Sony hate thread

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SOTC, Ico, and Demon's Souls are all third person action games.
They have unique controls that differentiate themselves. By all accounts most games fit into that broad of the genre, it’s how the game mechanics defines them. You can look at all 3 of those games and tell they are different games. I have both TLoU and the Days Gone and I have a friend who thought Days Gone was an expansion pack to TLoU, due to how similar they look and played. He is also a Sony player who later bought a PC due to how similar Sony games now play.

Super Bunnyhop is explains the issue pretty well:
In which most of these trends are still very much active in the gaming space. Which is also why I hate the PS3/Xbox 360 era of games because they for the most part all look the same from a design standpoint.
 
They have unique controls that differentiate themselves. By all accounts most games fit into that broad of the genre, it’s how the game mechanics defines them. You can look at all 3 of those games and tell they are different games. I have both TLoU and the Days Gone and I have a friend who thought Days Gone was an expansion pack to TLoU, due to how similar they look and played. He is also a Sony player who later bought a PC due to how similar Sony games now play.

Super Bunnyhop is explains the issue pretty well: https://youtube.com/watch?v=jCmmYF4rOwo In which most of these trends are still very much active in the gaming space. Which is also why I hate the PS3/Xbox 360 era of games because they for the most part all look the same from a design standpoint.
Both Astrobot, Ratchet and Clank, Returnal, and Demon's Souls remake all control very differently and have different mechanics, but they're all considered third person adventure games. They're also much more recent than TLOU2.

I wouldn't really be worried about them exhausting things since it's pretty clear they're not delving into everything being a carbon copy clone like Ubisoft.
 
Both Astrobot, Ratchet and Clank, Returnal, and Demon's Souls remake all control very differently and have different mechanics, but they're all considered third person adventure games. They're also much more recent than TLOU2.

I wouldn't really be worried about them exhausting things since it's pretty clear they're not delving into everything being a carbon copy clone like Ubisoft.
I mean those are the only 4 of the big games that aren't really worth getting a console yet(Especially at this point) and 3 of those games are at what, $70? Same went for the Switch. Microsoft on the other hand, they have a ace in the whole, which is Game Pass. I have a PS2, PS3 and a PS4, yet if I were to buy a Next Gen console, I would go with Xbox just for Game Pass alone. Not to include backwards compatibility with Xbox/360/One, it's literally the best option. I know your a Sony fan, but c'mon dude. The value proposition isn't there for PS5 yet.
 
I mean those are the only 4 of the big games that aren't really worth getting a console yet(Especially at this point) and 3 of those games are at what, $70? Same went for the Switch. Microsoft on the other hand, they have a ace in the whole, which is Game Pass. I have a PS2, PS3 and a PS4, yet if I were to buy a Next Gen console, I would go with Xbox just for Game Pass alone. Not to include backwards compatibility with Xbox/360/One, it's literally the best option. I know your a Sony fan, but c'mon dude. The value proposition isn't there for PS5 yet.
Yeah and Gamepass is already pulling titles down just like movie streaming services. Literally more FOMO bullshit.
 
Yeah and Gamepass is already pulling titles down just like movie streaming services. Literally more FOMO bullshit.
You can also buy them individually. Nobody is forcing these games to be exclusively tied to Games Pass. Same thing applies to movies, unless they are Netflix exclusive, and even then you can buy the exclusives individually. Will you be saying the same thing if Sony started their version of Gamepass? Legitimate question.
 
Yeah except there are no real PC Exclusive developers that can reach the high watermark unless your idea of a good time is low budget autism simulators. Blizzard is dead and Valve is focused on making it's switch clone.

There's not enough stuff from the software end that makes people switch over. PC exclusives don't match up with what's on consoles.
Gamers who cheerlead hardware with no results will always be entertaining to me.

On paper the Xbox One X had better hardware over the PS4, and on paper the Series X has better hardware over the PS5; however, Microsoft’s in-house development is having issues proving it, so it means nothing.

High-end PC hardware only gives you a bunch of upscaled shit that’s designed around a lower baseline. It’s understandable why most people are on consoles and weaker PCs since they don’t need more than that to play their favorite games.
 
You can also buy them individually. Nobody is forcing these games to be exclusively tied to Games Pass. Same thing applies to movies, unless they are Netflix exclusive, and even then you can buy the exclusives individually. Will you be saying the same thing if Sony started their version of Gamepass? Legitimate question.
PlayStation already has a cloud gaming subscription service: PlayStation Now.
I actually decided to research both after you guys were talking about it to see which is actually the better deal, and here's what I came up with.
The cost for PlayStation Now is as follows:
$9.99/1 month
$24.99/3 months
$59.99/1 year

Flat across all platforms, and consoles must still purchase Internet access for online games through PlayStation Plus.
With PlayStation Now, you get access to PlayStation's library ranging from the PS2 to the PS4 (no PS5 games currently).
You must purchase PS Plus if you need Cloud Storage.
They've also more recently fallen into hot water with them starting to take away more than they're adding, with the trend continuing into this month - 25 out/3 in this instance.
Here's the current lineup of PS Now games if you're interested: https://www.playstation.com/en-us/ps-now/ps-now-games/#all-ps-now-games
Be wary that you still may have connection issues even at the recommended speed of 10 Mbps through a wired connection, loading takes 30-45 seconds to load, can have up to 1 second of lag and double digit frame dips, and once the connection drops your session is over.
You can browse PS Now with a mouse and keyboard, but you need a DualShock 4 controller to play games, console or no. DualShock 5 is as of yet incompatible.
The cost for Xbox Game Pass is as follows:
$9.99/month (First month $1) (PC)
$9.99/month (Console)
$14.99/month (First month $1) (PC + console)

Consoles must still purchase Internet access for online games through Xbox Live Gold, unless you're paying for Ultimate.
You do not need Xbox Live Gold if you need Cloud Storage; if you've got an Xbox account, you've already got it.
With Xbox Game Pass, you get access to Xbox's library from OG Xbox to Xbox Series X (albeit with a much smaller library than PS, but also albeit due to less bloat from clearance games), and if you pay for Ultimate, you also gain access to EA's entire library of games via EA Play.
Within this link is the list games Xbox Game Pass is adding and taking away, following the trend of previous months - 12 in/7 out in this instance (YMMV depending on if you use PC/xCloud or console).
Here's the current lineup of Xbox games if you're interested: https://www.xbox.com/en-US/xbox-game-pass/games
You will also get a 10% discount on all Xbox games across all platforms (sans Steam for obvious reasons) with Ultimate, should you choose to actually purchase those games.
Be wary that you may still have connection issues even at recommended speed of 10 Mbps through a wired connection, loading in takes around 10-15 seconds, can have lag and frame dips dependent on the intensity of the game, and once the connection drops your session is over. However, you can suspend your game session to mitigate connection issues.
You can browse and play Xbox Game Pass games with a mouse and keyboard on both consoles and PC (so long as the publishers allow it and state it on the game's home screen) and can support any compatible controller (compatibility includes all Xbox Wireless Controller options and DualShock 4, among others (USB and/or Bluetooth connection may vary dependent on the product).
Make of this information what you will.
 
with the ‘blockbuster’ AAA experience unlike any other.

This I'm sure goes back to the fact that their management is taken from their film studio divisions. Why else do you think they push as exclusive what are basically interactive movies with their linearity and reliance on cinematic bits and flashy special effects (Uncharted, Last of Us, Dad of Boy, Death Stranding, etc.)

The only one that sticks out is Horizon Zero Dawn, and Red Headed Stepchild Simulator has come to PC where it looks and plays better, but though I liked it, it hasn't sold me on a PS5 to play the sequel. I will play the sequel if it arrives on PC in 2023 or later but I won't be mega excited for it.

As it stands, though, Sony as a gaming brand thinks it's Trinitron, but is heading the same way as Betamax. Its mystique of technological superiority is illusory (when DirectStorage becomes a thing on PC anyone with a PCIe 4.0 SSD will have equivalent to Sony's storage system overnight) and it's fundamentally crippled in ways it doesn't need to be. Much like how Betamax was only better quality than VHS in its fastest tape speed mode, and that crippled it by reducing it to one hour per tape. Meanwhile, VHS was capable of good enough quality for 3 or 4 hours recording time, and later model recorders and tape formulations negated any quality advantage Betamax may have had.
 
Both services are padded out by shovelware/ old games. Their attach rates are really bad considering their accessibility.

Subscription services are where every games company would love most of their business to be, but the current market won’t enable that.
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If Sony implemented a Game Pass type program with proper ports of the backlog instead of the horrid PS Now they would have run Microsoft out this generation. Game Pass was an act of desperation for a company far back in third place, but all things considered it turned out very well. PS Now remains a broken, glitchy mess with bullshit queues and a lack of variety.

https://youtube.com/watch?v=UIj404KX-T0
I personally believe that the PlayStation 3 had lots of potential to be successful off the gate. Free online, raw performance, backwards compatibility, goodwill from the PS2. Hell, I wanted a PS3 based on my prior experience with PS2. Games that looked and played better than before.

That potential was offset by its high price point, anemic infrastructure, subpar online ecosystem and departure from "gamey" experiences. With all its highs and lows, I consider the PlayStation 3 to be a fascinating console, even today. I am a fan of the original design despite its bulkiness.

Sony themselves held back the PS3 with its ambition and overconfidence of past laurels. I think they still ARE holding themselves back.

A high price point but still an insanely cheap blu ray player for the time. That's not why everyone was buying it though. They didn't start catching up until the Kevin Butler ads and more quality output from first party devs saved them.
 
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You can download games through Game Pass, as someone that used it to play The Outerworlds. I believe PlayStation Now is now offering downloads, only because of Gamepass now.
it had the option to locally play certain ps4 games since october 2019, maybe earlier but didn't really dig into it.
 
PlayStation already has a cloud gaming subscription service: PlayStation Now.
I actually decided to research both after you guys were talking about it to see which is actually the better deal, and here's what I came up with.
The cost for PlayStation Now is as follows:
$9.99/1 month
$24.99/3 months
$59.99/1 year

Flat across all platforms, and consoles must still purchase Internet access for online games through PlayStation Plus.
With PlayStation Now, you get access to PlayStation's library ranging from the PS2 to the PS4 (no PS5 games currently).
You must purchase PS Plus if you need Cloud Storage.
They've also more recently fallen into hot water with them starting to take away more than they're adding, with the trend continuing into this month - 25 out/3 in this instance.
Here's the current lineup of PS Now games if you're interested: https://www.playstation.com/en-us/ps-now/ps-now-games/#all-ps-now-games
Be wary that you still may have connection issues even at the recommended speed of 10 Mbps through a wired connection, loading takes 30-45 seconds to load, can have up to 1 second of lag and double digit frame dips, and once the connection drops your session is over.
You can browse PS Now with a mouse and keyboard, but you need a DualShock 4 controller to play games, console or no. DualShock 5 is as of yet incompatible.
The cost for Xbox Game Pass is as follows:
$9.99/month (First month $1) (PC)
$9.99/month (Console)
$14.99/month (First month $1) (PC + console)

Consoles must still purchase Internet access for online games through Xbox Live Gold, unless you're paying for Ultimate.
You do not need Xbox Live Gold if you need Cloud Storage; if you've got an Xbox account, you've already got it.
With Xbox Game Pass, you get access to Xbox's library from OG Xbox to Xbox Series X (albeit with a much smaller library than PS, but also albeit due to less bloat from clearance games), and if you pay for Ultimate, you also gain access to EA's entire library of games via EA Play.
Within this link is the list games Xbox Game Pass is adding and taking away, following the trend of previous months - 12 in/7 out in this instance (YMMV depending on if you use PC/xCloud or console).
Here's the current lineup of Xbox games if you're interested: https://www.xbox.com/en-US/xbox-game-pass/games
You will also get a 10% discount on all Xbox games across all platforms (sans Steam for obvious reasons) with Ultimate, should you choose to actually purchase those games.
Be wary that you may still have connection issues even at recommended speed of 10 Mbps through a wired connection, loading in takes around 10-15 seconds, can have lag and frame dips dependent on the intensity of the game, and once the connection drops your session is over. However, you can suspend your game session to mitigate connection issues.
You can browse and play Xbox Game Pass games with a mouse and keyboard on both consoles and PC (so long as the publishers allow it and state it on the game's home screen) and can support any compatible controller (compatibility includes all Xbox Wireless Controller options and DualShock 4, among others (USB and/or Bluetooth connection may vary dependent on the product).
Make of this information what you will.

What I find interesting about PS Now's offerings, is that it doesn't include Gran Turismo Sport, or The Last of Us 2. You would think that since Gran Turismo is PlayStation's premiere racing game, that they would add it to PS Now to advertise, like how Forza Motorsport 7 available on XBox Game Pass. As for the latter, it's also puzzling, given how Sony loved to flaunt the "4 million sales", and "over 200 awards" that the game won.

And, since PS Now has WWE 2K18 (even though the servers for that game went down years ago), and WWE 2K19, but not WWE 2K20, shows that even Sony is trying to distance away from how bad 2K20 was.
 
What I find interesting about PS Now's offerings, is that it doesn't include Gran Turismo Sport, or The Last of Us 2. You would think that since Gran Turismo is PlayStation's premiere racing game, that they would add it to PS Now to advertise, like how Forza Motorsport 7 available on XBox Game Pass. As for the latter, it's also puzzling, given how Sony loved to flaunt the "4 million sales", and "over 200 awards" that the game won.

And, since PS Now has WWE 2K18 (even though the servers for that game went down years ago), and WWE 2K19, but not WWE 2K20, shows that even Sony is trying to distance away from how bad 2K20 was.
Probably because Gran Turismo Sport relies heavily on microtransactions/DLC which can't be part of streamed games.

Whatever they're doing with the PS5 version it's apparently going to be closer to the original games where everything is more manageable to play and understand. Mind you there's less than .1% who actually finished everything in the game due to grinding and online requirements.
 
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as
Both services are padded out by shovelware/ old games. Their attach rates are really bad considering their accessibility.

Subscription services are where every games company would love most of their business to be, but the current market won’t enable that.
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What’s wrong with old games? I would rather play GTA San Andreas or IV instead of Grand Theft Tranny V with the never ending multiplayer update. Also why did you link Strauss Zelnick, the same guy who thinks that mods can threaten GTA V and goes after game preservation projects such as the reverse engineering of the original GTA games?
 
What I find interesting about PS Now's offerings, is that it doesn't include Gran Turismo Sport, or The Last of Us 2. You would think that since Gran Turismo is PlayStation's premiere racing game, that they would add it to PS Now to advertise, like how Forza Motorsport 7 available on XBox Game Pass. As for the latter, it's also puzzling, given how Sony loved to flaunt the "4 million sales", and "over 200 awards" that the game won.
TLOU2 is a single player game - one that can be played through in a weekend. You’re not going to get enough user retention for someone to keep their subscription after a month.

If we look at Microsoft’s content offerings over the next few years, then you’ll see that a lot of it is multiplayer/ games as a service. Even Arkane’s next game after Deathloop is co-op focused when the developer is known for dedicated single player. Microsoft’s single player games are either low-budget and/or scarce.

Subscription services need content that will entice more hours out of consoomers, and none of these companies have the money nor manpower to launch a new AAA game every other month.
What’s wrong with old games? I would rather play GTA San Andreas or IV instead of Grand Theft Tranny V with the never ending multiplayer update. Also why did you link Strauss Zelnick, the same guy who thinks that mods can threaten GTA V and goes after game preservation projects such as the reverse engineering of the original GTA games?
Recently I’ve played more retro games than new games, but I’m not the norm. The reason why new games are made is because most consoomers have already decided between playing old stuff or never caring about it in the first place. That’s not to say they’ll never develop an interest in an old game, but in the meantime they’re consooming content that is either brand new or recently updated with DLC/ MTX.
 
TLOU2 is a single player game - one that can be played through in a weekend. You’re not going to get enough user retention for someone to keep their subscription after a month.

If we look at Microsoft’s content offerings over the next few years, then you’ll see that a lot of it is multiplayer/ games as a service. Even Arkane’s next game after Deathloop is co-op focused when the developer is known for dedicated single player. Microsoft’s single player games are either low-budget and/or scarce.

Subscription services need content that will entice more hours out of consoomers, and none of these companies have the money nor manpower to launch a new AAA game every other month.
I don't think this part is necessarily true, but I'm not a business major or any of that gay shit. Part of why I appreciate gamepass is just because I get to try out a bunch of stuff I wouldn't normally buy because I know I'll beat it in 12 hours then never touch it again. That's actually why I have basically only rented Sonys first party games from Redbox this last gen, so many of their games are shit where I will never play them more than once (largely due to shit game design like boring walking and talking segments and climbing) but feel ok renting for 7 bucks to beat in a few days. If a game is one that I'm going to play for months upon months because of constant new content I'm just gonna buy it unless it's a permanent gamepass addition.
 
Recently I’ve played more retro games than new games, but I’m not the norm. The reason why new games are made is because most consoomers have already decided between playing old stuff or never caring about it in the first place. That’s not to say they’ll never develop an interest in an old game, but in the meantime they’re consooming content that is either brand new or recently updated with DLC/ MTX.
it doesn't help that "old stuff" on console usually means "earlier of current gen". it's one of the main reasons sony can resell remasters and enhanced editions in the first place, on pc you'd just crank a slider more to the right.
even goes beyond sony now with shit like the ME legendary edition and dead space remake, if it's not on their current console it might as well not exist and suddenly you got an easy AAA game (again).
 
I don't think this part is necessarily true, but I'm not a business major or any of that gay shit. Part of why I appreciate gamepass is just because I get to try out a bunch of stuff I wouldn't normally buy because I know I'll beat it in 12 hours then never touch it again. That's actually why I have basically only rented Sonys first party games from Redbox this last gen, so many of their games are shit where I will never play them more than once (largely due to shit game design like boring walking and talking segments and climbing) but feel ok renting for 7 bucks to beat in a few days. If a game is one that I'm going to play for months upon months because of constant new content I'm just gonna buy it unless it's a permanent gamepass addition.
Subscription services have been good for companies who provide old games and lower budget new games. There’s a lot of competition in the traditional business model, so indie devs especially are taking Microsoft and Sony checks for guaranteed monetization.

Criticisms arise for Game Pass’s plan with new AAA games. Since you’re not willing to pay the premium prices for certain games, contrary to other consoomers, that’s why AAA companies are skeptical of Game Pass. Return on investment shifts towards subscriptions and detracts from game sales.

Microsoft and Sony do not give third parties a cut of their service revenue, so most of your return on investment is dependent on how much these companies are willing to pay to add your game. The more expensive your game is, the bigger the check needs to be.
 
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