Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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Shouldn't they be extinct if this takes place after Skyrim?
not really no, especially since they count the extremely retarded TESO lore as canon.
other than that it's not out of the realm of possibility of akatosh doing a little trolling and the fat neckbeard they keep at bethesda will go through the same angle in order to explain dragons returning.
Skyrim's MC is literally called "the last dragonborn."
not with mods it ain't.
 
It’s probably not even worth being pirated, much less bought with hard-earned money. You’re a madman.

Go tell your loved ones / caretakers immediately. Do not be alone with your condition. Your life matters. Even if it's black or gay.
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It was the digital premium edition
 
I pirated this game. Twice. Was it worth it? No, not really but it's more about the principle of the matter. Todd and Micro$lop don't deserve a shiny red cent for this shit! It's not that this game is just mid (which it is) , but it's just irritating to play. I mentioned the hailing mechanic in an earlier post, and maybe this is just a "me" thing, but the map really pisses me off. Playing these games has taught me to use "M" to open the map, then I press "Tab" to close the map, however in this game when you press tab you go from surface map to the system map, then to the star map. So I just end up frantically mashing the tab button to get back to the game. You should only be able to access the system map from your ship, but I'm sure they didn't want the player to have to sit thru a loading screen to fast travel back to their ship, but their way is less immersive, and it creates another problem like I just outlined. Maybe if they had some sort of document that explains design, they might of been able to polish this turd better.

To be fair to Starfield, there isn't anything egregiously stupid like Billy the fridge kid (at least what I saw, which wasn't much), but overall I think this game is stupider than Fallout 4. At least with F4, you could make the cope argument that it's supposed to be a homage to the campy Sci-Fi and creature features of the 50's , but Saarfield was their super serious big brained grounded NASA punk experience. Take Hadrian. She's not a clone because Emil wanted to say something about the ethics of cloning, but because it's supposed to be a sHoCkInG ReValAtIoN. Not to mention all the other clones happened to die conveniently offscreen, plus it would be hard to explain why there's a bunch of people running around that look like a infamous war criminal. And despite Az's famous Fuck your Pronouns meltdown, she's not a tranny. She doesn't refer to herself as trans, and even Space Obama refers to her as her daughter. And despite having the tech to clone people that have been dead for centuries, they couldn't clone any cows and chickens, and instead had to hunt giant armored beak things to near extinction.

Let me put it another way. Think of the thousands of games that have been made in the past three and a half decades. From solo indie dev projects to multi-million dollar AAA releases. Everything from arcade, strategy, platformers, simulations, RPG, FPS, 4X, RTS, etc. Everything from ROMhacks to demakes to remakes. One of those games has to better use of your time than Saarfield. Even if you're a lifelong gamer that has played everything under the sun, I'm sure you could find something!
 
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The most enjoyable part of Starfield is completely accidental. Since the vast majority of quest-givers and major NPCs are some variety of minority, playing as a straight white dude lets you roleplay as the guy they call in to fix the DEI hires' fuckups.
 
A little less than 3 years after release - I still have no idea what feel they were going for with this game. If it wasn’t because of the scale of the game, it would just be nothing. It’s not like they even seemed to go for a parody of a bleak, boring future, something like how it was in Demolition Man. And if they wanted to make it seem like the future is cool because of all the hecking epic science, they did a terrible job of that as well.

And after having read general opinions about the game up until this day the last few days, non-kiwis are still just avoiding the fact that the game is absolutely full with some weird abbo-indian-african mix of people - which of course is not a coincidence. The few times I’ve seen people bring it up, it’s just redditors with some version of ”I’m glad it’s so diverse!” Or denying it’s that way, because there are *some* white people too. A few people even bringing up the fact that there are quite few Asians - if it’s to reflect races on earth, like how they talk about ”diversity”, obviously there would be a large amount of chinamen up there.

It makes me wonder how the talks went when developing it, if there was a general feel among everyone that it should be like this - no doubt a lot of midwits to this day are of the opinion that ”in the future everyone will be mixed, bro, we’re just one race, the human race..” - or if there were specific directives to make it so. Would be entertaining to be a fly on the wall for that.

Perhaps what could have saved the game to some degree would be if the dialogue was even a little good. There are a lot of people to talk to in general, there are a huge amount of lines in total, it’s just that it’s all so bland. Even some cringe redditisms could be excused if it came off as them even having tried a little.

I can’t imagine what the upcoming Elder Scrolls will look like. Skyrim came out right about the time where things had gotten slightly gay, but avoided the worst times by a few years. The change in demographics of the people working on the games is not to be taken lightly.
 
A little less than 3 years after release - I still have no idea what feel they were going for with this game. If it wasn’t because of the scale of the game, it would just be nothing. It’s not like they even seemed to go for a parody of a bleak, boring future, something like how it was in Demolition Man. And if they wanted to make it seem like the future is cool because of all the hecking epic science, they did a terrible job of that as well.
All of the cool places to explore just ended up being boring, procedurally-generated landscapes that were largely forgettable. There weren't really any interesting human factions and the setting felt strangly empty and generic as if there was nothing going on outside the scope of the PC. In essence, it was basically a walking-simulator in space with the Bethesda trademark of severe bugs and pronouns thrown in for good measure.
 
A little less than 3 years after release - I still have no idea what feel they were going for with this game. If it wasn’t because of the scale of the game, it would just be nothing. It’s not like they even seemed to go for a parody of a bleak, boring future, something like how it was in Demolition Man. And if they wanted to make it seem like the future is cool because of all the hecking epic science, they did a terrible job of that as well.
To me, it felt like it was made by robots. Not in a "AI bad" way, but in terms of game design. It feels very robotic, by the numbers: land on planet, scan and pick up rock or plant, go to point of interest to do the quest then take loot from the weird-looking chest at the end of the room then go back to your ship.
I think I said that in a previous post but even the major locations are very artificial, the NPCs have no life, they don't close the shop when the night comes, they are always there, doing the same animation. It's like a theme park where they replaced every human with an animatronic.
Nothing in Starfield felt like there was a human who had a cool concept and wanted to make something memorable. There's no sense of wonder too. You will never see somebody say "I remember that quest in Starfield, it was unbelievable, there was this, that, etc.".
 
To me, it felt like it was made by robots. Not in a "AI bad" way, but in terms of game design. It feels very robotic, by the numbers: land on planet, scan and pick up rock or plant, go to point of interest to do the quest then take loot from the weird-looking chest at the end of the room then go back to your ship.
I think I said that in a previous post but even the major locations are very artificial, the NPCs have no life, they don't close the shop when the night comes, they are always there, doing the same animation. It's like a theme park where they replaced every human with an animatronic.
Nothing in Starfield felt like there was a human who had a cool concept and wanted to make something memorable. There's no sense of wonder too. You will never see somebody say "I remember that quest in Starfield, it was unbelievable, there was this, that, etc.".
Oh AI was absolutely used extensively to make Saarfield.

My favorite example of that is this one side quest in Shattered Space where you come across this settlement on top of a cliff and some settler is like "Help Starborn the Floopy Doopians are going to attack in an hour! Please help us defend our settlement!"

What's the issue you ask?

Well the problem is that Stinkditchingham or whatever is located on top of these stairs and the bipedal crab aliens that attack are too big to fit on the stairs and unable to path around them so they just sit at the bottom and let you kill them presenting no threat, the quest is completely broken.

That sound like something designed by humans?
 
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To me, it felt like it was made by robots. Not in a "AI bad" way, but in terms of game design. It feels very robotic, by the numbers: land on planet, scan and pick up rock or plant, go to point of interest to do the quest then take loot from the weird-looking chest at the end of the room then go back to your ship.
I think I said that in a previous post but even the major locations are very artificial, the NPCs have no life, they don't close the shop when the night comes, they are always there, doing the same animation. It's like a theme park where they replaced every human with an animatronic.
Nothing in Starfield felt like there was a human who had a cool concept and wanted to make something memorable. There's no sense of wonder too. You will never see somebody say "I remember that quest in Starfield, it was unbelievable, there was this, that, etc.".
Also the fact that they turned the combat into feeling like there was no violence. At least Fallout 4 for what it was, had some of the gore, made you feel like you did something. It's like they became prudes in the way of violence and swearing both, but not too prude to have gay stuff included. Weird to not even fully pick a side. I think others went over this in this very thread when the game was new, but you can't expect people to be immersed when you go talk to miners and they speak like everyone else. So it's not even a utopia they are showing us, there are still people working the mines, but somehow they don't have that rough personality that you'd expect from someone like that. The latter thing is a problem in literally all media right now though, so it's not a surprise, or exclusive to Starfield.

Edit: to be clear, I haven't checked if they better any of these things since release(though most problems aren't fixable in that sense unless they do a full revamp, which they never would do in that fashion), although I'm about to check in again to see if literally anything is better than at launch.
 
Edit: to be clear, I haven't checked if they better any of these things since release(though most problems aren't fixable in that sense unless they do a full revamp, which they never would do in that fashion), although I'm about to check in again to see if literally anything is better than at launch.
The latest DLC with the "free lanes" made the space travel even more of a pain in the ass, especially with the bugs that blocked you from progressing the DLC story.
I agree, the only way to fix Starfield is by rebooting it. They should admit that it was a mistake on every level, from the story to the characters and worlds. Reboot it, keep the NASA-punk aesthetic (it's fine), hire an actual writer and mission designers and make a sci-fi RPG that is worth making, especially in a "post-BG3" world.
Admitting that they fucked up is hard, especially for Todd and Emil who have huge egos but in the end it's for the better because old Bethesda fans will come back if they see them being honest for once.
 
I agree, the only way to fix Starfield is by rebooting it. They should admit that it was a mistake on every level, from the story to the characters and worlds.
Sadly I have to agree. Back on release, I actually really wanted to like it too, and now that I the last few days tried it out again, not only is everything bad still there (as expected) but it’s also crashing from time to time, which I’ve seen others talk about. I can’t remember the last time I crashed in a supposedly high quality game like that.

I found myself when playing being surprised it an NPC didn’t come off as a total fag or bore.

Even if I disagree with it, they could even leave all the gross-looking dystopian NPCs, and as you say at least hire writers. The game had so much potential in theory.

Going back to the game also reminded me that they launched without having a vehicle available to traverse the fairly vast, often boring planets with, lol. Took them about a year to add.
 
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