Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Also used for the second RPG adaptation of Monster Hunter International aka libertarian Hunter: The Vigil.
Ah, the good way to fight The Man as a monster hunting group.
I've not seen this one before. :o Are you trying to arrest me, werewolf?! Am I under arrest?!
Don't forget that the slavering, barely-in-control werewolf isn't the most brutally violent and pants-shittingly horrifying thing to have chasing you down. That title goes to one Agent Franks.

Yeah yeah, I used to hate his guts but somehow Larry Correia made a government jackboot with a vocabulary little more sophisticated than grunts an actual sophisticated character with a sympathetic backstory.
 
Say, are there any Deadlands fans here? I've always wanted to try something that was a combo of the old and Reloaded rules.
 
The CSA is icky and evil. Its CURRENT YEAR so we need to remove them from the game world.

I'll stick to my old school Deadlands stuff and not buy any of the new stuff. And remember the fond memories of when I ran a game where I had these bratty kids try to get the local sheriff to arrest one of the players by claiming that "he wanted to take us to his magic gingerbread house". The player then said he now had the flaw of hating kids; I let him have it.
 
Say, are there any Deadlands fans here? I've always wanted to try something that was a combo of the old and Reloaded rules.
Played some games back when I was in college. I've don't have much interest now that they've removed the eternal Civil War that once defined the setting, which, if it wasn't obvious pandering, I normally wouldn't have a problem with.
 
Dungeons & Dragons executives think “the brand is really under monetised”

Wizards of the Coast want to create a “recurrent spending environment” around the popular tabletop RPG’s digital front.

Globally popular tabletop RPG Dungeons & Dragons has enjoyed an explosion in popularity and commercial success over the last decade, but the people in charge of the companies that own it are aiming for even greater financial heights.

During an investor-focused web seminar, Hasbro CEO Chris Cocks and Wizards of the Coast CEO and president Cynthia Williams, briefly discussed the future of D&D. The pair are the largest voices when it comes to deciding its future, and Williams led with a doozy:

“D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.”

She and Cocks spent the next nine minutes explaining how Wizards of the Coast might solve this corporate conundrum, and much of the initial work apparently rests at the feet of D&D Beyond. Wizards acquired the company, along with the staff that maintains it, earlier this year. The digital toolkit that players use to reference material on digital devices and maintain campaign information is also a powerful source of “data-driven insights” for Wizards.

Williams said that D&D Beyond will power the next phase of D&D, most likely alluding to One D&D - the codenamed system edition is currently planned to drop a trio of rulebooks in 2024, and the designers have released only three playtest documents with hints at how it might play.

The executives are less worried about design than installing more on-ramps for players to spend their money. Williams mentioned that while dungeon masters comprise roughly 20% of the D&D player base, they make up “the largest share of our paying players”. An investment in digital, she posits, will allow Wizards of the Coast to “unlock the type of recurrent spending you see in digital games”.

Neither Williams nor Cocks mention any specific video games as examples, but it’s not difficult to imagine someone comparing D&D to the revenue model for Fortnite, Minecraft or League of Legends - all are games whose brand has been leveraged to sell anything even remotely related to players who treat these titles as a lifestyle brand.

To wit, Cocks described a plan to shift D&D into a “4-quadrant brand” similar to Lord of the Rings or Harry Potter. While the tabletop game and its book releases - though how that might change in an increased digital environment is an open question - will remain one of those pillars, Wizards expects to invest more into the other three: entertainment such as the upcoming Dungeons & Dragons: Honor Among Thieves film; “big, AAA video games” akin to Baldur's Gate 3; and an expanded line of toys, collectibles and other merchandise that fans will ostensibly buy because it carries the red, dragon-shaped ampersand on the tag.

The film sounds like a lynchpin to this plan, creating a bevy of collectibles and toys now that Wizards can tie recognisable names to its roleplaying game. Sorry Elminster, you’ve got nothing on fantasy Chris Pine and Michelle Rodriguez. Unspoken but heavily implied in the conversation was the hope that Honor Among Thieves will act as the foundation for more entertainment, either feature-length films or television series, a la Marvel.

Keep in mind that this meeting was largely meant to answer investor questions and gas them up for the future, but any players expecting Wizards of the Coast to see the light and move towards investing more resources in the game design portion of their game will very likely be disappointed in the next five years. Dungeons & Dragons is now a lifestyle brand with tabletop as a single cog in the money-printing machine.


:story:
 
Dungeons & Dragons executives think “the brand is really under monetised”

Wizards of the Coast want to create a “recurrent spending environment” around the popular tabletop RPG’s digital front.

Globally popular tabletop RPG Dungeons & Dragons has enjoyed an explosion in popularity and commercial success over the last decade, but the people in charge of the companies that own it are aiming for even greater financial heights.

During an investor-focused web seminar, Hasbro CEO Chris Cocks and Wizards of the Coast CEO and president Cynthia Williams, briefly discussed the future of D&D. The pair are the largest voices when it comes to deciding its future, and Williams led with a doozy:

“D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.”

She and Cocks spent the next nine minutes explaining how Wizards of the Coast might solve this corporate conundrum, and much of the initial work apparently rests at the feet of D&D Beyond. Wizards acquired the company, along with the staff that maintains it, earlier this year. The digital toolkit that players use to reference material on digital devices and maintain campaign information is also a powerful source of “data-driven insights” for Wizards.

Williams said that D&D Beyond will power the next phase of D&D, most likely alluding to One D&D - the codenamed system edition is currently planned to drop a trio of rulebooks in 2024, and the designers have released only three playtest documents with hints at how it might play.

The executives are less worried about design than installing more on-ramps for players to spend their money. Williams mentioned that while dungeon masters comprise roughly 20% of the D&D player base, they make up “the largest share of our paying players”. An investment in digital, she posits, will allow Wizards of the Coast to “unlock the type of recurrent spending you see in digital games”.

Neither Williams nor Cocks mention any specific video games as examples, but it’s not difficult to imagine someone comparing D&D to the revenue model for Fortnite, Minecraft or League of Legends - all are games whose brand has been leveraged to sell anything even remotely related to players who treat these titles as a lifestyle brand.

To wit, Cocks described a plan to shift D&D into a “4-quadrant brand” similar to Lord of the Rings or Harry Potter. While the tabletop game and its book releases - though how that might change in an increased digital environment is an open question - will remain one of those pillars, Wizards expects to invest more into the other three: entertainment such as the upcoming Dungeons & Dragons: Honor Among Thieves film; “big, AAA video games” akin to Baldur's Gate 3; and an expanded line of toys, collectibles and other merchandise that fans will ostensibly buy because it carries the red, dragon-shaped ampersand on the tag.

The film sounds like a lynchpin to this plan, creating a bevy of collectibles and toys now that Wizards can tie recognisable names to its roleplaying game. Sorry Elminster, you’ve got nothing on fantasy Chris Pine and Michelle Rodriguez. Unspoken but heavily implied in the conversation was the hope that Honor Among Thieves will act as the foundation for more entertainment, either feature-length films or television series, a la Marvel.

Keep in mind that this meeting was largely meant to answer investor questions and gas them up for the future, but any players expecting Wizards of the Coast to see the light and move towards investing more resources in the game design portion of their game will very likely be disappointed in the next five years. Dungeons & Dragons is now a lifestyle brand with tabletop as a single cog in the money-printing machine.


:story:
The D&D next shit is stupid as fuck, they're not going to get people to hop on they're just going to have their usual pay pigs buying it. Movie looks fun but it's cursed and no one will give a fuck about it enough to go actually see it. Video games would be nice but they're talking about AAA games and not doing smart stuff like Warhammer and just licensing shit out to smaller devs. Fucking Owlcat is now a bigger studio because they started with god damn Golorian (which no one cares about) and now they're on to making a Rogue Trader game.

Hope the whole fucking thing crashes and burns until normies forget it existed entirely.
 
Hasbro CEO Chris Cocks
You can't even make this shit up anymore.

“D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.”
It really goes to show just how divorced from reality these woketards are: we've slammed headfirst into a recession, and this woman's message is "We haven't squeezed enough money out of you people!"

They're not running a charity, of course, but they have to be more circumspect about their greed.

The executives are less worried about design than installing more on-ramps for players to spend their money.
😳

The [D&D] film sounds like a lynchpin to this plan,
So what do they plan to do when it sucks and loses money?

Dungeons & Dragons is now a lifestyle brand with tabletop as a single cog in the money-printing machine.
This has been true since I started playing about 5 years ago.
 
Even my normie consoomer friend who only plays 5e because its what's current and is afraid of piracy stills knows about and uses 5etools. All the hyper monetizing they seem to be pushing for will just make more and more normal people who would otherwise buy their products move to those compendium sites like 5etools to get the content for free.

Though honestly I want this the be a massive screw up. Last time Hasbro made stupid monetary decisions around D&D we finally broke out of the plague of everything being made in the d20 System for a few years. Hopefully this will cause a schism similar to that and kill all the 5e but X that have spread all over and people will either start using systems more appropriate for their goals or even invent their own.
 
Okay, and with that, I’m no longer supporting WotC.

OSR (Old School Essentials) from now on for me (when I’m not playing something else). No more of this stupid modern shit.

OSE is getting woke injected.
Creator also kickstarted Advanced Fantasy and then turned around and released a whole new set of Core Books + Advanced books, regulating the shit they ran the kickstarter for less than a year previous to obsolesce. And even before that, there was his weird fungal fetish. So unless you're just using the wiki as 1e re-post, not even OSE is safe.
And that's not even getting into Exalted Funeral, their state-side publisher/distributor and all the woke shit they get up to.


Sadly, all is faggot.
 
If you're already going out of your way to learn/use a different system, who cares how pozzed the creators currently are? The older editions of their product haven't vanished into the aether either. If you're willing to pirate WotC product, you can pirate whatever woketard's last good creation was and play that instead. Just like you can go back to 3.5e if you really wanted to.
 
If you're already going out of your way to learn/use a different system, who cares how pozzed the creators currently are? The older editions of their product haven't vanished into the aether either. If you're willing to pirate WotC product, you can pirate whatever woketard's last good creation was and play that instead. Just like you can go back to 3.5e if you really wanted to.
I still have my 3.5e books along with my pre-5th ed. World of Darkness stuff.

That list needs updating. Necrotic Gnome ( OSE ) has come out in favor of trannies, and Steve Jackson has also gone full leftoid.
Exactly how leftoid has Steve Jackson gotten?
 
I still have my 3.5e books along with my pre-5th ed. World of Darkness stuff.


Exactly how leftoid has Steve Jackson gotten?
They used to be fairly libertarian all their alt worlds where communism took over where environmental hellscapes and highly authoritarian
 
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