Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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There are some real rules autists out there who make me want to punch people.

Was poking around looking up stuff on energy resistance vs environmental effects (3.5E/PF). You would THINK that people would logically say 'Well, the hot/cold weather deals nonlethal damage, so clearly it's from a hot/cold source and energy resistance applies'. Holy shit. I keep finding motherfuckers insisting that the damage isn't actually heat/cold and energy resistance wouldn't apply.

This is right up there with one fucknugget who was insisting that if you were prone, you couldn't withdraw, since you lack a stated 'crawl' speed.
 
There are some real rules autists out there who make me want to punch people.

Was poking around looking up stuff on energy resistance vs environmental effects (3.5E/PF). You would THINK that people would logically say 'Well, the hot/cold weather deals nonlethal damage, so clearly it's from a hot/cold source and energy resistance applies'. Holy shit. I keep finding motherfuckers insisting that the damage isn't actually heat/cold and energy resistance wouldn't apply.

This is right up there with one fucknugget who was insisting that if you were prone, you couldn't withdraw, since you lack a stated 'crawl' speed.
My “favorites” are the ones who think that if you don’t have Darkvision they’re automatically invisible to you and try to hold it up as some sort of standard of power.
 
My “favorites” are the ones who think that if you don’t have Darkvision they’re automatically invisible to you and try to hold it up as some sort of standard of power.
Darkvision gets misused a lot. You can't see in total darkness beyond your DV range (typically 60'). That's 12 squares at 5'. But that doesn't mean something at 13 squares can't be illuminated (assuming you have an appropriate spell or equipment item).

That being said, it doesn't make you invisible, nor does it mean you're untouchable. I was in a game once where we were dueling with an evil gnome illusionist. He snapped off an invisibility spell, but didn't move away at the end of his turn. Mistake. Our fighter who'd been chasing him suddenly withdraws, just in time for the wizard to fireball that corner.

Fun fact: invisibility doesn't switch off in 3E if the user's incapacitated. We couldn't tell if he was alive or not.

So we fireballed him again. Oops. :)
 
Darkvision gets misused a lot. You can't see in total darkness beyond your DV range (typically 60'). That's 12 squares at 5'. But that doesn't mean something at 13 squares can't be illuminated (assuming you have an appropriate spell or equipment item).

That being said, it doesn't make you invisible, nor does it mean you're untouchable. I was in a game once where we were dueling with an evil gnome illusionist. He snapped off an invisibility spell, but didn't move away at the end of his turn. Mistake. Our fighter who'd been chasing him suddenly withdraws, just in time for the wizard to fireball that corner.

Fun fact: invisibility doesn't switch off in 3E if the user's incapacitated. We couldn't tell if he was alive or not.

So we fireballed him again. Oops. :)
We had that happen once. A player was invisible and fell down a chasm. We send a familiar down to look but we couldn’t find the body and with time running short we just left him.
 
Thank God the writers and/or editors said they don't approve of slavery and other unsavoury things because I am a total fucking retard and assume whatever someone is saying or doing in a fictional environment is an explicit endorsement of said activity on behalf of the creators. Close call!
That happens in literature, TV, and movies too.

"Oh, your bad guys are slavers, so that means you endorse slavery..."
or the best one:
"The bad guys a slaver, and as a black person, I feel personally traumatized by any references to slavery!"

Which means just watering shit down again.
Reminds me of the Code of Conducts that people are inserting into their game manuals. Speds are actually defending being told what to do outside of the core mechanics related to enjoying their games. I am convinced it's a form of religious masochism at this point.
It's just the faggots with superiority complexes who think they should be in charge of everything.

It's actually surprising how many bullies nerds are fascists at heart.
 
That being said, it doesn't make you invisible, nor does it mean you're untouchable. I was in a game once where we were dueling with an evil gnome illusionist. He snapped off an invisibility spell, but didn't move away at the end of his turn. Mistake. Our fighter who'd been chasing him suddenly withdraws, just in time for the wizard to fireball that corner.

Fun fact: invisibility doesn't switch off in 3E if the user's incapacitated. We couldn't tell if he was alive or not.

So we fireballed him again. Oops. :)
My main group does the ghetto version of that. Throw oil or alchemist's fire on the square we detected someone invisible (usually by sound), set it on fire if it's not already. That tends to make the target more than visible enough for the fighter to get a few hits in.
 
Had a very heartwarming time at the last Mutants and Masterminds game. We were hosting at a new game store within driving distance, and standing out amidst our greybeard veteran group was a newbie 17 year old girl who was itching for an M&M game. A little worried since she did look the dangerhair part. Since she was new, we informed her ahead of time that, being crotchety middle aged fucks, we had no regards for PC and our humor was pretty crass, with noone safe. She just smiled and said "Don't sweat it, you're not going to say anything worse than what I hear and laugh at during school."

Kid, I think you'll be okay...
 
Anyone here got experience running Lancer? Im interested in trying it out and found some people to run a 3 session mini campaign with.

The Mech combat options seem really fun and thats the thing im the most interested about, but Im thinking about scrapping the entire book setting all together because of how nonsensical it is. They wanted to make it very gritty and dark with civil wars and slavery happening all throughout the galaxy, meanwhile theres a solar system wide communist utopia with Star Trek replicators running things.

So, Union, the communist utopia? Is only fairly dominant around areas that have blinkgate access. Head out into the Long Rim, or KTB territory? And it's much less communist and more potentially anything goes. And Printers in Lancer aren't quite trek replicator good. Especially with organic stuff so what you can get asking them for food is only SLIGHTLY better than prison nutriloaf because it's not INTENDED to taste awful.

The system is pretty damn solid mechanically, though there are definitely spots where it could've used an editing pass or two, but even then it's due to some non intuitive rules interactions. Also, some mech frames are just THAT damn good in the right situation. A long range Tokugawa is utterly INSANE on a turn where they have enough heat, and if you use the Long Rim supplement? A Lich that is built well is a terrifying combination of support, controller, and insanely good tank, despite having trash tier HP.
 
There are some real rules autists out there who make me want to punch people.

Was poking around looking up stuff on energy resistance vs environmental effects (3.5E/PF). You would THINK that people would logically say 'Well, the hot/cold weather deals nonlethal damage, so clearly it's from a hot/cold source and energy resistance applies'. Holy shit. I keep finding motherfuckers insisting that the damage isn't actually heat/cold and energy resistance wouldn't apply.

This is right up there with one fucknugget who was insisting that if you were prone, you couldn't withdraw, since you lack a stated 'crawl' speed.

Minority Report:
I'd agree with you in most cases, but I'd want to know where the energy resistance comes from. Having a Shield of Flame Resistance might work against fireballs where there's an origin, but wouldn't necessarily keep you from passing out in a Lava tube since the heat would be coming from all around.
It also comes down to world expectations. You might the expectation that Energy Resistance would only activate in presence of Arcane Energy because you don't want to have to keep adjusting your module to account for PCs doing PC shit, so you say the desert bakes your ass due to dehydration even if you've got a ring of elemental protection.
OTOH if that expectation ISN'T set and the GM tries to pull a "Ah-ha! Gotcha faggot! Rings don't work, suck my dick you pass out and die in the sands" (ie If resistance did previously work against non-magical fire) because you figured a away around a environmental obstacle, then that's foul play

tl;dr- Look at how important it is. Its likely it won't matter and just go with the most straight forward resolution which is resistance will prevent environmental effects of the associated element.

My “favorites” are the ones who think that if you don’t have Darkvision they’re automatically invisible to you and try to hold it up as some sort of standard of power.

Depends onthe system; I mean in 3.5 being blind was only a -4 to Hit if I remember.
Unless you are going full silent running there's going to be a chance you're going to get tagged.
 
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Minority Report:
I'd agree with you in most cases, but I'd want to know where the energy resistance comes from. Having a Shield of Flame Resistance might work against fireballs where there's an origin, but wouldn't necessarily keep you from passing out in a Lava tube since the heat would be coming from all around.
It also comes down to world expectations. You might the expectation that Energy Resistance would only activate in presence of Arcane Energy because you don't want to have to keep adjusting your module to account for PCs doing PC shit, so you say the desert bakes your ass due to dehydration even if you've got a ring of elemental protection.
OTOH if that expectation ISN'T set and the GM tries to pull a "Ah-ha! Gotcha faggot! Rings don't work, suck my dick you pass out and die in the sands" (ie If resistance did previously work against non-magical fire) because you figured a away around a environmental obstacle, then that's foul play

tl;dr- Look at how important it is. Its likely it won't matter and just go with the most straight forward resolution.
Both 3.5E and PF specifically state that:'Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn’t matter whether the damage has a mundane or magical source.' If your fire resist is high enough, then yes, you CAN wade through a lava flow.

It wouldn't protect you against dehydration per se (that's what rings of sustenance are for) but it would keep you from becoming rapidly dehydrated from excessive heat baking the water out of you. You'd still need water, just at a rate that would be comparable to walking through a forest on a fine spring morning.

Depends onthe system; I mean in 3.5 being blind was only a -4 to Hit if I remember.
Unless you are going full silent running there's going to be a chance you're going to get tagged.
Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.

Honestly, I'd rather have the -4 penalty. The 50 percent miss chance (regardless of hit roll) is ugly, and you're also considered flat footed which means your AC plummets and you're sneak-attack fodder.
 
Both 3.5E and PF specifically state that:'Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn’t matter whether the damage has a mundane or magical source.' If your fire resist is high enough, then yes, you CAN wade through a lava flow.

It wouldn't protect you against dehydration per se (that's what rings of sustenance are for) but it would keep you from becoming rapidly dehydrated from excessive heat baking the water out of you. You'd still need water, just at a rate that would be comparable to walking through a forest on a fine spring morning.

For me it comes down to expectations: is the expectation in this world we're going with is a 'heroic' interpretation where picking up a shield that grants energy resistance is granting that resistance to your entire body (as in it makes the wielder resistant), or with a more 'realistic' one that the shield itself has the resistance and anything that isn't crossing the shield wouldn't get resisted.

Most anything I run is going to be heroic, but if you're running a more spergy gritty game, if its gear and not say a ring/amulet I'd buy it wouldn't prevent exposure. I can also see a separation of Arcane vs Natural resistances (which 4e does obliquely) or that Hot Weather != Fire, or resistance only kicks on if there's enough energy (Resistance only applies for attacks).

But again, it would need to be establish that is how things work and it needs to work that way consistently. Or at least work that way consistently for that campaign/setting.
(And I'd also possibly argue, if we're adding that level of spergery to the table, it better fucking matter)

tl;dr I don't think it counters the RAW, but I'd say it is contrary the spirit enough that if you're not applying resistance to one's entire character as property you need to call out it out.
And again, if the interpretation is consistent.

Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.

Honestly, I'd rather have the -4 penalty. The 50 percent miss chance (regardless of hit roll) is ugly, and you're also considered flat footed which means your AC plummets and you're sneak-attack fodder.

I stand corrected; been a long while since I consulted the 3.5/pf invisibility rules. I generally really dislike using invisible enemies in combat. Last time I did it was more like a WWII Submarine vs Destroyer film.
 
So been play PoF: WoR and having a great time. The only thing thats ticking me off is in their great wisdom they decided to ramp up SR on everyone.
Spell resistance is one of those things that can be a real bear to handle. If you're a primary caster, you probably owe it to your group to invest in the Spell Penetration feat.

On a side note, I wish there were feats for dispelling like there are for beating SR.

Failing that, a lot of conjurations sidestep spell resistance. Could use those.
 
Spell resistance is one of those things that can be a real bear to handle. If you're a primary caster, you probably owe it to your group to invest in the Spell Penetration feat.

On a side note, I wish there were feats for dispelling like there are for beating SR.

Failing that, a lot of conjurations sidestep spell resistance. Could use those.
Yeah. I do know Late Game can handle SR really well but early game is just a pain in the ass.

But the Mythic Path I'm going down is the Lich which has tons of stuff that either help with SR or just completely make it so I can just ignore it completely.
 
Sometimes they try to go the extra mile for the "simulation" aspect, such as creatures that are always on fire each lighting up a difference amount of squares as per the illumination rule, but I don't think they have ever gone into that much detail as to how much a fire protection ring will protect you against fire vs swimming in a lake of magma.

Speaking of fire the various fantasy systems are generally not that clear if magical fire can burn things the way a real fire can, how often does the scenario come up where you don't want to use a fireball because you might burn the village or the forest down?
 
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Pathfinder: Wrath of Righteous, its a CRPG on PC that uses PF1ED rules set.
I had my suspicion you were talking about that game but generally people shorten it to PF, not PoF, hence my confusion.

And speaking of pathfinder, waiting for my 2e beginners set to arrive which is gonna take a while since I'm importing it. Am not holding my breath, my D&D 5e campaign is still going and will be for a good few months.
Hoping my friends like PF 2e because while I love D&D 5e and I'm very familiar with it, I've got my issues and not enough will to fill it with house rules to fix every minor gripe and annoyanced. Granted I DO have my house rules and homebrews, but they aren't on the level of dedicated autismos who write 100 pages pdfs with "fixes" (which I often find too complex and messy)
 
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