Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Been playing a bit of cyberpunk 2020 since wrangling a group was easy. The group is held together by duct tape and positive thoughts because they refuse do back down from easily avoidable fights, but they're making progress. Had one player lose a leg to a micromissle while another managed to drown himself.
 
Too Tired to read it in detail right now but where does Cyberpunk Red fall in terms of overall quality?
 
Too Tired to read it in detail right now but where does Cyberpunk Red fall in terms of overall quality?

TLDR rules are simplified and make the characters significantly tougher. Lore is mostly copy/pasted from 2020. Try it out if you liked 2020 but hated everyone getting flatlined in one headshot.

Most of the new lore stuff is totally ignored in 2077 including the new story bit contradicting the game, so it doesn't really work as a tie in IMO. I didn't know that bit when making the overly long writeup.
 
TLDR rules are simplified and make the characters significantly tougher. Lore is mostly copy/pasted from 2020. Try it out if you liked 2020 but hated everyone getting flatlined in one headshot.

Most of the new lore stuff is totally ignored in 2077 including the new story bit contradicting the game, so it doesn't really work as a tie in IMO. I didn't know that bit when making the overly long writeup.
I missed it. Did they retcon, wipe, or explain away Cybergenerations, or whatever the fuck that god-awful nanoplague book was called?
 
I missed it. Did they retcon, wipe, or explain away Cybergenerations, or whatever the fuck that god-awful nanoplague book was called?

Retcon/wipe. Nanoplague is still there but its local and goes away for no reason after a short time, basically acting like a cameo.

• Carbon Plague incident. A Corporate AV crash releases a nanotech plague on the outskirts of Night City. The plague ravages the city for two weeks, then mysteriously stops.
 
Retcon/wipe. Nanoplague is still there but its local and goes away for no reason after a short time, basically acting like a cameo.

• Carbon Plague incident. A Corporate AV crash releases a nanotech plague on the outskirts of Night City. The plague ravages the city for two weeks, then mysteriously stops.
Sounds like Militech testing a new weapon to me. When it didn't have the effects they wanted they hit the kill switch on the nanites.
 
TLDR rules are simplified and make the characters significantly tougher. Lore is mostly copy/pasted from 2020. Try it out if you liked 2020 but hated everyone getting flatlined in one headshot.
Honestly the lessened lethality is why I didn't pick up Red. Part of the fun of 2020 is that a lucky shot can end a fight instantly. Sure this guy has insane armor, amazing skills, and has backup on the way but our Techie just accidentally brained him with a desperate shot.
 
Something I asked in the Battletech thread, but maybe someone in here has some experience with this as well:

I'd love me some decals on my miniatures, but official ones are expensive and hard to come by (and being able to add custom ones would be neat, too), so I wondered if there are other means. Apparently, there is something where you use a special gluelike transfer medium to transfer printed out images to other surfaces and I wondered if that works.
On the other hand, there's also special printer paper that can be used to make your own waterslide decals, any experience with that?
 
Something I asked in the Battletech thread, but maybe someone in here has some experience with this as well:

I'd love me some decals on my miniatures, but official ones are expensive and hard to come by (and being able to add custom ones would be neat, too), so I wondered if there are other means. Apparently, there is something where you use a special gluelike transfer medium to transfer printed out images to other surfaces and I wondered if that works.
On the other hand, there's also special printer paper that can be used to make your own waterslide decals, any experience with that?

have you tried in the warhammer thread? tabletop grogs usually have more experience with that. and third time's the charm.
 
Something I asked in the Battletech thread, but maybe someone in here has some experience with this as well:

I'd love me some decals on my miniatures, but official ones are expensive and hard to come by (and being able to add custom ones would be neat, too), so I wondered if there are other means. Apparently, there is something where you use a special gluelike transfer medium to transfer printed out images to other surfaces and I wondered if that works.
On the other hand, there's also special printer paper that can be used to make your own waterslide decals, any experience with that?
You can buy transfer sheets for printers.
Some info from Dakkadakka
 
My family have started playing board games on a Sunday afternoon and they have the most boomer tier taste in board games imaginable. If I have to play The Best Of TV And Movies again (or that other one that’s literally the exact same game in every way but all the trivia questions are about corporate brands instead of tv/cinema) imma throw hands. I’ve recommended superior games to them since but they don’t seem interested.

My kingdom for a board game with actual depth.
 
My family have started playing board games on a Sunday afternoon and they have the most boomer tier taste in board games imaginable. If I have to play The Best Of TV And Movies again (or that other one that’s literally the exact same game in every way but all the trivia questions are about corporate brands instead of tv/cinema) imma throw hands. I’ve recommended superior games to them since but they don’t seem interested.

My kingdom for a board game with actual depth.
I'd recommend trying to introduce them to games with actual choice and RNG. I don't know, maybe something like The Game of Life. It's basically braindead, but it's gives them a taste of something a bit more complex than just "read from a card, check if answer is correct". If you manage to hook them, then you can start suggesting slightly more complex games.
 
I'd recommend trying to introduce them to games with actual choice and RNG. I don't know, maybe something like The Game of Life. It's basically braindead, but it's gives them a taste of something a bit more complex than just "read from a card, check if answer is correct". If you manage to hook them, then you can start suggesting slightly more complex games.
Yes... yeeesss... and then slowly lure them ever deeper into the world of tabletop games.
 
Red Dragon Inn is fucking hilarious because it combines the backstabbing qualities of Uno with a lighter-hearted setup. Adventurers getting cold-cocked, completely blitzed on Dragon Ale, losing all their hard-earned gold in a round of gambling because someone cheated, and the Wench keeps collecting tips. Good times :)
 
DMs, when you're planning sessions what kind of tools do you use? Any tips and tricks?
 
DMs, when you're planning sessions what kind of tools do you use? Any tips and tricks?
I generally rely on my memory for most games I'm running. Always have a map to plan around and use as a reference point during your game. As long as you can keep the details in your head you should be fine. If that's just memorization, having notes, or any other method find what works for you.
 
I generally rely on my memory for most games I'm running. Always have a map to plan around and use as a reference point during your game. As long as you can keep the details in your head you should be fine. If that's just memorization, having notes, or any other method find what works for you.
Yeah that's generally what I've got. I've been typing ideas and hooks and characters into Joplin, I've got maps, brainstorming notes, etc. I just feel like I'm always forgetting something or doing it "wrong".
 
DMs, when you're planning sessions what kind of tools do you use? Any tips and tricks?
Always have some crib notes for things like monsters/opposition, statblocks and the like. It's one thing to have to pause to check an obscure rule, but it's no fun if you have to keep pausing every third round in combat to reference a book or two.

Don't be afraid to make plans 'just in case'. Adventuring parties can be clever, and there's an old saying about 'no plan survives contact with the enemy'. You may have to improvise at some point.
 
Yeah that's generally what I've got. I've been typing ideas and hooks and characters into Joplin, I've got maps, brainstorming notes, etc. I just feel like I'm always forgetting something or doing it "wrong".
As long as the game goes forward and the players are having fun everything is fine. Try not to worry about it because its just a game you're supposed to have fun too.
 
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