Subnautica - Undah Dah Sea (you die)

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I've been trying not to look things up but it's hard not to. If it didn't come across the right way I like it now that it clicked to me as a Motherload-like.
At one point you had to go below crush depth to get tools to unlock that new crush depth level. Likewise Below Zero has you go below crush, relying solely on oxygen plants, to go further. Nothing in the game points to this being a solution, so if you're already scared shitless, you basically won't progress unless you google it.

I think the cartoony vibe and unique setting did it for Subnautica. There was no other colorful underwater survival game because they all did the oppressive darkness angle.
 
No my interest sank like an anchor when I got the Cyclops, I went home for a visit and I haven’t picked it up sense. Part of me intends to go back and part of me says to shrug it off. It sits in the gray zone of being engaging enough to while away on but not bringing joy.
I finished it without Cyclops, but I played on story mode, or whatever.
Edit: I built a Cyclops, as well, I just didn’t like it. It cannot do fancy things, and needs tons of batteries. I don’t remember if you can cheat it with chargers still.
 
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No my interest sank like an anchor when I got the Cyclops, I went home for a visit and I haven’t picked it up sense. Part of me intends to go back and part of me says to shrug it off. It sits in the gray zone of being engaging enough to while away on but not bringing joy.
I was on the same boat, left the save for a while and eventually came back to beat it. I think the cyclops being such a huge goal initially, fulfilling it makes you not want to do anything else right afterward. I guess the pacing fails there a bit, thought it was just me.
 
I was on the same boat, left the save for a while and eventually came back to beat it. I think the cyclops being such a huge goal initially, fulfilling it makes you not want to do anything else right afterward. I guess the pacing fails there a bit, thought it was just me.
That's what I'm doing now. Shortly after returning I found the northwestern entrance to Lost River and I set about building a duplicate base (sensor/multipurpose/water filtration/moonpool) at the first thermal vents you come across, a prawn suit (I cheated looking up what to do about this) which required getting into the Aurora (I had gone there of my own volition several times but I always got chased off by the reaper, I was poking around the stern and didn't find the entrance in the bow), so I have the booster of the rocket done already.
 

Lol

tl;dr:
The judge found that Krafton broke their agreement when they fired Gill and the co-founders last summer without a good reason.

- Ted Gill is back as CEO right away with full control of the studio.
- He has complete say over when and how Subnautica 2 launches in Early Access on Steam.
- Krafton cannot block him or interfere with the launch.
- The big bonus payment (up to $250 million) linked to the game's release and success is active again until September 2026.
 

Lol

tl;dr:
The judge found that Krafton broke their agreement when they fired Gill and the co-founders last summer without a good reason.

- Ted Gill is back as CEO right away with full control of the studio.
- He has complete say over when and how Subnautica 2 launches in Early Access on Steam.
- Krafton cannot block him or interfere with the launch.
- The big bonus payment (up to $250 million) linked to the game's release and success is active again until September 2026.
I don't usually side with the big corporations, but goddamn, Ted Gill must have some blackmail on someone or be slipping out some well-placed bribes.

He somehow convinced a judge to not only give him back control of the studio he was criminally mismanaging, but to reinstate his golden parachute bonus too. The first thing he's gonna do is retire all the lazy, do-nothing management that started this mess in the first place.

Unless Krafton appeals this and gets it overturned, Subnautica 2 development is basically fucked.
 
No my interest sank like an anchor when I got the Cyclops, I went home for a visit and I haven’t picked it up sense. Part of me intends to go back and part of me says to shrug it off. It sits in the gray zone of being engaging enough to while away on but not bringing joy.
Cyclops is nice because big submarine = cool. It is hard to squeeze into some underground entrances though. I finished the game without building any additional bases. Finding last part for blueprint was a bitch, RNG was fucked for me.
 
Subnautica fucking sucks but the Cyclops is pretty cool. It's a mobile base that lets you rush to the end since you're probably truly sick of this shitty game by the time you build it (although you might feel silly piloting it with a jungle of fruit trees crammed in the cockpit) and ignore all the garbage redditbait monsters in the deep areas since you become invisible just by turning the engine off.

Of course it's totally unnecessary once you know what you need to be doing, but it lets you skip a lot of back-and-forth on your first playthrough. Although I'd be questioning why you're playing at all if you have foreknowledge of what a wet fart the end of the game is.
 
The attention the lolsuit has brought this "franchise" is going to continue distracting a lot of people from the lie that this game is, in fact, worthy of the title Subnautica 2. The reality is that Unknown Worlds' goal is to trick fans of the first game into purchasing Below Zero 2.
 
Bumping thread because of new trailer and junk.

Apparently the game is a whole new story in a new era set in an entirely different planet and it's a sequel to NS2... or something. "Pioneers' from a crashed colonization mission—that's what you play as probably. Something about an audio drama Haven't bothered to look at any promo material my bad. They keep showing the same biome / area so that's all that will be playable and everything else will be half-baked and unfinished at best. I'd pirate it just to check it out but expectations should be on the floor. The only fun part of Below Zero was getting watching the game develop in real-ish time, and seeing hints of what the game could be hidden in the rough geometry.
 
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WHY ARE YOU SHOWING ME HUMAN BEINGS REEEE

It absolutely murders the tone of the game to have dumbass human beings with frosted fucking tips soyfacing over le sea monsterinos. I need to be ALONE and FACELESS and SCARED.

ALSO that cutscene is LITERALLY THE UNDERWATER CHASE FROM PHANTOM MENACE FUCK

 
They keep showing the same biome / area so that's all that will be playable and everything else will be half-baked and unfinished at best.
They actually released a dev Q&A the other day.

Here's a quick summary for the lazy:
  • At least 2 years of early access until 1.0 release
  • 20 hours of average gameplay at early access launch according to playtest, ranges from 5 to 70 hours
  • Map and final depth aren't finalized yet, current depth at several hundred meters
  • Map is divided into Regions->Biomes->Sub-biomes, 2 regions subdivided into 10 biomes at launch, more regions and biomes already planned
  • Story described as seasonal, EA launch will be like a full season of TV, more updates will continue the story
  • Protag is silent, unlike BZ
 
Story described as seasonal, EA launch will be like a full season of TV, more updates will continue the story
So pretty much a more refined version of what they did in Below Zero
Map is divided into Regions->Biomes->Sub-biomes, 2 regions subdivided into 10 biomes at launch, more regions and biomes already planned
Where did they talk about this? Sounds interesting
 
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