Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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The thief of the group asked the head of the thieves guild in town about the key and if she saw a key like it, if she has a idea where it goes to. The thief told Her where they found out and how the other key they found with it unlocked something in dungeon. So I had the NPC tell thief, "Well, if the other key on the key ring opened something in dungeon, than there is a very good chance the other key on the same key ring unlocks something there, too."
 
There was even a rather popular mod for Shadowrun Returns that has you going against a human group, with friendly and enemy orks and trolls frequently talking about how the humans/"breeders" were going to be extinct in a few years, and how it was a "good thing"/something everyone should just shut up and accept.

So, more of a community issue than an actual lore issue; sorry about the confusion, my mistake.
while that kind of faggotry doesn't surprise me one bit in current year, I'm pretty sure the lore has anyone besides humans be a minority. I think the goblinization only affected 10% or so of the population, not sure if that counts metahuman newborn. either way, good luck with the whole "extinction" thing, besides it's not like the 7th age will start at some point and magic is gonna disappear again.

Hell, even sexism and racism between humans was addressed in books and game material. Even the commodification and dehumanization of pop stars, including K-Pop and J-Pop stars. One module, Against the Hive, was another nightmare, the same with Ivy & Chrome.

Police brutality was always talked about. In the Street Sam Catalogue there was a bit with a shock baton having 'a sin wave effective against larger opponents' and one of the commenters goes off about how that's code for Orks and Trolls. Other books talk about how brutal the cops are, and how trolls and orks tend to get killed during arrest or in custody more than anyone else, how ork and troll neighborhoods are overpoliced, complete with 'commenter' arguments about whether or not the policing is due to the high crime rates or the high crime stats are due to over-policing.
the very first novel (more a collection of short stories, published in 1990) had rambo 50 simsense with hardcore sex scenes. as laughable at that was, even back then as a wee lad (and before the internet was a thing) expected for entertainment to eventually go in that direction.

I think another one had knight errant use the brown note as a crowd control device.

but yeah, shadowrun didn't hold back. lot of people forget cyberpunk is actually a dystopia, not some "just be yourself" troon dream. it's also certainly a product of it's time, it's like in the 80's - and to a degree 90's - people were fully aware how shit the world is and what humans are capable of, but it is what it is there's not much to be done about it. entertainment from that era had stuff you'd never allowed to mention publicly these days. I think it also a testament how good the lore still holds up, given [current year] and all that other stupid shit that happened the last 30 years.
 
The thief of the group asked the head of the thieves guild in town about the key and if she saw a key like it, if she has a idea where it goes to. The thief told Her where they found out and how the other key they found with it unlocked something in dungeon. So I had the NPC tell thief, "Well, if the other key on the key ring opened something in dungeon, than there is a very good chance the other key on the same key ring unlocks something there, too."
My thief character got called a Jew by another player. I was insisting on searching every nook and cranny for loot, even in the midst of shit going down.
 
The thief of the group asked the head of the thieves guild in town about the key and if she saw a key like it, if she has a idea where it goes to. The thief told Her where they found out and how the other key they found with it unlocked something in dungeon. So I had the NPC tell thief, "Well, if the other key on the key ring opened something in dungeon, than there is a very good chance the other key on the same key ring unlocks something there, too."

Mimics disguised as chests = old and busted
Mimics disguised as bejewled swords inside of chests = new hotness
 
*extensive Shadowrun lore shit*
Outside of the rulebooks anywhere you could recommend for that stuff? I have a fair number of them downloaded/owned and browse the Dumpshock stuff but curious if there's any better places for various stuff relating to the setting.
 
Outside of the rulebooks anywhere you could recommend for that stuff? I have a fair number of them downloaded/owned and browse the Dumpshock stuff but curious if there's any better places for various stuff relating to the setting.

I mean, some of the novels were pretty good? But the quality was a bit hit miss, it's true.

Honestly, Shadowrun game books are some of the most fun game books to read. At least, they were. I dunno if the last couple editions have held up to that high standard.
 
Outside of the rulebooks anywhere you could recommend for that stuff? I have a fair number of them downloaded/owned and browse the Dumpshock stuff but curious if there's any better places for various stuff relating to the setting.
The novels.

I mean, they were hit and miss back then, but compared to the shit you get now, they're fucking Iliad quality.

Modules too.

Holy shit, there was a lot of lore in modules.

Shadowrun was also the only game I saw that had a page of "So your players are retards/fucked up" and the repercussions of the run going wrong at the end, as well as at the end of every scene.

Fucking Elven Fire had so if the PC's fuck up bad enough, it turns all of Seattle into the goddamn DMZ for like 10 years.
 
Don't forget "Mimic disguised as damsel in distress".

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Exactly.

Then there is this


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I also want to do a ladder mimic.
 
I mean, some of the novels were pretty good? But the quality was a bit hit miss, it's true.

Honestly, Shadowrun game books are some of the most fun game books to read. At least, they were. I dunno if the last couple editions have held up to that high standard.
Not up on current Shadowrun. But I remember the first edition sourcebooks being great because they had in world hackers that would add comments to the "official" Corp stuff.
 
Bullshit like this is why I don't play anymore.
I'm perfectly fine with speds demanding to know my political leanings as the first line of conversation when I contact them for a possible game. It's just about the quickest way to find out I should bail out and look for a different group.
 
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I once made a Mimic that, though it was originally in the shape of a sword, made a deal with one of my players in exchange for being able to constantly drink his character’s blood. When the player first got the sword he quickly realized it was basically stuck in his hand and overnight, the sword expanded adding a gauntlet over his hand, where the Mimic then sunk its teeth in waking him up but practically ensuring that if he didn’t cooperate he’s loose a hand. So they struck a deal and began to work together. The mimic eventually grew strong enough to take on the shape of full plate armor in addition to the sword by consuming the character’s blood, granted the character lost more permanent HP but gained slightly more temporary HP. Eventually it was revealed that under the armor, which he couldn’t take off, the mimic had begun slowly consuming his flesh starting from where it had first made the gauntlet all those adventures ago. Basically the player was missing his arm up to the elbow but while using the mimic basically still had an arm. So, he made the tough decision to let the mimic eat him if it meant achieving his goal of revenge from his backstory. Long story short by campaign’s end he was just a skeleton, heart, brain, and eyes inside the mimic which now had total control of his body(Though I still let the player do choose his actions etc based on the Mimics goals). The other players mind you had no idea he was basically dead and so when the Mimic Knight turned on them and they killed him they were horrified to find the only their former ally’s dying remains within.

Easily my favorite use of a mimic.
 
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I once made a Mimic that, though it was originally in the shape of a sword, made a deal with one of my players in exchange for being able to constantly drink his character’s blood. When the player first got the sword he quickly realized it was basically stuck in his hand and overnight, the sword expanded adding a gauntlet over his hand, where the Mimic then sunk its teeth in waking him up but practically ensuring that if he didn’t cooperate he’s loose a hand. So they struck a deal and began to work together. The mimic eventually grew strong enough to take on the shape of full plate armor in addition to the sword by consuming the character’s blood, granted the character lost more permanent HP but gained slightly more temporary HP. Eventually it was revealed that under the armor, which he couldn’t take off, the mimic had begun slowly consuming his flesh starting from where it had first made the gauntlet all those adventures ago. Basically the player was missing his arm up to the elbow but while using the mimic basically still had an arm. So, he made the tough decision to let the mimic eat him if it meant achieving his goal of revenge from his backstory. Long story short by campaign’s end he was just a skeleton, heart, brain, and eyes inside the mimic which now had total control of his body(Though I still let the player do choose his actions etc based on the Mimics goals). The other players mind you had no idea he was basically dead and so when the Mimic Knight turned on them and they killed him they were horrified to find the only their former ally’s dying remains within.

Easily my favorite use of a mimic.
Nice. But how did that work when they were in town, trying to eat at a tavern, sleep, use the outhouse. ect.? None of the other party members noticed the fighter never putting his sword down, at all? Also wouldn't the town or city watch notice Him walking around town with His sword out? That's usually considered threatening in those areas.

Sorry to sperg about it. Just wondering how the Mimic could have done that for so long without someone else noticing something was up.
 
I've never been a fan of mimics. The memes are overused, and from an "ecological" standpoint (I know, I know, thinking ecology in a game about killing gold-obsessed dragons) a creature that seamlessly disguises itself as arbitrary inanimate items that would only be of interest to adventurers in order to eat doesn't make sense. It's even more "a mad wizard did it" than dumbass hybrids like owlbears. Sure, they make sense in some locations, but in others I'm just wondering what was that chest eating for the decades that dungeon was completely empty for. Shock value aside, a trap does the narrative job much better. It doesn't help a lot of "mimic" idea/memes out there feel like they were clearly made by vore fetishists.

Now, monsters that imitate other creatures? Now that's a much more interesting concept for me.

I once made a Mimic that, though it was originally in the shape of a sword, made a deal with one of my players in exchange for being able to constantly drink his character’s blood. When the player first got the sword he quickly realized it was basically stuck in his hand and overnight, the sword expanded adding a gauntlet over his hand, where the Mimic then sunk its teeth in waking him up but practically ensuring that if he didn’t cooperate he’s loose a hand. So they struck a deal and began to work together. The mimic eventually grew strong enough to take on the shape of full plate armor in addition to the sword by consuming the character’s blood, granted the character lost more permanent HP but gained slightly more temporary HP. Eventually it was revealed that under the armor, which he couldn’t take off, the mimic had begun slowly consuming his flesh starting from where it had first made the gauntlet all those adventures ago. Basically the player was missing his arm up to the elbow but while using the mimic basically still had an arm. So, he made the tough decision to let the mimic eat him if it meant achieving his goal of revenge from his backstory. Long story short by campaign’s end he was just a skeleton, heart, brain, and eyes inside the mimic which now had total control of his body(Though I still let the player do choose his actions etc based on the Mimics goals). The other players mind you had no idea he was basically dead and so when the Mimic Knight turned on them and they killed him they were horrified to find the only their former ally’s dying remains within.

Easily my favorite use of a mimic.
Not gonna lie, that's triggered all the body horror fears I've got going on, including ones I didn't even know I had.
 
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