The HEMA guy has been at it again.
First he said rogues shouldn't wear leather armour because they wouldn't have the dexterity to do all the rogue things rogues do. This is coming from a guy that a week prior was complaining that he should be able to do acrobatics unhindered in full plate.
The real fun was when he got into an argument with the DM and two players about skeletons. He says they're too agile. They have no muscles, so they should be jerky and slow. People had to explain skeletons are animated by necrotic energy and have more in common with marionettes.
What's great though is that we encounter neither rogues or skeletons. We were talking about things tangentially related and he just went off.
I want to hear about the cosmologies in the games y'all run/play in. Do you use "the great wheel" or something else? I've never delved enough into the cosmology of other systems beyond OWoD or D&D and I'm working on a basic write up of the setting I'm using since the outer planes are more conceptual and are based around a specific deity or mini-pantheon rather than outright alignments, and the players are going to need to know this sort of stuff if they ever decide to try plane-shifting.
I don't bother because players don't read them. I used to think it was me being an arsehole for not wanting to read 20 pages of autistic fake timelines about kings and border disputes and so on, but it turns out no one reads the backstories I write either.
So with my TTRPG group I'm going to start running Starfinder. Anyone else run it? Any issues with the system? I've played 3.5 and Pathfinder first edition alot so i think I can get it down.
I have.
First, I want to mention the positive. The space battle rules sound complex, counter intuitive, and confusing on paper, but after a couple of turns as written they work really well. Basically, everyone chooses a seat, and then you go through the phases in order.
Keep the abstracted ship cost system. It's a hard separation between space dollars and ship parts. One of the books says 1bp = 100,000 credits, but if the players accept they can't do that, you won't break the economy by selling ship parts for gear.
I like Abadar Corp. There's other fun lore if you're willing to read or watch YouTube videos. The Maple Table has some good lore round ups.
Now the cons. You have to put some hard restrictions on hacking to make it clear what can and can't be hacked. I had a hacker who kept trying to hack everything from security cameras to guns.
I remember some confusion with the rules for the drone character. So you might want to double and triple check that if someone plays the drone class.
There's a lot of maths at times and it really slows the game down. Standard DM procedure for me is only break out the rule book on edge cases, and just make a judgement and read the rules later if I can't find the rule straight away.
I ran Against the Aeon Throne. I don't know if the balance issues were just that adventure path or if it's a problem with the game as a whole, but the difficulty spikes are massive, so if you don't have a full min-maxed party expect them to get fucked over hard.
Related to that, gear is closely tied to level. It's easy to end up a situation where a guy needs a nat 18+ to hit anything. That or we played it wrong.