Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I found the trick to playing dim characters was to use child logic. Not insane, just straightforward and obvious. I had one dullard of a half-ogre who became convinced that monsters could spawn from potatoes (because he'd run into a slaad hiding under a pile of them).

Also, playing your guy as dumb but amiable goes a LONG way to soothe any irritation. When the big dumb guy has the personality of a St. Bernard, you can't help but sigh and try to make sure he's watched.
 
I found the trick to playing dim characters was to use child logic. Not insane, just straightforward and obvious.

This right here.

Much like a child, they should also be able to convinced (slowly, using small, slowly spoken words) about the incorrectness of their beliefs, especially when presented with evidence. The difference between a character lacking in intellect and a willful randumb idiot is the ability to have a consistent world view.

Also, on the player end, being aware enough to realize when the party members (and/or GM) are finding tard-wrangling your character a chore and no longer amusing.
 
This right here.

Much like a child, they should also be able to convinced (slowly, using small, slowly spoken words) about the incorrectness of their beliefs, especially when presented with evidence. The difference between a character lacking in intellect and a willful randumb idiot is the ability to have a consistent world view.

Also, on the player end, being aware enough to realize when the party members (and/or GM) are finding tard-wrangling your character a chore and no longer amusing.
Definitely minimize the tard-wrangling aspect. The other players should not have to worry you're going to fuck up. That's as bad as 'randumb' chaotic neutral behavior.

Demonstrate some fairly consistent behavior so they know what to expect. Buddying up works too if you have a fellow player who's willing to play George to your Lenny. My half-ogre had a halfling who gave him some guidance and kept him out of trouble (granted, the half-ogre kept HIM out of trouble too, because there's no way to sneak with a quarter-ton of hulking brute following you around).
 
Anyone have a good resource for... minor dieties and rituals to appease them (and rewards for doing so)?

I'm working on a megadungeon that would be bunch of inter-connected shrines to forgotten gods, and paying homage to the deity who's shrine you're in would give you rewards, pissing them off curses you (i.e. Avoid spilling blood in the Goddess of Mercy's temple and get some sort of healing boon, fight Orcs inside the ceremonial fighting pit in the God of Combat's temple for a boost to damage, cast magic inside the barbarian god's temple and find that enemies now do more melee damage to you, etc )
I'd like to have some more esoteric stuff as well, and give players a chance to make up prayers to beseech the old gods and get rewards.
 
Anyone have a good resource for... minor dieties and rituals to appease them (and rewards for doing so)?

I'm working on a megadungeon that would be bunch of inter-connected shrines to forgotten gods, and paying homage to the deity who's shrine you're in would give you rewards, pissing them off curses you (i.e. Avoid spilling blood in the Goddess of Mercy's temple and get some sort of healing boon, fight Orcs inside the ceremonial fighting pit in the God of Combat's temple for a boost to damage, cast magic inside the barbarian god's temple and find that enemies now do more melee damage to you, etc )
I'd like to have some more esoteric stuff as well, and give players a chance to make up prayers to beseech the old gods and get rewards.
Unsure if it had info on rituals to appease them, but Dieties & Demigods is a great resource on dieties in general.
 
Anyone have a good resource for... minor dieties and rituals to appease them (and rewards for doing so)?

I'm working on a megadungeon that would be bunch of inter-connected shrines to forgotten gods, and paying homage to the deity who's shrine you're in would give you rewards, pissing them off curses you (i.e. Avoid spilling blood in the Goddess of Mercy's temple and get some sort of healing boon, fight Orcs inside the ceremonial fighting pit in the God of Combat's temple for a boost to damage, cast magic inside the barbarian god's temple and find that enemies now do more melee damage to you, etc )
I'd like to have some more esoteric stuff as well, and give players a chance to make up prayers to beseech the old gods and get rewards.
You might grab Edith Hamilton's book Mythology, as it heavily discusses the Greek gods and what their associated animals, plants, etc were.

Depending on your cosmology, such minor deities might not have the power to completely fuck the players but they should make things uncomfortable if they profane the shrines or misbehave.
 
Depending on your cosmology, such minor deities might not have the power to completely fuck the players but they should make things uncomfortable if they profane the shrines or misbehave.

The general idea I'm working on is that the complex the players would be venturing into is a forgotten holy place meant for the worship of all the dieties. The first levels are full of shrines to the Gods, including old Gods - dead or sleeping, but still powerful beyond the ken of mere mortals. Prayers and offerings still deliver boons, profane acts of blasphemy still invokes divine wrath.

The idea is to give some subtle rewards to those who actually read the world building shit about the gods, and to have some of the more intelligent NPCs try to get the players to fuck up and piss off the Gods (and to let the Players flip the script on the NPCs). And to encourage players to be "uncool" and actually make up prayers & oaths to these beings to recite in battle in exchange for some minor combat enhancements. But its more of a sideshow then the main event.

I'm just having trouble coming up with good variety of minor deity shit and figure I'd do what any good DM does: outright shameless theft.
 
Some of the Auctoritas and Ignobilis Ritae from the VtM Sabbat could make for interesting sessions and scenarios.

As far as making your own, I'd say lawful rituals would be focused upon precision, tradition, and orderliness. Something formulaic akin to mass as opposed to Chaos which would be more like the crazy southern US protestant stuff like flailing around, handling snakes, and putting on a show. Good incorporates some form of benevolence, generosity, or offering of proof of overcoming a great evil (be it physically or spiritually). I'm not going to get into evil as you can probably pick a random thread on most of the subforums here and find 10 examples in as many seconds.
 
RDT_20211201_0931322450504169653809840.jpg
 
Last edited by a moderator:
And this is the part where I get down on my knees and thank God and all the saints and angels I've never had to deal with that sort of thing in any game I've been in.
 
And this is the part where I get down on my knees and thank God and all the saints and angels I've never had to deal with that sort of thing in any game I've been in.
Luckier than I am. Played an online Rogue Trader where lizard/snake things were a little too...well.. present and detailed. Not furry, but...scaly?
 
20211209_075026.png


A cultural and sensitively consultant for a fantasy based game.

I'd love to be cultural and sensitively consultant for them. But I don't think WOTC would like how I do it.
 
View attachment 2786098

A cultural and sensitively consultant for a fantasy based game.

I'd love to be cultural and sensitively consultant for them. But I don't think WOTC would like how I do it.
Even the people who wrote that book know that a "cultural and sensitivity consultant" is a bullshit job. If that person provided any service of value they wouldn't have forgotten to credit them.
 
Back
Top Bottom