Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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GOOOOOOOOOD MORNING SAARS.
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The beautiful starfield made by todd howard can also run in borderless windows at ultra quality with 36 frames per second in my newest Radeon VII graphics card, without any bitch bastard frame generation, saars.the new terran armada DLC makes the starfield look as beautiful goddess Lakshmi herself, saars.
good morning saars.

meanwhile the invasions piling up doesn't seem to be fixed yet, god damn it to-, ops, emil, you fucking hack.

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Kindly thank you, saar for the lovely promotion of the Starfield.
 
For voice acting to work, you need an actual character and not a generic faggot. Voice acting is fine in your Deus Ex or your Witcher games, because you're playing a specific person and the voice actor has something to actually act with, instead of Rando McMyBabyIsGone like Bethesda gave us. And the voice actors for the Fallout 4 MC were perfectly good actors but you can tell they were given basically zero direction because the line delivery is all over the place because the MC has no actual character beyond [Yes] [No but actually yes] [Sarcastic yes].
It's funny that you bring up Deus Ex because Elias Toufexis was originally voicing the player character in Starfield until they decided half-way through the development that the character should be silent.
 
Has the update they released manage to fix any of the jeetcoded crashing issues (lol rainbows) or did it just make everything worse in classic bugthesda fashion?
 
I'm curious why the hate for voiced player dialogue? If anything the choices dialogue menu was the worst because a lot of the time an answer would be something completely different than what you'd expect (the sarcastic line for example)
Because its meant to be an RPG and I don't want to play as someone with that voice. It really limits how much roleplaying you can actually do if every character is just Brian Bloom looking for his stolen kid. Choosing to give more good, bad or sarcastic replies overall doesn't change anything, it's still the same guy, the guy that Bethesda wrote. Not MY guy.
For an extreme example: a chaotic evil, low intelligence, high strength brute character certainly doesn't work with that voice.

Obligatory New Vegas fellatio: The only commonality between any new character in that game was that you were a courier and you got ambushed, that's it. Everything else about your character is entirely up to you, and the absence of voiced lines means you have the freedom to mentally impose any voice you like upon them, instead of more Brian fucking Bloom. It also meant that the dialogues could have more than only 4 replies and they were written to suit an array of personality types rather than just friendly, angry or sarcastic Nate.

Edited Fallout 1 fellatio: If you went with a very low intelligence character, you could only grunt like a retard and most NPCs would dismiss you. Contrast this with Nates personality never changing no matter what you do in FO4.

Edited for relevance: Starfield blows ass.
 
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