Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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As a DM how often do you (and anyone else who wants to chime in) give PCs an opportunity to reflect on a plan or an action before resolving it? I find I do it reflexively all the time by accident whenever the murderhobos start planning something silly but I've been trying to catch myself more often and only do it if it's mind-bogglingly retarded or will fuck up the session. I personally have had more luck bringing down the hammer on PCs if they think they're trying to cheese or break the game in an unfun way as a kind of wake-up call slap in the face to try and take things a little more seriously.

I guess for me the bigger issue is most non-combat things are usually handled pretty goofily but I've been working to make things more serious without losing out on the fact we're literally all adults playing pretend together.
I usually try to subtly warn them either with some NPC telling them what they're doing is retarded or giving an obscure knowledge check with a small piece of lore that has a warning attached. I like to make a ton of different NPCs to throw in the world and the party likes to goad them along on their adventures so there's usually some way out of his league person tagging along to voice a concern. That one can be kind of fun because the players might turn around and get mad at said NPC then go be defiant little assholes.

I've done both of these a few times in the current game and it has interesting results. A warning about how this massive magical apparatus being extremely unstable resulted in half of a major city becoming the site of multiple planar rifts and a big explosion (by the party's design). An NPC warning of a mutiny on their escape ship because they were doing creepy rituals on the captain (another low level hanger-on) resulted in a tantrum and them teleporting away, making life long enemies. Lots of things for me to work with though.

The only time I remember giving an actual, "Are you sure you want to do this" thing is when we had this weirdo in the group years ago.

---a story---

This particular player was returning after ending his game and taking a "gaming hiatus". Guy was a brony at the height of the MLP craze and would constantly hint that somewhere out there, some day, we were going to go to pony island. I'm 99% sure the reason for his hiatus was that he had finally had someone in game tell the party about the island which resulted a couple party members bringing up the logistics of canned horse meat and glue. I, mind you, was neutral on the matter because I am NOT an evil Kiwi Farms bully.

After he leaves I took over DMing and started up a game I haven't ran for a while but had all the players for. The main story arc from the last time I ran was already done so it was just me dragging out old unused adventures and letting them mess around in the world. This lasted for a good 10 sessions and culminated in them performing a cursed play as part of some evil ritual to help overthrow the king or something. It was at this time our brony friend wanted to return and join the game, which I was cool with because I like weird people.

The first thing I made sure to let him know was that the party were a group of assholes. I warned him that they would do mean things, worked for mean conniving noble houses. One of the party members was a lesser noble of those mean conniving noble houses, was a druid and also mean and conniving. The wizard had a strange obsession with local politics so he could get on board with that. The alchemist purposely had no agency and was easily goaded into doing horrible things and then there was Bane. Bane was just a parody of Bane from DKR, started off sort of serious and slowly devolved into a fat jerk. He was also a hobgoblin which solidified that they all talk like that in my mind. I still remember the first session when the player handed my a piece of notebook paper with his backstory, which I gave him shit for at the time. When he couldn't come up with a name I told him to just call himself Bane and be done with it. He did.

Bane's player was also the architect of the canned horse meat and glue factory plan.

Knowing all of this our brony friend shows up with his character, Tristin. Tristin was a member of the Druid's noble house which gave him an in to the party. Duel wielding knife rogue. Back story was that he was a good person with a strong sense of justice and was visiting his beloved cousin to help him out. Made sure to stress several times that Tristin liked to dress like a woman for disguises, sometimes for no reason at all "haha". No big, maybe we're going to have a story about getting corrupted or maybe he's going to try to quietly try to reform the party. Could even have a little side game where he quietly works against them. Breath of fresh air if you ask me.

The first session he shows up in, big night of the cursed play. To this day I have no idea what it was supposed to accomplish. Party has no qualms with just telling the new party member what's going on, partially because they wanted to get a new player caught up but mostly out of negligence. The first thing, the very first thing Tristian does is immediately bolts off to the arcane branch of the city guard and rats the entire party out resulting in a fairly dangerous wizard and a group of elite enforcers with lovingly crafted lore and cool red armor chasing them down. The group had sewer people watching the streets so the find out that the cops are coming just in time to drop everything and bolt toward their sewer lair, which they had taken from some wererats at 3rd level and obsessed over ever since.

We have a fun dynamic chase through the town at night. Carriages get lit on fire, fog clouds get cast and dispelled, commoners get indiscriminately murdered and good times were had by all. Tristian was tracking the party separately using fat stealth and at the end of whole thing the party ends up in the entrance to their sewer lair, Tristian hiding in the shadows with a arcane enforcers meeting the party in the entrance.

That particular room as something the party had constructed in case they needed to goad people into a trap and had been for a while. Big circular chamber with a narrow 10x10 bridge over a pit they had been filling with all sorts of dangerous stuff. Trisian had managed to do some neat climb stuff and hide under said bridge. The alchemist and the druid were flying with Bane right in the middle. His build was a mish mash of classes, couple barbarian levels, some martial artist monk, some weird obscure prestige class. Built to have the alchemist buff him his much as possible, which he was due to good rolls on their chase scene.

Fight begins and the authorities do not do well at all. They get disabled with magic and area effects, their wizard gets counterspelled by the party's wizard, the lovingly crafted enforcers in cool red armor getting picked off by a druid flaying around as a pterodactyl, getting punched to death by a hobgoblin and thrown unceremoniously into a shit pit. Just being absolutely felted left and right. Story of my life.

I was impressed with Tristin though, got a group of very important city guardians to fall into a deadly trap. Hung out and observed the action with out getting in the way. Probably in a position to take some credit for the whole affair. It was when I finished that thought when he finally spoke up and declared that he, climbing from the shadows was performing a full attack on Bane. I don't have a hard policy on PVP, usually comes down to as long as both parties are fine with it then I don't care. Of course they both agree.

I know for a fact that Bane has uncanny dodge, which makes attacking from stealth useless. I try my first warning technique "make a knowledge check, yeah you see that he's trained in Hextorian shadow fighting, you think he has uncanny dodge, you have that too so you know sneak attack isn't going to work". My dear brony decides to proceed. "you all notice he's really not that injured and you think he's moving a little faster than normal, probably has magic spells on him." says that it's fine. Finally I decide to do it, "Are you absolutely sure you want to do this." There is a chipper YUP and he just starts rolling dice.

Out if his 5 attacks he lands two, dealing something menial like 10 points of damage, asks for a couple of fort saves which Bane, who has stacked at least 3 classes with primary fort saves, makes with ease. What followed was the the longest and greatest banepost I have ever seen.

"Ah you think darkness is your ally?" grappled

"You merely adopted the dark. I was born in it, molded by it." Pinned

"I didn't see the light until I was already a man, by then it was nothing to me but blinding!" Dirty trick to blind

This went on for another couple of rounds, paraphrased out of order bane quotes accompanying non-lethal damage and combat maneuvers until Tristian was unconscious and broken. I did bring up that we could probably come up with a weird reason for why he would still work with the party, dude said he wanted to try another character. Way later on in the game they used the imprisoned Tristin make alchemical simulacrums but that's another story all together.

Guy did show up with new characters, each one trying to undermine the party one way or another. One was evil and hated nobility in his backstory, his sole purpose was to murder their party's patron. Decided the best time to do this was while defending a siege where he had gotten close to his mark, a high level cleric, by fighting mooks and taking a lot of damage in the process. Meanwhile, this evil cleric was letting his men die to sit and cast buff after buff after buff on himself. My boy decides to attack him right after the righteous might got cast, didn't end well for him.

The ponies remain unavenged.
 
As a DM how often do you (and anyone else who wants to chime in) give PCs an opportunity to reflect on a plan or an action before resolving it? I find I do it reflexively all the time by accident whenever the murderhobos start planning something silly but I've been trying to catch myself more often and only do it if it's mind-bogglingly retarded or will fuck up the session. I personally have had more luck bringing down the hammer on PCs if they think they're trying to cheese or break the game in an unfun way as a kind of wake-up call slap in the face to try and take things a little more seriously.

I guess for me the bigger issue is most non-combat things are usually handled pretty goofily but I've been working to make things more serious without losing out on the fact we're literally all adults playing pretend together.

For me, it depends on a bunch of subjective factors:
Is what they doing sensible, or is it just trying to exploit the game rules/break the game?
How bad will the bad results of the action be, and will it be bad for just the idiot doing it or for everyone?
Is the person/party trying to just fuck around and find out, or they are trying to do something else and haven't thought through the consequences?
What sequence of events have led us to this point?
Will this have any actual effect on the campaign, or are we just wasting everyone's time?
How frustrated am I feeling with the person/party at this exact moment?


If its someone just trying to do something that makes sense but would cause bad things to happen, I'll usually hint they may not want to do that. If they're just trying to break the game, the game will break them back.

If someone is about to fuck themselves/their character over, I'm more likely to let them reap the whirlwind. If its going to fuck over the party I'll usually at least ask "And you're going to let them?". Its also a scale. If doing something dumb results in them being overcharged or a sale falling through or them being beat up and dumped in the alley, I'm probably not going to stop them. if they are about to TPK the party, or otherwise get the party exiled to the desert 100 miles from the nearest civilization, I might see how the rest of the party feels about things.

Sometimes the players want to do something for a laugh, sometimes they haven't really thought things through or are misremembering a fact. If they are very clearly just fucking around, they can find out. If its someone who forgets that Vampires have a mist form, I might give them the option to try to remember (or for another party member to remind them)

It also matters how we got here. If they've been playing seriously and competently for a while and are about to make a stupid mistake, I'll give them an extra opportunity to not be stupid. If they've been being fucktards, I'll let them keep being fucktards.

Does what's about to happen actually change anything? I had a sorcerer who tried to run the town guard. I told him "There are more of them than you, they are high level, and the place is surrounded; they're going to get you. If you really want to see how long you evaded, we can do individual session where we roll the dice until they catch you, but that isn't going to be a good use of everyone's time. They have you. Rest of the party, what are you doing?"
If what they are doing is just going to be a waste of time, I usually just say "You thought about how that would go and realize it wouldn't accomplish anything. What else do you do?". If there will be actually consequences of import, we'll go through it.

And of course a lot of it comes down to my patience with the player or the party at that time. If I'm feeling like giving them some slack, I'll give them a moment to Save vs. stupid idea. If I'm really sick of their shit, I'll make sure they get the full weight of bad decisions. I'll usually "read back" the planned course of action to the planner(s), so 1) I am certain I fully understand what their doing and 2) they have listen someone else say it out loud. (I also do this with good plans)

Really though,

I also like having fun, I just don't like running monkey cheese worlds outside of Chaotic-Neutral systems like KAMB or Paranoia.
So I will joke, I will riff, and even make fun of myself out of character. But game world I keep make sure its played 'straight' - it doesn't have to be deathly serious all the time, but it needs to consistent.
 
One of the things that really annoyed me about the fan response to 4e was whining that "the books look like reference manuals and aren't a pleasure to read." 4e is hand-down the absolute winner among D&D editions for organization and layout, because when I am referencing a book in a game, I want it to be a reference manual. But WotC needs to also cater to the crowd that has no friends and can't play D&D, so all they can do is read the books, I guess.
that's not limited to DND, somehow people are even unable to parse boardgame rules. granted I read and teach a lot of them so my understanding is a bit broader, but even FFG rules which are fine for the most part are considered "bad" - even after they give you TWO fucking manuals with one literally being a rules reference.

I feel attacked.

Anyways I want to run a Cyberpunk 1-shot for my group, is RED any good or should i just use 2020?

I also see the claim that people don't want to have to buy a bunch of new books. Again, this is only true of 5e and Paizo games where you need a players guide, the dmg, and the monster book just to get started, and that's before supplementary material. Most other games are self contained, and people would just download PDFs from The Trove anyway.
the pf2e books are free, officially (as are most for pf1e and starfinder I think): https://2e.aonprd.com

outside of that anyone who whines about that pretty much doesn't want to play it anyway. because for starters I expect the one who proposes a new game to actually provide it, either by lending the DM the book(s) or send the pdfs (depending on your national law that might even be legal). it can be fun going in blind, but the DM still needs to know how it's supposed to work.
you can then do a longer first session and give everyone the basics (plus a premade char if it's a first time oneshot, fuck learning the chargen rules for a single game for a single session) if the DM can carry it at the start. in my experience people "learn" better by doing stuff instead of dumping a 45 minute explanation on them - all it leads to is most of the time they've forgotten 85% of it already and asking the same questions they would have if you started 40 minutes earlier...
and if they played 5e before they already know what to expect, just with maybe different dice and formulas, anyone complaining about that doesn't really want to play something else.
 
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@Mr. Manchester reply bug.

I admit, if you're gonna expy, lean hard into it without breaking the theme and I love it. Hats off to Bane-player.

@ZMOT that's one of the reasons I tolerate Baizuo despite their retarded idpol bullshit. Being able to access the game content for free is very useful.
 
Thought I'd share this post my friend saw on a LFG discord:
unknown-95.png

You just know. No sane female would actually apply to this listing and you just know troons would be the only ones responding to this. Forbidden Lands is a fun system to play through.
 
Thought I'd share this post my friend saw on a LFG discord:
View attachment 3738624
You just know. No sane female would actually apply to this listing and you just know troons would be the only ones responding to this. Forbidden Lands is a fun system to play through.
Yeah, this guy is certain to get a bunch of True and Honest Women applicants, but no actual real women. Good luck to him.
 
Thought I'd share this post my friend saw on a LFG discord:
View attachment 3738624
You just know. No sane female would actually apply to this listing and you just know troons would be the only ones responding to this. Forbidden Lands is a fun system to play through.
Please understand that there will be no sexualizing of women in this game
Something tells me AGPs won’t like this game.
 
@ZMOT that's one of the reasons I tolerate Baizuo despite their retarded idpol bullshit. Being able to access the game content for free is very useful.
they also put their stuff on humblebundle, so you could legally buy them without giving paizo a cent - just spend it all (still have to give humblebundle their cut after they changed it and made it as annoying as possible to properly set values, motherfuckers).

Thought I'd share this post my friend saw on a LFG discord:
View attachment 3738624
You just know. No sane female would actually apply to this listing and you just know troons would be the only ones responding to this. Forbidden Lands is a fun system to play through.
>sus
OUT!
 
Thought I'd share this post my friend saw on a LFG discord:
View attachment 3738624
You just know. No sane female would actually apply to this listing and you just know troons would be the only ones responding to this. Forbidden Lands is a fun system to play through.

"Because its really awkward for me to flirt over voice with other dudes"
 
Thought I'd share this post my friend saw on a LFG discord:
View attachment 3738624
You just know. No sane female would actually apply to this listing and you just know troons would be the only ones responding to this. Forbidden Lands is a fun system to play through.
This is a rare instance where I'll be glad when troons go and ruin something.
 
Then explain why GURPS is on life support check mate atheists
Because everybody thinks you have to use all the rules in the book so there's this pervasive meme that GURPS is an impenetrable spreadsheet generator.

Which you don't. They explicitly state that the GM is free to pick and choose which rules they want to use in their game. That's the point of it being a generic system.
 
Ha this happened to me.

My friend expressed interest in running a game of 1920 occult investigation, horror and mysteries, physically weak PCs.

I suggested a dozen games that were painstakingly curated to run that kind of game, including (obviously) Call of Cthulhu. There was a wide range of complex to rules-light, realistic vs story game. Old and modern.

(Monster of the Week, Hunter the Vigil/Reckoning, World of Darkness, Fate, Gumshoe, etc).

Can you guess what he settled on?

Go on AND FUCKING GUESS
 
Ha this happened to me.

My friend expressed interest in running a game of 1920 occult investigation, horror and mysteries, physically weak PCs.

I suggested a dozen games that were painstakingly curated to run that kind of game, including (obviously) Call of Cthulhu. There was a wide range of complex to rules-light, realistic vs story game. Old and modern.

(Monster of the Week, Hunter the Vigil/Reckoning, World of Darkness, Fate, Gumshoe, etc).

Can you guess what he settled on?

Go on AND FUCKING GUESS
FATAL clearly.

How much worse is the "5E is the TTRPG Base game" than d20/3.5 was? I have a copy of the Starship Troopers TTRPG based on 3.5/d20.
 
Ha this happened to me.

My friend expressed interest in running a game of 1920 occult investigation, horror and mysteries, physically weak PCs.

I suggested a dozen games that were painstakingly curated to run that kind of game, including (obviously) Call of Cthulhu. There was a wide range of complex to rules-light, realistic vs story game. Old and modern.

(Monster of the Week, Hunter the Vigil/Reckoning, World of Darkness, Fate, Gumshoe, etc).

Can you guess what he settled on?

Go on AND FUCKING GUESS
Imagine thinking you can make DnD 5e characters weak and fragile. Not goddamn happenin' chief, not without spending more time homebrewing unbalanced garbage than you'd take just learning a new system.

What a buffoon. It's not the end of the world to learn about a d% or a d10 system. Fuck's sake, Chronicles of Darkness IMO is easier to learn than d20.
 
Imagine thinking you can make DnD 5e characters weak and fragile. Not goddamn happenin' chief, not without spending more time homebrewing unbalanced garbage than you'd take just learning a new system.

What a buffoon. It's not the end of the world to learn about a d% or a d10 system. Fuck's sake, Chronicles of Darkness IMO is easier to learn than d20.

I can see ripping out 5E's general resolution mechanics (Advantage, Proficiency, skill resolution, stat bonuses) and rewriting a new class/race section like Five Torches Deep did.
The question I would ask is "why would you bother when CoC exists?".

As a GM, I dislike d% systems as feeling too finnicky. And I like the concept of dice pool systems except the stats go fucky in unexpected ways when you try to manipulate them. So forgetting trying to sell the players, I get wanting to stick to running what you're comfortable with and Pool systems are just too far out of the norm. But if I wanted to do what CoC is, I'd suck it up - its not like your homebrew bolt on is going be any more balanced than you making wrong guesses about manipulating D10 pools.
 
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I can see ripping out 5E's general resolution mechanics (Advantage, Proficiency, skill resolution, stat bonuses) and rewriting a new class/race section like Five Torches Deep did.
The question I would ask is "why would you bother when CoC exists?".

As a GM, I dislike d% systems as feeling too finnicky. And I like the concept of dice pool systems except the stats go fucky in unexpected ways when you die to manipulate them. So forgetting trying to sell the players, I get wanting to stick to running what you're comfortable with and Pool systems are just too far out of the norm. But if I wanted to do what CoC is, I'd suck it up - its not like your homebrew bolt on is going be any more balanced than you making wrong guesses about manipulating D10 pools.
Or you can use Call of Cthulhu d20 if they're being particularly autistic and screeching at a new system. It is a thing, which makes this even stupider.
 
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