SA around the time 4E came out was one of the few places that didn't seem to have hostility towards 4E. A lot of content in the old grognards.txt came from particularly hot takes on 4E from scattered forums across the net. Those takes generally boiled down to nerds (wizards) who never emotionally left high school angry that the jocks (fighters) got more exciting things to do in 4E. That thread gradually turned into a wrongthink hunting party, coincidentally around the time Ettin got modded.
You could talk 4e and people generally agreed about it targeting the WoW crowd, but then went on to actually discus the system/modules instead of rehashing that endlessly. Again, there are a lot of legit reasons to not like 4e, its got some really gnarly warts. But a lot people just hate 4e to hate on it.
I am still shocked they never made a 4E CRPG. That's basically a perfect medium for that system. I'd still take a Baldur's Gate style game with the 4E ruleset.
Same. 4e was practically made for it.
Pretty sure I mentioned it before, but I would love to see 4E brought back but rebranded as "D&D Tactics" instead. I loved it as a game but it's impossible to get people to look past the "durr hurr you can't roleplay in it". At least everybody had a choice of shit to do every turn.
Anyone who says you can't RP in 4e is a moron, or a power-gamer having a tantrum about their favorite system abuse being gone. TBF the RP aspect WAS dialed down for most modules (except for an encounter or two). But the better-written modules give advice for when the PCs want to talk instead of murder.
It a very real sense what OSR modules try to do with Skills (no rolls, the player's idea works or it doesn't) 4e was doing with RP; there's no roll you make to see if the King likes you - you need to actually behave like a supplicant
Also a lot of the mobs introduced before MM3 were health sponges, which made the entire game unfun to play. I can imagine that soured people's attitudes towards it.
4e's HP tanks were trying to prevent lucky-one shots. It rewards thinking about probability while also discouraging just trying to make a glass cannon - you need a character who can do a marathon not a sprint. The downside is that combat takes forever, and is really heavily designed for gritty, crunchy combat that is hard to abstract away. Which is fine when its a big, important battle. Less when its a mop-up against some mooks.
Its what they were trying to do with Skill Challenges - just because you rolled one 20 on diplomacy with the King, that doesn't mean you're done/just getting one bad roll doesn't mean you've failed.
DTRPG was absolutely a thing during the 4e era. I was buying OoP books off of it as far back as 2010.
I meant their deal with Wizards for the D&D back-catalogue.
resold me things that were in the 3/3.5 PHB1 (Barbarians, Druids etc.) in a second book.
Its true the cash-grab aspects of 4e were really, really bad. And its not like the 5e add-ons where they are optional play helpers. You had lots of content locked in books without a really good way to get it out.
I was able to get a large percentage of 4e's Non-splat run very cheaply thanks to Borders going under, and if not for that I probably wouldn't keep running the system.
4e was better and worse at complexity than 3.x/PF. The individual components of 4e's mechanism are very simple, but as you chain them up it starts getting very complex trying to keep everything straight.