Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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first off I don't know nothing about these tabletop games and I don't even play video games
so, I'm a outsider of all this
And the reason I know about this cause I just saw Nick Rekieta's video about

that being said,
WHAT THE FUCK IS GOING ON!! I don't know what the fuck I'm suppose to be outraged about
WTF< WTF< WTF< WFt!!!!!!
these leftist are losing their damn minds, WTF!

By the way, I some what know about Adam cause of /pol/ and people like Adam are the reason this bullshit outrage cancel culture exist.
So, the hell this with this douchbag Adam, and I have no sympathy for him, he can get fucked.

I swear to fucking god, WTF, there is real problems, like the Corona viruis spreading world wide, killing people and changing the way of life.
And these morons have to worry about this bullshit that is nothing!!
WHAT THE FUCK!!
 
first off I don't know nothing about these tabletop games and I don't even play video games
so, I'm a outsider of all this
And the reason I know about this cause I just saw Nick Rekieta's video about

that being said,
WHAT THE FUCK IS GOING ON!! I don't know what the fuck I'm suppose to be outraged about
WTF< WTF< WTF< WFt!!!!!!
these leftist are losing their damn minds, WTF!

By the way, I some what know about Adam cause of /pol/ and people like Adam are the reason this bullshit outrage cancel culture exist.
So, the hell this with this douchbag Adam, and I have no sympathy for him, he can get fucked.

I swear to fucking god, WTF, there is real problems, like the Corona viruis spreading world wide, killing people and changing the way of life.
And these morons have to worry about this bullshit that is nothing!!
WHAT THE FUCK!!
Corona Virus isn't even a problem. It's spread is less than Influenza A & B and it hasn't even gotten to 0.02% of the population. There are better things to worry about, like when game companies will discount their games to get some sales flowing in since not a lot of people are working and unable to pay full price for games. Something should pop up on the bundle of holding soon. Right now it's just Godbound.
 
first off I don't know nothing about these tabletop games and I don't even play video games
so, I'm a outsider of all this
And the reason I know about this cause I just saw Nick Rekieta's video about

that being said,
WHAT THE FUCK IS GOING ON!! I don't know what the fuck I'm suppose to be outraged about
WTF< WTF< WTF< WFt!!!!!!
these leftist are losing their damn minds, WTF!

By the way, I some what know about Adam cause of /pol/ and people like Adam are the reason this bullshit outrage cancel culture exist.
So, the hell this with this douchbag Adam, and I have no sympathy for him, he can get fucked.

I swear to fucking god, WTF, there is real problems, like the Corona viruis spreading world wide, killing people and changing the way of life.
And these morons have to worry about this bullshit that is nothing!!
WHAT THE FUCK!!
Thanks for your rambling incoherent words.
 
Standardish fantasy campaign I GM is just turning to the finish straight. The PCs have no chance of stopping the big bad thing which is actually a world destroying/reforming event, but they'll probably still try. What is a good way to make it still enjoyable? There'll be fights, with mindless hordes of demon-like entities.
They never had a chance, which must suck, but that's the kind of campaign I envisioned from the get go.
Give them something to fight towards, maybe a way to save something/-one they care for or help out someone who does stand a chance.
 
They never had a chance, which must suck, but that's the kind of campaign I envisioned from the get go.
Give them something to fight towards, maybe a way to save something/-one they care for or help out someone who does stand a chance.
Yeah, there can be few things as disheartening as realising that everything you did had no impact and you might as well have not even played the game. Two things you can do - one is what @Dreamland suggested, and let them still accomplish something. Let their actions have had meaning, let them know that they made a difference somehow, in some way, with what they did during the campaign.

The other is you can tell them for the last session that they aren't going to win. That they've fought, and fought valiantly (and incorporate their accomplishments), but that they're going to lose - and the collaborate with them on the story of their last night, their final stand, their inevitable fall. Let it be an elegy for their characters and the bonds they've formed, the story they've shared.
 
A long time ago, I think in the late 90s, there was a LARP Con and it is one of the most maganificent things I have ever heard of, it might be applicable as well here:

Basically, a couple of guys made a con, where they went to eastern Europe, rented an entire fucking castle, complete with moat, bailey and all that stuff. Then they grabbed a shitton of students from a nearby city, paid them a few Marks for participating as NPCs and set up a group of players withain the castle to defend the castle during a siege by the NPCs.
The plot was something along the lines of it being the end of the world and a few remaining heroes defending a divine child until a portal to another world can be opened, so the last survivors can escape with the new child to start anew.

The kicker was this: The game started out with the NPCs evenly matched with player characters, but whenever a player character died, he became part of the sieging force. After 2 days, the number of defenders had shrunken to only a handful, defending against a huge host.
At the end, the last 5 survivors had to defend the last few rooms of the castle not yet overrun, 3 stayed back to hold a door, while the other two ran for the ritual chamber with the child. They finally were able to start the ritual, but when they did, they heard their comrades die, screaming to their friends to hurry and escape. Soon, they heard the enemies pounding at the door, so while the one guy was busy with the ritual, the other looked a last time at his friend, drew his sword and stemmed the tide of enemies in the doorway. He fought valiantly and managed to push them back, but fell to their attacks.
In the end, the last guy grabbed the child and rushed through the magic portal to safety, just as the hordes flooded the room.

Something like that might be worth a shot. A last defiant stand in such a way that some people have to sacrifice themselves. Just try to end it on a bittersweet note, where the heroes manage to protect a last, small sanctuary or something that might be a kernel of hope for the future. And then, make another campaign or oneshot (like a short epilogue) set in the same world a couple years in the future, where the original characters have become legends and the players learn that their sacrifice has not been in vain.
 
Koebel has spent the last couple of days writing groveling apologies on Twitter, posting lengthy, soy-infused apologies. The responses are split. Either way, he's "taking a break" from his stream (read: he got fired)

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Seeing as how Adam has used his bully pulpit to participate in #cancellations before, all I can say in response is: you get what you fucking deserve.

Jesus those replies.

Fuck, can these people just fuck out of our hobby? Like I get it - dude deserves all the shit for being a weasel worded faggot like the rest of them but tbh I'd rather they all fuck off and leave the rest of us in peace.

I'm convinced half the 'yikes problematic' idiots don't play TTRP to begin with, anyway.
 
Jesus those replies.

Fuck, can these people just fuck out of our hobby? Like I get it - dude deserves all the shit for being a weasel worded faggot like the rest of them but tbh I'd rather they all fuck off and leave the rest of us in peace.

I'm convinced half the 'yikes problematic' idiots don't play TTRP to begin with, anyway.
I blame critical role they aren't even that interesting or good beyond d list celebrity appeal if someone wants to watch one that's actually vaguely interesting the team four star one or that one with takahata101
 
I blame critical role they aren't even that interesting or good beyond d list celebrity appeal if someone wants to watch one that's actually vaguely interesting the team four star one or that one with takahata101

The people that think Mercer is some sort of revelation just puzzle me. He's a decent DM with a voice shtick.
 
If you ask me, the problem isn't with Mercer or the Critical Role playstyle, it's more with people treating it as gospel on how games have to be run and will see everything else as inferior and wrong.
Well, that and the personality cult that rises around such things. "Mercer is the best DM ever!!!" is about as grating as "Halo invented FPS" - for similar reasons. It also introduces a lot of normies to a hobby that used to be tight-knit and sort of its own thing. A large influx of new people leads to an "Eternal September" scenario.

All in all, Mercer describes stuff very vividly and with many details, gives every character a distinct voice and mannerisms. I'd say it's not a bad thing to inspire players to act similar themselves... but when this introduces people to DnD, who think the CR-way of playing is the only one and then start to lecture people, who are happy with their own style that they developed over the course of maybe a couple decades, shit starts to become annoying as fuck.

I play DnD 5e with a couple people who watch Critical Role and it's fairly entertaining, it's just that the DM (who is one of the CR fans) is trying to emulate certain aspects of Mercer and doesn't realize that she's too closely sticking to what Mercer is doing, when she should explore her own style and that of her fellow players. In-game, this mostly means she buried us under a shitton of sidequests that we had no chance of ever completing, cause she rushed us from one campaign-critical situation to the other, making us leave the places that we've been at in quick succession.
She wants to copy the way how Mercer moves his story forward and doesn't want us to "idle" in one place too long, but doesn't realize that we (as in: players and our characters) need some time to breathe, so to speak, to wind down.
We've reached a point where we are in a city and I have lost track of why we are there and what we are even trying to achieve. I know the immediate goal that we have to complete, but I have no clue how we got there, what our endgame is and how any of what is going on now ties into that.

As I said, it's still entertaining and she does a good job at what she does, for instance, the fights are pretty intense and feel genuinely dangerous and when we win, it feels satisfying and rewarding to succeed. She also used the characters' backstories to introduce story elements into the main plot, which this far has worked out pretty neatly.
If that's Mercer's influence, I'd say you can do a whole lot worse.

It's just that she's trying to rush through her own plot to mimic the CR progression and I think the reason for that is, that she doesn't realize CR is essentially a show that needs to move on much more quickly than a regular RPG game would.
While unresolved sidequests are a bit frustrating for us, it is also inefficient for her. She could have given us less sidequests and saved them for later if we're not able to complete them anyway.
 
... but when this introduces people to DnD, who think the CR-way of playing is the only one and then start to lecture people, who are happy with their own style that they developed over the course of maybe a couple decades, shit starts to become annoying as fuck.

I play DnD 5e with a couple people who watch Critical Role and it's fairly entertaining, it's just that the DM (who is one of the CR fans) is trying to emulate certain aspects of Mercer and doesn't realize that she's too closely sticking to what Mercer is doing, when she should explore her own style and that of her fellow players.

Seth Skorkowsky, who if you don't know him is a good RPG youtuber, made a video about this:


Would anyone be interested in a play-by-post Warhammer Fantasy Roleplay game? Maybe on the imageboard once it's up and running?
 
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Would anyone be interested in a play-by-post Warhammer Fantasy Roleplay game? Maybe on the imageboard once it's up and running?

Fuck yeah, dude. I played a one shot of the new Fantasy Warhammer and it was actually pretty entertaining. We did random character gen cuz if a system comes with it, I'm usually game to just let fate decide my character. The skill system is pretty interesting in terms of making everything seem urgent although you fail a TON which makes the successes feel a little hard won but in a Dark Souls sort of satisfaction way.

He's an amazing DM... to people who've never played. Yeah, people who've gamed for decades have doubtless come across better DMs than him, but they aren't the audience.

I just don't see the point of watching others play, either as someone who has played TTRP since I was basically a child. It's like sports to me on some level. I'd rather be playing than watching. And it doesn't help that when people on /tg/ summarise the characters and events in CR, they all sound so fucking insufferable. But to each their own at this point. I just know to give someone a wide berth if they say they like CR.
 
Our campaign is on a wild ride. Our group expanded with a Lizardfolk Cleric, another fighter, and a kenku rogue who is currently out on a bounty hunting assignment. Our group then escorted a dwarf caravan to a cave, where we got jumped by a bunch of kobolds, who then proceeded to get rolled over by a tree and our group. We get to the mine and my character managed to see a bunch of kobold tracks in the area, and I storm into the caves to warn the miners. Cue the kobolds jumping out, only to get one killed, the rest running away between their legs, and then the rest getting blasted by an eldritch blast, only to damage them and them falling over and dying. Currently, we managed to thwart a bank robbery during a time where vampires use the bank. Managed to deceive them and sneak past, only for the sneaking to fail. During that fight, I ran straight into the bank and blasted one of the robbers, who fell dead, and the other one was choked to death. Our group is currently blasting the last zombie outside and the vampire lost her shit and let out a flaming fog. Now we're continuing to blasting the shit out of it until it falls, which it did.
 
Been playing 5e for a year or so now, first real exposure to tabletop. Now I'm running a couple non-Dungeons and Dragons games. One's horror themed, ones another dark fantasy one. Both seem pretty fun and the people I play with are legit having fun.

What I am interested in however, are the batshit crazy tabletop games. Like one I have called Belly of the Beast, were society was eaten by a massive sandworm and now live day in day out, trying to survive on what remains within. Basically, Mad Max in a Graboid.

If anyone has any recommendations, hit me up.
 
Been playing 5e for a year or so now, first real exposure to tabletop. Now I'm running a couple non-Dungeons and Dragons games. One's horror themed, ones another dark fantasy one. Both seem pretty fun and the people I play with are legit having fun.

What I am interested in however, are the batshit crazy tabletop games. Like one I have called Belly of the Beast, were society was eaten by a massive sandworm and now live day in day out, trying to survive on what remains within. Basically, Mad Max in a Graboid.

If anyone has any recommendations, hit me up.

If you're okay dipping into OSR territory Lamentations of the Flame Princess had some weird ass supplements like Death Frost Doom, Red and Pleasant Land, Blood in the Chocolate, God that Crawls and a few others that are...weird as shit. The magic system's version of summoning has a weird percentile chance of 'changing' the universe and God which basically means you as the GM are supposed to give your notes to the Caster and they became the GM. Meta and fun.

The supplements are weird and somewhat inspired for LotFP but the system, combat and class system are...dogshit imo. If I ran Death Frost Doom again I'd choose another OSR system or hell, even actual ADnD for it.

(Also stay away from the supplment Death Love Doom. It was written after a divorce and it is hands down the edgiest and cynically foul shit. I don't usually bat much of an eye gore or horror wise but there's stuff in there that I just thought was needelessly cruel and horrible in a 'why' sort of way.)
 
What I am interested in however, are the batshit crazy tabletop games. Like one I have called Belly of the Beast, were society was eaten by a massive sandworm and now live day in day out, trying to survive on what remains within. Basically, Mad Max in a Graboid.

Not so much a tabletop game as it is a general setting that can be used by many systems:

Bagworld.

Essentially, a different dimension where all the shit that went missing in the void collects. Magical items and monsters out the ass, food is scarce, roaming bandits everywhere and whoever managed to grab a bit of soil and water is the richest man alive, cause he can grow crops.
There was also an idea of making the centre of that world a tessaract and some other great stuff in that thread.
Such as this gem:

The 'Endboss's is not a mere humanoid or otherwise shaped creature.
It's a Harvester.
Just like the world it dwells on, it conglomerates matter, only now it's living tissue to attach to itself, replacing rotting or damaged limbs.
It simply absorbs whatever it catches. It can grow by attaching stuff to itself. It can shrink by shedding parts. The entire outer hull is just rotting flesh. In its centre, the actual creature exists.

Now tell me that doesn't sound creepy and glorious as fuck.

(Also stay away from the supplment Death Love Doom. It was written after a divorce and it is hands down the edgiest and cynically foul shit. I don't usually bat much of an eye gore or horror wise but there's stuff in there that I just thought was needelessly cruel and horrible in a 'why' sort of way.)
Sounds a bit like it might be worth a read for the cringe alone.
 
Sounds a bit like it might be worth a read for the cringe alone.

It's less an adventure and more of a 'something really bad happened in this house and you're looking at the aftermath' thing which makes you much more of a spectator than active participant in it. And iirc you can't stop or change the fate of the event so it's just a display of bodyhorror gore for no real reason.

If you like dismembered babies and fetus monsters then cool. Might be worth it for the read (it's very brief) but to me it's just a whole kettle of no thanks. Death Frost Doom has some awful things in it but manages to not be half as edgy horrible and more for creepy atmosphere.
 
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