Super Smash Bros.

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Oh, a good tip for those playing with friends who have never played Smash before: set your handicap to auto and only play on stages with walkoff and no ledges/pits. Taking out the recovery mechanic makes the game easier for new players to experiment and keep track of themselves and the autohandicap keeps things sporting. Turn the handicap to manual when you start losing. Another tip is if you're playing with multiple people, set it to Time instead of Stock so people don't get knocked out of the game and punished for losing. This setup is really good for parties or gatherings with friends if they like games and you have the spare controllers.

A fun way to handicap if you’ve got a disproportionate skill gap is making them play with the worst controllers possible. I haven’t looked into the feasibility of doing it on the switch (assuming it’s possible given how many usb controller types it recognizes) but playing drunken Smash 4 with one person on a racing wheel and another on a fishing rod is far more entertaining than it has any right to be.

Another small thing from the stream that amused me because it’s a really subtle dumb joke
Classic mode has different sets of enemies for every character now (themed similar to the spirit fights) and if you don’t play well enough you don’t get master hand as your final boss. Instead it’s just a spirit-style version of whatever your character’s archnemeis is.

Anyways I’m watching someone play Mega Man classic mode and they get to the last fight, Wily as played by Dr. Mario. He wins and immediately the game spawns a mewtwo with a super scope which murders him.

I’m glad I’m not the only one who remembers how bullshit this was when you weren’t prepared for it.

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That said it is disappointing because Dark Samus easily has enough personality and moves to be it's own separate character and not just an echo.

Moveset potential has never really felt like a priority when it comes to clone/echo fighters from what I can tell. Even back in Melee, you could see characters like Ganondorf or Pichu being clones when they are pretty clearly capable of having different move-sets. Then you have a character like Lucina in Smash 4.

If you played Awakening, the few times we see Lucina in a cutscene, she's shown to be extremely agile and acrobatic. She also incorporates more slashes and leaping strikes into her swordplay than most FE Lords are known for doing. That she also clashes with physically strong opponents such as Fighter-class Risen and her father implies she's a lot stronger than she initially seems to be. It isn't much, but Lucina's few moments in Awakening are indicative of her being a much different type of swordsman than Marth. Yet she remains his Echo anyways.

I imagine that Dark Samus being an Echo of regular Samus is less because they thought she didn't have moveset potential and more because the moveset they could have made for her was less conducive to good design for a game like Smash. Falco and Roy prove without a shadow of a doubt that they are willing to rework clone characters into being something a lot more original, but they seem to hold back on this potentially because the results could end up in some drastically different playstyles that Smash doesn't typically see. I'm sure it'd be cool to see Dark Samus floating around, phasing in and out of combat and using her more distinct attacking abilities but perhaps they felt that such a direct interpretation for her kit in Smash Bros would have been too much. I'm sure this logic is also why Richter and Ken are Echoes despite having far, far more unique abilities in their respective franchises.
 
It's pretty annoying how characters like Lucina have very unoriginal move sets despite their source material. I've seen some pretty good full character mods from Brawl/Project M that gave her a far better moveset than what we actually got. Sucks they never bothered to make her moveset more original from Smash 4 to Ultimate.

It's also weird how Simon and Richter share the exact same moveset and values (according to the early information leaks) and are considered separate characters, yet Alph is still considered an alt costume for Olimar despite the announcer actually saying his name.

I guess they just decide who gets to be a costume and who gets to be an actual character, echo or not. That and they were possibly last editions to the roster.
 
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Moveset potential has never really felt like a priority when it comes to clone/echo fighters from what I can tell. Even back in Melee, you could see characters like Ganondorf or Pichu being clones when they are pretty clearly capable of having different move-sets. Then you have a character like Lucina in Smash 4.

If you played Awakening, the few times we see Lucina in a cutscene, she's shown to be extremely agile and acrobatic. She also incorporates more slashes and leaping strikes into her swordplay than most FE Lords are known for doing. That she also clashes with physically strong opponents such as Fighter-class Risen and her father implies she's a lot stronger than she initially seems to be. It isn't much, but Lucina's few moments in Awakening are indicative of her being a much different type of swordsman than Marth. Yet she remains his Echo anyways.

I imagine that Dark Samus being an Echo of regular Samus is less because they thought she didn't have moveset potential and more because the moveset they could have made for her was less conducive to good design for a game like Smash. Falco and Roy prove without a shadow of a doubt that they are willing to rework clone characters into being something a lot more original, but they seem to hold back on this potentially because the results could end up in some drastically different playstyles that Smash doesn't typically see. I'm sure it'd be cool to see Dark Samus floating around, phasing in and out of combat and using her more distinct attacking abilities but perhaps they felt that such a direct interpretation for her kit in Smash Bros would have been too much. I'm sure this logic is also why Richter and Ken are Echoes despite having far, far more unique abilities in their respective franchises.

I think its really more a case of:

1) Lack of time, personnel, and/or resources causing them to cut corners because Nintendo still hasn't figured out how give one of their biggest titles a huge dev team and/or adequate development time, forcing Sakurai to make concessions and sacrifices to make it all work.
2) Laziness on the part of the developers who simply say "good enough" and call it a day
3) A combination of the above.
 
1) Lack of time, personnel, and/or resources causing them to cut corners because Nintendo still hasn't figured out how give one of their biggest titles a huge dev team and/or adequate development time, forcing Sakurai to make concessions and sacrifices to make it all work.
Take Sakurai out of there and suddenly you're talking about Metroid.
 
My :autism: is off the charts on this. It's been a long time since I've been this hyped for a release.

It'll be a long day tomorrow waiting for the UPS fuck to show up at my door.
 
Dunno much about Persona, but considering that everyone in my voice chat started screaming I'm going to say this was very unexpected and equally welcome.
 
Virginben is on suicide watch now. Joker made it in as DLC! Biggest fucking surprise of the night aside from MK11!
 
I want there to be a joke where Mona mentions Pikachu sounds familiar (since both have the same VA in japan) same thing with Joker and the Announcer
 
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This but now with Joker as another mostly Playstation-exclusive character in Smash again.
 
I know nothing about Persona but Joker looks cool so I'm all for it!

All you really need to know is it means we're probably getting this as bgm


E: Please let the challenger pack include a couple assist trophies because I really want Sojiro to spawn like 30 plates of curry when you summon him
 
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