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i didn't even know niggers played D&D
The best part of this is that Gencon draws in retards of all makes and models, it adds a special layer of fun when I decide to go. This year there are going to be the retards isolating themselves and pointing out exactly why they're black or whatever as well as retards trying to get in there. Might have to go this year and find a bench across the entrance to sit down at when I get tired. Might take bets with my friends on how long it takes before I spot an invader.View attachment 3435109
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Gen Con is having a Black, Indigenous, People of color area for the whole con.
I wonder how it would go if they said white people. Isn't there a term for this?
If only I could see this everywhere...oh well.
You know, I happen to be a former theater kid myself. Provided I can quisling and keep my based pass, I'll help man the flamethrowers.I don't know why we can't turn back the clock when the worst thing that dealing with tabletop was cringe, magical realmers, and people who the idea of personal hygiene was a foreign concept. Can we just rid of the theater kids whose infested tabletop to turn it into the cringely LARP that culture in the 80s and 90s wrongly associated it with?
Question from someone who likes TTRPGs and runs them for friends but isn't really part of the culture: What is the market like if someone were to hypothetically have written a pretty good fantasy rules system - about 7/10 on the complexity system but elegant and a lot of thought gone into balance - and in tone sort of mid-fantasy. Not quite Warhammer lethality and bittiness, not so abstract as D&D pampering and abstraction. An optional default setting but needing fleshing out for those aspects.
If such a system existed and the creator was willing to put in a little money to market it / get some basic art, could it sell? Or is the market saturated beyond all hope?
Assume the game is not Woke nor pushes any politics! Just fun gritty-heroic fantasy.
You can try, but the market isn't just saturated, it's also niche. Throw a stone in a crowded area, and you'll likely hit someone who's heard of D&D but has no further knowledge of RPGs. The constant failure of lefty "passion projects" makes that pretty clear. Anna Krieder can't even GIVE away copies of Our Traveling Home, iHunt was such a hilarious failure not even most tabletop nerds know about it, and TSR Part 2: Electric Boogaloo can't get any traction with their products through a combination of cancel culture and apathy. I highly doubt another passion project from some no-name (no offense) will get much traction, honestly, especially since it seems like another European fantasy setting. Shadowrun and Cyberpunk stick around because they have a unique setting and unique mechanics, GURPs is great for autists, Pathfinder got big because they gave D&D speds what they actually wanted out of 4E, and Star Wars RPG sticks around because of Star Wars, Paranoia flips TTRPG formulas on its head and is just hilarious fun, FATE sticks around because talentless hacks won't let it die and keep using it for their bullshit "games", and anything smaller than that usually has a company behind it that made it big with something else.Question from someone who likes TTRPGs and runs them for friends but isn't really part of the culture: What is the market like if someone were to hypothetically have written a pretty good fantasy rules system - about 7/10 on the complexity system but elegant and a lot of thought gone into balance - and in tone sort of mid-fantasy. Not quite Warhammer lethality and bittiness, not so abstract as D&D pampering and abstraction. An optional default setting but needing fleshing out for those aspects.
If such a system existed and the creator was willing to put in a little money to market it / get some basic art, could it sell? Or is the market saturated beyond all hope?
Assume the game is not Woke nor pushes any politics! Just fun gritty-heroic fantasy.
It's a very long shot that you'll make any money at it but if you feel like writing a game system you should go for it. A friend of mine wrote a game based off of 3e shadow run and although he didn't become rich over night he ran a lot of fun games while testing it out and ended up finishing something. Was happy he did it but says "genesys did what I did but way better". Runs a fantastic genesys game btw.Question from someone who likes TTRPGs and runs them for friends but isn't really part of the culture: What is the market like if someone were to hypothetically have written a pretty good fantasy rules system - about 7/10 on the complexity system but elegant and a lot of thought gone into balance - and in tone sort of mid-fantasy. Not quite Warhammer lethality and bittiness, not so abstract as D&D pampering and abstraction. An optional default setting but needing fleshing out for those aspects.
If such a system existed and the creator was willing to put in a little money to market it / get some basic art, could it sell? Or is the market saturated beyond all hope?
Assume the game is not Woke nor pushes any politics! Just fun gritty-heroic fantasy.
Question from someone who likes TTRPGs and runs them for friends but isn't really part of the culture: What is the market like if someone were to hypothetically have written a pretty good fantasy rules system - about 7/10 on the complexity system but elegant and a lot of thought gone into balance - and in tone sort of mid-fantasy. Not quite Warhammer lethality and bittiness, not so abstract as D&D pampering and abstraction. An optional default setting but needing fleshing out for those aspects.
If such a system existed and the creator was willing to put in a little money to market it / get some basic art, could it sell? Or is the market saturated beyond all hope?
Assume the game is not Woke nor pushes any politics! Just fun gritty-heroic fantasy.
Are there any tabletop games that work with real-world history or close facsimiles thereof instead of just being bullshit superheroes with a medieval veneer like 5e?
Not really, because most characters wouldn't survive two sessions in a game like that. Lethality was very high in the actual medieval period.Are there any tabletop games that work with real-world history or close facsimiles thereof instead of just being bullshit superheroes with a medieval veneer like 5e?
A friend of mine is doing the exact same thing and is getting pretty stuck into it, and I've thought and did some initial work for my own game whenever my muse strikes me.Question from someone who likes TTRPGs and runs them for friends but isn't really part of the culture: What is the market like if someone were to hypothetically have written a pretty good fantasy rules system - about 7/10 on the complexity system but elegant and a lot of thought gone into balance - and in tone sort of mid-fantasy. Not quite Warhammer lethality and bittiness, not so abstract as D&D pampering and abstraction. An optional default setting but needing fleshing out for those aspects.
If such a system existed and the creator was willing to put in a little money to market it / get some basic art, could it sell? Or is the market saturated beyond all hope?
Assume the game is not Woke nor pushes any politics! Just fun gritty-heroic fantasy.
How would one go as to build a classic doom guy in pathfinder 2e?