Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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if you're not focused on TTRPG and strahd for halloween might as well run some eldritch horror
I love the Arkham/Eldritch board games (we house rule them a bit). We're planning to play some over October. I don't much care for the app based Mansions of Madness game, because if I'm playing a computer game, I'd play a computer game.

I was asking about board games for Ravenloft because I'm concerned that people won't join if I run a OSR system, but I also worry 5e and PF2 is too slow.

I played Descent recently (don't know which edition) and that game is basically DnD but streamlined. Complete with saving throws. I never saw what options the DM has, but I thought there might be enough to proxy ravenloft if the monster stats are there, all I have to do is import the maps. The rules are quick to explain, the characters are already made, and the game plays pretty fast. I could explain the game to them, hand them the (virtual) character sheets, and be ready to go.

The Ravenloft board game exists, but I've not played it in years, and as you said I remember it being light on plot. Hero Quest is also a game, but I remember that being boring to be a player in.

I'm still waiting on player feedback. So far there's interest, but no commitment.
 
Actually I'd like to shill two of my favorite 3rd party modules -
Mistress of Blood Tower (Vampire in a tower was corrupted by an artifact)
And
Dragon's Breath Tavern - Werewolves lure people to a tavern and then attack and convert them once they are drunk. Just edit the final boss to not be some weird white half dragon and the story is great.

I'll gladly share the PDFs if you'd like.
Please do since reading the replies of this last page got me wanting to run a halloween one-shot as well
 
also @Ghostse got his wish and they're splitting player and GM into their own books. that's pretty much it.
Wait. Shit. If they're actually doing it now I have to think about if this is actually a good thing or not.

Its mainly a space/weight thing. I don't need to be carrying adventure design instructions every week to a session. (unless its OSR where its like 4 pages)
and I don't need to carry their gay & cucked setting unless I'm going to a bonfire or mexican restaurant.
 
Wait. Shit. If they're actually doing it now I have to think about if this is actually a good thing or not.

Its mainly a space/weight thing. I don't need to be carrying adventure design instructions every week to a session. (unless its OSR where its like 4 pages)
and I don't need to carry their gay & cucked setting unless I'm going to a bonfire or mexican restaurant.
Is the food that bad you need to risk ass cancer by putting your rectum in direct physical contact?
 
Speaking of Halloween (kinda), I got a notice in my email about this Humble Bundle: 75 Dungeon Crawl Classics titles from Goodman Games for $25. Pretty big variety, including some horror modules. I have no experience with the company's work, so feel free to chime in on their quality if you do.
 
Speaking of Halloween (kinda), I got a notice in my email about this Humble Bundle: 75 Dungeon Crawl Classics titles from Goodman Games for $25. Pretty big variety, including some horror modules. I have no experience with the company's work, so feel free to chime in on their quality if you do.
Hate DCC and it's retarded tables with a passion, also didn't they out themselves as pozzed recently?
 
Speaking of Halloween (kinda), I got a notice in my email about this Humble Bundle: 75 Dungeon Crawl Classics titles from Goodman Games for $25. Pretty big variety, including some horror modules. I have no experience with the company's work, so feel free to chime in on their quality if you do.
The issue I've had with DCC & goodman games' content is they are producing material that looks like its from the 70s/80s. By which I mean they ignore advances in typesetting, fonts, and page layout.
they also stick to the sort of "Scifi robots & spave aliens in the fantasy world" stuff that isn't 'gonzo' or monkey-cheese but... that really far out there shit. I'm not a fan of that sort of thing, but I know some people are.

Hate DCC and it's retarded tables with a passion, also didn't they out themselves as pozzed recently?
Goodman games pozzed themselves (or at least their con, and thier forums iirc) by implementing the usual tranny & nigger fellating "community guidelines" including winners like "prioritizing minority voices over white cishet discomfort" (aka "no we will not eject that tranny for creeping on you, stop being a bigot." "kill all white people is just minority venting and we welcome their freedom to undo the oppression of black and brown bodies")
I think there have been a few other cases of them welcoming the pozz in to the company, but I don't remember clearly.
I haven't read through their latest content, but I don't think the pozz has overly crept into their modules.

DCC and their tables are one of those things that sounds good in theory, but having to roll for each spell really slows down the game because you not only need to roll but then look up and read the result.
I like the randomness of the spells (dislike that high level mages are more likely to explode themselves and there is nothing they can do about it) but its like rolling initiative each round where in theory it should make the game better but it just breaks the rhythm and slows it down.
 
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Retarded question, but I had a sudden thought over in the BG3 thread.

Would any Kiwis be interested in a D&D campaign ran by yours truly? I'm a little rusty and I'd have to learn how to use roll20 / something else but damn if it wouldn't be fun to run a game with a couple kiwis.
 
This is a pretty interesting new rpg that i've found. It's a mesoamerican OSR game, from what i've read of the pre release it's actually pretty well researched and historically accurate. At best it looks like it could be a lot like an Aztec version of Kevin Crawford's Wolves of God.
https://www.kickstarter.com/project...uitl-whitebox-roleplaying-in-the-aztec-empire

Why this is Unique
There has not really been a game like this since Maztica and a few other games here and there. Most of these games, in my opinion, are a bit shallow and shy away from presenting Aztec society. It is usually watered down for our modern sensibilities. For me, that means it loses its charm and magic, and intriguing nature. Authenticity in the setting and presenting it is a priority and has been my goal since I started this project almost 2 years ago.
Also includes hexcrawl maps of central Mexico straight out of Outdoor Survival.
Color me intrigued

The creator is Jon Torres aka the Basic Expert.
He's made two other games:
Cowpunchers Reloaded is a western TTRPG d6 dice pool game. Atomic Punk 2160 is a post-apocalyptic game runs on my 2d10 system.

I have never heard of this nigga or his games but I dont really go searching for grognards to grog so that's no big shock; anyone have any thoughts?
 
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Had a fun session over the weekend. While the cleric and bloodrager were cruising and boozing with the "clergy" of Cayden Cailean, the shaman spent his downtime taking his wife on a shopping trip in wizard ancap territory. Arguably he may have committed immigration fraud in doing so, as entrance to the city requires a credit check or the ability to cast 4th level spells, and he just teleported her in.
While they were off doing that my hellknight found himself invited to a hotel Transylvania, where to his surprise a birthday party was ongoing. For the first time since his son's trial he spent some time socializing. Turns out the birthday boy owned the hotel, and more importantly, was older than recorded history. There was a whole gift giving ritual that required kissing birthday boy's ring, so that involved a few rounds of desperately trying dispel Mask from Divination which had bound the hellknight's mask to his face.
I think he liked his present though, currency made from coral, taken on our expeditions to the new world.
 
How good are Urbanski's games?
They're the driest, most boring shit imaginable.
You know how the OSR movement is filled with guys that create interesting, fantastical settings and mechanics to build upon and improve the material in old school D&D? Pundit does neither of those things. He's an OSR purist that has never played any other kind of game, and actively dislikes settings that aren't Fully Historically Accurate Pay Taxes On Your Dungeon Loot Simulator.

You would be better served with LotFP or any other retroclone. Pundit's games don't stand up on their own, and the only reason anyone has ever heard of them is because he constantly spergs about American politics despite living in Uruguay.
 
'm going to try and run Ravenloft/Curse of Strahd for Halloween. This crazy and original plan has never been done before and I'm glad I thought of it first.

Jokes aside, I've been asked about running Ravenloft (both the setting and the adventure) for years, but only now do I have the time and inclination to do it. However, I'm running into some problems during my research and wondered if you guys have any advice.
CoS is great but I would never in a million years advise it as a one shot for a variety of reasons, most of which being the module is just too big and you're either gonna be cutting out all the stuff that makes it good or condensing it so deeply that it loses all meaning. But also, the whole point is that Strahd shows up all the time and fucks with people and ideally should be a really present villain that your PCs should fear and loathe. Ain't know way to build that in one day unless you're the greatest DM in the world.

Like the other guy said, do the murderhouse intro (which can take hours on its own depending on what your PCs are like) after doing a good set up/intro and maybe maybe get them into the Village of Barovia and let them participate in the burgomeister's funeral where Strahd can show up and if you're lucky, they'll be hooked and you can play the rest of it.

Also, something I've struggled with is tone. If you've got a good group and can keep things vaguely serious it'll go over much better than it turning into Scooby Doo: Vampires with Dice edition, but sometimes it doesn't work and people are there to have fun so whatever I guess.
 
They're the driest, most boring shit imaginable.
You know how the OSR movement is filled with guys that create interesting, fantastical settings and mechanics to build upon and improve the material in old school D&D? Pundit does neither of those things. He's an OSR purist that has never played any other kind of game, and actively dislikes settings that aren't Fully Historically Accurate Pay Taxes On Your Dungeon Loot Simulator.

You would be better served with LotFP or any other retroclone. Pundit's games don't stand up on their own, and the only reason anyone has ever heard of them is because he constantly spergs about American politics despite living in Uruguay.
So there kinda like the GURPS setting books not really good for playing a game but maybe a good resource if you want ideas for world building.
 
An opinion I've been seeing in RPG discords is back porting the rules changes made in BG3 back to 5e.

Having not played the game, I don't know what changes they made, or if they're viable in a tabletop setting.

actively dislikes settings that aren't Fully Historically Accurate Pay Taxes On Your Dungeon Loot Simulator.
I think I've just found a villain for my next campaign.

CoS is great but I would never in a million years advise it as a one shot for a variety of reasons, most of which being the module is just too big
It's looking that way. The original i6 module was just the town and the castle and it's been added to over the years. But even that still takes a while to play. Unless I carve out an all day event like we're playing Twilight Imperium, it's looking like I'm going to have to run something else.
 
I think I've just found a villain for my next campaign.
"After defeating the dragon and stuffing your backpacks and pockets with all the treasure you could carry, you make your way back out. But a final challenge stands in your way: framed against the door of the dungeon, blocking your path with an army of well-equipped goblinoid minions, is the dreaded Taxmaster!"
"Err... hang on, GM. Don't you mean, Taskmaster?"
"I know what I said."
 
An opinion I've been seeing in RPG discords is back porting the rules changes made in BG3 back to 5e.

Having not played the game, I don't know what changes they made, or if they're viable in a tabletop setting.
I haven't played it yet either, but RPGBOT has a few articles up about it, one of which details major rules changes for the game. I dunno exactly what people are looking to backport, but here are a few of the bigger ones I see:
  • Applying critical failure/success rules to skill checks in addition to attack rolls (no additional effects, just auto fail/success)
  • Removal of tool proficiencies because nobody uses them anyway, Sleight of Hand now covering lockpicking and disarming traps
  • No ability score requirements for multiclassing (likely due to the lowered level cap and forced point buy)
  • Hard limit of two short rests per long rest, short rests restore half max HP instead of spending hit dice
  • Heavy armor has no strength requirement to avoid speed penalties (likely changed so you don't have characters lagging behind)
  • Weapons have special attacks that can be used once per short rest
  • Heavy weapons can be used by Small characters without penalty
  • Potions can be chugged as a bonus action
  • Initiative is d4+DEX instead of d20+DEX
  • No cover rules, though attacks still require LoS
  • Bonus to attack rolls if you have the high ground, penalty if on low ground (probably hard to port to tabletop)
  • Can swap prepared spells at any time out of combat
  • All spell components outside of costly materials are ignored (which is basically what everyone does anyway), though being silenced still stops spellcasting
  • Leveled spells can be cast with both your action and bonus action
I could maybe see some of these being usable in tabletop, but many are changes that make more sense in a video game format. I'd be curious to know what specific changes people want to use.
 
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