Sony hate thread

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Subscription services have been good for companies who provide old games and lower budget new games. There’s a lot of competition in the traditional business model, so indie devs especially are taking Microsoft and Sony checks for guaranteed monetization.

Criticisms arise for Game Pass’s plan with new AAA games. Since you’re not willing to pay the premium prices for certain games, contrary to other consoomers, that’s why AAA companies are skeptical of Game Pass. Return on investment shifts towards subscriptions and detracts from game sales.

Microsoft and Sony do not give third parties a cut of their service revenue, so most of your return on investment is dependent on how much these companies are willing to pay to add your game. The more expensive your game is, the bigger the check needs to be.
I think that might be missing part of the picture. Part of the reason subscription services are popular in business circles from my understanding are because it spreads risk around and also gives you recurring revenue through both the subscription and traditional sales. Games bomb for a number of reasons, some are just not ever going to sell well traditionally such as immersive sims, and others may be good but are not marketed well. Having a group of people who are pretty much already going to give you 10 bucks that month whether you release a AAA game in their preferred genre that month doesn't really matter for the average bozo because they aren't gonna go through the hassle of ending their sub and then signing up again when something they want is added.

Indies are definitely taking advantage of it because based on what they've been saying it isn't hurting their sales and getting a check for 50% of your entire development budget upfront is probably nice. Hell larger games don't really seem to be suffering if Outriders and MLB: The Show sales are anything to go off of. I personally think Sonys games would benefit from a Gamepass like service more than Microsoft since Sonys games tend to be more the type of games I would rent and Microsofts tends to be the type of games with a longer tail due to being somewhat multiplayer heavy.

One thing I am interested in is how subscription stuff can influence development of more risky games due to the low cost of entry which is something alot of devs involved with it have said is a positive. I would love if more AA games get made because frankly almost everyones favorite series started off as what someone would call a "AA" game. GTA was a tiny 2d game made by a tiny team, Morrowind was made by a company on the verge of bankruptcy, same goes for Final Fantasy, Saints Row, and a bunch of other really popular series. If subscription models don't work for "AAA" games then "AA" games seem just fine to me because almost every "AAA" series started out as a "AA" series. Remember how shit alot of Uncharted 1/Mass Effect 1/Assassins Creed 1 were only to improve because they didn't need to sell 7 trillion copies to break even and lessons could be learned?

However the second they say "This game is only available via this subscription" is the day I tell them to fuck off.
 
Microsoft and Sony do not give third parties a cut of their service revenue, so most of your return on investment is dependent on how much these companies are willing to pay to add your game. The more expensive your game is, the bigger the check needs to be.
That's a gamble but it's also a guarantee, they know exactly how much money they will have upfront. And let's not forget Rocket League, that was free on PSNow on release.
 
https://youtube.com/watch?v=UIj404KX-T0
I personally believe that the PlayStation 3 had lots of potential to be successful off the gate. Free online, raw performance, backwards compatibility, goodwill from the PS2. Hell, I wanted a PS3 based on my prior experience with PS2. Games that looked and played better than before.

That potential was offset by its high price point, anemic infrastructure, subpar online ecosystem and departure from "gamey" experiences. With all its highs and lows, I consider the PlayStation 3 to be a fascinating console, even today. I am a fan of the original design despite its bulkiness.

Sony themselves held back the PS3 with its ambition and overconfidence of past laurels. I think they still ARE holding themselves back.
>Why PS3 Is Becoming Everyone's Favorite Console
its bcoming everyones favourite console because it doesn't have pozzed tranny shit exclusives like TLOU2 and has games like MGS4 locked to it
 
>Why PS3 Is Becoming Everyone's Favorite Console
its bcoming everyones favourite console because it doesn't have pozzed tranny shit exclusives like TLOU2 and has games like MGS4 locked to it
Let's not forget the best versions of the R&C / Jak & Daxter trilogy
 
The PS4 ports of the J&D trilogy are the same as the PS3 ones
They most absolutely the fuck are not.

Precursor Legacy? I'll give you that one, ran fuckin' flawlessly, save for one or two texture glitches in Sandover Village. Jak 2 and 3? Utter ass. Constant frame drops (with it getting especially bad at places like Krew's bar in Jak 2- a frequent quest hub in the game mind you), audio's bugged to hell and back in Jak 2, you have texture issues like blackface Kor that still aren't fixed from the PS3 version (and are in fact made worse due to it being done on a emulator, but I'll get back to that), the skybox in Jak 3 is bugged. And you'd think that maybe these issues only appear sporadically: no it's in nearly every cutscene, about as early as the main menu.

Whatever, that wouldn't be so bad, right? Then you have the punch glitch where Jak will just punch in the complete wrong direction from where your control stick is in 2 & 3, and for a game like Jak that's highly dependent on movement to use his melee attacks and his guns, that's not good. And of course, in those frame-dip areas, the game is prone to crashing. A lot. Like...more than the Vita ports a lot, albeit at least it's usually contained to those areas. The texture changes in the PS3 version were a bit weird, but that game runs much more stable because they were remastered from the ground up, though you'll have to deal with it at 720p. PS4 is running these on a 1080p up-rendered emulator, and a bad one at that.

So unless you have a PS4 Pro or a PS5 to help mitigate the slowdown/crashes, and that still won't fix the visual/audio bugs, the PS3 remaster is leagues better than the current Collection if you don't have a PS2 and want the benefits of post-PS2 hardware. You don't get Jak X, but Jak X is nearly unplayable as it is anyways.

Like the fact that you can say those are the exact same game collections!? Now I know you're full of shit, unless you only played the first game; this isn't even me being a fanboy, this is shit that you notice in the first few levels of both games.

:stress:
 
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The PS4 ports of the J&D trilogy are the same as the PS3 ones

Ratchet and Clank have yet to be ported but given how Rift Apart went, they'll probably do Original Trilogy and Future Saga as two collections.
The fuck they aren't. Jak 3 is a nightmare to play on the PS4. Constant screen tearing, audio glitches, framerate drops to the tens. The PS3 version has no issues with Jak 3. I play both and own all the games on 3 different platforms, there are differences.
 
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The fuck they aren't. Jak 3 is a nightmare to play on the PS4. Constant screen tearing, audio glitches, framerate drops to the tens. The PS3 version has no issues with Jak 3. I play both and own all the games on 3 different platforms, there differences.
Yes they are, they're direct ports of the PS3 ones, anything taken off the PS3 always has issues due to the unique hardware.

It's why the PS4 version of SOTC was remade from the ground up instead of just porting the PS3 version because that base version had issues and was also based on the European version which by itself already had differences from the North American version. It's why the PS3 version controls like absolute ass out of any other version, wander's grip is fucked and he'll dangled relentlessly half the time.

The God of War 3 port to the PS4 was probably the most stable but they couldn't remove the glitches that existed in the PS3 version from that one either.
 
Yes they are, they're direct ports of the PS3 ones, anything taken off the PS3 always has issues due to the unique hardware.
Absolutely not. PS3 version runs at a higher resolution, whereas the PS4 version has a resolution closer to the PS2 version and is then upscaled and is missing graphical details available on the PS3, which would mean that it's either being emulated or a half-assed ps2 port. Knowing Sony, it's probably the latter.
It's why the PS4 version of SOTC was remade from the ground up instead of just porting the PS3 version because that base version had issues and was also based on the European version which by itself already had differences from the North American version. It's why the PS3 version controls like absolute ass out of any other version, wander's grip is fucked and he'll dangled relentlessly half the time.
Thanks for the heads up, I have both for each system and I can see which game sucks more. Hot take, I'm not the biggest fan of SotC due to the autistic horse.
The God of War 3 port to the PS4 was probably the most stable but they couldn't remove the glitches that existed in the PS3 version from that one either.
Keep in mind porting a PS3 to the PS4 is going to be a nightmare. I just don't know why Sony doesn't introduce a emulator to the PS5 yet to play PS3 games, it's on par with a 3700x and a 6700/6800xt in overall power so it's doable.
 
Sony, your televisions are as soulless as your business practices.
TVs stopped having soul after CRT died.

They're literally all flat rectangles now, the only thing that's allowed to be unique are the stands or mounts but that's it.

I just don't know why Sony doesn't introduce a emulator to the PS5 yet to play PS3 games, it's on par with a 3700x and a 6700/6800xt in overall power so it's doable.
There's some patents suggesting that they do actually have one. But there's nothing in firmware or software yet.
 
Yes they are, they're direct ports of the PS3 ones, anything taken off the PS3 always has issues due to the unique hardware.

It's why the PS4 version of SOTC was remade from the ground up instead of just porting the PS3 version because that base version had issues and was also based on the European version which by itself already had differences from the North American version. It's why the PS3 version controls like absolute ass out of any other version, wander's grip is fucked and he'll dangled relentlessly half the time.

The God of War 3 port to the PS4 was probably the most stable but they couldn't remove the glitches that existed in the PS3 version from that one either.
Here's what I found about the Jak and Daxter Collection (PS3).

Mass Media acknowledged the challenge of undertaking the project, stating "Looking under the hood, yes, it was a surprise to see that much code," says Robert Toone in regards to remastering the series. "I was there, sitting next to the programmer, helping him figure out what kind of clever algorithm Naughty Dog had come up with. [...] You gotta figure out how they did all this 'multi-layered, multi-textured rendering'. Ugh. Brilliant. But, troublesome."[2] Mass Media creative director Paul Mithra stated that Naughty Dog "told us from the beginning that this is an impossible project," admitting that "it wasn't long before we agreed with them."[2] Nevertheless, the game was finished with minimal bugs, as well as a few improvements aside the HD reformatting and PlayStation trophy support.

The PS3 collection was rebuilt with help from Naughty Dog developers. The PS4 versions are "upscaled" PS2 games running on an emulator. So, no, they are not the same version.


Sony has an issue with their remasters.
 
Here's what I found about the Jak and Daxter Collection (PS3).



The PS3 collection was rebuilt with help from Naughty Dog developers. The PS4 versions are "upscaled" PS2 games running on an emulator. So, no, they are not the same version.

https://youtube.com/watch?v=R_GX95HwzTM
Sony has an issue with their remasters.
I'm going to proclaim witchcraft or dimensional merges because I swore I've read multiple articles and rando posts about how the Jak PS4 collections were just bugged PS3 ports.

Because around the same time I found out about other bugged stuff like the Siberia EU PS3 ports and this was before the Developer Cheat was found out in the Jak Trilogy.
 
I'm going to proclaim witchcraft or dimensional merges because I swore I've read multiple articles and rando posts about how the Jak PS4 collections were just bugged PS3 ports.

Because around the same time I found out about other bugged stuff like the Siberia EU PS3 ports and this was before the Developer Cheat was found out in the Jak Trilogy.
They can't be. PS2 Classics on PS4 are upscaled PS2 ports with some exceptions. Hell, when you boot up a PS2 Classic, it starts with the PS2 start up logo.
 
They can't be. PS2 Classics on PS4 are upscaled PS2 ports with some exceptions. Hell, when you boot up a PS2 Classic, it starts with the PS2 start up logo.
Correct, PS2 games have the logo embedded in them as part of a system check. It's kinda how you see the xbox logo after you insert the disk into it, I believe the same applies to gamecube as well. Dreamcast is the same too.
 
They can't be. PS2 Classics on PS4 are upscaled PS2 ports with some exceptions. Hell, when you boot up a PS2 Classic, it starts with the PS2 start up logo.
The only thing I can think of is that I may be misremembering that with how the Kingdom hearts collections were ported on both systems.

Because I remember the picture clearly featuring the flying bike, but that's also an extra boss in KH who uses a keyblade as a bike.
 
The only thing I can think of is that I may be misremembering that with how the Kingdom hearts collections were ported on both systems.

Because I remember the picture clearly featuring the flying bike, but that's also an extra boss in KH who uses a keyblade as a bike.
They were ported if they don't have PlayStation 2 logo, like I said prior it's more or less a security check to see if games are legitimate.
 
I've bought 3 PS3's from garage sales and the only one that's still alive is the Fat one. I don't know how I rolled that.
 
Is it backwards compatible?
I'd need to pull it out of the closet but I think it's one of the MGS4 ones, so yeah. The hard drive had crapped out (probably on me for putting CFW on there) but I put an SSD in there and it was fine last I checked.

The other two are slims that just shat themselves and I can't figure out why.
 
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