Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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So a member of another forum I am a part of bought Stirxhaven. Here is what he said:
"Gave Stirxhaven a read. It's really bad. There's even a character whose entire thing is being trans. Also one character who is Asian and their character is his parents will beat him for academic failing because, never forget, for all their claims SJWs are actually uber racists who can't see people as people. Shit isn't even worth the hard drive space.

Also the art is full of that horrible black demi-human art that's popped up over the last 10 years. It never works, as it always comes off as a real person in an elf (etc.) costume, never an elf that happens to be black. There's a reason the only series in a visual medium that has multiple ethnicities of elves that are all seen prominently (The Elder Scrolls) gives each type of elf distinctly non-human features of its own (Dunmer have all red eyes and ash grey skin with square faces, Altmer have golden skin and normal eyes on faces that are long, sharp and narrow, while Bosmer have black eyes on short and very round faces) rather than try making earth races as elves."
I love that there is a trans character in a game that has a high fantasy and magical setting. It seems that Wizards forgot that it is easy for a tranny to just get a magic potion or spell and change their sex. Shit, there even was a magic belt that did that since 1e. Also, LMAO at the Asian kid having tiger parents who will beat the shit out of him for any academic failings. Love that these SJW hacks keep proving our point that they are the real racists.
 
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If they didn't have double standards, they'd have no standards at all.

Got to play with a buddy who moved away for the first time in several years. Ran a modern day heist game set in our area that ended with a local town reduced to rubble and the crew flying off in a Power Rangers painted helicopter. At one point they rerouted the 911 phone line to the local Domino's pizza to buy time.

I swear I was trying to keep it grounded; things just kind of happened.
 
If they didn't have double standards, they'd have no standards at all.

Got to play with a buddy who moved away for the first time in several years. Ran a modern day heist game set in our area that ended with a local town reduced to rubble and the crew flying off in a Power Rangers painted helicopter. At one point they rerouted the 911 phone line to the local Domino's pizza to buy time.

I swear I was trying to keep it grounded; things just kind of happened.
That...that's actually kind of awesome, won't lie.
 
My weekend in a nutshell:

Phoenix Command.png
 
It puts alot of extra un need steps in the dm's way to keep the world spinning and let the party stay in the zone with it being set up to anything can be anything. the party running into a band of bugbears on the road and having to figure out if theyre bandits or followers of the aggressive sale is funny once. bit tiresome after that.
I don't see why that would be a big problem for experienced DMs, players just want all of their actions to be morally justified so they won't be triggered or some shit. Not being anal about alignment is the reason why Eberron is superior to FR imo.
 
I don't see why that would be a big problem for experienced DMs, players just want all of their actions to be morally justified so they won't be triggered or some shit. Not being anal about alignment is the reason why Eberron is superior to FR imo.
It makes it easier for players to overthink to where it may take away from the logical progression of the character. Moral justification is secondary to the justification of the internal logic of the game if you have newer players they get more caught up on is this the right thing vs is this the right thing for my pc to be doing. It may have been my fault for not prepping it enough but i have had rookie players get too caught up in small things that they walk into a tpk. When you get a bit more advanced yeah you can have more freeform fun, but for people who prob do need the training wheels of the official stuff you want to make clearer cuts so they can learn the basics and not get discouraged.
 
I don't see why that would be a big problem for experienced DMs, players just want all of their actions to be morally justified so they won't be triggered or some shit. Not being anal about alignment is the reason why Eberron is superior to FR imo.
Look man, this may not have been D&D, but I legitimately have an Evil character in a party full of Goods in a game. Turns out even the good guys need someone who can be a little... persuasive at times when it comes to people who refuse to talk. And no, she doesn't expect them to die. Not when she's a top-grade surgeon who also has access to healing spells.

Just don't ask where that pig came from after the poor guy quit being useful. Do you hate bacon, ham and ribs or something? I mean really, we were going to kill him anyways so why not get the most out of him afterwards... I mean uh....look, bacon!
(Did I mention she's a brilliant chef, too? Just don't eat anything made especially for you since she's also an experimental pharmacologist...)
 
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Look man, this may not have been D&D, but I legitimately have an Evil character in a party full of Goods in a game. Turns out even the good guys need someone who can be a little... persuasive at times when it comes to people who refuse to talk. And no, she doesn't expect them to die. Not when she's a top-grade surgeon who also has access to healing spells.

Just don't ask where that pig came from after the poor guy quit being useful. Do you hate bacon, ham and ribs or something? I mean really, we were going to kill him anyways so why not get the most out of him afterwards... I mean uh....look, bacon!
(Did I mention she's a brilliant chef, too? Just don't eat anything made especially for you since she's also an experimental pharmacologist...)
Token evil characters in good-aligned parties can be some of the most fun you can have in a RPG if everybody is in on the set-up. A character like that is a mobile banter dispensary, and can pull the rest of the party into all sorts of interesting encounters and subplots.

You definitely need someone who's a good team player controlling that character, though. Even if the PC is a self-described "loner" or pathologically selfish, the player needs to be good at reading the room so they can keep things fun for everybody. Bonus points if they are good at working alongside the GM.
 
In my homebrew the martial orders of the gods are evil, neutral, and good. Only the Lawful gods have these martial orders, so the God of Lawful Good actually has a martial order that can be considered evil, even though they worship him.

Which has led to some fun things.

Paladin's Player> I use my detect evil to see if the villagers are suffering from possession by an evil murderous spirit.
Me> You can detect evil, quite close.
Paladin> I detect evil close by, friends.
Blackguard> That's me, again, you idiot.
 
Token evil characters in good-aligned parties can be some of the most fun you can have in a RPG if everybody is in on the set-up. A character like that is a mobile banter dispensary, and can pull the rest of the party into all sorts of interesting encounters and subplots.

You definitely need someone who's a good team player controlling that character, though. Even if the PC is a self-described "loner" or pathologically selfish, the player needs to be good at reading the room so they can keep things fun for everybody. Bonus points if they are good at working alongside the GM.
I had something like that happen a bit in this game that we have on Fridays. I played the CN sha'ir fluffed to instead make faustian bargains with demons instead of jinns, mainly for research and to fight greater evils. Another player played an LG warmage who was on a redemption and deathseeking run because his actions during the war killed quite a few innocents that never left his conscience.

They clashed a lot, since they came from different points of view on magic and on personal things. Warmage found my attempts to use deals and proxies to avoid paying said deals in full disgusting, since to him that's no different than an infernalist no matter your foe. My sha'ir however stated that when battling dark things, you need to know how they operate and what they do. He also believed that fighting fire with fire was effective.

It was fun.

Reminds me that a fun gimmick I always loved was the evil character being forced on redemption or being guided by another. It was my go-to for how you can have an evil character still be with a Paladin, even if that strictly isn't up to code. I had fun with a run like that, though it was more the "Wild man" tamed by a more noble and learned man arc. Like Enkidu to Gilgamesh.
 
It makes it easier for players to overthink to where it may take away from the logical progression of the character. Moral justification is secondary to the justification of the internal logic of the game if you have newer players they get more caught up on is this the right thing vs is this the right thing for my pc to be doing. It may have been my fault for not prepping it enough but i have had rookie players get too caught up in small things that they walk into a tpk. When you get a bit more advanced yeah you can have more freeform fun, but for people who prob do need the training wheels of the official stuff you want to make clearer cuts so they can learn the basics and not get discouraged.
Fair enough, rookie players can be easily overwhelmed with all the tism rpgs require.
 
Token evil characters in good-aligned parties can be some of the most fun you can have in a RPG if everybody is in on the set-up. A character like that is a mobile banter dispensary, and can pull the rest of the party into all sorts of interesting encounters and subplots.

You definitely need someone who's a good team player controlling that character, though. Even if the PC is a self-described "loner" or pathologically selfish, the player needs to be good at reading the room so they can keep things fun for everybody. Bonus points if they are good at working alongside the GM.
Never filled that role personally, but we did have a player in a 3.5 campaign do a Lawful Evil Justicar who was basically the local lord's "Left Hand" so to speak. Think of a secular Cardinal Richelieu. We always watched our back around him, but he was a hell of an asset for doing shit that most of us in character found appalling.
 
Token evil characters in good-aligned parties can be some of the most fun you can have in a RPG if everybody is in on the set-up. A character like that is a mobile banter dispensary, and can pull the rest of the party into all sorts of interesting encounters and subplots.

You definitely need someone who's a good team player controlling that character, though. Even if the PC is a self-described "loner" or pathologically selfish, the player needs to be good at reading the room so they can keep things fun for everybody. Bonus points if they are good at working alongside the GM.
Well, we're not entirely good but mostly good. It helps that the PC's are part of a larger organization with goals beyond do-gooding, so the fact there's an official command to look the other way at some things helps lubricate matters. And oh, yeah, the banter is great, especially since she's also the team physician. Great incentive to avoid getting shot, even more than usual, really.

I mean, do you want to end up on the operating table of someone who may decide the medical ethics relating to best patient outcomes compels her to make some changes while she's got you opened up? Obviously I'd never actually do that without talking to the other player, but IC its a... semi-legitimate concern. Good thing we all answer to an NPC boss with a gimped leg and is blind in one eye who fully adheres to the "Crippled Old Man is Still Tougher than Any of You" meme.

And yeah, there's a lot of cooperation between me and the GM, which is great, since I have a tendency to cross lines during play (nothing too bad, but I do get carried away when my characters start getting up to no good) so having him keep me in check and let me know where lines are is very thankful and welcomed.

(She was also not the most dangerous character to her own teammates. That would probably be the PC known as Q, with a laboratory and OSHA adherence to match his namesake.)
 
Keep in mind that lawful evil doesn't always mean 'mustache twirling villainy'. Sometimes it can be as uncomplicated as 'mercy is a luxury I cannot afford'. I played a character who had that mindset; he was perfectly congenial, even nice to random people let alone his party.

But if you were an enemy, you were targeted for destruction and he didn't see the point of sparing a fallen foe.
 
I often feel bad for the various Neutral X alignments. While Lawful whatever tends to get the most interesting discussion and Chaotic X seems to be the refuge of "I'm just playing my character" the Neutral Good and Evil sorts often go unlooked.
 
I often feel bad for the various Neutral X alignments. While Lawful whatever tends to get the most interesting discussion and Chaotic X seems to be the refuge of "I'm just playing my character" the Neutral Good and Evil sorts often go unlooked.
For neutral evil, its mostly because at the end of the day, evil is evil, and evil needs to be slain (unless youre working with a lesser evil).

For neutral good, its because the more heroic characters tend to go for lawful good, while dangerhairs will often go for chaotic because its quirky. But I do think neutral good gets unjustly overlooked
 
Lawful Evil is also a lot of the "Letter of the Law" without the tenets of mercy and circumstances.
Well, I'd say a doctor who snapped and went evil after stitching up too many gang members in the hospital counts. Said char I described above is extremely utilitarian and pragmatic to the extreme with regards to the live/kill/painfully interrogate decision most people have moral qualms with. Not that you'd know it since she's got a lovely garden of herbs and crops at the team's base she putters around in during her off hours, providing both pharmacological and culinary products for her. Since she's got some Life Magic, its always a bumper harvest, too. Some of the melons she harvests even manage to rival her own.
 
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