Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Was that genderswapped curse of Strahd talked about here before? I don't care about DnD but I opened the pdf on a whim.
The author wants 20 bucks to rewrite a pre-existing module and swap the genders, and some other things around.
View attachment 2627991
Someone on /tg/ uploaded it. If someone wants a reupload I can provide.
Sure. Send me a link to it. What could go wrong
 
Was that genderswapped curse of Strahd talked about here before? I don't care about DnD but I opened the pdf on a whim.
The author wants 20 bucks to rewrite a pre-existing module and swap the genders, and some other things around.
View attachment 2627991
Someone on /tg/ uploaded it. If someone wants a reupload I can provide.
I do so love it how they're fine with erasing references to a minority (the Romani) just so they can make a character black.
 
What baffles me is that it’s not even a difficult encounter. The rug only has 33HP 10ft. of speed.

Now granted I’ll give them some slack because they were asleep when the attack started and the bard, aka the first victim was in a different room entirely from the rest of the party. So the bard had pushed a couch up against the door as a precaution before he went to bed, thinking that nothing could get through. So the rug slipped under the door wrapped around him as he slept, effectively beginning to smother him. I think it did like 13 damage. So anyways the bard rolls initiative, pulls himself out of the rug and tries to run prompting opportunity attack which succeeds in wrapping him up again and knocking him out. By this time the other two, the Cleric and Ranger arrive and the cleric decides to cast Guiding Bolt at the rug dealing both it and the bard damage. Bard has one failed death save. The Ranger pulls the bard out of the rug and runs to the next room with him while the rug attacks the cleric. Cleric takes damage, escapes in her turn and tries to run only to meet the same fate as the bard, falling unconscious as the rug chokes the life out of her. The Ranger then pulls her out like he did for the bard and drags her back to the room as well where he barricades the door top to bottom in a panic. The rug can’t get in and after a few minutes of trying it slinks off leaving the party defeated and ashamed.

Bard nearly died by the way, he had two failed death saves and managed to pull himself together no thanks to the Ranger who refused to even try a Medicine check.
This debacle reminds me of the old Mimic GM storytime from back before 8chan imploded.
 
lol have fun getting replaced with even more talentless fucking hacks you idiots.
The delightful thing is that they will get their jobs replaced by overseas workers for the most part as well as all the creative writing will goto contractors who are NOT employees and Erik Mona will sit below his Nazi Jesus picture and gloat about how he finally can bring about his coming of the Fourth Re Mystical Religious adventure path.
 
It is amazing that people don't play Aasimar as much as Tieflings in most groups, who are their counterparts that descend from angels. You'd think they would all play them as blonde haired, blue eyed, pretty boys or something. I have seen Aasimar myself being played quite a bit though, not for any fluff reasons but because in 3.5 they have that nice Wisdom boost that is rare for 3.5 races.
Ugh, being an aryan is so racist and angels have hella icky conotations to that gross Christian stuff. Aasimar are a heckin gross right wing dog whistle.
 
Ugh, being an aryan is so racist and angels have hella icky conotations to that gross Christian stuff. Aasimar are a heckin gross right wing dog whistle.
Funny you should mention it since the other day out of curiosity I looked up Aasimar artwork and about a quarter or so of the art fits my description, but at least there is some diversity in how they look which is about 20% brown hair and/or skin, the other percent though, oh god, it is mostly edgelords drawing "fallen evil aasimars"
 
Was that genderswapped curse of Strahd talked about here before? I don't care about DnD but I opened the pdf on a whim.
The author wants 20 bucks to rewrite a pre-existing module and swap the genders, and some other things around.
View attachment 2627991
Someone on /tg/ uploaded it. If someone wants a reupload I can provide.
Does the hair remind anyone else of that hideous live-action Starfire on Titans? Granted hers looks a lot better.
 
Has anyone tried to play Shadowrun 6E? My friends and I took it out for a spin last night and... well, we weren't impressed. At all.

The corebook is laid out very poorly in my opinion. There are multiple rules and systems which aren't explained (and 6E adds new stuff that desperately needs to be explained). And the sample pregens in the box set (Rude, Zipfile, Frostburn, and Yu) are underequipped, more missing info as to what attribute does what, and in some cases the rules referenced are incorrect (Frostburn's sheet states that Drain from spells is resisted by Sorcery + Magic -- except that's not the case).

The new 'dynamic Edge' system (my term) wouldn't be bad but it feels like extra work laid onto both the GM and the players. You gain Edge based on if your weapon has an Attack Rating greater than the target's armor's Defense Rating -- and I couldn't find an explanation of how those ratings are determined. Did I mention that weapons have different ratings based on range? There's also a VERY irritating habit of reusing abbreviations for things that are unrelated. DV in a weapon stat block is Damage Value -- but DV in a spell is Drain Value, which is something else entirely.
 
Has anyone tried to play Shadowrun 6E? My friends and I took it out for a spin last night and... well, we weren't impressed. At all.

The corebook is laid out very poorly in my opinion. There are multiple rules and systems which aren't explained (and 6E adds new stuff that desperately needs to be explained). And the sample pregens in the box set (Rude, Zipfile, Frostburn, and Yu) are underequipped, more missing info as to what attribute does what, and in some cases the rules referenced are incorrect (Frostburn's sheet states that Drain from spells is resisted by Sorcery + Magic -- except that's not the case).

The new 'dynamic Edge' system (my term) wouldn't be bad but it feels like extra work laid onto both the GM and the players. You gain Edge based on if your weapon has an Attack Rating greater than the target's armor's Defense Rating -- and I couldn't find an explanation of how those ratings are determined. Did I mention that weapons have different ratings based on range? There's also a VERY irritating habit of reusing abbreviations for things that are unrelated. DV in a weapon stat block is Damage Value -- but DV in a spell is Drain Value, which is something else entirely.
Go back to 2E. I tried going back to it recently, and sure, you need to whip out a calculator and figure out square root if you're building a cyberdeck or new spell, but you know what? I'll fucking take it.
 
Unions then....
CY57Yri.png


What happened?!
 
Also in my games I have tweaked Tiefling origins to say Tieflings are descendants of humans (specifically humans*) who made contracts with devils, no boning required. Sins of the parents, etc. But now they are their own race, two tieflings getting it on always results in a tiefling. Same with any other Half-* whatevers.
I prefer the LindyBeige method. All half-x races are sterile. That explains their rarity and why they're common as adventurers. It also leads to interesting roleplay opportunities when it comes to concepts of legacy.


A discord I'm in talked about Paizo are getting shit from fans for "running away" from the Veskarium. They didn't link to the AMA, but did link to a Paizo employee clarifying that they aren't ditching the Veskarium, they just won't be releasing any evil or pro Veskarium campaigns.
 
I prefer the LindyBeige method. All half-x races are sterile. That explains their rarity and why they're common as adventurers. It also leads to interesting roleplay opportunities when it comes to concepts of legacy.

To go full Muh World Building, in my campaign any Half-* races are long-established, usually attributed to a mythical event where a god created the unholy abominations. So when a human and an elf get down, any resulting children are Human or Elf, an almost never half elf. When two half elves boink, the resulting children are all half-elf.

If the RAW allows races to pick their stat bonuses, I almost always assign a "manditory" racial bonus, with the other option being more background based (Dwarves always have +1 CON, they can choose +1 in CON, STR, WIS, etc) if character is of 'mixed blood' I might expand the racial choices.

I do like the Mystara way of "child is the same-race as their same-gendered parent" and might crib from that in the future.
 
I prefer the LindyBeige method. All half-x races are sterile. That explains their rarity and why they're common as adventurers. It also leads to interesting roleplay opportunities when it comes to concepts of legacy.
That's an interesting idea. I need to talk to my GM about it.

To go full Muh World Building, in my campaign any Half-* races are long-established, usually attributed to a mythical event where a god created the unholy abominations. So when a human and an elf get down, any resulting children are Human or Elf, an almost never half elf. When two half elves boink, the resulting children are all half-elf.

If the RAW allows races to pick their stat bonuses, I almost always assign a "manditory" racial bonus, with the other option being more background based (Dwarves always have +1 CON, they can choose +1 in CON, STR, WIS, etc) if character is of 'mixed blood' I might expand the racial choices.
I get it, but wouldn't these "half" races eventually be assigned or take on names of their own? Like in Dark Sun: the Dwarf-Human hybrids are called Muls. Yes, I know it's a play on "mules", but you get the idea: it's a lot easier to give them a proper name than to have to go around appending "half-" to these races. It's better for legitimacy, too.

I do like the Mystara way of "child is the same-race as their same-gendered parent" and might crib from that in the future.
That's how we usually do it in my group. The child might have a few minor cosmetic traits from the father, but they're always the same race as the mother.
 
That's an interesting idea. I need to talk to my GM about it.


I get it, but wouldn't these "half" races eventually be assigned or take on names of their own? Like in Dark Sun: the Dwarf-Human hybrids are called Muls. Yes, I know it's a play on "mules", but you get the idea: it's a lot easier to give them a proper name than to have to go around appending "half-" to these races. It's better for legitimacy, too.


That's how we usually do it in my group. The child might have a few minor cosmetic traits from the father, but they're always the same race as the mother.

You aren't wrong, but with the exception of the Half-Elves and Half-Orcs, most half-* did have their own names by 4e and usually I just use those; i.e. Teiflings, Goliaths. Incidently, Half-Dwarves/Muls are one of the few halfsies I'll usually reject as concept outright because of their totes edgey Dark Sun origins. I'll listen if a player makes a real solid case, but I don't need a player with a "but muh genetics made me bloodlust".

I guess honestly its never been a big issue in my campaigns and I tend to give more of a shit than my players do as I work out NPC family trees and histories. Which is how it should be.
 
Going off of what other people have said, Freakshit for me is using DnD races as a output for your degenerate fetishes. When I first started playing DnD I was deep into 3.5. I thought Tieflings were cool. But the GMs I had lectured me in pretty much all their settings, Tieflings were the rare offspring of a demon and a mortal. Thus whilst I could play them they would get a lot of penalties and I'd have to play as an outcast because no medieval peasant wants to see the 6'5 jacked up Fighter with horns and way too many teeth. I was fine with this and it was a cool challenge to role play. Every other person isn't a Tiefling. They weren't just an outlet for some middle class teenage girl's white guilt. But when I started letting people play Tieflings in my games it always was some weirdo who'd fuck around doing either weird furry shit or weird tranny shit. And depending on the more exotic race they picked the more fucked up the RP and the person in question would be. So that's why I started outright banning freakshit in my games. Maybe I denied people some cool roleplay and gameplay opportunities but it was worth it to not get freakshit.
It has become a bit of a running joke with D&D that everyone who plays as Tieflings always plays them as Chaotic Neutral Rouges or Warlocks who are the quirky anti-heroes who don't play by anyone's rules. It is so bad that it has become a trope. Tieflings have become the annoying Tumblr and Twitter users self-insert Mary Sue characters on how they feel that they are oppressed and misunderstood. Damn shame as I like Tieflings due to them having an interesting background.
 
It has become a bit of a running joke with D&D that everyone who plays as Tieflings always plays them as Chaotic Neutral Rouges or Warlocks who are the quirky anti-heroes who don't play by anyone's rules. It is so bad that it has become a trope. Tieflings have become the annoying Tumblr and Twitter users self-insert Mary Sue characters on how they feel that they are oppressed and misunderstood. Damn shame as I like Tieflings due to them having an interesting background.
The best advice I can give is stop worrying about what other random retards are doing and have fun. There's always going to be some dweeb doing something dumb, like the flood of drizzt clones or fishmalks in the 90s. Ignore them and you do you.
 
Back
Top Bottom