Sorry We're Closed - What if PSX horror, but gay?

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Why is it always Playstation? Why are they so obsessed with this aesthetic?
It's very eye catching and it used to be a unique look. For the abundance of trannys though I squarely put the blame on the troon tastic ultrakill and just general troonary in indie and "boomer shooter" circles. Ironicly I don't believe the modern style actually started with ps1 influences but more from the quake vertex animations that influenced the fps Dusk. Dusk was a mega hit and is absolutely beloved in the highly incestuous retro style fps spheres and along side szymanskis horror games inspired tons of people to take a crack at vertex inspired animations.
If you've been around the retro fps community at all it becomes extremely clear just how chock-full of troons and misc alphabet people it really is. One of the most popular games in the genre that really cemented the nu ps1 artstyle is the troon developed Ultrakill which basically opened the flood gates to this shit. While a fun game ultrakill has the absolute worse tranny infested fan base around and has done irreversible damage to the style and indie games in general
 
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Why is it always Playstation? Why are they so obsessed with this aesthetic?
Easy to make and ape, it's for 3D indies what the NES/Atari era was for 2D indies. Except that now most 2D indies have some sort of effort behind them (even if they tend to look hideous anyway, but that's beside the point) so the next aesthetic that talentless hacks can latch on to is the early 3D low poly era, until they run it into the ground like they did with early 2D aesthetics.
 
Why is it always Playstation? Why are they so obsessed with this aesthetic?
1. The 2D sprite aesthetic is incredibly overused.
2. The PS1-2 era coincides with the devs youth and was debatably the best time of gaming. After that era exponentially increasing production cost and cell phone gaming absolutely gutted gaming, especially AA.
3. Connected to above, post ps2 era gaming itself degenerated rapidly into samey controls and experience. You have way less experimental games from ps3 onward.
4. The N64 and GC were extremely unmemorable and worse.
 
80s visuals were just generally pleasant for everyone so I can understand that, but the PSX had nothing to do with troons. I just don't see the connection, and I would expect kids who trooned out to be in the Nintendo camp if anything.
Because N64 barely has any horror games to copy, most people using the N64 "aesthethic" will be making 3D platform games like Pseudoregalia instead.
 
After that era exponentially increasing production cost
This is probably the most important part. The PSX/N64 era was the last time a truly small team could achieve success with a console release. Goldeneye had a team of twelve people. The dev team for Crash Bandicoot had nine people on it. Good luck getting anything released on the PS2 made by a team that small.

As such, I think that era is romanticized by a lot of developers, especially ones that grew up around then, because coming up with an awesome idea and hammering it out in a small, close-knit team is basically the dream.

The ironic thing is, that dream came back around ten years ago, but it didn't come back as 90s demakes. It came back as PC gaming. Some of the biggest games of all time were made by a handful of people, all in the proving ground that is your computer. Being stuck in the past doesn't help anyone.
 
The PSX aesthetic is so prominent in indie horror because ultrazoomers think anything before the seventh console generation is eerie and horrifying. There are six million youtube video essays with titles like The Quiet Desperation of Spyro: Enter the Dragonfly. They're saying Piglet's Big Adventure was too scary on twitter right now.
 
This is probably the most important part. The PSX/N64 era was the last time a truly small team could achieve success with a console release. Goldeneye had a team of twelve people. The dev team for Crash Bandicoot had nine people on it. Good luck getting anything released on the PS2 made by a team that small.

As such, I think that era is romanticized by a lot of developers, especially ones that grew up around then, because coming up with an awesome idea and hammering it out in a small, close-knit team is basically the dream.

The ironic thing is, that dream came back around ten years ago, but it didn't come back as 90s demakes. It came back as PC gaming. Some of the biggest games of all time were made by a handful of people, all in the proving ground that is your computer. Being stuck in the past doesn't help anyone.
The delicious irony is that with AI you could probably bridge the gap in team sizes by letting it do most of the art/music and only focus on the coding, but those trannies only know how to do the former
 
The PSX aesthetic is so prominent in indie horror because ultrazoomers think anything before the seventh console generation is eerie and horrifying. There are six million youtube video essays with titles like The Quiet Desperation of Spyro: Enter the Dragonfly. They're saying Piglet's Big Adventure was too scary on twitter right now.
Zoomers also think that VHS tapes are scary, to the point that this became a cliche in the creepypasta/analog horror genre. They literally cannot imagine a world before smartphones, or games that don't have all their edges polished off.
 
Zoomers also think that VHS tapes are scary, to the point that this became a cliche in the creepypasta/analog horror genre. They literally cannot imagine a world before smartphones, or games that don't have all their edges polished off.
It is sort of unsettling when an old degraded VHS starts to break down. I remember an episode of Best of the Worst where they watched a VHS die in real time and it was unintentional art.
 
The PSX aesthetic is so prominent in indie horror because ultrazoomers think anything before the seventh console generation is eerie and horrifying. There are six million youtube video essays with titles like The Quiet Desperation of Spyro: Enter the Dragonfly. They're saying Piglet's Big Adventure was too scary on twitter right now.

And a couple years ago, we had a bunch of zoomers who where obsessed with the idea of Mario 64 being scary, how the hell do those people function irl?
 
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