Sony hate thread

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I think one big factor though wasn't just the rising cost of development but the used games market, GameStop essentially becoming parasitical and selling brand new games as "used" just to cut the publishers and developers out of money, games probably could have stayed 60$ with no nickel and diming online costs if people consistently bought games new or at least waited a while before buying them used.
gamestop was a symptom, not a cause, and living off borrowed time from day one.
what "killed" video games were video games themselves, compare the number of releases to 20 or even 10 years ago. it became a much more disposable product where a lot more people want a piece of your limited wallet cake, so devs have to broaden their demographic, scream louder than anyone else for attention and have prettier visuals than anyone else (this was always the case especially for AAA to catch people's eye, but hi-def content with 4k assets doesn't come cheap or fast). same reason a game needs to make it's money back in a week after launch, else it's considered a failure because afterwards people are gonna buy and play something else. this also affects exclusives, because none of sony's games are worth buying a non-existent ps5 + ps plus on it's own.

it's simple supply & demand.
 
gamestop was a symptom, not a cause, and living off borrowed time from day one.
what "killed" video games were video games themselves, compare the number of releases to 20 or even 10 years ago. it became a much more disposable product where a lot more people want a piece of your limited wallet cake, so devs have to broaden their demographic, scream louder than anyone else for attention and have prettier visuals than anyone else (this was always the case especially for AAA to catch people's eye, but hi-def content with 4k assets doesn't come cheap or fast). same reason a game needs to make it's money back in a week after launch, else it's considered a failure because afterwards people are gonna buy and play something else. this also affects exclusives, because none of sony's games are worth buying a non-existent ps5 + ps plus on it's own.

it's simple supply & demand.
One of the biggest issues that's popped up because of this is games are incredibly bloated now, I guess so a "casual" audience can both "get their money's worth" and hold on to a game for longer than trading it after a week, but hardcore gamers who like to play a high number of games are left out in the cold, there literally aren't enough hours in the day to play everything anymore whereas it used to be pretty easy to play almost every major new release in a given year.

That's one of the biggest issues for me is simply length, to take a look at Ubisoft for example, back in the day their games like Splinter Cell or Prince of Persia Sands of Time could be beaten quickly, but now their Assassin's Creed games are so bloated in order to give people "their money's worth" a casual gamer could probably play nothing but the new Assassin's Creed for a whole year until the next one comes out.

I know for me the bloat is the main thing that is making me get sick of modern games, shit just gets old way before you see the credits roll, a recent game that I liked, Remedy's Control, was a perfect example of this, it was a good game save for the fact that it's incredibly bloated with constant notifications for "go here and kill X amount of enemies for X reward" missions and just overall a very long length, including the DLC, that while I was determined to finish it because of the story after the end it basically permanently damaged my interest in video games because it took so long for me to finish, I've not played much since I beat it early in the year, it's the polar of opposite of shorter, tighter experiences like the Max Payne games.

I definitely prefer a shorter, tighter experience than some huge open world map with over 9000 collectibles and side quests to complete and 50 hours just to finish the main story and basic gameplay loops that are decent but not engaging enough to justify the length, which also the case with Control, it's just getting to be too much.
 
If I remember correctly the guy asked why they couldn't make the female characters attractive and Druckmann got angry and fired him.
Yeah that sounds like a fake story he's telling, he would only say something like that in an attempt to simp for online social media brownie points. It's literally shit that didn't happen.

Making a character's appearance isn't going to be one and done thing, you're going to have dozens of revisions. A character looking too grotesque or ugly is something that will always come up.

Honestly he sounds like he was hoping to cruise for poon with fan girls. But I don't think that panned out either.
I know for me the bloat is the main thing that is making me get sick of modern games, shit just gets old way before you see the credits roll, a recent game that I liked, Remedy's Control, was a perfect example of this, it was a good game save for the fact that it's incredibly bloated with constant notifications for "go here and kill X amount of enemies for X reward" missions and just overall a very long length, including the DLC, that while I was determined to finish it because of the story after the end it basically permanently damaged my interest in video games because it took so long for me to finish, I've not played much since I beat it early in the year, it's the polar of opposite of shorter, tighter experiences like the Max Payne games.
Ubisoft is primarily the reason why Sony is doing third person adventure games. If you've played GOW or Horizon, you'll notice they cut a shitload of busy work and tedious shit out and kept a ton of stuff to manageable side quests that don't overstay their welcome. To 100% HZD it's around 20-40 hours.

The genre will get better given time and much of the stuff that's weighting it down will likely be thrown by the wayside since you have many companies competing in it. While Nintendo is a primary offender in much the same way with the 900 korok seeds, if the Sequel is better and more well tuned, it's going to be another element that's going to force change since it's a major release.
 
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Yeah that sounds like a fake story he's telling, he would only say something like that in an attempt to simp for online social media brownie points. It's literally shit that didn't happen.

Making a character's appearance isn't going to be one and done thing, you're going to have dozens of revisions. A character looking too grotesque or ugly is something that will always come up.

Honestly he sounds like he was hoping to cruise for poon with fan girls. But I don't think that panned out either.

Ubisoft is primarily the reason why Sony is doing third person adventure games. If you've played GOW or Horizon, you'll notice they cut a shitload of busy work and tedious shit out and kept a ton of stuff to manageable side quests that don't overstay their welcome. To 100% HZD it's around 20-40 hours.

The genre will get better given time and much of the stuff that's weighting it down will likely be thrown by the wayside since you have many companies competing in it. While Nintendo is a primary offender in much the same way with the 900 korok seeds, if the Sequel is better and more well tuned, it's going to be another element that's going to force change since it's a major release.
GOW was a perfect length, not too long, not too short and all the side stuff was either not a big hassle or felt 100% optional and easily ignored.

It's definitely a formula that will be perfect over time, but right now games do tend to feel a little bloated.

Breath of the Wild was a good length too, 900 korok seeds aside, because while it was really long what helped was the wonderful variety of the locales, just when I was getting sick of the game I visited the Death Mountain and desert areas then it felt like a whole new game.

So variety is also a factor, Control has you going through pretty similar looking environments the whole game and the gameplay loop is a little too simple, with only new powers as the game goes on to really change it up.


This commercial was annoying when it came out, but now it's heartwarmingly nostalgic.
Indeed, it's also wild how old it seems, was 2006 really that long ago?
 
Honestly, I like having consoles for the exclusive content. I get the PC argument, but in a lot of ways, I kinda feel like consoles are still very good for gaming and push unique experiences. I think Ratchet would be a good example for PlayStation. Ratchet is a non-micrtransaction experience in a niche genre and it looks stunning. PlayStation put so much money behind something that, at this point in time, would either be low budgeted or have downloadable content up the ass. Platformers are a hard genre to sell now, you either end up an indie title like Hat in Time, or closed down like Toys for Bob. I think having to sell on a console has pushed titles like Odyssey, Ratchet, BOTW, etc. in ways that they would not have been had it just been a Triple A release.
You can emulate all of those. What a waste of a paragraph, kek.

I bought a PC but I still want a playstation 5.
Then you're probably a nigger. Want a banana? Of course you do.
 
BOTWs korok seeds are not even intended to all be found, the entire reward system for collecting them past the halfway point just stops with the inventory expansions.
No they are, they're the only way to get 100% completion in the game. Every seed gives a % point.

They're just a severely poorly designed element in the game because they made 5 activities and couldn't justify the open world.
 
No they are, they're the only way to get 100% completion in the game. Every seed gives a % point.

They're just a severely poorly designed element in the game because they made 5 activities and couldn't justify the open world.
Only autists would go for 100% when they know the reward is a litteral reward is made of shit.
 
Only autists would go for 100% when they know the reward is a litteral reward is made of shit.
Who the fuck do you think plays the series?

Considering that Zelda has had things like Skulltulas in the past, it was a major step down how they implemented the korok seeds. It was a very badly done collectible. Like this is some indie grade bullshit from a dev that didn;t know what the fuck they were doing, this isn't something that nintendo should have done. Especially since every single Xenoblade game had a properly designed open world and never threw in bullshit like that to 100% stuff.
 
Who the fuck do you think plays the series?
You?

I would complain if it was needed to get something else, if it can be ignored I don't care what they pad the game out with.
OoTs Golden skulltulas where even pointless as the only get is a (limitless) suply of 200 ruppies.
 
Xbox one's version of Share Play failed miserably by mentioning the whole "always online, consumer!" shit. They had a good concept with how game sharing libraries would work, but that presentation was rife with retarded boomer garbage about TVs and playing music from your couch ffs.
 
Xbox one's version of Share Play failed miserably by mentioning the whole "always online, consumer!" shit. They had a good concept with how game sharing libraries would work, but that presentation was rife with retarded boomer garbage about TVs and playing music from your couch ffs.
I don't think Xbox One HAD Share Play.
 
I don't think Xbox One HAD Share Play.
It did, but you couldn't bring a friend's disc over to play once it was registered to an account.

That was where they fucked up. They tried to push digital very hard.
 
It did, but you couldn't bring a friend's disc over to play once it was registered to an account.

That was where they fucked up. They tried to push digital very hard.
what happens when you log in on his console with your profile?
 
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