- Joined
- Aug 18, 2019
So been play PF: WoR and having a great time. The only thing thats ticking me off is in their great wisdom they decided to ramp up SR on everyone.
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My “favorites” are the ones who think that if you don’t have Darkvision they’re automatically invisible to you and try to hold it up as some sort of standard of power.There are some real rules autists out there who make me want to punch people.
Was poking around looking up stuff on energy resistance vs environmental effects (3.5E/PF). You would THINK that people would logically say 'Well, the hot/cold weather deals nonlethal damage, so clearly it's from a hot/cold source and energy resistance applies'. Holy shit. I keep finding motherfuckers insisting that the damage isn't actually heat/cold and energy resistance wouldn't apply.
This is right up there with one fucknugget who was insisting that if you were prone, you couldn't withdraw, since you lack a stated 'crawl' speed.
Darkvision gets misused a lot. You can't see in total darkness beyond your DV range (typically 60'). That's 12 squares at 5'. But that doesn't mean something at 13 squares can't be illuminated (assuming you have an appropriate spell or equipment item).My “favorites” are the ones who think that if you don’t have Darkvision they’re automatically invisible to you and try to hold it up as some sort of standard of power.
We had that happen once. A player was invisible and fell down a chasm. We send a familiar down to look but we couldn’t find the body and with time running short we just left him.Darkvision gets misused a lot. You can't see in total darkness beyond your DV range (typically 60'). That's 12 squares at 5'. But that doesn't mean something at 13 squares can't be illuminated (assuming you have an appropriate spell or equipment item).
That being said, it doesn't make you invisible, nor does it mean you're untouchable. I was in a game once where we were dueling with an evil gnome illusionist. He snapped off an invisibility spell, but didn't move away at the end of his turn. Mistake. Our fighter who'd been chasing him suddenly withdraws, just in time for the wizard to fireball that corner.
Fun fact: invisibility doesn't switch off in 3E if the user's incapacitated. We couldn't tell if he was alive or not.
So we fireballed him again. Oops.![]()
That happens in literature, TV, and movies too.Thank God the writers and/or editors said they don't approve of slavery and other unsavoury things because I am a total fucking retard and assume whatever someone is saying or doing in a fictional environment is an explicit endorsement of said activity on behalf of the creators. Close call!
It's just the faggots with superiority complexes who think they should be in charge of everything.Reminds me of the Code of Conducts that people are inserting into their game manuals. Speds are actually defending being told what to do outside of the core mechanics related to enjoying their games. I am convinced it's a form of religious masochism at this point.
My main group does the ghetto version of that. Throw oil or alchemist's fire on the square we detected someone invisible (usually by sound), set it on fire if it's not already. That tends to make the target more than visible enough for the fighter to get a few hits in.That being said, it doesn't make you invisible, nor does it mean you're untouchable. I was in a game once where we were dueling with an evil gnome illusionist. He snapped off an invisibility spell, but didn't move away at the end of his turn. Mistake. Our fighter who'd been chasing him suddenly withdraws, just in time for the wizard to fireball that corner.
Fun fact: invisibility doesn't switch off in 3E if the user's incapacitated. We couldn't tell if he was alive or not.
So we fireballed him again. Oops.![]()
Anyone here got experience running Lancer? Im interested in trying it out and found some people to run a 3 session mini campaign with.
The Mech combat options seem really fun and thats the thing im the most interested about, but Im thinking about scrapping the entire book setting all together because of how nonsensical it is. They wanted to make it very gritty and dark with civil wars and slavery happening all throughout the galaxy, meanwhile theres a solar system wide communist utopia with Star Trek replicators running things.
There are some real rules autists out there who make me want to punch people.
Was poking around looking up stuff on energy resistance vs environmental effects (3.5E/PF). You would THINK that people would logically say 'Well, the hot/cold weather deals nonlethal damage, so clearly it's from a hot/cold source and energy resistance applies'. Holy shit. I keep finding motherfuckers insisting that the damage isn't actually heat/cold and energy resistance wouldn't apply.
This is right up there with one fucknugget who was insisting that if you were prone, you couldn't withdraw, since you lack a stated 'crawl' speed.
My “favorites” are the ones who think that if you don’t have Darkvision they’re automatically invisible to you and try to hold it up as some sort of standard of power.
Both 3.5E and PF specifically state that:'Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn’t matter whether the damage has a mundane or magical source.' If your fire resist is high enough, then yes, you CAN wade through a lava flow.Minority Report:
I'd agree with you in most cases, but I'd want to know where the energy resistance comes from. Having a Shield of Flame Resistance might work against fireballs where there's an origin, but wouldn't necessarily keep you from passing out in a Lava tube since the heat would be coming from all around.
It also comes down to world expectations. You might the expectation that Energy Resistance would only activate in presence of Arcane Energy because you don't want to have to keep adjusting your module to account for PCs doing PC shit, so you say the desert bakes your ass due to dehydration even if you've got a ring of elemental protection.
OTOH if that expectation ISN'T set and the GM tries to pull a "Ah-ha! Gotcha faggot! Rings don't work, suck my dick you pass out and die in the sands" (ie If resistance did previously work against non-magical fire) because you figured a away around a environmental obstacle, then that's foul play
tl;dr- Look at how important it is. Its likely it won't matter and just go with the most straight forward resolution.
Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.Depends onthe system; I mean in 3.5 being blind was only a -4 to Hit if I remember.
Unless you are going full silent running there's going to be a chance you're going to get tagged.
Excuse me but I tried googling that and got nothing related to rpgs, mind giving the full name?So been play PoF: WoR and having a great time. The only thing thats ticking me off is in their great wisdom they decided to ramp up SR on everyone.
Pathfinder: Wrath of Righteous, its a CRPG on PC that uses PF1ED rules set.Excuse me but I tried googling that and got nothing related to rpgs, mind giving the full name?
It's based on the TTRPG adventure path of the same name.Pathfinder: Wrath of Righteous, its a CRPG on PC that uses PF1ED rules set.
Both 3.5E and PF specifically state that:'Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn’t matter whether the damage has a mundane or magical source.' If your fire resist is high enough, then yes, you CAN wade through a lava flow.
It wouldn't protect you against dehydration per se (that's what rings of sustenance are for) but it would keep you from becoming rapidly dehydrated from excessive heat baking the water out of you. You'd still need water, just at a rate that would be comparable to walking through a forest on a fine spring morning.
Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.
Honestly, I'd rather have the -4 penalty. The 50 percent miss chance (regardless of hit roll) is ugly, and you're also considered flat footed which means your AC plummets and you're sneak-attack fodder.
Spell resistance is one of those things that can be a real bear to handle. If you're a primary caster, you probably owe it to your group to invest in the Spell Penetration feat.So been play PoF: WoR and having a great time. The only thing thats ticking me off is in their great wisdom they decided to ramp up SR on everyone.
Yeah. I do know Late Game can handle SR really well but early game is just a pain in the ass.Spell resistance is one of those things that can be a real bear to handle. If you're a primary caster, you probably owe it to your group to invest in the Spell Penetration feat.
On a side note, I wish there were feats for dispelling like there are for beating SR.
Failing that, a lot of conjurations sidestep spell resistance. Could use those.
I had my suspicion you were talking about that game but generally people shorten it to PF, not PoF, hence my confusion.Pathfinder: Wrath of Righteous, its a CRPG on PC that uses PF1ED rules set.