Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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It does, which is why you don't calculate it like that. A session would be playing ...well, a session. At the time I was running an episodic, combat focused near-railroad. Players could choose things, but a "session" was the planned combat encounter/mini dungeon. I was running it almost like Stargate where each session they'd portal in to some location, solve a problem, leave.

It turns out there's a bunch of these settings. Planescape, Infinite Staircase, The Labyrinth, and City of Arches all seem to follow this theme, and those are the named ones I know of.

I had a large pool of players most of which played each week. Some of which could only play once every two weeks. For what it's worth, it went well. It was me who had to flake and had to postpone the game for 10-15 weeks. When I came back, everyone was scattered and it never picked up again. I also tried a similar leveling up system for a bunch of one shots that shared a setting, but the various game systems stopped that.
I mean sure, but if you're doing something where it's more open ended with regard to what the players can and will do if allowed, then a session where you plan on them to go enter a dungeon might not happen until a week later because the party decides they want to screw around in town.

Even in Stargate the characters aren't always through the portal doing something for an entire episode. Sometimes they might not even go into it at all because they're doing something else. Even Planescape doesn't require the party to be actively dungeon delving at all times.
 
Oh yeah, for grown adults who have other shit to do, if you're actually calculating XP like that it can easily(especially at the earlier levels) turn into a negative reinforcement scenario or even just not wanting to be the equivalent of a ball and chain that the party needs to carry until they can catch up. If you've got other responsibilities, or hell even other hobbies "I may as well go do something else" can become appealing and it's already hard enough to find a table that can stick together for any length of time on a regular basis as it is.

Now running catch up sessions on an off day can help with this, but you can't always explain what Steve the fighter was doing last week on a mini adventure when he just popped out of existence in the middle of a dungeon crawl, and then popped back into existence at the party's camp. It also means scheduling sessions on other days which can eat up even more time in a schedule.

This is one of the places B/X excels, from my experience. Lower level characters are still combat effective against higher HD foes, but are squishier. So missing a session puts you behind on XP, loot, and gear but its generally not a critical gap. Even someone who just turns up occasionally as long as you've not advanced to "Companions" their lvl 3 is going to be able to participate in the adventure even if they are not going to be the star.

Contrast with Pathfinder or D&D 3.5 and above....

I believe DragonQuest also has the same sort of system where leveling up doesn't turn you into a demi-god, it just makes you a more lethal & effective mortal.
 
What would a KF West Marches look like, I wonder?
A long time ago I ran a 40+ person West Marches PF1e server.

It remains a testament to tabletop players being the biggest losers and freaks you will ever meet in your life. I now only run stuff with and for people I feel I can trust.
Also it was a crazy shitload of work during a time when I had to take public transit daily to and from my real job.
 
The Kickstarter for Final Girl Series 4 is in its last two days. It looks great.

And the system is a lot of fun.
Never heard of it, I'll take a look at it if you recommend it but I'm concerned with a name like that, "Final Girl." It sounds and looks pozzed as fuck, hope it's not because there are less and less examples of good female related...anything.
A long time ago I ran a 40+ person West Marches PF1e server.

It remains a testament to tabletop players being the biggest losers and freaks you will ever meet in your life. I now only run stuff with and for people I feel I can trust.
Also it was a crazy shitload of work during a time when I had to take public transit daily to and from my real job.
Story time soon I hope.
 
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Never heard of it, I'll take a look at it if you recommend it but I'm concerned with a name like that, "Final Girl." It sounds and looks pozzed as fuck, hope it's not because there are less and less examples of good female related...anything.
I can't speak to the quality of that game, but the name is based on the slasher trope of the survivor being female.
 
Story time soon I hope.
I thought about this hard enough I took a shower to think on it, but if I sat down and wrote out all the stupid shit I saw 10 years ago it would take many pages of this thread up for what would just amount to a collection of a few laughs, with no real lessons taught.
Instead I think what is probably better is to tell you what I would do differently if given the chance to run something like that again, and let your imaginations fill out the gaps as to why.

When running a 40+ person west marches servers you will usually have about 15-25 active members at a time and I think over the life of that server about 70 people passed through. When you have that kind of volume you must get a few people to GM in addition to yourself. I was running 3-5 games a week at 3-4 hours a game in addition to a full time job. I had 3 people who were supposed to also run games but usually only ran 1-2 games a week, if that. I also, as mentioned, was playing pathfinder 1e and anyone who has played it knows the game has pretty shit balance. As such I took it upon myself to fix the game via houserules because there was a reasonable amount of doubt about OP shit. These houserules would get run by the other GMs to kind of poke holes in them to feel out if they were bad or good before they were implemented. Which brings us to our rules.

1) You are the only real Human in any online tabletop group. They aren't people, they just sound like people. Their opinions are retarded and the chances you are speaking to a pedophile piss-fetishist are never 0%. Treat them how they deserve based on this information. No offense to you guys, but you couldn't waterboard me to change this opinion.
2) Given the above if you decide to run one of these God forsaken hellholes you MUST rule with an iron fist. You should larp as the most brutal dictator in history. If you even suspect someone of being a freak or degenerate, of stirring shit behind the scenes or if they so much as crack a joke about anything you say you ban them instantly without even a note. You have 40 retards on hand to step into their shoes, they won't be missed.
3) Never pick a d20 system for a group this large. Roughly 15-25% of the online tabletop community are cheaters. I would say about 12% of them do it deliberately but some of them are just really dumb and extremely bad at keeping a character sheet that is up to date. Reduce your bookkeeping at every possible juncture unless you like doing professional accounting for free.
4) To add to the above, the system should have a character sheet that can fit on a notecard. Anything more is not worth the effort.
5) Furthermore don't run systems with RNG levelling elements, like rolling HP at each level or rolling for stats at the start. If you do you will have to make them roll-averaged and point-buy respectively anyways.
6) No Canadians.
6.1) No Troons.
6.2) No Furries
7) Interview everyone who wants to join, but require facecam during the interview. Freaks recoil from showing their face like a vampire to daylight. Also lets you check their room for filth.
8) Be harsh but fair. Let the dice roll in public always so nobody can say you fudge one way or another. Let them know they died because they are a traumatic brain injury victim, not because you were "out to get them".
9) Get a good VTT, not roll20. Foundry is decent.
10) Force people to post their before and afters of their character sheets in a specific chat for record keeping.
11) Expect to be paid by the people who want this. I wouldn't ever do this again for less than 150k/yr. Open a form of buy me a coffee or something. I ran games 20 hours a week. I RAN them for that time. You do the math on how long I spent doing prep work. I had a 40hr a week job I had to take public transit to and from during this time too.
12) I really cannot harp enough on how important a lightweight system is for this. You want mechanical depth, but not on the character sheet or monster blocks. Nothing comes to mind for me and I have played a lot of games since then.
13) If someone fails to show up just go on without them. If they show up mid session tell them to try again next time. If they have any further issues see rule 2.
14) You will have to get good at generating dungeons and quests as you go about your day. Use a notepad app on your phone, a google doc or something, but write down your thoughts constantly or you will get so behind you never catch up.
15) When in doubt run adventure modules if you can find them. Lots of people have never played any of Keep on the Borderlands or other great classics so you are free to use those old modules and nobody will know the difference.
16) MinMaxers are actually your best friends. They know the system inside and out, they understand damage curves and stat averages. Most of them are honestly chill people and are happy to tune it back if you need them to. The best ones you can even ask them to tune it back a specific damage per round and they will immediately know how to do it. Use them as resources for if you need to solve a problem on your end as a GM and let them help people who are lost and don't know what they are doing.
17) Meta Gamers are not your best friends, especially ones keen to hold a grudge after playing like a fucktard.
18) If you get GMs to run games for you be sure to randomly drop in mid session for checkups. Remember rule 2.
19) Figure out a guideline for XP and wealth distribution for dungeons that GMs can use to run things smoothly. 3.x having wealth by level does help this some. This is as much for your sanity as for anyone else's.
20) If you want to implement a houserule ask around online to see if anyone has anything intelligent to add then do whatever you want anyways. The opinions of others are worth nothing and you probably know better in any case. Remember that for someone to impact your decisions you must first respect them as a person, see rule 1. Learn to ignore other people and make your own decisions, but feel free to collect ideas you might think are novel in some way. Only you can see your vision of the game you want to run or play and so only you can make that happen. Also don't feel bad when a rule doesn't work out, get back on the horse and try it again.
21) To be honest, don't run a 40+ player server.
 
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You are the only real Human in any online tabletop group.
Christ it really does feel that way.
No offense to you guys, but you couldn't waterboard me to change this opinion.
Not even an opinion, that's a trvth nuke regarding playing with strangers.
Furthermore don't run systems with RNG levelling elements, like rolling HP at each level or rolling for stats at the start. If you do you will have to make them roll-averaged and point-buy respectively anyways.
With 40+ people, that sounds like a nightmare.
6) No Canadians.
6.1) No Troons.
6.2) No Furries
:story:You'd think Troons and Furfags would have their own dedicated rule number but they're barely worse than Canadians here.
Freaks recoil from showing their face like a vampire to daylight. Also lets you check their room for filth.
Well...shit, despite being a functional member of society and I hate to have any bit of my privacy compromised, including my face, would not work for me unless I knew the person beforehand in real life sadly. Would still recommend this, have a hotkey that insta-leaves the call as soon you see their face if it's an entity of the abyss.
Be harsh but fair. Let the dice roll in public always so nobody can say you fudge one way or another. Let them know they died because they are a traumatic brain injury victim, not because you were "out to get them".
Naturally they'll still accuse you but at that point people will assume you'll ban them for breathing wrong so fuck 'em.
Get a good VTT, not roll20. Foundry is decent.
Friend of a friend set up a Foundry server(?) for us one time, was a nice experience compared to roll20. Have not tried Fantasy Grounds in a long time so I can't comment on that.
Expect to be paid by the people who want this. I wouldn't ever do this again for less than 150k/yr.
Finally, someone who thinks hosting large scale Tabletop should be a paid endeavor. I'd take that in a heartbeat, beats the streetshitting clown show that is the job market...
I really cannot harp enough on how important a lightweight system is for this. You want mechanical depth, but not on the character sheet or monster blocks. Nothing comes to mind for me and I have played a lot of games since then.
Again, with 40+ people it would be hell to run most games I'd imagine.
If someone fails to show up just go on without them. If they show up mid session tell them to try again next time. If they have any further issues see rule 2.
Only with these many people do I see no issue in booting people who can't make multiple sessions. Time is one of the biggest factors of running a game but your time is more valuable.
They know the system inside and out, they understand damage curves and stat averages. Most of them are honestly chill people and are happy to tune it back if you need them to.
Had the opposite experience with minmaxers, while yes they know the system in and out they tend to be Timmy the Power Gamer and get pissing when you tell them to cool it. I believe you should be rewarded for knowing how a game words but so far I only see faggots exploiting everything and fucking up people's fun in one way or another.
Depends I guess, glad you had good experiences with them.
Meta Gamers are not your best friends, especially ones keen to hold a grudge after playing like a fucktard.
...may have been referring to these types of players actually. If I am, never met a tabletop minmaxxer, only people who want to try out combinations and metafags.
If you get GMs to run games for you be sure to randomly drop in mid session for checkups.
Like a welfare check or "check my character in case shit is wrong Mr.DM?"
If you want to implement a houserule ask around online to see if anyone has anything intelligent to add then do whatever you want anyways.
That's what my former GM used to do, with these many people it's a risk to just use any house rule for the first time (with whatever system you haven't tried it on, with certain players, or just generally) and hope for the best.
To be honest, don't run a 40+ player server.
6 is already a crowd lol.
Good stuff, I can already imagine the horrors you experienced and I'm sorry to say, glad it wasn't me.
 
If someone fails to show up just go on without them. If they show up mid session tell them to try again next time. If they have any further issues see rule 2.
This was the second most infuriating thing when I GM'd for a westmarch server. I'd rather deal with the people who were an hour late then the ones who showed up on time but pay zero attention. "Sorry I have ADHD" I don't care. If you physically cannot pay attention for a single round of combat then don't play tabletop games over the internet. At a certain point I just started skipping their turns if they didn't acknowledge they were up.
 
My biggest piece of advice is Thou Shalt Not Suffer a Flaker to Live. You'll go crazy dealing with them. If someone wants to be there they'll be there. I am also including the chronically late into that as well because both are just plain disrespectful and a waste of not just your time but the other people who bothered to show up too.
 
I'm having some serious Nam flashbacks because one of my players cancels sessions like he's being paid for it and has three character sheets for the same Elven Mage. He hasn't worked since the pandemic and has literally nothing else to do.
See the following.
This is the problem, you have done the cerebral thing and explained, you must follow it up with the visceral thing and strike him with your shoe.
This will put the fear of Allah into the sodomite, and inshallah he will correct his behavior.
 
6) No Canadians.
6.1) No Troons.
6.2) No Furries
Why do you repeat the same thing 3 times?

the ones who showed up on time but pay zero attention. "Sorry I have ADHD" I don't care. If you physically cannot pay attention for a single round of combat then don't play tabletop games over the internet.
Jesus just reading that triggers an angry response. God I hate people using ADHD as a crutch. They make meds for that shit. A little distraction is ok from time to time, but if you aren't able to concentrate for 3 minutes do something besides Elfgames.


At a certain point I just started skipping their turns if they didn't acknowledge they were up.
That is what Gygax advises.

6 is already a crowd lol.
At-Scale West March with B/X is already difficult sometimes, I can't even fucking fathom doing PF.

I'd rather deal with the people who were an hour late then the ones who showed up on time but pay zero attention.
I am also including the chronically late into that as well because both are just plain disrespectful and a waste of not just your time but the other people who bothered to show up too.
I'm a little iffy on chronically late. But a lot of it depends on
Are they "late to session with an organized character folder, having emailed me in between sessions to talk about character actions, game face on and asking if they need to roll for anything before they take off their coat" or are they "Late to session, showing up, Oh man what I day I had. sits down Oh wait I'm hungry where are the snacks. Anyway these are good. Oh where did I put my sheet (rustles in bag) go ahead and skip and get back to me, my dice are here somewhere. I saw you email but didn't get a chance to read it, anything important?"

I've been the chronically late before because work would always fuck up on game/event days, but I'd show up ready to go and not needing to talk about my feelings before session was done.
 
Also it's different if the flake is they give you at least an hour or two of warning because they either had something happen, feel like shit and just can't show due to not wanting to drag it down, or work is being shit, and just no-showing with no explanation. There's schedule conflicts, and then there's just not bothering to give notice.

Also I will rebut that MinMaxers can be either your best friend or biggest pain. Mainly because a good example often will help the others get up to code or help out. Sure it's backseat GMing, but they usually know the system better than I do so long as they don't ackshually the plot and accept if I do a bullshit for sake of flow or due to honest mistake that doesn't affect much and move on from that round it's fine. However there's a subclade that does it only for themselves and don't give a shit due to having main character syndrome. Powergamers are trash that shits on difficulty curves and who will demolish dynamics.

By the way Rule 21 is the only rule you need. Limits on group size exist for a reason.
 
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What's your opinion on campaigns where everyone has to play a member of a certain Non-Human race? Like all Jawa in Star Wars or all Elf in the Realms. Yay or nay?
 
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