Started playing the master chief collection

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You're an idiot. You literally said that everything Halo innovated on was already standardized by 2001, then further implied that the only real difference between your example, Goldeneye, & Halo, were the control schemes.

You can't even retain this much in your head when responding to refutations. You can't even put up when asked if they share half of the same mechanics or not. You can't even answer if Goldeneye had vehicle combat or not.

What a waste of time.

I said that the biggest contribution of Halo was the improvement of controls for console platforms, improving on the previous golden standard for console shooters set by Goldeneye, and your 70 IQ chimp brain tells you this means Halo was just like Goldeneye? Seriously, how fucking dumb are you?

And yes, grenades, shields, weapon slots and vehicle combat all existed in 90s PC shooters. None of those were revolutionary ideas introduced by Halo.
 
I said that the biggest contribution of Halo was the improvement of controls for console platforms, improving on the previous golden standard for console shooters set by Goldeneye
You said this in refutation to how Halo established new standards of FPS games with things like regenerating health, predictive grenades & limited weapon slots. Your refutation to this was that the only thing Halo innovated on were controls, therefore you're saying these two things are virtually identical save for this one difference.

Your reading comprehension is shit and you're a retard.
And yes, grenades, shields, weapon slots and vehicle combat all existed in 90s PC shooters. None of those were revolutionary ideas introduced by Halo.
Wow what a stellar straw man. No, nobody said these things were invented by Halo, it was said the way they were handled were standardized by it, such as having only two slots for weapons & regenerating health, which is a thing that even Duke Nukem copied just after ripping on power armor being for pussies (direct dig at Halo).

You're a retard.
 
You said this in refutation to how Halo established new standards of FPS games with things like regenerating health, predictive grenades & limited weapon slots. Your refutation to this was that the only thing Halo innovated on were controls, therefore you're saying these two things are virtually identical save for this one difference.
Yes. And I stand by the statement that the only thing Halo innovated on were controls. I never said Goldeneye was the game that had all of Halo's other features. Goldeneye wasn't the only FPS game to have existed before Halo. The only reference I made to Goldeneye was while saying how much better Halo's controls were compared to Goldeneye.

Wow what a stellar straw man. No, nobody said these things were invented by Halo, it was said the way they were handled were standardized by it, such as having only two slots for weapons & regenerating health, which is a thing that even Duke Nukem copied just after ripping on power armor being for pussies (direct dig at Halo).

You're a retard.
Ah yes Duke Nukem 2011, the only other FPS except for Goldeneye and Halo, and a generally highly regarded masterpiece that truly represents the industry.

Games with limited weapon slots existed before Halo. Games with a backpack full of weapons exist since Halo. Games with regenerating shields existed before Halo, games without any regeneration exist after Halo. Games with grenades and vehicle combat... you get it.

Halo didn't "redesign the rules" of the FPS genre, it cobbled together a set of ideas that had already been tried and tested. I'll admit there were plenty of console FPSs aping off its success, that's true. It didn't create anything original though, except for the control layout, which was in itself somewhat of a big deal. At least if you cared about the playability of FPSs on consoles (I didn't and still don't). That's why the PC port never developed a following like the Xbox version. It was only ever remarkable as a console game.
 
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