Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Dark Sun is my favorite, although forgotten realms will always have a place in my nerd heart.
 
I've been rewatching the Alien series (well at least the first three movies, as those are the only ones worth watching) and was reminded of an old PS1 game called Alien Trilogy from 1996. It was a Doom clone based on the Alien movies and even though it's vidya, it got me thinking of an idea for an D&D-inspired game influenced by the OSR movement but set in the universe of Alien, with a heavy emphasis on the style and atmosphere of the second film (which was my favorite film).

There would be classes and levels (though I am unsure what the classes would be and how many to include) and players are assumed to be either Colonial Marines or operatives of the Weyland-Yutani Corporation. Enemies would obviously be Xenomorphs (I may also be persuaded to include material from the Predator films) and instead of looting treasures, you'd be recovering technology, whether it be salvaging human technology or recovering relics from the Engineers (AKA Space Jockeys). Races would be Human, Android, and Cyborg (I know there weren't any cyborgs in the Alien canon, but it's not too far of a stretch) with the possibility of rules for Predator and Engineer player characters should I be able to complete this fan game and decide to include material from the Predator franchise.

The source materials for this potential game would be Alien, Aliens, Alien 3, and Prometheus. I may also be persuaded to include materials from Predator, Predator 2, and the Alien vs. Predator Capcom arcade game (even if the AVP arcade game is non-canon, it was freakin' awesome!).

Material from Alien: Resurrection and the AVP movies will not be included as to be honest, those movies were painfully awful and contributed little to the lore overall (At least Alien 3 was watchable, even if inferior to the first two films).
 
I've been rewatching the Alien series (well at least the first three movies, as those are the only ones worth watching) and was reminded of an old PS1 game called Alien Trilogy from 1996. It was a Doom clone based on the Alien movies and even though it's vidya, it got me thinking of an idea for an D&D-inspired game influenced by the OSR movement but set in the universe of Alien, with a heavy emphasis on the style and atmosphere of the second film (which was my favorite film).

There would be classes and levels (though I am unsure what the classes would be and how many to include) and players are assumed to be either Colonial Marines or operatives of the Weyland-Yutani Corporation. Enemies would obviously be Xenomorphs (I may also be persuaded to include material from the Predator films) and instead of looting treasures, you'd be recovering technology, whether it be salvaging human technology or recovering relics from the Engineers (AKA Space Jockeys). Races would be Human, Android, and Cyborg (I know there weren't any cyborgs in the Alien canon, but it's not too far of a stretch) with the possibility of rules for Predator and Engineer player characters should I be able to complete this fan game and decide to include material from the Predator franchise.

The source materials for this potential game would be Alien, Aliens, Alien 3, and Prometheus. I may also be persuaded to include materials from Predator, Predator 2, and the Alien vs. Predator Capcom arcade game (even if the AVP arcade game is non-canon, it was freakin' awesome!).

Material from Alien: Resurrection and the AVP movies will not be included as to be honest, those movies were painfully awful and contributed little to the lore overall (At least Alien 3 was watchable, even if inferior to the first two films).

Book of Vile Darkness had monsters similar to Aliens and there are different splat books for Modern.
 
Nothing official. Forums have had some older material written by players for 3rd edition. Only "alien" books were basically bestiaries for Space campaigns.
 
There is an Aliens RPG book actually; made by the fellas who made Phoenix command. It's table-heavy like fuck, but it and the Colonial Marines Technical Manual (along with the Weyland-Yutani Report) are pretty solid pieces that cover the universe and should probably be read for the campaign. Realistically, the RPG if it was hybridized with GURPs or Dark Heresy's rules would work rather well.

As for that campaign, I'm already envisioning Private Gump of the USCM. He does everything the Sarge tells him and he needs to find Bubba.
 
I decided to check out FATAL and Friends' complete version of Beast: The Primodrial and man, if there's one splat where I want to see the characters die, it's this one. Sure there are other jerk groups like the Red Talons, but I can see where they're coming from and how their desperation is driving them to extremes. And at least the Tzmisce are charismatic about their fiendishness.

Maybe if we weren't supposed to see the Beasts as cool and characters to root for, I'd be less annoyed.
 
So I've been working on book page design for the past two days in Word 2016 and I have to say I think I'm getting the hang of it. Although I highly doubt I'm doing anything in order, but the outcome still looks good.
 
Screenshot_20170512-234256_1.jpg

The salt, it flows...
 
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