Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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They don't actually like RPGs, they just pretend to because it is hip and trendy. They are gentrifiers trying to shove their own preferences into an established neighborhood.
I thought that at first since they do mention and reference Stranger Things rather heavily, which gives you the vibe they got in because muh nostalgia and funny reference from show. I legit thought for about the first five or so minutes that since they made a big deal about it, and they kind of low key almost try to scapegoat a normie friend of theirs for stuff.

But they talk enough shop about some DnD settings and it comes off as natural enough that I sadly do think they're legit. At the very least they have had casual experiences and games for long enough that they are within the sphere. It's just they have fuck-awful takes and maybe worse creativity than the guy who played an artificier and only made a repeating crossbow.
 
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I am calling it now. Leprechauns won't be officially added back to Dungeons and Dragons until someone buys the IP from Hasbro. Which I think will probably happen. Leprechauns should've been added to official 5E with the fairy book. But Leprechauns are too white for Hasbro/WOTC. Shockingly, leprechauns haven't been fucked with as much by the woke crowd as Santa Claus.
 
22-minute episode on MERPs. Spent almost 10 minutes talking about pro-wrestling and pro-wrestling gender politics. They only talked about Middle Earth role-playing for 8 minutes. The rest of the show is then plugging an indie game. Contradict themselves by complaining about magic being too common in Middle Earth by pointing out the game is set in the second and first ages instead of the War of the ring. Is this the worst TTRPG podcast?
 
https://youtube.com/watch?v=nOahr2AwNG022-minute episode on MERPs. Spent almost 10 minutes talking about pro-wrestling and pro-wrestling gender politics. They only talked about Middle Earth role-playing for 8 minutes. The rest of the show is then plugging an indie game. Contradict themselves by complaining about magic being too common in Middle Earth by pointing out the game is set in the second and first ages instead of the War of the ring. Is this the worst TTRPG podcast?
They're also dead wrong and likely never read the books at all, since MERP isn't set specifically to the Second OR First Age. I'd know, I've been delving into those books due to getting obsessed with Tolkien again. It's almost solely focused on the Third Age of the Sun and Moon, though they set adventures and ideas to different times.

While they may in fact have some hooks for those eras, they usually don't. The most common ones tend to be about 1000 to 1500 years before the LOTR themselves depending on where in Middle-Earth you're looking. The Moria book for example has adventures during the time of the Dwarves of Durin VI, just a few decades before the Balrog's reveal, to recently after the deaths of Balin's expedition, to even between those two to claim an ancestral artifact, to even a hook during the early 4th age.

Most of their hooks tend to be set between 1500 TA to 2500 TA, with ideas in between or beyond them, and the regions they cover actually changing somewhat based on this.

They also have their own rules system, but offer conversion tables for not just DnD but also another game that was made at the time for the same reason, since it was designed mostly to provide adventures or dungeons or ideas. It's very good at that; they have some impressive maps for you to steal.

Also magic is fairly common in LOTR, there's a variety of little tricks and abilities that people can do, not just wizards. I will state that they do slightly hit on one weakness MERP DOES have: they are tainted too much by other fantasy out there. They have a bad habit sometimes of having the Avari, or the Elves who refused the call of Valinor, to be evil. It's not always the case, but it leads to my favorite bit of what the fuck out there: Khamul the Black Easterling has a dark elf stepmommy that he wants to dom him and she serves Sauron. It is the biggest what the fuck out of the Nazgul described.

They also give Sauron way too many notable minions, and a lot of times make the trolls too smart, though to be fair most of them are Olog Hai he makes specifically. But the core of that is it's supposed to make the world more grand in scope, and it's designed to aid the GM in running a game.

All in all, it's clunky, since it's an overfiddly D% system that uses too many different dice to be great, but it's still a solid system that gives you what you need to run shit.

One more thing, they're making my podcast look focused on the book we cover, and we slip off into tangents all the time. Couldn't even be fucked to make the main event the book that's in the fucking title. For SHAME.
 
All in all, it's clunky, since it's an overfiddly D% system that uses too many different dice to be great, but it's still a solid system that gives you what you need to run shit.
How do you do a D% system with too many different dice? Is it D% with D-whatever for specialty purposes or something?
 
https://youtube.com/watch?v=nOahr2AwNG022-minute episode on MERPs. Spent almost 10 minutes talking about pro-wrestling and pro-wrestling gender politics. They only talked about Middle Earth role-playing for 8 minutes. The rest of the show is then plugging an indie game. Contradict themselves by complaining about magic being too common in Middle Earth by pointing out the game is set in the second and first ages instead of the War of the ring. Is this the worst TTRPG podcast?
Sounds like another SJW cancercast by people who actually hate games and just want to spew nonsense that has nothing to do with games.
 
How do you do a D% system with too many different dice? Is it D% with D-whatever for specialty purposes or something?
It plays with d10s, d5s, and oddballs like 5-50 and 2-20, which makes it a worse system overall compared to say Runequest or to Call of Cthulhu, which are also D%. It's a logical concept to do, but honestly I don't think you need scenarios where you might need to use anything different than one d10 perhaps. It's just a hair clunkier compared to those Chaosium games due to that. Their stat values are also a bit fuckier compared to it, but again, that's mainly in comparison to more developed and finetuned systems out there.

It also has a pretty fucked form of alignment chart as well. A pretty damning item is they don't actually tell you what the different races are until well after the adventure hooks, which is a concern since they invented a few. MERP have a group of people called the Umli, which are Half-Dwarves. Pretty dumb to not explain this earlier than three sample adventure hooks for the DM and shit IMO, but this is an older RPG book.

It's a perfectly serviceable system, if a bit prone for table spam. It also is hard-core connected to ADnD, since a lot of how it does EXP is tied to how it did it. You gained EXP based on not just kills, but actions.

Also it genuinely is a great treasure for those who need dungeon maps or want ideas for settings to steal from. Just kind of clunky due to the age it was made in.
 
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https://youtube.com/watch?v=nOahr2AwNG022-minute episode on MERPs. Spent almost 10 minutes talking about pro-wrestling and pro-wrestling gender politics. They only talked about Middle Earth role-playing for 8 minutes. The rest of the show is then plugging an indie game. Contradict themselves by complaining about magic being too common in Middle Earth by pointing out the game is set in the second and first ages instead of the War of the ring. Is this the worst TTRPG podcast?
If you just click on their main channel it links to https://unwinnable.com/

They're journoscum. Of course they're retarded.
 
your opinion on one ring 2e?
I will make the complaint that it focuses too specifically on one era for the setting. Specifically setting it to 2946 runs a bit too much risk of doing the thing where you just run into x character, which is a bit of an issue for games like this. It works better in Star Trek or Star Wars, since the scale makes it a smaller likelihood of that happening, but there's just something about that I don't like. MERP is superior in regards to that, since it has variable options. Also lastly this also means you fuck yourself out of some excellent ideas for campaigns, since you've killed off the Wars Against Angmar, the Kinstrife, Fram's Quest, the Wanderings of the Dwarves, the Rise of the Rohirrim, and other options.

I detest they use the term Loremaster, since there's no need to cutsey up the term Gamemaster. Not as egregious as the Alien RPG's Gamemother but come on, just call it as it is. I also dislike their naming of downtime to "fellowship mode".

But as for the system? It doesn't look too shabby; it's reasonably simple to understand and get used to rather quickly. My only complaint is they have a bit too many specialized results in it, since there's no need to have one for the d6s you roll as well as the 11 and 12 on the d12. I'm not the biggest fan of that. But on the players' pov it makes sense. I'd have to look deeper at the game to figure out how combat works though, since I'm seeing some oddities in the enemies they statted out, given they have results and stats that seem to vary somewhat and I don't get what that means. Speaking of which...

It also falls for the naive delusion that people intrinsically will always play good characters, since they made the idiotic decision to not include options for Orcs or Goblins or Wicked Dwarves or Evil Men. The E20 Transformers game makes the same mistake.
 
sounds like it. godspeed for enduring it
It’s almost fascinating. They are like living Reddit memes. I have a feeling they have only started playing because of critical role. In the cyberpunk episode, they outright said they hatre role-playing games with a leveling system.
They're journoscum. Of course they're retarded.
That explains everything. The cyberpunk episode starts with them bitching about self-driving cars and the lack of walkable cities in America. They ended up bashing Mike Pondsmith personally for being all style over substance and inventing the modern edge lord. The biggest issue they have with cyberpunk is the game is too apolitical and too dark. The goal of the game is to get rich for dying. That's too depressing to play with friends over 13 years old.
 
I disagree the combat engine for CP2020 was inspired and one of the best for the time.
The combat engine is the only decent part of the system, and with the release of Cyberpunk Red (also made by Pondsmith), it's clear that the only reason it's as it was is because Pondsmith got lucky. Interlock is objectively a bad system that has aged woefully over the years, but it's the only thing Mike knows how to make.
 
The major problem I have with Shadowrun is that the magic overshadows and overly dilutes the cyberpunk stuff.
Well, its what happens when you add magic to things. Who cares about full plate and a longsword when that dude in the robes with poor eyesight can vaporize a mob of goblins with a few words and some gesture?

Hand grenades and assault rifles do equalize things greatly, but then you've got continent-rending ritual magic like the Great Ghost Dance, so...
They have a bad habit sometimes of having the Avari, or the Elves who refused the call of Valinor, to be evil.
I wish I really knew more about them. Telling God Himself "Na man, we're cool with what we've got, don't need any divine knowledge" is based in its own way. And yes, they're the Dark Elves not because they're evil but because they rejected the light of Valinor.

The various Total War mods have them chilling in Rhovania guzzling down wine by the keg when they aren't out there kicking ass, so if that's what rejecting God's light does to an elf sign me the fuck up.
 
It’s almost fascinating. They are like living Reddit memes. I have a feeling they have only started playing because of critical role. In the cyberpunk episode, they outright said they hatre role-playing games with a leveling system.
I do sadly think they genuinely did play DnD before this, though how often is very debatable. It is clear that the big reason they went hard into this is purely because of Stranger Things doing the DnD memberberries rather than CR.
https://youtube.com/watch?v=OaQUge_EK58That explains everything. The cyberpunk episode starts with them bitching about self-driving cars and the lack of walkable cities in America. They ended up bashing Mike Pondsmith personally for being all style over substance and inventing the modern edge lord. The biggest issue they have with cyberpunk is the game is too apolitical and too dark. The goal of the game is to get rich for dying. That's too depressing to play with friends over 13 years old.
Actually retarded, since Cyberpunk actually has a well designed system in spite of Pondsmith's limitations. It's pretty easy to make a character, combat flows rather well and quickly, and it does a great job at being high lethal while still being fair. Mainly because it cuts both ways and you do have ways to blunt the effects since armor no-sells that shit so long as you don't take damage. I genuinely like it a lot as a system.

Also it again shows that they utterly lack creativity and have shit takes. They can easily make Cyberpunk political if they have a GM worth a shit; it's anti-corporate, it's anti-consoomerist, and it talks about alienation from the self and points out how shit mental healthcare can be. Oh wait, they're journoscum; they're corpo puppets and consoooom. Found the actual reason they fucking hate it then.
I wish I really knew more about them. Telling God Himself "Na man, we're cool with what we've got, don't need any divine knowledge" is based in its own way. And yes, they're the Dark Elves not because they're evil but because they rejected the light of Valinor.

The various Total War mods have them chilling in Rhovania guzzling down wine by the keg when they aren't out there kicking ass, so if that's what rejecting God's light does to an elf sign me the fuck up.
We know that they were a third of all elves originally, and that some of them were captured by Morgoth to aid in his attempts to create something himself; Orcs. The closest you'd probably see to Avari culture would likely be the Forest Realm of Mirkwood to some degree, and even then this isn't right given that it's clearly an attempt to recreate Doriath, similar to how Lothlorien also tries to mimic it.

Anyways, I've read more into One Ring, and I have more complaints.

So I've skimmed through most of their books, and too many of their adventure hooks specifically uses canon characters to hand them off to you. Not kidding on that, since you get handed hooks by Dain Ironfoot, Balin, Bilbo, and quite a few others. I kind of just don't like this, since it makes the setting feel smaller.

Their adventures also have a bad habit of having too much shit happen at the same time; literally in less than five years you have to fucking fight two Dragons if you live in Erebor or Dale. What the actual fuck.

As for the playable races, it's all Free Peoples, with the odd exception of the Dunlendings. While I applaud the decision to include the Dunmen, I don't actually like how they're statted worse than the others specifically because they're more inclined to evil. I also very much detest that they make them and the Bree-folk, but they do NOT do one for the Fisherfolk of Enedwaith OR the Hillmen of Rhudaur. Also no Druadan? For SHAME.

My biggest complaint is that they oversell HARD their own insanity system. I genuinely dislike this mechanic, since the temptations and ills of the Lord of the Rings is due to the One Ring and the inner evils of the characters. Holy shit, stop trying to be like Call of Cthulhu here. They also have their own take on corruption via Shadow Points, which I could understand, but it really does show that they literally have no interest in you playing evil people. I'm not even inclined to play evil characters, but sometimes you just want to play a Goblin of Mount Gram and you want to get revenge on the Tooks of Tuckborough.

Lastly I'm going to be frank: I kind of dislike their hyperfocus on the Wilderlands. They don't really do enough with them, like covering the ruins of the Eotheod that existed in the northern Anduin. They don't really do the Grey Mountains, nor do they have segments on the south Anduin or even fucking Dorwinion. I genuinely think they pale in quality compared to MERP on the setting, despite it being a hell of a lot more readable and less filled with "just instantly know what the fuck this culture is".
 
it's anti-corporate, it's anti-consoomerist
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You are right. Probably the real reason why they hate cyberpunk. Cyberpunk predicted modern woke culture and Disney adults' mindless consuming culture. The podcast is being run by journalists. They probably run hit pieces and damage control articles. Like geek culture, journalists and breadtubers attacked Anime over demon slayer movies, making more money than madame web.
 
It plays with d10s, d5s, and oddballs like 5-50 and 2-20, which makes it a worse system overall compared to say Runequest or to Call of Cthulhu, which are also D%.
I am hugely fond of the percentile dice method, which makes it easy to tailor results a lot more finely than just d20, and specifically the method originated by Chaosium. I think my favorite actual result with percentiles was someone literally saw Cthulhu, failed the SAN check, and then rolled 01 for the SAN loss. Response: "I've seen dead rats scarier than that."

(Context was he'd actually lost 5 SAN to a dead rat. There were reasons.)
You are right. Probably the real reason why they hate cyberpunk. Cyberpunk predicted modern woke culture and Disney adults' mindless consuming culture.
Neuromancer also had one of the best opening lines of any novel.

"The sky above the port was the color of television, tuned to a dead channel." Now, this may not be surprising now, considering how many fucking inferior writers have basically stolen the entire concept, but if you read it at the time, when it came out, this was a mind-blowing opener.
 
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