Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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apparently the stores are picked clean with no info when they'll get new stuff. given that paizuri isn't that big I doubt they had that many books to begin with. even if it was all performative, it might still bring some over for not being the mess that is 5e. "I just bought the book, might as well read it", and then imagine what could happen when he likes it and finally has something to compare 5e and WOTC's business model to.


that's what they said after 4e, yet here we are.

dnd might be way too big, but enough normies must have jumped ship (even if it's only temporary) to walk back most of the shit they tried to pull. if it was only "a disgrunted few" like shills tried to have you believe the last weeks that would've never happened (plus getting squeezed from the other end once it hit mainstream media). and as I said before it's not just ignorant normies getting bent over like in videogames, this goes all through DMs which usually know what's up and are gonna take their players with them.
Actually, and this might just be anecdotal.
But it's because Paizo releases material IMMEDIATELY after me and a lot of groups are done with the current new adventure path.
Then they stagger the releases of said paths for the hardcover/physical copies, and then the PDF.

So any diehard fan can get in early, while the more affordable option is released usually immediately while the hype is circulating the forums/discord/wherever. ie. Kingmaker (due to FUCKING COOKING and FUCKING WARS), and whichever one has kineticist rn (due to playtesting).

Then, somehow during this cycle, the older paths are somehow "leaked" through some repository, either scribd or that one site, or that other site, or just a generic webarchive.
 
Yeah, but they'll just make another one along the same lines, like they made a different yet similar mistake here to the 4e one.
They are guaranteed to make a similar mistake, yes.

There are strong orders from on high to squeeze the clientele for revenue as hard as they can. That adds a big incentive to try to find "novel" ways to push the whole idea of a Wizards-owned exclusive D&D VTT again (remember, it was originally a 4e concept). The management team has changed since, and I'm sure they're all going "surely, we're smarter than the idiots who did the 4e licensing" and "we are incredibly popular now, surely we can tank the PR hits".
 
They are guaranteed to make a similar mistake, yes.

There are strong orders from on high to squeeze the clientele for revenue as hard as they can. That adds a big incentive to try to find "novel" ways to push the whole idea of a Wizards-owned exclusive D&D VTT again (remember, it was originally a 4e concept). The management team has changed since, and I'm sure they're all going "surely, we're smarter than the idiots who did the 4e licensing" and "we are incredibly popular now, surely we can tank the PR hits".
Ah, you love to see the head-on collision of corporate greed and corporate idiocy.
 
Yeah, but they'll just make another one along the same lines, like they made a different yet similar mistake here to the 4e one.
Oh I'm not disputing that they'll fuck up again. OR that they aren't watching potential profits with jealous eyes and continuing to scheme how to get at them. But they aren't going make any fuck up the same way or even in this same vein with the number of eyes they have on them.

But they do learn, at least temporarily. From 4e they learned from their attempt to dick over their 3rd party partners on licensing and for 5e went back to spirit of the OGL compliance and released 5e with an even more complete SRD than 3.5 had.

Now yes, we are 14 years on from 4e the people in charge of decisions at WotC had forgotten the real moral of that story, but to be fair they didn't make the same mistake twice - they made new, bold, exciting mistakes. instead of giving 3rd parties the cold shoulder, they actively punched them in the dicks.
 
Now yes, we are 14 years on from 4e the people in charge of decisions at WotC had forgotten the real moral of that story, but to be fair they didn't make the same mistake twice - they made new, bold, exciting mistakes. instead of giving 3rd parties the cold shoulder, they actively punched them in the dicks.
They didn't just punch third parties. They punched the fans too. The sting of this will linger for a long time.
 
Hasbro isn't going to spend millions of dollars to signal boost D&D, period. It just doesn't make enough money to justify it. If any influencers would even accept the money to signal boost WoTC at this point, considering the danger it presents to their credibility.
you forget most do it for free, because they get enough admoney and patreonbux producing shit for dnd (or try to) due to it's size and brand name. it doesn't really take much money to get them to shill for you if you're big enough, those people don't have any principles and whore themselves out for views anyway. just look at all the WoW-streamers when blizzard was LE CURRENT BAD COMPANY, credibility is anathema to shill streamers who always latch onto CURRENT BIG THING.

the podcasters/liveplayers are in a different situation because they can't just change systems however they want (technically they could, but it would take far more effort and could piss off their existing viewerbase which usually sticks around for the long term).

Actually, and this might just be anecdotal.
But it's because Paizo releases material IMMEDIATELY after me and a lot of groups are done with the current new adventure path.
Then they stagger the releases of said paths for the hardcover/physical copies, and then the PDF.

So any diehard fan can get in early, while the more affordable option is released usually immediately while the hype is circulating the forums/discord/wherever. ie. Kingmaker (due to FUCKING COOKING and FUCKING WARS), and whichever one has kineticist rn (due to playtesting).

Then, somehow during this cycle, the older paths are somehow "leaked" through some repository, either scribd or that one site, or that other site, or just a generic webarchive.
subscribers usually get stuff early (pdf at least), which generates hype before the street date, and it's usually the diehards who have a sub. they also give "influencers" early access I think, but I never really follow those. afaik only the big sellers get a hardcover release (still surprised ruby phoenix got one), which most of the time is just a compilation of the individual books so latecomers don't have to chase down single issues when they're out of print or might get people to double-dip. kingmaker was an exception since it was crowdfunded together with a 5e version to ride the hype from the videogame. it's also fucking massive.

you're lucky your group manages to finish in time with a new book coming out every month, usually running the APs takes longer than their release schedule (at least in my experience). you can get everything around streetdate when you know where to look, after the subscriber pdf gets cleaned (or people just put up their watermarked stuff on the internet, because some can't get into digital).
 
So, when do we start Kiwital Role? And what legally-distinct name do we give it?
Ralph's man servant Bibble tried that a while ago and cries to this day about Metokur not playing with him. Lord knows I don't want my retarded dnd ideas recorded. Ralph was forced to play dungeons and dragons though, which is pretty funny.
 
I've been reading on the Blood War on 1d4chan and started thinking, the whole concept of being evil in any fantasy setting is pretty retarded when you have people who can directly speak to god and report exactly what is right or wrong and what happens after you die.

There would be some evil due to regular malice, stupidity and ignorance but nowhere near what happens in our world.
 
I've been reading on the Blood War on 1d4chan and started thinking, the whole concept of being evil in any fantasy setting is pretty retarded when you have people who can directly speak to god and report exactly what is right or wrong and what happens after you die.
Which god though? Who won?
 
I've been reading on the Blood War on 1d4chan and started thinking, the whole concept of being evil in any fantasy setting is pretty retarded when you have people who can directly speak to god and report exactly what is right or wrong and what happens after you die.

There would be some evil due to regular malice, stupidity and ignorance but nowhere near what happens in our world.
Most people are never going to do that, though, and even your average cleric is not going to be well-versed in the metaphysical mechanics of the universe. Plus, there's a lot of gods, all of whom say different things. It also depends on the setting.
 
Meanwhile, in our world, the idea of not overeating, not getting moderate exercise, doing drugs, having casual sex with unfamiliar or dangerous partners, driving like an idiot, and so on and so forth are also incredibly dumb, and you don't even need a specialist in extraplanar stuff to tell you that this shit has consequences, yo.

That being said, you absolutely should also get, in stock fantasy settings, people who treat their entire life like a giant college application to Heaven, fretting and obsessing over whether Celestia prefers helping orphans or the infirm and pivoting their virtue-demonstration on a dime whenever a new way to demonstrate their Goodness shows itself, and sneering at people who merely try to live good lives without getting periodic soul audits (and probably a backup plan involving a large endowment to a druid and a Reincarnate spell on tap if need be) as just as stupid as those who live lives of casual malice, thinking there will never be a reckoning.

Different world, different rules, but people are people, and your fantasy world should have people doing recognizable people things.
 
So, when do we start Kiwital Role? And what legally-distinct name do we give it?
Dungeons and DDoSes, and half of it is just the group bitching that the VTT server is down.

Although a social intrigue game around ruining people's lives would be funny. Plant evidence the noblewoman is cheating on her husband with an orc who farts in her pussy, or something. Work up a fantasy character assassin's guild that's every bit the terror Twitter thinks the Farms is.
 
Meanwhile, in our world, the idea of not overeating, not getting moderate exercise, doing drugs, having casual sex with unfamiliar or dangerous partners, driving like an idiot, and so on and so forth are also incredibly dumb, and you don't even need a specialist in extraplanar stuff to tell you that this shit has consequences, yo.

That being said, you absolutely should also get, in stock fantasy settings, people who treat their entire life like a giant college application to Heaven, fretting and obsessing over whether Celestia prefers helping orphans or the infirm and pivoting their virtue-demonstration on a dime whenever a new way to demonstrate their Goodness shows itself, and sneering at people who merely try to live good lives without getting periodic soul audits (and probably a backup plan involving a large endowment to a druid and a Reincarnate spell on tap if need be) as just as stupid as those who live lives of casual malice, thinking there will never be a reckoning.

Different world, different rules, but people are people, and your fantasy world should have people doing recognizable people things.
Most of your examples are things that are not evil, but irregardless people do those dumb shit mainly because they treat their one life as what they have before the endless void after death so might as well use it to the fullest.

But if you know for a fact that certain actions will grant you an eternity in hell you would rather die than do them. And people at the top would probably have their clerics tell if every move is considered good by their patron god. You'd also probably have people vying for the god that gives the best paradise or the easiest morality to follow.

I guess a good DM could use those for an interesting idea of society that doesn't conform to stock medieval thinking.
 
But if you know for a fact that certain actions will grant you an eternity in hell you would rather die than do them. And people at the top would probably have their clerics tell if every move is considered good by their patron god.
How would you know what got you an eternity in Hell? And suppose you're already hellbound? Considering all of Hell is fighting with itself anyway, wouldn't you rather do something that at least scored you a powerful position in Hell as opposed to being some larval creature submerged in lava?
 
Dungeons and DDoSes, and half of it is just the group bitching that the VTT server is down.

Although a social intrigue game around ruining people's lives would be funny. Plant evidence the noblewoman is cheating on her husband with an orc who farts in her pussy, or something. Work up a fantasy character assassin's guild that's every bit the terror Twitter thinks the Farms is.
We could stay unoriginal thematic and go with something like "Bad at Tabletop Games" or "Mad at the Dice".
 
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