ankle shattered, he had to undergo a second surgery in November, forcing him to miss the rest of the season.
Imagine playing at least one game with a broken ankle bone and not noticing, and then shattering one of the screws holding it in place from how fucking huge you are.
In January 2015, at the World's Strongest Viking competition, held in Norway, Hafþór carried a 10-metre-long (33 ft), 650 kg (1,433 lb) log for five steps, thus breaking a legendary 1,000-year-old record, set by Orm Storolfsson.
People say they don't make them like they used to, but unlike Olm he managed five steps instead of just three and also didn't break his back.
 
I love how this thread has brought up a bunch of historical facts and alternate history speculation; genuinely cool.

Also, to @Ghostse; thanks for posting so much on this.

Concerning Iraq; that does sound like an interesting source of conflict, dealing with a growing overpopulation crisis after so many years of peace. A situation like that would lead to disaster; the displacement of the people there would likely result in a massive amount of conflict with refugees from the surrounding area, assuming that the populace didn't start dying off from a lack of resources or too much disease.

Also, the Muslims becoming the new colonists and fucking over the Injuns - i.e., two favored wokeshit groups going to war with each other because of the actions of one - sounds so gloriously ironic that I can't even put it into words.

Lastly, the Zoroastian point you made is fairly interesting; I've legitimately never really heard much - well, much good, admittedly - about the religion, so it sounds significantly better than I expected.
 
Lastly, the Zoroastian point you made is fairly interesting; I've legitimately never really heard much - well, much good, admittedly - about the religion, so it sounds significantly better than I expected.
Yeah, they are actually surprisingly chill guys. Its basically a combo of Eastern dualism and mysticism with a Western belief in free will. Its interesting in that the primary foe is not some antagonist anti-deity but instead the metaphysical idea of anti-life, and that rather than existing natively it is created and given strength by people, and as such it can be weakened and even defeated through good deeds, good thoughts, and good words. There's no "Satan made me do it!" when there is no Satan, only you and your own poor life choices. Naturally, that made Islam which is all about spreading the word of Allah through any means necessary a bit of a difficult thing to understand, since I can't really think of anything more antithetical to the Zoroastrian mindset than a supposedly benevolent God who told his followers to start murdering everyone who doesn't listen to him.

EDIT: This does of course lead to an interesting alternate history where the Zoroastrians decide that the Islamic faith is inherently a source of anti-life (druj) as a result of its tenets and the actions of its practitioners, and as such the entire faith must be removed from existence and it and its followers cleansed with sacred fire to destroy their taint... and no, I'm not exaggerating or trying to make a deliberate Warhammer reference, but the closest modern analogue I can think of to the Zoroastrian concept of druj is Chaos/the Warp, and fire is considered both a source of life and a cleansing force in Zoroastrianism.
 
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You must be forgetting your history. The Supreme court never shot anything down as illegal about the relocations.

Worcester v. Georgia said that states couldn't prevent people from residing on Indian lands, and that Indian tribes were in direct suzerains of the Federal government and states had no say in their affairs on their lands. The people in question in Worchester were white missionaries on the Cherokee lands without a state license.

Ironically the law that was undone by the decision was a law put in place by Georgian state government to prevent whites from settling on and occupying indian land.

Jackson never said "now let's see him enforce it" - at least not in the presence of anyone though the statement is believable. What Jackson did say was he blamed Yankees partisans in government for strengthening the Federal government, and State Governments - particularly in the south - wouldn't stand for it. And that was born out by the Nullification Crisis in South Carolina less than a year later.

The issue was rendered moot 3 years later when the Cherokee sold their lands and agreed to voluntary remove themselves from their lands in the east.
Got any suggested reading on the isssue?
 
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