Let's Sperg Space Marine 2

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Anyone playing Space Marine 2?

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It had a tranny on the writing staff.

I don't trust it.

I remember the tranny moved on early in development.

The only questinoble/hilarious thing is that the ca(na)dian commander is a pajeeta. Designated exterminatus planet.

Your two buddies are the diversity trio, but the characters themselves aren't obnoxious, and there is very little SUBVERTED expectations.

It is possibly as neutral a game as you can find nowdays. Your buy or not buy should be based on how much you like dodge/parry and pve/campaign coop.
 
It was really fun after getting used to the janky melee, but eventually the jank combined with the bulletsponge enemies and lack of ammo wore me out so I haven't played for a month or so. Then they released that catastrophic update and I saw no need to return for a while. I know they reverted some of it, but the ammo famine and flaccid bolter damage aren't very tempting.
 
I've been thinking about picking this one up, though judging from some of the mixed reviews so far, I'm wondering if it's worth it? Anyone got suggestions?
 
I've been thinking about picking this one up, though judging from some of the mixed reviews so far, I'm wondering if it's worth it? Anyone got suggestions?
If you have people you can regularly do operations and/or PVP with, and you're okay with similar games' progression system, then it's worth getting the basic version or when it's on sale. This is doubly true if you're a WH40k fan and have a soft spot for space marines.

I don't think the game's fully baked yet based on what the devs have said is coming out in Q1 of 2025 and I do think it'll improve quite a bit over time. Right now it's pretty okay and the customization options are fun to play with, but unlocking stuff does take grinding.
 
Bumping this thread from its long, Squat-like demise to post up a beta test version of the Firestorm over Kadaku mod from MirageKnight, the guy behind the various Firestorm over <X> mods for Dawn of War, for anyone interested in giving feedback.

Notable changes:
Weapon and armor balance based on a mix of codex and lore. Bolters are lovely weapons against chaff, the heavy bolter is useful at anti-everything like you'd expect a heavy bolter to be, and Rubrics will absolutely fuck your shit up if you give them half a chance thanks to their Inferno rounds. Better bring meltas and plasmas on Chaos missions unless you enjoy the sound of bolt rounds bouncing off power armor and invulnerable saves. Thankfully bolt pistols are effective against their mortal troopers.

Altered class loadouts: Generally more versatility to go with the weapons balance. Heavies get combat knives so they aren't useless in melee anymore, bolt and plasma pistols are usable by everyone so you always have a viable backup choice no matter your primary weapon, and the standard Tactical whatever dude gets power weapons, making him the perfect jack-of-all-trades with a potential loadout for every single combat scenario, just as the Founding Primarch intended. The other classes get shit but I don't fucking play them, hence you guys getting tagged in as testers.

SM1-style health regen: You get hurt, a finisher will get you back in the fight with health and armor restore. Stims are no longer 100% mandatory.

Changes also apply to campaign, not just co-op, so feel free to run around ripping and tearing with Titus as he once did.

EDIT: New version already, MK works fast when he puts his mind to it. You'll need to open up the .zip file, go past the mod folder, and then drop the local folder in your game's client_pc/root folder. If you've got anything in your local folder already, clean it out beforehand.
 

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You can use Astartes mod and Iron Kitbash to get non primaris space marines!

Mark 8 squad go! Cleanse, Purge, Kill!
 
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