- Joined
- Jun 4, 2018
Casters rarely NEED additional attacks. I can count on one hand the number of times my PF sorcerer wound up in melee.Boosting martial classes was difficult. Luckily, I play with people who are spergs or become spergs out of fun.
We did shit like change the amount of attacks by level (Fighters start getting multiple attacks at level 3 (+3/+1) and every 3 levels another (8th level = +8/+5+/+2) and if the casters and rogues and faggoty bards don't like that a fighter gets 7 attacks at level 20 they can eat shit with their spells and other abilities as a spoon. Specialists get extra attacks at the +5, but casters NEVER get additional attacks. Ever.
We also changed their saves.
Strength is limited to martial being above 18. (Racial bonuses can boost you above for 1/2 Orcs only)
Now for the REAL kicker. This one is a door kicker that makes people REEEEE!
Hit point adjustment
Only MARTIALS get a Con bonus to HP greater than +2. Everyone else can eat a dick.
Only MARTIALS get additional HD past level 9. That's right, not specialists (rogues, bards), not mages, not bards, not divine. They cap at 9+2, 9+1, 9+3 respectively. With NO CON BONUS. Enjoy the taste of that dick.
Casters find themselves with spells limited by Int/Cha/Whatever, in their max amount of spells known. Spells per day doesn't get a bonus unless you're divine and in good standing or better with your God. No athiest or agnostic clerics. No God, no divine abilities.
We've got a few more, most of which, as you can tell, are cribbed from 1E.
Sure, it nerfs the fuck out of the casters, BUT, I apply those rules to the bad guys too.
We also do "Chance to learn spell" and some chance of spell failure when cast. (Sorry, every spell requires a concentration check, blow that check, roll a Will save or take 1d4 points of damage per level of the spell you just blew)
It slows down combat sometimes, but you know what, my players are fine with it.
Not a huge fan of combining limited spell resources (slots) with the chance for spell failure all the time. One or the other, but not both.
I like the cribbed 1E/2E thing where only martials get more than a +2 Con bonus.
Here's a concept: hand some of the bard's 'rally the troops' abilities to the fighter. Make them Exceptional abilities and laugh as anti magic fields and dispel magic do NOTHING to block the buffs/debuffs you're generating. If this sounds an awful lot like the 3.5E marshal, congrats; that's where I'm cribbing from.