Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I'm not surprised, even though 1:1 is the most retarded take on Gygax's "time in the dungeon and the city applies everywhere" I've heard. It was supposed to be a way to make sure the players are smarter with resource use, are more inclined to follow your railline due to plot events happening off camera if they shirk the call, and to make the world more living. All 1:1 does is make the game a fucking grind and cultlike, since you have to interject more often than you otherwise would depending on the GM.

I don't like either collective in this sob fest, but I'm glad Pundit's getting dunked on. That no true scotsman bullshit he does is completely insufferable, and he also loves to racebait both ways; absolute Pocho behavior there.

Complete agree "Keeping track of time is important, time should matter, and it should pass at the same rate for characters no matter where" is no where near the same thing as "One week of game time means one week of real-world time"

There are better targets to pick a fight with than the BroSR homos cultists.

Pundit doesn't hate 1:1 time because he doesn't like it. He hates it because he didn't think of the idea and sell it in a B/X Retro Clone PDF himself.
Agreed. Pundit is also on the wrong side of the "85% of the population in 1176 were dirt farmers, so there is an 85% chance your character is a dirt farmer" HEMA sperg-curve. He did a bunch of research for his Silk Road RPG, but historical accuracy is good for getting ideas on realistic tables, not a whole game.
 
While I agree 5e is not very well balanced, using 3rd party material as an example harms your point.

Should've explained myself a bit better; apologizes, it was a late night, let me see if I can break this down a bit easier:

5e has always had some fairly several balance issues with various races; whether that's making some races underpowered while other races were overpowered, there's been some difficulties getting all of them properly balanced with each other, so it's inevitable that some people would be trying to optimize the fun out of the game. I admit, I'm not the most innately familiar with DnD 5e in comparison to other people here, but even I know some of the races are a bit strong.

From what I've done with the core races so far, they seem to be more balanced than most other races - some are clearly designed more for certain builds, but nothing too egregious. It's when you get to the exotic races is where things start getting difficult; while I haven't looked too much into the races myself as of recently, the Yuan-Ti Purebloods were noted for being rather strong due to having both rather strong Poison and Magic resistances, which is pretty strong for a PC at lower levels and makes them pretty good anti-magic specialists. The Satyrs have/had similar issues, from what I've heard. Meanwhile, the Tabaxi are notorious for Dexterity builds, with the innate climbing speed and agility bonuses making for some frankly ridiculous Rogues and similar.

The third-party content just gets even more ridiculous. The Vulpin from Humblewood that I mentioned has the ability to use their Int. score for Dexterity roles, meaning that in combination with their innate Racial Score (2+ Int, +1 Cha), means that they can effectively get three bonuses for the price of two. Meanwhile, the Bearfolk from Ebon Tides are just ridiculous, getting +2 Strength, Powerful Build, +13+Dex Natural AC, a natural unarmed bite attack, and two different skill proficiencies, with the Shadowborn subrace adding +1 Dex, Darkvision, and multiple benefits for stealth while in darkness, all with absolutely zero drawbacks. Bit annoying, given that I was considering using one for a build but didn't want to risk screwing up the combat balance; here's hoping Humblewood's 2026 expansion drops a more balanced race...

Of course, now WOTC is going way too far into the opposite direction, trying to make every race into the same generic blob for the sake of "equality"; frankly, it just begs the question as to why anyone would even want to play it. Creates a lack of incentive to customize and learn the game, frankly.

But for stuff that goes on player sheets? Forget excluding 3rd party content, I look at anything outside the PHB with a very long, hard withering stare. If I had a player I didn't know and trust (and who talked to me about it before hand) bring me a character sheet with third-party shit on it, I'd tell them that I don't think they are going to have fun at my table and should find another one.

Doubly so if they bring me furry shit.

Let me guess; bad prior experiences with coomers/furries? I'm not exactly judging; I've had some bad history with them myself.

It is from Critical Role so I imediately assume its unbalanced faggot shit.

I haven't had the chance to play it myself, so I got no real clue. Looks to be inspired by Bloodborne, which is the only reason why it came to my notice in the first place.
 
I'm not surprised, even though 1:1 is the most retarded take on Gygax's "time in the dungeon and the city applies everywhere" I've heard
I've heard (though never done myself) that it helps when you're running multiple groups in the same game world. As game time depletes for the different groups at the same rate, it will keep all the groups in a similar places in game time. I'm sure few people have run games with multiple tables, but it would be a way to help one GM run games for more people.
 
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Our pathinder game hgas ended and i have been able to convince my players for a good acks. @The Ugly One I believe you like this system. would you recommend heroic fantasy book? I really like the eldritch spells and ceremony and prefer that to modified vancian casting. what supplements or books would you recommend?
 
What're you guys' thoughts on Critical Role's "Blood Hunter" class for DnD 5e? I've heard a good amount of talk about it, but I haven't ever looked into it myself; some of the subclass options do look fairly interesting, but I tend to stick more with the actual officially published classes rather than homebrew, though I did hear that WOTC is adding official support for it? I dunno.
The original was just awful. To the point where I wouldn't recommend anyone play it. It was updated at some point by someone. It's now in a pretty reasonably balanced state with only one sorta imbalanced ability.
 
Does anybody have a link to any (un)official Unchained poison conversions for PF1E? I'm going to be making a toxicant alchemist, but the list of poisons in PF Unchained is very limited. I did find this thread on the pozzo forums, but it's also incomplete and I haven't been able to work out the exact conversion logic.
 
I've heard (though never done myself) that it helps when you're running multiple groups in the same game world. As game time depletes for the different groups at the same rate, it will keep all the groups in a similar places in game time. I'm sure few people have run games with multiple tables, but it would be a way to help one GM run games for more people.
That's a fair point, but 1:1 is still dumb, but I can understand keeping your multiple tables on the same beat.

If I'm remember correctly (I was never involved so this is me repeating stuff I heard) is for 3e (or maybe 2e) there were "official" characters you could only play at official events with an official referee who would sign off how your character spent their time in 2-week blocks. So things like character life expectancy matter.
So if you're dedicated to that sort of thing I could see keep people on one or two week beat blocks. But not 1:1.
 
Has anyone tried or seen SLA Industries 2nd Edition? I quite liked the lore(think Judge Dredd 40k and Divine E.Y.E had a baby, sorta) of the first edition even The Truth wasn't so bad.
 
Our pathinder game hgas ended and i have been able to convince my players for a good acks. @The Ugly One I believe you like this system. would you recommend heroic fantasy book? I really like the eldritch spells and ceremony and prefer that to modified vancian casting. what supplements or books would you recommend?
I'd use ACKs II, pretty much the same game as the original but everything is better organized. I've been running a HRE inspired game with Guns of War. Lairs & Encounters is also helpful to quickly fill out your hexmap. Or you could run the written adventure Sinister Stone of Sakkara which has 5 follow up adventure books or the mega-dungeon Dwimmermount. If you want to use eldritch spells then you'll need Heroic Fantasy, Aryxymaraki's Almanac of Unusual Magic has 100 more eldritch spells plus 4 more classes. The Player's Companion has 14 classes that aren't in ACKs II, plus templates for making demi-human classes. The loot book should be dropping on Drivethu soon. I got the kickstarter, it has some really good custom items.

But you should be able to use any B/X stuff, OSE works pretty well. It's easy to homebrew stuff that is balanced well, even if it's a bunch of sperg math.
 
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What're you guys' thoughts on Critical Role's "Blood Hunter" class for DnD 5e? I've heard a good amount of talk about it, but I haven't ever looked into it myself; some of the subclass options do look fairly interesting, but I tend to stick more with the actual officially published classes rather than homebrew, though I did hear that WOTC is adding official support for it? I dunno.
I had a player use it once. A dealling damage to himself to do cool abilties kind of class. Might be a good fit for a grim dark setting like Ravenloft or Dark Souls? It's been a while.

The problem I ran into was various versions of the same thing. I remember he was using DnD beyond, which differed from the PDF, which differed from the wiki? It was something dumb like that. As long as you have the same source, you should be fine.

you guys use any third-party content in your games, by any chance? Any that you'd recommend? Any that you'd avoid at all costs?
Often. Mostly adventures or individual rules, the best getting added to universal house rules. eg. Boss monsters that act multiple times per turn (either after each player, or on inititive 0, 5, 10, 15. That said, I don't think you're looking for that kind of thing. So will keep these player facing.


Stuff to avoid.
There is some 5e wiki (not 5e.tools, but a different one) that I would avoid. Basically a collection of random shit that isn't thought out or balanced in the slightest, but players keep assuming is official. These can be cool for ideas, but don't use any of the rules.

The meme answers. Level Ups Advanced 5e. DC20. Those kinds of games. They get shilled on YouTube a lot, my reading of them is complexity for the sake of complexity. Maybe they play neater at the table, or maybe you really want a specific class (I wanted to play a Advanced 5e investigator but the DM said no). I don't know how Tales Of The Valiant fares, but it's supposedly it's 5e with the rough edges filed away, so might have stuff worth stealing. I never read it.


Recommendation.
Middle Finger of Vecna. They do some homebrew class and subclass stuff. Their gunslinger class, while incomplete, read well. I love their magi-tech sub classes, though no one has played them and never met a DM that allowed me to use them. Nothing sticks out as dumb or OP. Easily best third party stuff.


Maybe recommendation.
5e Animal Races. I don't remember where I found this. But is handy to have. It's not playtested and is broken in spots. There's a shark man with a 15ft move speed, which is crippling. But it's handy to look through when the resident furry wants to bring his OC and links a 5e wiki page with some broken homebrew. At least most of these are functional and use standard 5e rules. Like rabbits getting fury of the small, 20ft leap, and 1 use of the lucky feat.
 
Let me guess; bad prior experiences with coomers/furries? I'm not exactly judging; I've had some bad history with them myself.
There are no non-coomer furries, just ones that hide their cooming better. The fact tabaxi are a "core race" for 5e make it harder to filter these tards is one of the many terrible thing about the race.
Suffer not the furry to live.
 
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There are no non-coomer furries, just ones that hide their cooming better. The fact tabaxi make it harder to filter these tards is one of the many terrible thing about the class.
Suffer not the furry to live.

Bit of a shame that the Tabaxi race is so shit; they've got good bonuses for Dexterity builds - had a pretty goofy Bard in mind - but the shit reputation they got makes me not want to use them at all, really.
 
Bit of a shame that the Tabaxi race is so shit; they've got good bonuses for Dexterity builds - had a pretty goofy Bard in mind - but the shit reputation they got makes me not want to use them at all, really.
The tabaxi problem is they have no lore/culture and just exist as furry bait in 5e because the developers and playerbase are pearl clutching faggots that will never truly get into any setting in Faerun that isn't based on fantasy Europe, so no South American jungle cat tribe lore because you might offend some fat spic goblina LARPer.
 
I went to doublecheck and yeah, it basically gives them nothing besides being curious ADHD wanderers, and maybe the only mention of The Cat Lord in all of 5e.

Most of the lore for them in 5e is in the Tomb of Annihilation adventure, which places them as Chuult natives.

Tabaxi are an old Fiend Folio monster, i.e. they're basically a fanmod that TSR decided to make an official monster. This and their inclusion in the Monstrous Manual in 2e would make them a World of Greyhawk monster by implication. There's not much to them there other than being reclusive tribesmen who live in jungle areas.
 
Most of the lore for them in 5e is in the Tomb of Annihilation adventure, which places them as Chuult natives.

Tabaxi are an old Fiend Folio monster, i.e. they're basically a fanmod that TSR decided to make an official monster. This and their inclusion in the Monstrous Manual in 2e would make them a World of Greyhawk monster by implication. There's not much to them there other than being reclusive tribesmen who live in jungle areas.
Their first appearence in FR seems to be the Fires of Zatal adventure set in Maztica, I was a bit surprised by that because my guess would have been the original Mazitca box set.
 
I'd use ACKs II, pretty much the same game as the original but everything is better organized. I've been running a HRE inspired game with Guns of War. Lairs & Encounters is also helpful to quickly fill out your hexmap. Or you could run the written adventure Sinister Stone of Sakkara which has 5 follow up adventure books or the mega-dungeon Dwimmermount. If you want to use eldritch spells then you'll need Heroic Fantasy, Aryxymaraki's Almanac of Unusual Magic has 100 more eldritch spells plus 4 more classes. The Player's Companion has 14 classes that aren't in ACKs II, plus templates for making demi-human classes. The loot book should be dropping on Drivethu soon. I got the kickstarter, it has some really good custom items.

But you should be able to use any B/X stuff, OSE works pretty well. It's easy to homebrew stuff that is balanced well, even if it's a bunch of sperg math.
oof, if i can find money to spend on those i will try to buy the 2nd edition of it then. i hope it does not add rules to combat etc and the changes are minimal. i will tryo to look at the others today. thanks for the recommendations.
 
The problem I ran into was various versions of the same thing. I remember he was using DnD beyond, which differed from the PDF, which differed from the wiki? It was something dumb like that. As long as you have the same source, you should be fine.
Yeah i think the improved version I spoke of was in a PDF. It was definitely confusing when I went to have a look at it and couldn't find an ability the player in question used all the time.
 
Most of the lore for them in 5e is in the Tomb of Annihilation adventure, which places them as Chuult natives.
When we were running ToA, my bard got cheated by a tabaxi in the opening town before we ventured out into the jungle, and from that point on he was very racist towards tabaxi. We didn't run into too many before we stopped that campaign, but every time we did, I played the Kill Bill siren on my phone as my bard gave them a death glare. Ah, fantasy racism.
 
I know this might be a stupid question but can someone sell me on ACKS? Can you get physical books of it currently or is this something that you have to wait for reprints of crowdfunding/print-on-demand from DriveThru etc.? How does ACKS compare to B/X, 5e, 3.5, OSE? Do any of you guys actually play it or is it like all these other mythical RPGs that sound great but no one ever plays because your groups only can handle the World's Greatest?
 
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