which reminds me: read the novels. some are quite good actually. should provide plenty of hooks, bonus points if you can incorporate it as easter egg for someone who has read them too (just don't use dodger).
if you have access to the beginner box skip that literal tome for now and read the stuff in there instead, preferably play it with the people you want to run it later with. much easier to digest (with the physical box you'll at least get some dice and standees out of it). if you have basic knowledge how TTRPGs work you can jump in pretty much outright (as player or gm), it's basically an adventure long tutorial. then either keep playing (there's another module connecting to it) or jump into an adventure path.
as for 2e in general: better math (works even at very low and high levels), better scaling, better progression, easier to run. has rules for most stuff if you need them (depending on your POV can be a downside, but imo "better have it and not need it" than vice versa). but can also be used to keep powergamers in check.
otoh crunchier and more "gamified" (which is one cause of butthurt since the people that played pf1 for a decade think paizo pulled a 4e).
regarding wokeshit: rules are free so no need to give those tards at paizo money as long as they want to crawl up their own ass; I'm gonna call a jewish horcrux a phylactery at my table as long as I want you fagets.
might also be a suggestion for
@BoobWhiskers since imo 5e is a bit lacking in the DM department, especially for fresh GMs.
usually don't watch streams, but it was interesting to see some 5e players jump into pf2e for the first time (they keep playing it and later switch to foundry, lol). it's the beginner box adventure, so spoilers in case you want to run/play it later.
https://youtube.com/watch?v=ZP3Ystve5Vk