Star Wars: Squadrons - Now featuring non-binary yellow aliens and gay-married imperial TIE pilots in your space-WW2 game for 12 year olds

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I think it's also relevant to point out that this game was made by the remnants of the Mass Effect Andromeda Bioware dev team, who were also responsible for the nuBattlefront 2 campaign. So shouldn't be much of a surprise that it's a shitfest.

Honestly this stuff just doesn't even register for me anymore. Star Wars is pretty much dead to me at this point and I don't even really pay attention to EA's dumpster fire games anymore - unless it's to laugh at them.
 
I've been playing this game with a full group of friends and I can say it's pretty damn fun. I play in VR with a HOTAS setup, and I always need to play the practice mode for ~10 minutes to get used to the motion, but it's pretty therapeutic to fly around and feel really immersed. Joystick/VR problems aside it's a cool experience and not being full-price definitely helps.

One of my friends was celebrating the non-binary character, but I just roll my eyes because that shouldn't be a focus to begin with. The character customization is super weak too. The Star War universe has so many different species and you choose like five total?

There should also be more modes, I feel like EA forced the devs to shit this game out half-baked when it comes to different ways to play. There's all of two gamemodes in multiplayer and the AI kicks our asses even on Easy. I'm just hoping it's gonna be a case similar to Battlefront 2 where the game eventually gets a lot more content after release.
 
Star Wars died in 2012, friend, but it was buried in 2015.

And it died just when something really interesting was being done with it and that's 1313, I'll be forever sad that that was canceled as well as that 360/PS3 Indiana Jones game.

That said I don't think Star Wars fully died until The Last Jedi, Force Awakens was not great but it was ok and could have been a decent jumping off point for something better, then they decided to go full woke with the "white men, your time is ending" message of The Last Jedi and well here we are.

I think it's also relevant to point out that this game was made by the remnants of the Mass Effect Andromeda Bioware dev team, who were also responsible for the nuBattlefront 2 campaign. So shouldn't be much of a surprise that it's a shitfest.

Honestly this stuff just doesn't even register for me anymore. Star Wars is pretty much dead to me at this point and I don't even really pay attention to EA's dumpster fire games anymore - unless it's to laugh at them.

This is the first Star Wars thing to really catch my attention in a while because I've been wanting a new Star Wars flight combat game for years.

I don't why they can't, just once in the history of the Disney era of this IP, give us an OT era Star Wars thing just like the old days without any SJW bullshit, but nooooo...
 
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Well, the first level is pretty generic: The pre-flight checks that you'd expect, followed by a lengthy cruise around a Star Destroyer before you hitch an ride on one of the freighters. Which is immediately followed with customs duties, taking out a few turrets, a dozen X-Wings and running after your traitorous squadron leader.

The Rebellion had the more intensive part of that mission, but it's pretty clear that you won't get an based TIE pilot.
 
There should also be more modes, I feel like EA forced the devs to shit this game out half-baked when it comes to different ways to play.
IIRC there was a report saying this game was a small project EA wanted pushed out quickly in time for the new console launch. So yeah.

I liked Fallen Order but I'm dreading to see how EA will bastardize the sequel now that they have their tentacles fully latched into Respawn.
 
Fallen Order was good because it was by a competent dev and it didn't have any woke shit shoved into it. Most people don't seem to like it because they expected a Souls close for some reason.
 
Yeah, Respawn is pretty much the only dev EA has left that I'm willing to give the time of day.

I think FO was received pretty well, it was just buggy at launch (no doubt due to EA rushing them to get it out in time for the holiday/Rise of Skywalker opening) and had a few areas that could use improvement, like customization. If EA doesn't shove their AIDS-infested cock into things I could see the sequel turning out pretty well, but I don't have much faith in that happening unfortunately.
 
Yeah the customization for FO was pretty weak except for the lightsabers. I ended up installing a mod that gave Cal a beard and the Inquisitor armor and it looked pretty awesome to me. I miss Star Wars games that gave you Jedi Academy esque customization but more indept now with modern systems. I get why that wouldn't be a thing with FO given how fleshed out Cal is as a character vs Jaden Korr in JKA but it would be nice to have had more customization than jacket and poncho colors.
 
I tried to watch Vinesauce Vinny play this to see if it was any good, but I couldn't take it seriously. You had the universal Disney Wars trope of "Black Man defects from the White Supremacist Empire to join the Right Side of History" shit, a wet meat man who talks like a gay southern beau, and a gruff lizardman that says "heckin oof cripes"-tier toddlerbabble.
 
Most people don't seem to like it because they expected a Souls close for some reason.
I didn't like Jedi Fallen Order because it felt like I spent 90% of the game beating up space bugs and creatures with a baseball bat. The lightsaber should cut through pretty much anything and Cal should have been able to pick up a blaster. Also most alien designs were from the Disney Wars era so that's a big mistake for Respawn.

And it died just when something really interesting was being done with it and that's 1313, I'll be forever sad that that was canceled as well as that 360/PS3 Indiana Jones game.
There was also a Darth Maul game in the making (set between TCW and the OT) that was cancelled by Disney as soon as they bought LucasFilm.
 
I didn't like Jedi Fallen Order because it felt like I spent 90% of the game beating up space bugs and creatures with a baseball bat. The lightsaber should cut through pretty much anything and Cal should have been able to pick up a blaster. Also most alien designs were from the Disney Wars era so that's a big mistake for Respawn.


There was also a Darth Maul game in the making (set between TCW and the OT) that was cancelled by Disney as soon as they bought LucasFilm.

I thought the Darth Maul game had already been canceled before the Disney buyout, but I could be wrong.

The Indiana Jones game was cancelled well before though, due to being too similar to Uncharted, as if "Uncharted but it's Indiana Jones" isn't a perfect idea.

I still can't believe nobody has tried to make another Indiana Jones game in the decade+ since, no character could be more fitting for video games, but at this rate it's looking like there probably will never be another one, which is sad.
 
I didn't like Jedi Fallen Order because it felt like I spent 90% of the game beating up space bugs and creatures with a baseball bat. The lightsaber should cut through pretty much anything and Cal should have been able to pick up a blaster. Also most alien designs were from the Disney Wars era so that's a big mistake for Respawn.

I get why they turn the lightsaber into a nerf bat for these games, although I hate it. The lack of dismemberment also sucks. Those two reasons are part of why I fucking hated The Force Unleashed games, besides their shitty stories, retconning of the beginning of the Rebellion, and the generally unlikable main character.
 
they should have just resurrected Rogue Squadron, it would have sold better just by brand name alone, still in my book it just look like a fancy Ace Combat on space
 
Still watching an Let's Play of this and I'm laughing my ass off at this Star Destroyer captain who's so bloodthirsty, that he ruined a stealth mission just by showing up and whining when another Captain tells him to BTFO.

I won't spoil his death, but it feels like Disney had a hand in this.
 
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