Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Nightsticks? Were they pushing for them in a non-modern game?
Item was found in Libris Mortis, due to the way it was written you could "stack" it's effect. However one does have to remember it's a rod, however unlike most rods that have to be held to have an effect, this rod only needs to be in your possession. Average weight of a rod is 2lbs so as long as you can carry them you could use them.
 
Going through various games and game systems for variety and the fact that d20 has a massive fetish for feats and shit. Come on, I don't need a feat to trip some dumb asshole.
One of the big problems D&D3E and PF had was that they flooded the market (so to speak) with a bazillion fucking feats. It didn't help that some feats were deliberately designed as 'trap feats' -- they might look good, but they weren't all that effective. But even if there HADN'T been craptastic feats, you still at best had ten plus whatever bonus feats your class gave (if any), plus one if you were human. Thankfully, most GMs in my group would allow for retraining feat slots if it turned out the feat you'd taken was a total dud.
 
One of the big problems D&D3E and PF had was that they flooded the market (so to speak) with a bazillion fucking feats. It didn't help that some feats were deliberately designed as 'trap feats' -- they might look good, but they weren't all that effective. But even if there HADN'T been craptastic feats, you still at best had ten plus whatever bonus feats your class gave (if any), plus one if you were human. Thankfully, most GMs in my group would allow for retraining feat slots if it turned out the feat you'd taken was a total dud.
Pathfinder didn't really have an issue with feats or even prestige classes like D&D 3.x did, their major problem was the amount of archtypes. Many of the abilities past level 7 are more powerful than their base abilities arguably and better than any feat. Hell some of the best feats had feat chains you had to focus on to use them correctly.

Ultimate Campaigns made retraining a thing so you didn't have to house rule it in thankfully. Also had some good rules for downtime.
 
The early feats were shit mainly because at first the writers in 3.x thought martials were better than they actually were while underselling the BS casters can pull, and they didn't realize that for quite a few years. They thought that things like cleave or weapon focuses could match just blasting a line of enemies with lightning, pulling out a giant rabid ape out your ass, and so on. There's a reason why the Tome of Battle sees a lot of use in the games we play.

Oh, and the new episode on reading through Sigmata's done processing; fun was had:
 
I only just now noticed that in the final version of Pathfinder 2.0, Paladins will no longer be in the game. We will now have "Champions". I wonder when they made that change in playtesting and why it happened (Probably something to do with the crusades being bad or something).
 
I honestly cannot summon enough of a fuck to give about anything in Pathfinder 2.0.
The fact that people are comparing Pathfinder 2.0 to D&D 4e does zero favors either. In other news, I'm trying to conjure a backstory for my current superhero and how he got his powers through a traumatic incident. Kinda banking on having to eject from a plane over Myanmar with a Burmese-Russian comrade while on assignment and the parachutes failed to deploy. No, the comrade didn't die, he just grew wings. Time to write down the following traits: Sambo practitioner and Lethwei practitioner. Also, I found what what happens if you try to attack the street preacher. You get your entire body torn up in a tornado of fury and the gore just flies every which way.
 
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The fact that people are comparing Pathfinder 2.0 to D&D 4e does zero favors either
It's more like 5th Edition, if they removed everything good about it and decided that if you're going to play you need at least a healer or two because you can't use potions and cure scrolls unless you want to spend an magic slot for them.

Legendary Games may decide to continue on with the Pathfinder 1st Edition rule set as there are many people who don't like 2nd Edition at all.
 
It's more like 5th Edition, if they removed everything good about it and decided that if you're going to play you need at least a healer or two because you can't use potions and cure scrolls unless you want to spend an magic slot for them.

Legendary Games may decide to continue on with the Pathfinder 1st Edition rule set as there are many people who don't like 2nd Edition at all.
So basically, they are forking a fork.
 
So basically, they are forking a fork.
Well they're known for making Pathfinders rules better or to make "addons" for Pathfinder Adventure Paths with even more content than official books themselves. They're the only ones to work on Mythic Adventure stuff and to create more content for Adventure Paths. Hell the space settings they have are better than Paizo's, if one wanted to do a d20 game set in space I'd go with their stuff. Not a fan of their Hypercorps 2099 stuff though, if I want to play Shadowrun I'll play 4th Edition Shadowrun.
 
It's more like 5th Edition, if they removed everything good about it and decided that if you're going to play you need at least a healer or two because you can't use potions and cure scrolls unless you want to spend an magic slot for them.

Legendary Games may decide to continue on with the Pathfinder 1st Edition rule set as there are many people who don't like 2nd Edition at all.
I'm sorry, what? Even if you HAVE a healer, those potions and scrolls come in handy in a pinch.
 
Does KF have a dedicated tabletop forum or Discord? I'm really interested in tabletop rpgs, but haven't had the chance to play with any regularity, although I've read through quite a few systems and settings (I went through a period where I obsessively archived a bunch of data that I found interesting and have something like 800GB of tabletop .pdfs). I'd love to get in on a game of Paranoia, CoC, Cyberpunk 2020 or basically anything else so long as it isn't some furry clop clop bullshit like Fallout Equestria.
 
I'm sorry, what? Even if you HAVE a healer, those potions and scrolls come in handy in a pinch.
Well now you get to decide if you want those or other magical items. You can no longer deck yourself in magical gear, which I thought was one of the points of making a fantasy character.

Does KF have a dedicated tabletop forum or Discord? I'm really interested in tabletop rpgs, but haven't had the chance to play with any regularity, although I've read through quite a few systems and settings (I went through a period where I obsessively archived a bunch of data that I found interesting and have something like 800GB of tabletop .pdfs). I'd love to get in on a game of Paranoia, CoC, Cyberpunk 2020 or basically anything else so long as it isn't some furry clop clop bullshit like Fallout Equestria.
Yes they do, ask @Randall Fragg or @Adamska for it.
 
Does KF have a dedicated tabletop forum or Discord? I'm really interested in tabletop rpgs, but haven't had the chance to play with any regularity, although I've read through quite a few systems and settings (I went through a period where I obsessively archived a bunch of data that I found interesting and have something like 800GB of tabletop .pdfs). I'd love to get in on a game of Paranoia, CoC, Cyberpunk 2020 or basically anything else so long as it isn't some furry clop clop bullshit like Fallout Equestria.
We do, and we'd not mind seeing a new active player.

Also FUCK ME, I finally got this episode of Dice Scum uploaded:

Sigmata is just an eternal nightmare of retrotech spergery with little gain from it. Now for some SLEEP.
 
Well now you get to decide if you want those or other magical items. You can no longer deck yourself in magical gear, which I thought was one of the points of making a fantasy character.
In fairness, they strongly suggested they were planning on removing / dramatically reworking resonance. Or maybe it was just removing it from Alchemists (so that they weren't MAD and gimped to the point of being a meme class)? I can't remember what was """confirmed""" to be tweaked in the final version.

And to be fair the whole 'level 1 wand of Cure Light Wounds' thing was a bit much, it's probably good to design the game so that's not such an efficient strategy. It's just that, you know, maybe you should rebalance the cost/creation of wands instead of adding a new mechanic that disproportionately limits certain magic items (and classes, RIP Alchemist) and leaves others untouched. But it's Paizo, they're never going to miss an opportunity to tape a new autistic mechanic onto the game.
 
In fairness, they strongly suggested they were planning on removing / dramatically reworking resonance. Or maybe it was just removing it from Alchemists (so that they weren't MAD and gimped to the point of being a meme class)? I can't remember what was """confirmed""" to be tweaked in the final version.

And to be fair the whole 'level 1 wand of Cure Light Wounds' thing was a bit much, it's probably good to design the game so that's not such an efficient strategy. It's just that, you know, maybe you should rebalance the cost/creation of wands instead of adding a new mechanic that disproportionately limits certain magic items (and classes, RIP Alchemist) and leaves others untouched. But it's Paizo, they're never going to miss an opportunity to tape a new autistic mechanic onto the game.
I think it was just going to be for Alchemists due to the way they play.

I would have just made it cost as much as 50 potions, as it stands you were better off getting wands instead of potions. The only items they really nerfted from 3.x to Pathfinder were Staves. They used to have 50 charges then they went down to 10. There's really no reason to spend a feat on creating them.
 
Having a wand of cure light wounds is never being that much to be honest, especially given that what you're able to stand up to is based on what resources you have. Anything that takes the strain of being the healbot off of the cleric can be useful, since it allows them to use some of their other support spells in fights, given what they can do. Besides, you can go more broken than that since the 1d8 rapidly begins to lose its value; you get get eternal wands of up to cure serious wounds if I remember right, which never runs out. Can also be used by Bards and Clerics too.
 
So, what are good feats for a DnD 5E Dwarven Fighter past level 5?
I use a warhammer and a shield, if that's important.
 
Is there any sort of internet-based resource to find active DnD groups in my area? I've got a chaotic good character with a miniature I painted myself and I've been dying to play for ages but haven't found anybody of the mind since I moved to this town.
 
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