- Joined
- Apr 25, 2020
Our GM has recently told us our campaign is nearing its end (and damn well it should be, we started at level 3 and we're almost at level 15) and that he's going to take a few months' break to plan out the next one. I'm planning on trying my hand at GMing during that time.I've DMed for years and I mildly disagree with it being hard. Oh don't get me wrong, if you overplan it, it does get hard at times, but that's more due to the axiom I always follow: if there are three paths to pick, the players will always blast open a fourth one. Basically, once you realize that you can't fall in love with your railroad tracks and setting and just roll with punches, it becomes a lot easier. It's actually not too bad, you just plan out the next... oh I'd say 2-3 sessions, and then improv like fuck as you go along.
It's mostly hard if you try to run multiple campaigns, which I do not recommend by the way.
Then again, I tend to do pretty well flying by the seat of my pants, so I may not be the best person to speak about it on here. Honestly, a lot of horseshit and improv will get you by pretty far as a DM.
Now my fucking gripe with Roll20 groups are that they plan out the game they want YOU to run it; in my experience they already have their campaign set or module set, and they just want to play. Always got bad vibes on that front, because I half-expect they'd gripe if it doesn't go the way THEY want.
Bonus points if it's all due to shit like Critical Role for their insistence.
Frankly, I think I'll just stick to one-shots or short adventures, loosely connected at most. Trying to run a campaign these days, with how people's schedules are, is a level of cat-herding I just can't be assed with. I just want to get some players, put them through some cool setpieces, and get them to roll dice. My GM aside (and I recognize how lucky we are we got such a competent autist with us), most GMs with campaign ambitions I've met were either too railroad-y and the players felt stifled, or too sandbox-y and the players felt demotivated and/or lost.