- Joined
- Jan 15, 2019
They've never published plain-language sales figures or anything a respectable accountant would even pretend is "accurate and reliable" information that a reasonable person could use to determine whether it was a "success" by commonly-accepted variants of the word's meaning.*Was* TLOU2 actually a major success? I can only find Ubisoft-esque ramblings where they go on about engagement and players tracked, rather than commercial and critical results.
They've never even simply stated "X copies of the game have been sold." They did do that for the Horizon shovelware, and applied every shady trick they could to inflate those numbers (e.g. by including pack-in copies, promotional copies, bundles, pre-order bonuses, etc.). But they've been impressively stubborn about not saying how many copies of the fucking thing they've sold. Similarly they've steadfastly refused to admit what the game's total revenue was.
Neither of these figures are particularly hard to provide -- they know how many copies they printed, for example, and even a first-year accounting student can figure out how to compute total sold by comparing "how many they printed" to "how many they still have." They know how many times a person has paid them for a copy of it. They know how much was paid each time, too.
They just won't publicly state those numbers. It has been a consistent truth throughout modern business economics that a successful business, experiencing a successful turn of events, a successful product launch, or a windfall of any kind (expected or not), they are bragging openly about their numbers, because it's good business to say "look at us! We're winning! Our product is a success! You should buy it too!" The only time a business stubbornly refuses to provide concrete numbers is when they're fucking abysmal and would signal abject failure and kill the business if they were publicly known.