Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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there was an anon way back on 8/tg/ I think who ran it. from what I remember it doesn't even take that much work, and the circumference memes everyone knows are optional anyway.
We actually played it twice in threads here. It's basically unplayable.
Technically it's not that bad to make a character in FATAL; the problem is that it's a pain in the ass to then apply the shifts in stats each result you get does, since each result does modify shit you have to track.
It's rather ridiculously detailed, but the problems with it don't end with character generation. It's the actual play mechanics that are utterly borked. I strongly suspect it wasn't playtested because he couldn't manage to get a group of degenerates together who were both depraved enough to play it and autistic enough to apply the mechanics (or fix them).
to be fair that info is at the back of the book, most people probably never made it that far. but with that knowledge some of it made sense, even the questionable stuff. I said it before it comes across less about fetish-fuel and more about some nerd seriously pondering way past the point of no return into edgy territory "well what is the math if you get raped by a dragon?" or "how would you stat hymen resistance" (granted I haven't checked the first version which was apparently worse), and other stuff is actually sourced in the footnotes.
In our game here I got fucked up the ass by a horse iirc. I forget whether I died from that.
 
I had no clue who this guy was until the last few days, until I got bored at work and started browsing Twitter/X in my downtime, I got lost down this rabbit whole of this whole gang war taking place concerning the newfound success of this B/X/5e rules lite RPG called Shadowdark that has all these people either malding over it being the worst thing to happen to the OSR ever, or the second coming of Gygax(Spoiler: its neither) but I guess the whole thing both inspired him to quit and then also comeback? I'm probably missing some crucial data here, or over-simplifying because I got most of this from various hyperbolic twitter rantings.
 
I had no clue who this guy was until the last few days, until I got bored at work and started browsing Twitter/X in my downtime, I got lost down this rabbit whole of this whole gang war taking place concerning the newfound success of this B/X/5e rules lite RPG called Shadowdark that has all these people either malding over it being the worst thing to happen to the OSR ever, or the second coming of Gygax(Spoiler: its neither) but I guess the whole thing both inspired him to quit and then also comeback? I'm probably missing some crucial data here, or over-simplifying because I got most of this from various hyperbolic twitter rantings.
You are missing a fuck ton. This guy is a coomer/gooner. His mald is unrelated to Shadowdark (except that Shadowdark guys are more successful than he is). he has a thread.

"enjoy" that rabbit hole.
 
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I love watching how triggered leftists get when reviewing the price of freedom RPG. So a good number of soy boy types had to make a disclaimer after Russia invaded Ukraine. Because he swore Russia invading everyone was a rightwing conspiracy theory. The vintage RPG podcast is extra hilarious because they got offended by the game having a conservative playable jew being an anti-communist freedom fighter. These faggots love to cry racism, yet they aren't even hiding the fact they hate Jews. I bet this is a common mindset at WOTC and choasium. Probably going to be used to clean out house just like Hollywood is doing now.
 
https://youtube.com/watch?v=iRAQQpPEBZshttps://youtube.com/watch?v=97daVVnyt1sView attachment 6366575
I love watching how triggered leftists get when reviewing the price of freedom RPG. So a good number of soy boy types had to make a disclaimer after Russia invaded Ukraine. Because he swore Russia invading everyone was a rightwing conspiracy theory. The vintage RPG podcast is extra hilarious because they got offended by the game having a conservative playable jew being an anti-communist freedom fighter. These faggots love to cry racism, yet they aren't even hiding the fact they hate Jews. I bet this is a common mindset at WOTC and choasium. Probably going to be used to clean out house just like Hollywood is doing now.
That's 100% historically accurate all of the Jewish generals were high-ranking during the Russian civil war besides Leon Trotsky would you wish and on the side of the white army.
Wealthy Jews also funded the white army till the bitter end and then funded resistance groups.
The Jews who help defend the winter palace war cadets from the Military Academy
it actually makes a lot more sense for religious Jews to fight alongside anti Bolshevik forces side with a bunch of anti religious zealots
 
it actually makes a lot more sense for religious Jews to fight alongside anti Bolshevik forces side with a bunch of anti religious zealots
Speaking of Jews. If people want to fuck with Hasbro and WOTC, a good way to do it is to send them screenshots of them employees posting anti-Israel and Palestine shit online. Getting to the point, mainstream normalfags just see them the same as Hamas after Palestinian leftists started blocking roads and looting. I suspect someone or a group of people doing that with Disney employees.
 
https://youtube.com/watch?v=iRAQQpPEBZshttps://youtube.com/watch?v=97daVVnyt1sView attachment 6366575
I love watching how triggered leftists get when reviewing the price of freedom RPG. So a good number of soy boy types had to make a disclaimer after Russia invaded Ukraine. Because he swore Russia invading everyone was a rightwing conspiracy theory. The vintage RPG podcast is extra hilarious because they got offended by the game having a conservative playable jew being an anti-communist freedom fighter. These faggots love to cry racism, yet they aren't even hiding the fact they hate Jews. I bet this is a common mindset at WOTC and choasium. Probably going to be used to clean out house just like Hollywood is doing now.
I'm not watching that shit. Are they mad that the commies are the bad guys in the game?
 
Yes. the vintage RPG podcast the game anti-communist racism and pro-gun propaganda zionist propaganda for having playable conservative Jewish characters and black lawyer fighting soviet troops.
"A human heart does not need happiness, it needs shining. If only my dear ones knew what shining is filling my soul now, they would rejoice, not shed tears…”
- Leonid Kannegiser
his last words before putting a bullet in the head of the Russian secret police under the Bolsheviks
most of the Jews of Russia didn't like the Bolshevik party funny enough it was rich Jews from New York who were funding the Bolsheviks wealthy Jews from Russia who were funding the Don army the dawn on me being a later formation of the Russian white army towards the latter half of the Russian civil war
so yes these people hate the idea that actually religious Jews do not like them what's the weather and people with jobs also don't like bolshevism
 

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Sorry for late answer.
Nahh, Blades in the Dark isn't that good of a system, mainly because it was a very spirited attempt to edit and "fix" the Powered by the Apocalypse system, and you can't really fix what's massively shit IMO. It still has the "you don't feel skilled because you are far more likely to partially succeed and complicate shit" mechanic of only sixes giving the result without complication; it's just a lot better at hiding them because you can get up to 4 shots give or take due to variable dice pools.
Never played Powered by Apocalypse so I'll have to take your word on it.
It also is still more restrictive in options a player can do in most systems given the relative lack of skills or actions, but unlike PBTA you actually have up to twelve. That actually does give you some freedom, but it's comical compared to even the ST system, let alone something that will goddamn kill you like Call of Cthulhu's D% system.
When we played, there was lot of room for improvisation, as long as we could convince GM what we are attempting makes sense. We were much more active and creative when we knew we can do whatever we want.
It's also still pretty hard to kill characters in the system, since you have a decent slew of options to undo it since again, it's an attempt to fix shit and has quirks from PBTA.
If GM threw hard enough situation, players can end up burning through their stress like no tomorrow, or just die if they are forced to perform enough desperate actions. We had something like this already, and it was pretty close thanks to bad rolls.
It also adds literal shit in the form of a progress clock and spams loads of other variants like danger clocks. I legit am looking at this and frowning since it's some real videogamified bullshit.
Never had any issue with clocks, personally. They're serviceable enough both for player projects and for GM to abstract stuff.
The flowchart bullshit for positions is a nope from me too. Also anything that uses socratic method bullshit, which it does for effects, is a sign the designers don't play games as much as they should.
I know nothing about game design so I've no clue what you mean.
 
When we played, there was lot of room for improvisation, as long as we could convince GM what we are attempting makes sense. We were much more active and creative when we knew we can do whatever we want.
I suspect Adam's problem is the fact that you have to convince the GM to let you do things, as opposed to stating that you're attempting to do something and the system mediating the results.
 
When we played, there was lot of room for improvisation, as long as we could convince GM what we are attempting makes sense. We were much more active and creative when we knew we can do whatever we want.
That was actually something I also should've mentioned; "Rules light" systems are suffering to run as a GM too. It's because each edge case is something they have to kludge a fix for since the design principle of stuff like this is "fuck it, the GM will fix it for the players". These systems are lazy, and expect the players to fix their unfinished shit for them.

It also highlights the other issue in this same sentence: trying to turn these games collaborative. It means the players have an incentive to bully the GM into allowing things they otherwise could either clarify or shut down in a crunchier system.

In something like Pathfinder 2e, you had a far wider selection of skills and abilities you could draw on that would not require a debate or discussion to use for a problem. Same with Vampire. Same with Call of Cthulhu.
I suspect Adam's problem is the fact that you have to convince the GM to let you do things, as opposed to stating that you're attempting to do something and the system mediating the results.
This in a nutshell. "Rules Light" systems are bullshit scams that in reality have the DM do doubleshifts fixing the scam company's own slop to turn it playable by essentially solidifying the edge cases and clarifying how rulings work.

Fun fact: did you know DnD 5e didn't even have ideas on how to use hirelings until a third party module clarified that? That's the mindset of modern "designers".
If GM threw hard enough situation, players can end up burning through their stress like no tomorrow, or just die if they are forced to perform enough desperate actions. We had something like this already, and it was pretty close thanks to bad rolls.
"If".

That actually proves my point; your GM had to essentially and forcefully try to kill you, since it was the only way to actually get something close to approaching a threat. It's also why I do rate the system higher than PBTA, where it's even harder to actually make something threatening unless you have the party roll.

There'd be no ifs, ands, or buts if this was an ST or Chaosium system in effect, since there's actual and finer ways to modulate and make things threatening in those.
 
Do you guys know of a system that can easily handle a weird, moderate lethality, narrative heavy horror-fantasy story or that's easy to convert/adapt oddball settings to? I know of GURPS and Fate but I haven't ever used or really looked into either of them. I was thinking maybe starforged but it's too focused on solo play. I'm considering just hacking the shit out of OSE or something but then I'm basically falling into the trap of forcing shit to run in DND when a different system would be better. Maybe Into the Odd or UVG would handle it but I don't know much about their systems either.
Savage Worlds faggot, reporting for duty! It's doable with only minor tinkering. I don't find it particularly lethal but that can be changed easily enough. There's also a plenty of resources for both horror and fantasy to suit your needs. The gameplay does skew more to the pulpy and action side but it plays much faster and easier than GURPS.
 
"Rules light" systems are suffering to run as a GM too.
How do you define "rules-light"? I don't run really meme-y theater kid systems, but I've run systems I would describe as rules-light and so long as you and your players aren't retarded assholes, I don't see how you'd have trouble with it.
 
How do you define "rules-light"? I don't run really meme-y theater kid systems, but I've run systems I would describe as rules-light and so long as you and your players aren't retarded assholes, I don't see how you'd have trouble with it.
Rules light basically means you try and eliminate as many rules as possible, hence the name.

In my experience, what actually happens is that the system forces the DM to make more decisions and customization efforts to bolster the system than they would for other ones due to the lack of rulings. There are going to be in a lot of cases things that you don't have an idea on how to run, and you have to make a mechanic on the spot to cover in those events. In a crunchier system there's far more likely to be rulings since they do actually factor in edge cases more often, even if you'd have to look at errata.

Basically, the simpler the game, the more the GM has to actually design and build it themselves since the game didn't do any of that. Then throw in the mentality that's become popular which states the players have more control over the story in some cases than the DM, and you can see why I think they can be quite shit.

It also assumes you have reliable access to a good group, and much like awful films, you can mitigate a lot with that. Companies focus more and more on groups cobbled together from strangers as of late, hence why I tend to find this to be an issue.
 
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