Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I prefer to keep going in my campaigns until players give up on it or everyone dies.

Getting real tired of my DM lately. He's never finished a campaign in the two years I've played with him. We build up our characters, play for maybe a month, and then he gets a brilliant idea for something else and has us roll up new characters again. Add to that arriving late all the time and it's getting really frustrating. I've tried looking up other groups on Roll20 but they never seem to work out. /end whining

If you want, I can add you to the PM with the other two people interested in a Pathfinder game
 
When it comes to gameplay style, I am a fan of the old-school sandbox gameplay that was common in early RPG's, particularly D&D as it existed and was commonly played during 0e and the early years of 1e.

As I have stated before, the whole first generation of RPG's (1974-1981) and their history is just fascinating to me for some reason. I love the OSR movement as a whole, keeping these games and gameplay styles alive in the 21st Century.

As a GM, there's nothing stopping me from running newer games in the old-school sandbox style of OD&D and similar fare. I could do it with Pathfinder, D&D 5e, Big Eyes Small Mouth, or even Vampire: The Masquerade (specifically 1e, as that edition lacked the railroading metaplot that later editions of Vampire became infamous for).

I'll see if I can get some players for such a game IRL. If not, I'll run it on something like Roll 20 or maybe Discord.
 
So I was browsing through the SR 5e Rigger book and stumbled on this.

QYKxL9c.png


NASCAR with people driving the cars with their minds and doing sick flips sounds fucking amazing.
 
When it comes to gameplay style, I am a fan of the old-school sandbox gameplay that was common in early RPG's, particularly D&D as it existed and was commonly played during 0e and the early years of 1e.

Did this ever really go away? I'm not aware of some new trend in gaming groups where the books demand you strap your players into the railroad ride.
 
Did this ever really go away? I'm not aware of some new trend in gaming groups where the books demand you strap your players into the railroad ride.

It never went away, it just took a backseat to more direct narrative-focused gaming for a while, particularly in the 1990's and early 2000's. World of Darkness, as much as I love it, is a prime example of a narrative-styled game gone wrong, with the railroady and intrusive metaplot it had in its later years.

The OSR was a reaction to that combined with nostalgia for older editions of D&D. The Open Game License that came with the release of D&D Third Edition allowed for people to make retro-clones of TSR-era D&D and distribute them legally, and thus the Old School Revival was born.
 
When it comes to gameplay style, I am a fan of the old-school sandbox gameplay that was common in early RPG's, particularly D&D as it existed and was commonly played during 0e and the early years of 1e.

As I have stated before, the whole first generation of RPG's (1974-1981) and their history is just fascinating to me for some reason. I love the OSR movement as a whole, keeping these games and gameplay styles alive in the 21st Century.

As a GM, there's nothing stopping me from running newer games in the old-school sandbox style of OD&D and similar fare. I could do it with Pathfinder, D&D 5e, Big Eyes Small Mouth, or even Vampire: The Masquerade (specifically 1e, as that edition lacked the railroading metaplot that later editions of Vampire became infamous for).

I'll see if I can get some players for such a game IRL. If not, I'll run it on something like Roll 20 or maybe Discord.


I'll usually put players on a pre-made adventure to see how well the play together before I set them off on a custom one. Mostly so I don't waste time setting up a campaign only to see it ruined in various ways.
 
So, some news coming from White Wolf this morning. Apparently, White Wolf is planning on starting a "Storyteller's Vault" program for Vampire: The Masquerade, similar to the DM's Guild for D&D 5e. Unlike the DM's Guild, the Storyteller's Vault doesn't just apply to the current edition of Vampire, but all of the previous editions: First, Second, Revised, and 20th Anniversary Edition.

To promote the upcoming program and to help any prospective ST's looking to submit content to the Storyteller's Vault when it is released, White Wolf has put out a "Style Guide" for Vampire, covering the themes and moods that were unique to each of the four editions of Vampire. There's even some mechanical advice as well.

I linked the Style Guide below.

https://m.box.com/shared_item/https://whitewolf.box.com/s/tfz2ot51iekzyarp4e3duzra0lldwrx3
 
The new Starfinder book isn't too bad. Artwork in it is really nice. They need to work on ship designs though, some are a little meh. There's two new races, but the lizard one is probably the better of the two.

One of the main Icons for the setting seems to be a ratfolk so I hope people are okay with that.

I think people will like the theme idea.
 
The new Starfinder book isn't too bad. Artwork in it is really nice. They need to work on ship designs though, some are a little meh. There's two new races, but the lizard one is probably the better of the two.

One of the main Icons for the setting seems to be a ratfolk so I hope people are okay with that.

I think people will like the theme idea.

Not a huge fan of the basic idea behind Starfinder. I play sci-fi games to get away from stuff like magic, classes, and elves. Big part of the reason I don't like Shadowrun. I dunno, there's just something really unappealing about trying to play Mal Reynolds or James Holden and getting outclassed by the 400-year-old half-elf sorceress.
 
There's only two classes in the game that can use spells and that's the Mystic and Technomancer. Spells don't go past level six either so it's a very low magic setting, focusing more on technology more than anything else.

The book also doesn't talk about elves until near the end of the book to basically show you how to convert other races into the new setting.

I should also mention that the weapons in the game do more damage than the spells do. Later tier weapons do over 12d10 points of damage, there are grenades that do 3d12. You either wear armour in the game or die. So most of the money you make are actually going towards buying armor and weapons and various other items.

There's no real magical items to buy as that chapter is only four pages long and most we've already seen before.
 
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I've thought about getting Starfinder, but I'm not 100% sure if I should get it now or wait a little later and see what others think about it.

I'm normally not into space settings, but Pathfinder is a good game, so who knows?

Also, after reading the style guide for the Vampire Storyteller's Vault, I really want to run a Vampire: The Masquerade game using the original First Edition rules, style, and setting. I do own a physical copy of the 1e Corebook.
 
There's only two classes in the game that can use spells and that's the Mystic and Technomancer. Spells don't go past level six either so it's a very low magic setting, focusing more on technology more than anything else.

The book also doesn't talk about elves until near the end of the book to basically show you how to convert other races into the new setting.

I should also mention that the weapons in the game do more damage than the spells do. Later tier weapons do over 12d10 points of damage, there are grenades that do 3d12. You either wear armour in the game or die. So most of the money you make are actually going towards buying armor and weapons and various other items.

There's no real magical items to buy as that chapter is only four pages long and most we've already seen before.

It's still science fantasy with lolrandom ratpeople so even if what you're saying is true it doesn't score a lot of points with me. Especially considering it's still Pathfinder, which I don't like. Obviously I might change my tune once I get a good look at the book though.
 
Because random humanoids don't exist in science fiction?
 
Not a huge fan of the basic idea behind Starfinder. I play sci-fi games to get away from stuff like magic, classes, and elves. Big part of the reason I don't like Shadowrun. I dunno, there's just something really unappealing about trying to play Mal Reynolds or James Holden and getting outclassed by the 400-year-old half-elf sorceress.

What are you talking about? Spelljammer Campaign Setting is the best official D&D setting ever. It's so stupid, but in a good way. Auto-gnomes, giant space hamsters, griffs, ect.
 
What are you talking about? Spelljammer Campaign Setting is the best official D&D setting ever. It's so stupid, but in a good way. Auto-gnomes, giant space hamsters, griffs, ect.

Eh, Ravenloft was always my favorite official D&D setting. But Spelljammer was pretty cool too.
 
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