Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Looks like Daniel Fox of Zweihander RPG fame has decided to target the Trove after they revamped their site. This was probably brought on by the new site owner being an absolute retard and advertising the Trove on Twitter and Facebook. I don't know much about him but from what I gleaned from the threads on /tg/, this guy basically reskinned 2nd Ed WHRPG and bought the old Warhammer forums to delete any evidence of his blatant plagiarism. Apparently was also responsible for giving his son fetal alcohol syndrome. Sounds like some real lolcow fodder to me.

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Source
 
Backup/archive/download all you can off the Trove, boys and girls. I don't foresee the site remaining online much longer after the galaxy-brain move that was advertising it on social media right under the noses of the copyright holders.
 
With that as the opening sentence, you know exactly what you're in for.

The favorite past times of people living in Washtown are preying on the poor, trying to get Trumps favor, or being poor. The only good thing is that they have fun celebrations.
Don lives in the Pale Fortress, a once elegant place that was totally ruined with Mallina renovated the rose garden. Its defended by Ballista and catapults, in addition to Trumplings and Tromps. Mostly it just names real parts of the White House but tells how Trump ruined everything and is EEEEEEEEEEEVIIIIIIIIIIIIIIIIIL. It doesn't look like it mentions it in the stat block above, but it says here that The Don is actually controlled by DonaldBackwards.

Around the Pale Fortress is the Ivory District where people commit "White Glove" (aka white collar) crime all the time. There is a "necropolis" dedicated to all the war dead ever, the City of Honor. Trump stole all the money from the Treasury and brought it into the Pale Fortress. I'm not sure why. I'm not sure what is going on with this plot thread at all. All the usual monuments are there with some minor plot hooks for the Washington Monument and that statue of Lincoln that might pay off later.

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The Outer District is where poor people live. Commies have taken up here and are helping out the poor (because they're the good guys). Under the city is the Undercity, where more poor people live but with a crimier atmosphere. Ruled by Hillary and gangs. We get some more art and maps, then move on to the factions.

Most of the Don's party is his created followers. The goblin things act as his military force while the drumpfs occupy banks and perform trade wars for him (oy vey! How antisemitic!).

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Subtle! Nothing really new in this part. He was voted into power despite not having all that much support and made a bunch of minions. He's also supported by The Pride (Proudboys I guess), composed manly of the rednecks and gym barbarians from earlier.

Next is the Shadowkingdom.

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Still nothing new, but they do make the suicided joke I did earlier.

Now we see if the Communal Party gets anything new. And we don't really. Most of this was already in the history section earlier. The Loyalists seem to be a new mini-faction, they like Obama and want to overthrow Trump. Most allied with Hillary which screwed them over, so they're not very many around anymore.

Moving on to the adventure seeds, the Washington Monument one gets paid off by a hook to find Washington's body and claim his axe for yourself. A second shows that the Pride and Anti-gang are fighting all the time and ruining stores. In the third Trumplins invade the Outer City for no clear reason and you have to fight them off (on behest of a poor child of course). The "Mauler" probe is another plot hook where you have to free him from prison to see the True Cause of The Don's rise from power! Some powerful people might hire you to take down Killery, try not to kill yourself. Interestingly some of the hooks suggest that you can team up with Trump to take stomp down rebellions or enemy factions, rather than having them all be fighting against him.

Across the country is "Sea-Addled", ruled by an oligarchy headed by Jeffar Bayzoh who owns The Zone (aka amazon). There arn't a lot of Trump supporters and they totally look after poor people here. Dueling is legal. We once again find a wealthy district with The City of Towers, which is a bunch of towers rich people live in. It has a kinda cyberpunky "corporations I mean guilds hire their own guards so the law is different depending on who's land you're on". The is the Sky View Observatory with a different name, the Amazon HQ and other Amazon buildings.

"The Warf" is the poorer fishing/shipping district. There is some crime and the workers occasionally go postal. A big pier known as "Pike Pier" has a bunch of merchants and a crime problem. Mount St.Helens is above the city with a less pious name, there are redwood trees surrounding the town with a different name, etc. You get it. Its Seattle but magical and with silly names. At least Washington had something new.

As always, the art is still pretty good.

The Warlock's Tower hosts the Warlocks of the Coast who look after Gygaax's sacred texts. A bunch of stuff about how it has the secrets of the world (because its dnd and you're playing dnd get it), which continue on to the Factions section. It actually ties in to the history with the "communism is magic red scare" thing a little, and they're getting beat up by The Zone since they're using better magitech.

Speaking of the Zone, they call it The Zone because it uses pocket dimensions to transport things. Apparently they secretly hand it to slaves on the other side of the portal who do the actual delivery (they're the bad guys). Those who work in the pocket dimension become zombie like but nobody cares about the poor little worker guyz. Jeff Bozos could maybe take over the country but Trump is stronger than him in a one on one fight and has more minions. There is a bunch of homless people because this is Seattle. Since there isn't any Trump-things to fight the Anti-Gang fights amazon instead.

One of the "ads" is for a pot shop. Because its Seattle. None of the adventure hooks really relate to the lore of the city barring one where you find someone who knows how to get into The Zone without the company's approval (letting you get rich or free the oppressed), the rest are just kinda things happen. You meet a celebrity who gets kidnapped, a TV show is actually cultists who want to sacrifice you to the volcano, and someone finds a dice or something and you have to save them from a Trump-monster.

Almost halfway there! I'm not sure why "Sea-Addled" was chosen given it is so...distant from the overall narrative. None of the important plot points from the other/main story came up here. Like its nice that they arn't 100% Trump 100% of the time, but he clearly doesn't have any influence over this city. Next is Hollywood and it isn't likely that he has any pull over that either. And in Washtown he only had pull over the rich parts of the city. In the end a story that is about How EEEEEEEEEEEEEEEEEVVVVVVVVIIIIIIIIIIL The Don is and how he's ruining the entire nation only has him control....half a city. Or less, given that he only has influence on the good parts of the upper city. I may be misremembering, but he didn't really do anything all that evil in this version either. All the poor people the game through at us where poor before. The...honestly fairly minor racism was there before. There isn't any plan where he's going to kill half the nation or anything. All the specific evil things are just kinda petty like "He moves the treasury and smells funny", everything worse than that is left vague ("He might be starting another war!"), the things like sending troops to stop blatant rebels in his city seem like normal government things instead of evil empire oppression.

Its supposed to be about how EEEEVIL Trump is but turns him into a local villain who...hasn't really done anything wrong. They changed some parts in the 5 page sample so he didn't mutate anyone. He just maybe-fairly won an election and has to fight off everyone who is trying to overthrow him while being ugly and smelly or whatever. Amazon at least had the zombifying people thing, I can't really think of any reason the game gives to oppose him in particular.

@me if I brain farted and he eats babies or whatever
 
Backup/archive/download all you can off the Trove, boys and girls. I don't foresee the site remaining online much longer after the galaxy-brain move that was advertising it on social media right under the noses of the copyright holders.
There will always be the PDF share threads on /tg/ which always had more content courtesy of generous donators and curators. But you need a high IQ and above average reading comprehension to even get to those repositories so luckily that means the Twitter mob will never get to them. I doubt the Trove will actually get taken down but it's a real dumbass move to even be on social media and they deserve all the flack they get.
 
Its Hollywood. As expected, its a city composed mostly of The Don's enemies, with a bunch of crime and progressives. Well actually is apprently several towns to that effect, explaining the plural form. The government apparently cares about the people here (so we're told), and there is rich and poor people like the other towns.

If you didn't get the pattern from the last two towns there is a rich part and a poor part. Here the poor part is "Comm Town", a manufacturing hub with a bunch of ores and oil. Which is weird since nobody mentioned oil products or vehicles up to this point. There is apparently a bunch of crime, but the new mayor is supposed to be a good guy. There are some magical three things that collect water because this is California (I think?) and magic is the only way they could possibly sustain themselves. There is a ravine going down the middle of the city because of all the Earth quakes (Its California). There is a "King Martin" hospital with some history (Spoilers: He's Martin Luther King), a community garden ranch thing, and a tree that kinda looks like a dragon.

Comm Town is part of "Tong City", the main part of which is towery and rich. Its got a capital building where not-Arnold Swatzineger lives. And also "Birdie Sanders", head of the communal party, for some reason. A sidebar informs us that they're openly preparing for war against The Don, and that scientologists support him.

Tinsel town: The Hollywood part. Where actors act. Where "studio lords" rule over everything. There is the walk of stars (no mention of Trump's), Church of Xen (Scientology), Holly Hills (Beverly Hills), etc.

As you may have figured out they're basically stuffing all of California here for some reason. If you haven't, the next district is "San Monka", a beachy tourist trap. Some people are poor because working in tourism doesn't make you rich. So they have crime (and communist hippy druids for some reason).

For factions and people we start with "Schwartzukadnezze". His description name drops a bunch of Swatzinager movies and thinks its clever. It has cool art. Following him is "The Warder systers", a gender-flipped Warner brothers. The game jabs at itself on how parody is the lowest form of comedy. They have political power comparable to the governor. In the Communal Party's new blurb it goes over some of the things that where already tread upon in its previous blurbs (They're commies! Still! Some people think they're naive! Still!). For unspecified reasons the Scientologists tried to kill Sanders.

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I wonder what politicians this book supports :thunk:. Like the Communal Party the Anti-Gang pretends like it didn't have any blurbs in the last two cities. Like the last ones its basically "They're violent but also totally right and justified". There is a short bit of history when the Commies made universal healthcare and raised taxes, some people didn't pay, so the Anti-Gang robbed them and gave their money to the Communal Party (who had the Anti-Gang arrested, so you don't have to feel bad about supporting them!)

There is a blurb where I just figured out that two "tribes" mentioned earlier - The Scarlet Swords and the Coldfire Tribe - are probably the bloods and the crips. In the previous context the mayor had made a cease-fire between them. Here they're doing rap and hiphop.

In any case Mythatology = scientology with funny names for its founders and such. They're the local bad guys. Bribes and mind control etc. Basically a cult trying to get political power and money, kinda allies with Trump for no clear reason. Like in universe too.

Plot hooks: A journalist hires you and you end up seeing Tom Cruise perform an evil Scientologist human sacrifice ritual. Someone admits to a secret, ruin or don't ruin their career if you want. Warner And Disney are fighting and will pay you to spy on the other guy. Anti-gang is attacking a house that maybe is owned by someone who supports The Don, the Communal party and cops are stopping them, do whatever you feel like. The Scientologists want to kill the governor! Stop them! The three that kinda looks like a dragon IS A REAL DRAGON! Go awaken it!

Chapter 6: Finally we get to the Guns. Equipment and treasure.
The economy sucks. There is special currency, one going above platinum and one going below copper. Former is the "Buck", the coin they're selling in the kickstarter, worth 10 Platinum. The other is Exposure (OK, I might have smiled at that) worth 1/10 a copper.

Firearms have two special rules; Jam and Knockback. They Jam if you roll under their Jam value and you have to spend a bonus/attack action to clear it. Everyone hit by a weapon with Knock Back has to make a DC 10 strength test or gets pushed prone-getting pushed back 5 feet if they make the test or not. Special firearms are a flamethrower (works like the flamer in Fantasy Flight's games in that the target rolls to dodge instead of the attacker rolling to hit) and the gunchucks.

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Explosives are...some combination of weak and over-priced. They act as throwing weapons and the flamethrower thing from above. Throw the explosive, everyone in range rolls to get away, 1/2 damage if they succeed. So like New-X-com grenades, you won't miss if you use them. A hand grenade does 2d8 (1d8 force, 1d8 fire) to everything in 10m radius...for 100 gp per use. Dynamite does 2d10 force 2d10 Fire for 1,000 gp. C4 doubles that again for 6,400 gp. The strongest and most expensive is a special magical bomb that requires a human sacrifice. I don't think it actually like says the weapons are lost when they're used, but I figure its pretty much common sense.

There is a lasso for the cowboy character, it can be used to grapple and restrain but can be escaped by a DC10 strength check.

Firearms have most of a page, and run across the tech spectrum for no clear reason. Only one actually has knock back and the explosives basically all did before this, so I'm not sure why Knock Back was placed under the firearms rules. Small calliber weapons deal 1d8, slightly larger deal 1d10, rifles deal 1d12, shotguns do 2d12, some assorted others do 2d8. Most low-price firearms are 1 shot, the higher tier ones have up to 30. They're a bit pricier than core weapons, the cheapest light sidearm will set you back 50gp while the most expensive Tactical Assault Rifle is 3,000. If your enemy uses guns reselling them will probably make you wealthy fast.

Now we get into a surprisingly long section of magic weapons. I'll cover this in list form. There is art for almost all of them:
Baker's Dozen Donut box: A box with a random number of magic donuts that do things like "Teleport you to the place you most want to be", "Randomly become frightened of a random creature", "Double all your damage rolls for a day", "Kill all your friends for the next five minutes". Like half the effects are bad, two are permanent and kinda great bonuses, the rest are just kinda random things.
Bath Bomb: A bomb that cleans things.
Belle's Bathwater: Gamer girl bathwater. Drink it for a penalty or 8d4+8 hitpoints if you follow Belle as a deity. There is a picture.
Brotien Powders: Give a resistance to damage based on their flavor.
Concentrated Jingoism: Drinker becomes super patriotic and adds 1d12 damage to all attacks for a minute. Disadvantage on INT and WIS saving throws.
BIRCHLEY'SRAY-BANNERS: Not capitalized in the original but there was no way I could spell that so I copied it over. Sunglasses. Give you advantage to persuasion checks. Do a CSI Miami type joke and you get truesight.
Corporate Sponsor: Gain money by plugging sponsorship into dramatic moments. You get 50gp for every creature who sees you do this.
Cursed Book Series: Read for 1 forever wisdom. Roll DC20 to become obsessed with this book.
Da Waefinder: A dead meme. Points to where your target is.
Direct Mailbag: A bag that can transfer things to other Direct Mailbag
Dwarf Foreman Grill: AKA George Foreman Grill. Cook food on it for a hitpoint bonus. Roll badly and you lose an iron bar.
Hat of the Scion of Stet: A cowboy hat. Power depends on caller, White can disengage, Brown can Smite, Black can create undead.
Hair of Kooky Cat Lady: Random effect to give you catlike abilities like night vision and claws. Turns you into a furry on 20.
Hypetrain wistle: A wooden train whistle that summons a magic train. Summons fake audience members.
Instagraph: Its a camera
Jar of Anti-magic dirt: Pirates of the Caribbean reference. No magic can get in or out.
Legendary GreatSword of Balance, Truth, Questing, Insight, and More (LGBTQAI+): "Forged by the strong, black, trans warriors of Stonewall" A rainbow sword that deals 1d4 of...10 types of damage and can cast prismatic spray. 10d4 +4 to rolls.
Magic Conch Shell: A sponegbob reference. Says the things it said in the show.
Mantle of Old Glory: A not-American flag outfit. You can throw the stars which explode like a spell.
Map of Flat Urth: Displays a detailed map with one glaring inaccuracy.
Mask of the Horse: Advantage on Animal and Deceive, disadvantage on Perception.
Mountain Mist: Gives free Haste when drunk, gives three levels of exhaustion when it wears off.
Nana's Homemades: Cookies that give free Heroe's Feast and Bless. Might be accidentally drugged (lmao weed man) giving some bonuses and penalties.
Orb of Catching: Its a Pokeball. Captures weakened enemies and has them fight for you for 1 minute.
Red Pill, Blue Pill: BASED AND REDPILLED. Always go together and you can always choose only one. Red pill gives +2 int -2 charisma permanently. Blue pill gives +2 Charisma -2 int permanently. Either way its a Minmaxer's wet dream since there isn't a listed limit. Taking both pills Gives the penalty of both and some damage.
Rush Ship in a Bottle: Speeds up any action you're doing.
Scope, Sidearm: A scope for a pistol giving +2 to attacks in normal range.
Scope, Spyglass: A scope for a rifle. Three options that let give you +2 at short or long ranges and a disadvantage at the other, or +1 at all ranges.
Seemingly Legal Contract: Sell your soul for something. Whoever made the contract gets your soul when you die.
Slamball Helmet: Football helmet. +1 AC and advantage against getting knocked down or incapacitated.
Star Killer: Lightsaber. Can block bullets, throw it and magically catch it, deals extra damage to spellcasters.
Sword of Damocles: A sword that lets you auto-succeed on death rolls. If you ever roll a 1 you'll have to make a low-difficulty WIS saving throw or fail the number of successes you auto-passed.
Teevo's Remote: Has a variety of remote-flavored spells. Or can rewind time.
Thunderflash: Flashbang. Probably could have been an explosive. Some combination of blinded, deafened, and stunned depending on how close you where to it when it went off with a harder difficulty check to not be those things.
Timbers: Boots that let you ignore terrain and give bonus to Charisma. Allow you to use enhanced ability.
Two-Ton Tunic: A Shou-lin-showdown reference (there is no way I spelled that right). Can turn into 18AC armor.
Wand of Firearms: A gun shaped wand that can turn people into guns for an hour if they fail a save or want to become a gun.
Wand of the Forgotten Password: Unlocks things if you succeed a roll. Makes noise if you fail.
The Stones of Destiny: The Infinity Stones. But they're dice. Presumably the thing from the plothook in Seattle. Between the lore, pictures, and cruch they take up another 5 pages combined.
There are a bunch of them.
-One Mostly just points to the others with some minor side effects (The one from the plot hook.)
-One gives proficincies with some other effects
-One boosts healing with some other effects
-One boosts Warlock stuff
-One does a bunch of random things like let you cast reincarnation and turns 7s into nat 20s. Is sentient.
-One boosts melee users
-One gives a free advantage on everything, and a double advantage on anything you had advantage on. Lets you change rolls to a roll you set earlier. Disadvantage on all death saves.
-The Destiny Gauntlet: Lets you use all of them at once and summon some weapons and ammo. Most just add extra dice. Can explicitly only be used by one character meaning the rest of your party gets to watch as you throw out 8d12 shotgun blasts.
 
I'll list spells like I did for magic items.

Boom: Works like explosives. 2d8 force damage, roll to halve. +1d8 when in higher spell slots.
BOOM: Like above, but with 4d6 force and 4d6 fire.+1d6 of both for higher slots.
Burn Out: Target gets burned out. Disadvantage on cerebral rolls, can't gain temp hit points, disadvantage against poison and disease.
Cognitive dissonance: Causes the target to change their alignment to the opposite and start behaving that way until the spell ends.
Compelled Challenge: Ice Bucket Challenge/Tic Toc style challenge reference. The thing you challenge will do the thing you did.
Eye of the Tiger: Rocky reference. Causes enemies to run away or get disadvantage on attacks.
Existential Crisis: 10d12 psychic damage, prone and stun if check failed.
Kon-Ahm I’s Powerful Dance-cantation: Causes user to dance and get the benefits of a full rest. Except regaining your higher level spells.
Metric Confusion: Gives a disadvantage to the target on range rolls. Gives a random effect for range based spells they attempt to cast.
Patriotism: Immune to being frightened, gain temp hit points, and surprisingly played straight
Psychedelic Wave: Causes targets to dance instead of fight.
Speak Softly: Give advantage to persuasion checks. +1d4 force to all attacks if persuasion fails and a fight starts.
True Grit: Damage gets delayed until the spell ends, crits deal normal damage, attacks of opportunity might miss.
Yee Haw: Free action that can be used to make a weapon attack, advantage on all one-handed weapons for everyone in range.

So most of the magic items and spells are just references. Which is great if you happen to find references hilarious.

I'm unreasonable bothered by the fact this art has been mirrored.
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Its uncanny.

Speaking of uncanny, the monsters. We open with a bad pun; the BIRDGEOISIE. They're birds. Controlled by the government. They swarm to attack which has much cooler art than it has any right to:

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The Don: ORANGE MAN BIG BAD! Believes he's a good person but separates children from their parents (doesn't actually say he does that in the published version, it was something in the 5 page sample, so it just kinda comes out of nowhere) and inciting his followers to violence. So that is what he did I guess? It kinda answers my question from earlier but doesn't really scream "Hate this guy he's the big bad". Like Tom Cruise was arguably worse earlier. Anyway, he can summon minions if you fight him in his lair, give bonuses to attacks to his minions with an INT of less than 9 (BECAUSE HIS FOLLOWERS ARE DUMB GET IT GUYS?), mostly uses charm magic, and can use a reverse of the Anti-group Paladin by using an attack that does more damage depending on how many allies he has. There is a typo $ in his stat block that you think they would have found given this is one of the more important parts of the book to the overall theme. He has a kind of Fisher King effect (that...where not mentioned in the Washtown write up despite presumably having a massive effect on it) where there is a constant fog around the Pale Fortress, anyone with low int in 5 miles becomes hostile to anyone who opposes him (HAHA HIS FOLLOWERS ARE DUUUUUMB GET IT?) which you would think would have some massive side effects given that describes plenty of animals and unaffiliated creatures. Does your horse betray you if you walk into Washtown and are Trump's enemy? Presumably by a literal reading! He can also use anyone of his created species as eyes if they're in 2 miles of his fortress. The fisher king stuff goes away if he dies.

Donald Backwards: Pic in the other guy's post. In a reversal of the above, this writeup doesn't tell you that he's the one manipulating The Don like the Washtown writeup does. It kind of suggests that it can have an Avatar, but it doesn't outright say "Yeah its the actual big bad". Can eat spells cast on it (and adventurers), is individually a bit tougher, but lacks the army of minions that go with The Don.

Three types of dragons, the eagle like Freedom Dragon, and two types of Yu-Gi-Oh like Gun dragons. We talked about them a bit already in the Dragonborn section. Freedom Dragons LOVE FREEDOM and Murca LOVES FREEDOM DRAGONS and FREEDOM DRAGONS HATE TRUMP BECAUSE HE IS A JERK in a reference to that eagle thing. They're tougher than him by a mile, so I'm not sure why they haven't taken him down yet if they hate him so much. Have some positive effects on the nearby region of their lair if Legendary, can heal damage and has the ability to force enemies to make a difficult check or run, has multiple breath attacks that can restrain/do some damage, and can polymorph. Standard dragon stuff.

Rustic Draguns have cannons or other old guns for faces. They live underwater and have some lair actions that will be annoying if you don't. Regional effects are negative and stormy. Can breath Pierce damage or knock prone (with recoil it held up from the previous attack), standard dragon stuff, and breathe water. Face apparently changes shape to bigger old guns as the creature ages. The damage of the breath weapon doesn't change between versions, so the littlest dragon will do the same as the cannon dragon despite probably being smaller than the projectile.

Tactical Draguns are more modern looking than Rustic Dragons with an unpredictable personality. There is a mass shooting reference that is probably supposed to be funny. There is apparently a debate about weather they should be allowed to live along the lines of the gun control debate, but once again these things are tougher than anything else on the continent so you really wouldn't be able to put any of that into practice if you wanted to. For some reason in reverse order from the other dragons, starting at the youngest and working up. They have a stronger breath attack, but apparently lack the Polymorph from the Standard Draconic abilities. Given that there was Tactical Dragunborn earlier this is either an oversight or some truly dedicated work into that tryst.

Drumpfs: Traders who use the underground tunnels to get to places (apparently being able to compete with the magical Amazon somehow in this regard, but is like that doesn't exist outside the Seattle Writeup). Steal and sabotage because they're jerks. Make things for the rest. Surprisingly charismatic and intelligent.

Droehn: Drones. Robot dragons/Wyverns. Also used for package delivery, no mention of The Zone in their writeup. Suggests you get one as a pet, can use one as a mount.

Finally we get an explanation for why we need oil (The trains run on it), and there is apparently a plane of oil that people are trying to tap into for free unlimited oil. Its also alive because oil is bad (even if it becomes infinitely sustainable). They do the same to butter, which is either just for the wackiness or they've got a vegan on the team that is really mad about cow boobies getting squeezed. I'm like 99% sure its just wacky. Oil elementals are peaceful unless you attack them (because OIL IS BAD), and explode violently if you set them on fire.

Killary gets her own statblock, and is actually the strongest creature we've seen this far. She's a powerful lich (just like in real life) with her husband Billary as her phylactery. Everyone knows about this but doesn't care. In her lair she can summon minions, perform a paralyzing attack, or regain lost spells/points. Her stats are all better than Trumps. She has a bite attack, can use the same "Kill poor people" skill from that Sorcery thing, and has a bunch of spells and gaze attacks.

That is about as much as I can get through today. I'll finish poluting the thread tomorrow.
 
Backup/archive/download all you can off the Trove, boys and girls. I don't foresee the site remaining online much longer after the galaxy-brain move that was advertising it on social media right under the noses of the copyright holders.
So, is there a way to download entire directories in a convenient way that eludes me or do I really have to click every file in every folder manually?
 
I dunno, does wget work on The Trove? Because if so, it would be the easiest way to automate ripping the entire site.
 
Looks like Daniel Fox of Zweihander RPG fame has decided to target the Trove after they revamped their site. This was probably brought on by the new site owner being an absolute retard and advertising the Trove on Twitter and Facebook. I don't know much about him but from what I gleaned from the threads on /tg/, this guy basically reskinned 2nd Ed WHRPG and bought the old Warhammer forums to delete any evidence of his blatant plagiarism. Apparently was also responsible for giving his son fetal alcohol syndrome. Sounds like some real lolcow fodder to me.

View attachment 1623611
Source
Hang on I have a solution.
Backup/archive/download all you can off the Trove, boys and girls. I don't foresee the site remaining online much longer after the galaxy-brain move that was advertising it on social media right under the noses of the copyright holders.
So, is there a way to download entire directories in a convenient way that eludes me or do I really have to click every file in every folder manually?
1601235370167.png

Yes. DownThemAll.
Available for Chrome, Firefox and Opera!
There's a right click context menu that will allow you to download all of a certain file type (or multiple define file types) from a page. After setting that there is an option for one click downloading (It just uses the same settings as the last time you downloaded something) should work well on the trove. Give it a whirl!
 
After Killary are the Kremlins. As talked about earlier, they're Russians Killary thinks helped Trump win. They're weak creatures focused on stealth with a Frozen reference in their stat-black and a Collusion Reaction that lets them give advantage to their allie's attacks. If the allies can't see them. Fight with poisoned sickle, because they're Soviet styled you see.

Mimic, Straw Whisps got shown earlier. They're Trump's hair and minions of Trump Backwards. Makes whoever hosts them DUMB and ORANGE with SMALL HANDS like Trump. Its size category is Tiny, but its Bite attack auto-grapples if it hits. Touching it also apparently autograpples. It focuses mainly on grapple effects, and since its Strength is terrible it would be better off abusing the "touching counts as grappling" thing. It can mind control things that are grappled with it, in addition to damaging them if you break the grapple. You would think these things would be part of like a plot for a stronger guy to apply these to captives, but I'm pretty sure nobody knows about Donald Backwards other than those already effected by these things. He'd probably have to infect Patient Zero himself to start the plot off.

Trumplins: The Adorable, loveable mascot of this game. They are DUMB and OBNOXIOUS and SCREAM NONSENSE and LIVE IN AN ECHO CHAMBER and RACIST etc. Chaotic evil despite The Don being Lawful Evil. INT is above the "Trump's Aura makes them all violent and obedient!" aura from his sheet, so it doesn't really effect the vast majority of his own followers. Maybe that is why they ignored it in the Washtown writeup? They're CR 1 not-quite mooks, with roughly the stats of a Goblin Boss (BUT DUMBER BECAUSE THEY'RE DUMB). Despite being Chaotic they have a special ability letting them fight in groups better. Low level parties might have trouble fighting them off in numbers, but they're not going to do much as minions in the final fight despite being summoned there (aside from providing numbers for his group attack)

Redcap Trumplins have adorable MAGA hats. They're UGLIER AND SMELLIER than normal Trumplins and VIOLENT so they'll attack you if you're just trying to have a discussion with them like all Trump followers do all the time! With 18 strength and three glaive attacks, all of which have an Advantage if he has any allies nearby, they hit hard for having a CR of 2. They also get a SPECIAL RACISM ATTACK that does 20 damage on a failed save.

Tromps are Trump Trolls. Who are DUMB and XENOPHOBIC and have an adorable mutual relationship with Trumplins who they treasure and protect in return for food. Stated close to Trolls (BUT DUMBER you know the rest), hits enemies with a golf club as combat and can give a movement boost to Trumplins as a reaction.

Unpaid Interim Servants, haha it sucks being an intern huh. They're really weak and I'm not sure why anyone would fight a bunch of them. They have a special action that makes it so their current boss can't damage them, I'd imagine this was meant to let you #Siezethemeansofproduction but I guess that would mean they get fired and can't rise up against their oppressors. Maybe you're meant to hire a bunch, strap bombs to them, then detonate the bombs letting you use them as mobile missiles?

As the living twitter embodiment, WritWrits are blue birds that send messages. They die if you look at them funny, but the game actually gives you some reason to actually use them (with the suggested hooks that you find one that is injured and need to finish delivering its message, that you want to stop a message from getting out [which seems like a dumb hook since the person who sent it can just send another for zero effort], and that you can send it to someone you're looking for then follow the physical bird to that person.)

And that is it for monsters! Like it was said earlier, there are surprisingly few despite the title and original concept focusing around monsters. There was more magical items by a wide margin.

Speaking of more, the next chapter is the Pantheon! It retells the story of the Infinity Stone Dice that felt like a way-to-long gag back in the magic items section. Gygaax and Arnesson made the world! Its meta everyone! They made dice! They remade the world several times because there was edition changes get it? So yeah. The Holy Texts are also editions of DND. See its funny because we're acting like the rules of the game are the laws of the universe and the creators of the game are the creators of the universe!

Now we go back to the familiar "Its America but with funny names" history as the game talks about ascended gods. And references. "Boon" the pioneer, Uncle Dan, Superman (who killed Uncle Dan to become the symbol of the American Way). Rose the Revetor, Jetta the Rebel, Kek ...who is Kek, etc.

It then calles Belle a thot which is fun. Anyway the active gods are what you'd expect if you made it this far. Some are references. Some are memes. Some are real people with slight name changes.

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Fruit and Enslavement; subtle. There is a Trump Dragon after this but I already showed enough pictures for this section. Each one of those gods gets nearly a page writeup on who they are and how their followers act. If you get the reference it tends to be obvious. Micheal Bay's followers like explosions. Belle's followers are lonely simps. Darth Vadar's is just filled with star wars references. The crocodile hunter's followers like animals. The Houndd is Snoop Dog. His followers are stoners and there is a lmao weed man sidebar saying that cannibus with with a funny name is a thing. Jetta's followers are generic rebels. Karaen's followers ask for the manager. Kek is...actually Pepe I think. His followers are trolls. They make the obvious pun. Lector's followers are cannibals. Raddenberry or whatever made Startrek. His followers are trekies. Remus Rat is Mickey Mouse. Robert Ross is Bob Ross. Royalty is Queen. I think you get it at this point? They're is really a lot that is just adding to the reference or meme in the name. Like I said each is a page long mostly just expanding on the reference. X is the reference. X's backstory is basically the same as the reference but with some names changed. X's followers act like you'd expect X's followers to act. X's holy books are the source material or what they wrote. Done, repeat for next god. Its basically pure lore. There isn't anything special for worshipping any of the Gods, no statblocks for any of them, they're just flavor that seems oddly out-of-sync with the rest of the world given that very few of them had been mentioned before. None of them seem to have any minions or factions or political power that was noted before, so the GM would have to do the legwork of implementing them if you want to use them as anything more than player choices for Gods.

And the book ends! But this isn't the end for Monsters of Murka. They're running a second kickstarter for a new book with towns that arn't just name changes! But they're still references. Lets not get too crazy here. With a surprise appearance from a Combat Wheelchair!
 
Finally grabbed Murka in time, flipping through it now.

There's 18 monsters in Monsters of Murka, seven of them are Trump (Trump, Goblin trump, goblin trump with a maga hat, Druegar trump, troll trump, beholder trump and brain paradise trump) Four of them are dragons (eagle dragon that's legally distinct from a griffon or hippogriff, old timey gun dragon, modern gun dragon, drone dragon) one Hillary Clinton, one KGB ant, two elementals (butter and oil), one twitter, one CIA pigeon and one unpaid intern. For something with "monsters" in it's name that's pretty disappointing.

I'll post a mostly permanent link soon.
Update: Here it is, the whole PDF.

The art in this looks ridiculously expensive.
 
For those curious on when more of what may be the most sexist book written by Wizards of the Coast will be read, here's a bit of a teaser:

The formatting is pretty obnoxious.

As for the Murka pdf with all the (current year) jokes, the only thing I can say is that it's impressive that they got the resources to make something that is so embarrassing. The art is great, the ideas have merit for a fun shitpost game, and yet it still fails.
 
Looks like Daniel Fox of Zweihander RPG fame has decided to target the Trove after they revamped their site. This was probably brought on by the new site owner being an absolute retard and advertising the Trove on Twitter and Facebook. I don't know much about him but from what I gleaned from the threads on /tg/, this guy basically reskinned 2nd Ed WHRPG and bought the old Warhammer forums to delete any evidence of his blatant plagiarism. Apparently was also responsible for giving his son fetal alcohol syndrome. Sounds like some real lolcow fodder to me.

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er, how did he give his kid FAS? I am surprised The Trove stayed up as long as it did since authors were always sending takedown shit.
 
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