- Joined
- Aug 9, 2019
I think that might be missing part of the picture. Part of the reason subscription services are popular in business circles from my understanding are because it spreads risk around and also gives you recurring revenue through both the subscription and traditional sales. Games bomb for a number of reasons, some are just not ever going to sell well traditionally such as immersive sims, and others may be good but are not marketed well. Having a group of people who are pretty much already going to give you 10 bucks that month whether you release a AAA game in their preferred genre that month doesn't really matter for the average bozo because they aren't gonna go through the hassle of ending their sub and then signing up again when something they want is added.Subscription services have been good for companies who provide old games and lower budget new games. There’s a lot of competition in the traditional business model, so indie devs especially are taking Microsoft and Sony checks for guaranteed monetization.
Criticisms arise for Game Pass’s plan with new AAA games. Since you’re not willing to pay the premium prices for certain games, contrary to other consoomers, that’s why AAA companies are skeptical of Game Pass. Return on investment shifts towards subscriptions and detracts from game sales.
Microsoft and Sony do not give third parties a cut of their service revenue, so most of your return on investment is dependent on how much these companies are willing to pay to add your game. The more expensive your game is, the bigger the check needs to be.
Indies are definitely taking advantage of it because based on what they've been saying it isn't hurting their sales and getting a check for 50% of your entire development budget upfront is probably nice. Hell larger games don't really seem to be suffering if Outriders and MLB: The Show sales are anything to go off of. I personally think Sonys games would benefit from a Gamepass like service more than Microsoft since Sonys games tend to be more the type of games I would rent and Microsofts tends to be the type of games with a longer tail due to being somewhat multiplayer heavy.
One thing I am interested in is how subscription stuff can influence development of more risky games due to the low cost of entry which is something alot of devs involved with it have said is a positive. I would love if more AA games get made because frankly almost everyones favorite series started off as what someone would call a "AA" game. GTA was a tiny 2d game made by a tiny team, Morrowind was made by a company on the verge of bankruptcy, same goes for Final Fantasy, Saints Row, and a bunch of other really popular series. If subscription models don't work for "AAA" games then "AA" games seem just fine to me because almost every "AAA" series started out as a "AA" series. Remember how shit alot of Uncharted 1/Mass Effect 1/Assassins Creed 1 were only to improve because they didn't need to sell 7 trillion copies to break even and lessons could be learned?
However the second they say "This game is only available via this subscription" is the day I tell them to fuck off.
