Sony hate thread

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I thought they did that with 11


It always seemed weird to me that they released all four NES Dragon Quest games in America, but totally omitted the SNES, where JRPGs really started to pick up. I also wish they hadn't called it Dragon Warrior here, like they should have just omitted the word "dragon" and call it something like Knight's Quest so they don't scare off all the moms who took the Satanic Panic seriously. Because of that shit, the game didn't sell well and now they're all worth the big bucks and I have to minecraft some retarded nerd so I can finally get cartridges of all the dragon warrior games so I can finally put them on my NES shelf and never play them
11 did have some changes that westerners liked which lead to it's increased sales and it was signifgantly higher than 8 and 9 which were all released years before. So now they're going to apparently lay stuff heavily western people like in 12 even more.

It's still unknown if they're going to change the art style, but they've done it before. I think they're aware that everyone outside of japan thinks they're all different versions of Goku.
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As far as getting the carts, you can buy an NES/Famicom adaptor that works on clones and original hardware and just get the 4 famicom games for cheap. I think they still cost less together than a single copy of Dragon Warrior 4.
 
As far as getting the carts, you can buy an NES/Famicom adaptor that works on clones and original hardware and just get the 4 famicom games for cheap. I think they still cost less together than a single copy of Dragon Warrior 4.
"Just play this story-driven RPG series in Japanese!"

No
 
Sony didn't end overseas game development though, the Astrobot team is located in Japan and they have studios across Europe and Asia as well.

nobody who says they want japanese games wants shit like astrobot, a game made by french and bri'ish faggots, just because their office is in japan.. They just moved their london office over because of brexit
 
I thought they did that with 11


It always seemed weird to me that they released all four NES Dragon Quest games in America, but totally omitted the SNES, where JRPGs really started to pick up. I also wish they hadn't called it Dragon Warrior here, like they should have just omitted the word "dragon" and call it something like Knight's Quest so they don't scare off all the moms who took the Satanic Panic seriously. Because of that shit, the game didn't sell well and now they're all worth the big bucks and I have to minecraft some retarded nerd so I can finally get cartridges of all the dragon warrior games so I can finally put them on my NES shelf and never play them
Those same moms would have freaked out over the word fantasy. Final Fantasy somehow did fine. Dragon Quest's problem was lack of marketing. D&D stopped putting demons on the covers of books. Didn't stop the fun police from thinking rolling dice summoned Satan. Trying to appease them is as worthwhile as trying to make Bayonetta appealing to blue haired BPD headcases.
 
Sony didn't end overseas game development though, the Astrobot team is located in Japan and they have studios across Europe and Asia as well.
Of all the things you cite, you cite the Astrobot team. Really? Come on man/woman! You can compare that to the large volume of games Sony both developed themselves and published right out of Japan back in the day.

As far as games reflecting western design ethos that's really up for debate. Breath of the Wild reflects western design heavily and it plays like a ubisoft game.
Breath of the Wild was specifically going back to Zelda's roots, since the first two games were effectively open world before "open world" was even a thing. Other than that, it still has clear Japanese cultural influences, like the three dragons, and the Lord of the Mountain, and it doesn't play that much differently from other modern Zelda games. It also lacks the copious amounts of map icon spam and has far fewer side quests than your average Ubisoft game.

Bandai Namco's design philosophy did change, the Soulsborne games for the majority are popular in the west.
Soulsborne isn't a good example. Bandai Namco only publishes those games overseas; they are developed (and published in Japan) by FromSoftware.

Arise cut a lot of the needless stuff out that was present in other tales games. The battle system was refined, there's no more tedious minigames with insane requirements for bonus items, you can finish it in a single playthrough rather than needing 5 or more for some games.
Once again, not a specific example of westernization. Streamlining? Yes. Westernization? No, not necessarily. Tales is still Tales, and it still tells (no pun intended) a straightforward melodramatic JRPG story.

Square has said the next Dragon Quest they're wanting the next Dragon Quest to appeal to audiences outside of Japan. Because they've said the trouble is is that in the west they're all nostalgic for Final Fantasy and Dragon Quest never really established itself heavily.
I'll actually like a source for that quote, if you can provide. But once again, this is not necessarily talking about "westernizing", but simply trying to find a bigger audience. Resident Evil 6 was an attempt to westernize a franchise; Capcom basically turned Resident Evil, a series of survival horror games, into a third person, set piece shooter, intentionally trying to copy games like Call of Duty and this was their obvious goal. It lost what made Resident Evil unique and tried to adopt an entirely new identity that specifically aped western design trends regarding third person shooters. And it failed miserably because of that. Resident Evil 4, conversely, was a trendsetter, that changed the design of third person shooters forever, but still had that quirky, campy charm that only the Japanese could pull off. It still felt like it belonged in the Resident Evil series, even with the gameplay changes.
 
Of all the things you cite, you cite the Astrobot team. Really? Come on man/woman! You can compare that to the large volume of games Sony both developed themselves and published right out of Japan back in the day.


Breath of the Wild was specifically going back to Zelda's roots, since the first two games were effectively open world before "open world" was even a thing. Other than that, it still has clear Japanese cultural influences, like the three dragons, and the Lord of the Mountain, and it doesn't play that much differently from other modern Zelda games. It also lacks the copious amounts of map icon spam and has far fewer side quests than your average Ubisoft game.


Soulsborne isn't a good example. Bandai Namco only publishes those games overseas; they are developed (and published in Japan) by FromSoftware.


Once again, not a specific example of westernization. Streamlining? Yes. Westernization? No, not necessarily. Tales is still Tales, and it still tells (no pun intended) a straightforward melodramatic JRPG story.


I'll actually like a source for that quote, if you can provide. But once again, this is not necessarily talking about "westernizing", but simply trying to find a bigger audience. Resident Evil 6 was an attempt to westernize a franchise; Capcom basically turned Resident Evil, a series of survival horror games, into a third person, set piece shooter, intentionally trying to copy games like Call of Duty and this was their obvious goal. It lost what made Resident Evil unique and tried to adopt an entirely new identity that specifically aped western design trends regarding third person shooters. And it failed miserably because of that. Resident Evil 4, conversely, was a trendsetter, that changed the design of third person shooters forever, but still had that quirky, campy charm that only the Japanese could pull off. It still felt like it belonged in the Resident Evil series, even with the gameplay changes.
Astrobot is probably the most mechanically sound game that they put out in a long long time that was developed entirely by them. Outside of maybe the touchpad ball controls being a bit weird, everything was pretty solid and refined as a platformer game. There was really no annoying extraneous stuff that always plagued many Studio japan releases. Both knack games had a load of tedious bullshit, the ape escape sequels never quite hit the mark of the original(especially 3). If they were to take the Astrobot mechanics and put it in to an entirely different original character for a full priced game it would still play well. Japan Studio was regulated to a support studio for many years because they were never really able to land a hit.


Breath of the Wild wasn't really a return to Zelda's roots. Playing both original Zeldas they're two very different games from what Breath of the Wild is.
Original Zelda while it did give you some room with making choices on what dungeons, you still had to clear them all to proceed. All the while gathering items and upgrades that were used throughout the game to clear obstacles. It was the same formula that OOT and MM did, but they had more elaborate side quests.
Zelda 2 has had no previous or future zelda play like it, it tried some weird RPG systems and a very limited world map that had some level of exploration but the world was really empty outside of random encounters. The exploration and challenge came from the side scrolling dungeons.
Something like Link Between Worlds is much closer to the original Zelda games than Breath of the Wild is. Breath of the Wild mechanically behaves like a western open world game. The stuff like the Dragons were just objects to farm armor upgrade resources from, that was their mechanical function. They were not all that different in execution from some of the stuff that games like Horizon Zero Dawn implemented with specific machine sites for unique components.
Like yeah they had an eastern aesthetic, but aesthetics don't really contribute to game mechanics, it's a visual stylistic choice.
Map icon spam I'm going to have to disagree, you have the korok seeds, the locations of buildings and shrines, you have the world bosses like the Ogres and Rock Creatures, there's a ton of stuff on BOTW's map. They're more than a couple hundred things in total.


Here's the dragon quest quote they gave around the time 11 was going to come out
“We’re still trying! [Laughs] It’s a topic we have been thinking about a lot internally: the question of why Final Fantasy is so much more popular than Dragon Quest in the west. One conclusion that we’ve reached is that it’s a question of historical timing. When the Famicom came out, Dragon Quest was the key game everyone was playing. But when the PlayStation came out, Final Fantasy VII was the game that everyone was playing. So the source of nostalgia is different for both groups: in Japan it’s Dragon Quest while overseas it’s Final Fantasy. The truth is that if we’d put a lot of effort into localising Dragon Quest at the time, we probably wouldn’t be facing this issue today. I probably shouldn’t be saying this, but we kind of messed up in that regard.

“One thing that does stand out: in Japan the target audience for Dragon Quest is vast. It ranges from primary school students to people in their 50s. Now, Akira Toriyama’s art style is cartoonish, and in Japan that doesn’t alienate anyone; it’s not seen as childish. But outside of Japan, I think there’s often a stigma attached to that kind of aesthetic. Now, when an adult tries the game, they will discover that the subject matter is actually quite mature. Nevertheless, players are still left with this disconnect between how the game looks and how it plays. That’s a tension that just doesn’t exist in Japan. What we’re seeing now is that the age of people who are playing is rising. Interest is also increasing. We’re trying to put a lot more effort into promoting overseas the spinoff titles we’ve been working on – Dragon Quest Builders and Dragon Quest Heroes – in order to soften up the ground for Dragon Quest XI.”

Every press release when the 12 trailer debuted kept metioning the darker take they want to give the series and that the there will be global release, it's not going to be Japan first and then the rest of the regions later like with 11.
 
Bandai Namco has mainly shifted to pursuing the PC market, but its games haven't fundamentally changed at all; Tekken is still Tekken, Ace Combat is still Ace Combat, the Tales Series is still Tales, etc.).

Nintendo is still Nintendo, with only a few franchises (namely Donkey Kong Country and Metroid) that primarily appeal to western audiences.

Square Enix mainly has Square Enix Europe (formerly Eidos) for appealing directly to the west, but the Japanese part of the company hasn't changed one iota.

What I think we are really seeing is that western game development is in such a bad place, that Japanese games, like your Tekkens, your Resident Evils, and the like, which haven't diminished in quality, are filling the void left by these western titles going downhill.
I don't know if you had heard. But just breaking this to you, Bandai Namco has absolutely pledged itself to Western Audiences and is going to become left wing as fuck. https://www.sankakucomplex.com/2021/10/01/bandai-namco-falls-pledges-itself-to-globalism-diversity/

In fact, one of the their recent games, The new Idolm@ster Starlight Season game which was only released in Japan has been censored. No more boob physics from cute anime girls

Just look at Bandai's new logo
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It looks fucking awful, and I have a strong feeling it will affect their games.

So I don't know if Tekken will still be Tekken, Ace Combat will still be Ace Combat or if Tales Series will still be Tales. Now I'm not trying to say all of their games will be shit. It's not like we will have Woke Souls. Where in Dark Souls 4 instead of seeing statues of Silver Knights, we will instead see statues of George Floyd.

I'm obviously joking but again, who knows what the future might hold from this new and diverse Bandai Namco. Will this affect other Japanese companies? Will Nintendo and Square Enix do the same? Let's hope for the better.
 
Like this post if, like me, you have yet to give a shit about monster hunter anything.

I don't know if you had heard. But just breaking this to you, Bandai Namco has absolutely pledged itself to Western Audiences and is going to become left wing as fuck. https://www.sankakucomplex.com/2021/10/01/bandai-namco-falls-pledges-itself-to-globalism-diversity/

Wait does this mean no more super robot wars. Because that is really the only thing I'm looking forward from B-Namco anymore.
 
@Marissa Moira Can't quote you for some reason, but let's take this piece by piece:

Astrobot is probably the most mechanically sound game that they put out in a long long time that was developed entirely by them. Outside of maybe the touchpad ball controls being a bit weird, everything was pretty solid and refined as a platformer game. There was really no annoying extraneous stuff that always plagued many Studio japan releases. Both knack games had a load of tedious bullshit, the ape escape sequels never quite hit the mark of the original(especially 3). If they were to take the Astrobot mechanics and put it in to an entirely different original character for a full priced game it would still play well. Japan Studio was regulated to a support studio for many years because they were never really able to land a hit.

Based on that article you linked, Japan Studio's real problem is that was very poorly managed, and failed to really create a hit since the PS3. We know that there's been something of an exodus of talent from the studio, such as the creator of Ico leaving the company, so it seems the the whole studio was beset by internal strife. However, that still ultimately places the blame at Sony's feet because they seem to have made no real move to try to right the ship before writing it off.

Breath of the Wild wasn't really a return to Zelda's roots. Playing both original Zeldas they're two very different games from what Breath of the Wild is.
Original Zelda while it did give you some room with making choices on what dungeons, you still had to clear them all to proceed. All the while gathering items and upgrades that were used throughout the game to clear obstacles. It was the same formula that OOT and MM did, but they had more elaborate side quests.
Zelda 2 has had no previous or future zelda play like it, it tried some weird RPG systems and a very limited world map that had some level of exploration but the world was really empty outside of random encounters. The exploration and challenge came from the side scrolling dungeons.
Something like Link Between Worlds is much closer to the original Zelda games than Breath of the Wild is. Breath of the Wild mechanically behaves like a western open world game.

One thing you are overlooking is that these games are over 20 years old. Of course Breath of the Wild isn't going to look or play exactly like them, but Nintendo themselves have made it known that it was the original Zelda and its openness they were looking to when making this game. Of course they had to take into account the multiple decades of evolution in gaming when making said game, but Breath of Wild isn't quite like any other game on the market, even other open world sandboxes, since its embraced the "go anywhere, do anything" mantra far more than even the best ones do.

Map icon spam I'm going to have to disagree, you have the korok seeds, the locations of buildings and shrines, you have the world bosses like the Ogres and Rock Creatures, there's a ton of stuff on BOTW's map. They're more than a couple hundred things in total.

Having a few buildings, ruins and towns in the world is nowhere near comparable to what Ubisoft does. That's just basic shit you'd see in any open world game. And while the game has Korok seeds and shrines:

a) They aren't marked on your map at all, unlike in a Ubisoft game where they would be.
b) You have to discover them, and most require some kind of puzzle or special action to reveal. You don't just go there, find the thing and leave. What's more, the shrines are basically mini temples that fulfill a gameplay function, and you have to actually clear the shrine after finding it.
c) its all optional and the game doesn't even expect you to find most of either the shrines or Korok seeds, so places no emphasis on them, while Ubisoft literally shoves all the extraneous shit in your face, and most of the actual major sidequest are tide to the extra map icons. The Shrines and Korok seeds are not really tied to many (or really any) other sidequests in BoTW. You either find them or you don't.

Here's the dragon quest quote they gave around the time 11 was going to come out

This article is really just them musing on the history of Dragon Quest and why it didn't find root in America, interesting, but not some grand elucidation on their current policy. Heck, at the end of the Article they even comment on the fact that, while the series had made many iterative changes, such as going 3D, or releasing an MMO game, they've gone out of their way to keep the Dragon Quest series unchanged in actual gameplay so that it will always feel the same to fans.

Every press release when the 12 trailer debuted kept metioning the darker take they want to give the series and that the there will be global release, it's not going to be Japan first and then the rest of the regions later like with 11.

A darker take is probably what's needed for the franchise at this point, as long in the tooth as it is. Its also something they haven't done before. But, as the article you linked to pointed out, it will still play and basically be Dragon Quest. The game getting a global release also isn't unusual; Dragon Quest has been getting more popular and notable in the west over the years; it makes sense that the release would reflect that.

I don't know if you had heard. But just breaking this to you, Bandai Namco has absolutely pledged itself to Western Audiences and is going to become left wing as fuck. https://www.sankakucomplex.com/2021/10/01/bandai-namco-falls-pledges-itself-to-globalism-diversity/

I'm seeing a whole lotta marketing speak in that statement. Not sure what, if anything, Diversity means in this context. We will just have to wait and see.

In fact, one of the their recent games, The new Idolm@ster Starlight Season game which was only released in Japan has been censored. No more boob physics from cute anime girls

I admittedly don't get what the point behind this change is. Though it does seem like they've been downplaying the jiggle for awhile.
 
I made the pic a while back but I thought it was a good idea to update it a bit. Switch side is my own screenshots

america vs japan.jpg


Also this really cements in my mind that there's a link between hating anime tits and being a pedo faggot. Too many instances happened before in which the harder they virtue signal, the bigger the pedo they turn out to be
 
Also this really cements in my mind that there's a link between hating anime tits and being a pedo faggot.
Xbox's new upgraded content policy went into effect last month and they outright removed releases. A few developers got the notice the day of release that their certification were revoked. Mind you Microsoft has the ability to ban developers if enough releases circumvent their guidelines.

Nobody has really given a shit that you can't buy stuff like Galgun Double Peace on the Microsoft storefront for PC or Xbox at all. There's been little to no outcry or any type of attempted derailment.


I mean granted 80% of microsoft are indians at this point. But the company isn't exactly rife with scandal. Gates is on the board of directions but doesn't call the shots for anything. The dude who got busted at sony was handling network backend stuff and he had nothing to do with game certification.
 
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I made the pic a while back but I thought it was a good idea to update it a bit. Switch side is my own screenshots

View attachment 2780460

Also this really cements in my mind that there's a link between hating anime tits and being a pedo faggot. Too many instances happened before in which the harder they virtue signal, the bigger the pedo they turn out to be
There's some old chan post about "Cute Aggression" that I always think back to when these sorts of things (continue) to happen.
Cute aggression.png
 
There's some old chan post about "Cute Aggression" that I always think back to when these sorts of things (continue) to happen.
I think it's less that and more or less the people who buy games/Vns like that leave themselves open to many channels of critique more frequently than others

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Americans are the most impatient people next to the French. It's affected stuff like crowd control and line queue systems all over the world.

It's why baseball is now less popular than Football. Cutting down tedium for game systems isn't a bad thing. and that's what games like Monster Hunter World did. It kept the action flowing from the start of the hunt to the finish, decreased down time and other such things. You're thinking of things like theming and other surface level details.
Have you ever watched a football game? There is so much stoppage in play. An average game is about 11 minutes of actual action compared to the hours of televised content. Back in 1912, a game was recorded to have 13 minutes and 16 seconds of action despite having four 15 minute quarters (source).

If Americans are so impatient when it comes to their sports, soccer and ice hockey would be killing it instead of being fourth an fifth most popular.

Quit talking out of your ass.
 
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Have you ever watched a football game? There is so much stoppage in play. An average game is about 11 minutes of actual action compared to the hours of televised content. Back in 1912, a game was recorded to have 13 minutes and 16 of action despite having four 15 minute quarters (source).

If Americans are so impatient when it comes to their sports, soccer and ice hockey would be killing it instead of being fourth an fifth most popular.

Quit talking out of your ass.
Americans would never allow their great land to be conquered by a sport favored by Quebec.

But yes it's a thing that baseball fell behind the NFL as it gained popularity in America, while Japan still primarily enjoys baseball. It has been mostly accredited to footballs's more direct action while baseball is a much slower strategic game.
 
Americans would never allow their great land to be conquered by a sport favored by Quebec.

But yes it's a thing that baseball fell behind the NFL as it gained popularity in America, while Japan still primarily enjoys baseball. It has been mostly accredited to footballs's more direct action while baseball is a much slower strategic game.
Yes, it is true that football is more popular than baseball but it doesn't have much to do with the pace of the game as football isn't anymore exciting given time of action (11 minutes of football vs 18 minutes of action; source for baseball time). Baseball lost out due to the lack of civic pride in supporting teams. Football became the defacto sport for civic pride, much like college football is for smaller towns and geographical regions. Baseball blew a lot of good will with player free agency getting out of control, thus no loyalty for the home team the player first played for. The player union forced the contract rules to favor players so they can hit free agency very early in their careers. The money disparity between big and small market teams has pretty much killed the competition in MLB and certain teams just don't stand a chance because big market teams overpay for guys to build an all star team. Football on the other hand has very weak player union so players tend to stay with their first team for most of their career. They may not do out of loyalty but the fans at least don't think their team is full of mercenaries and are more likely to support them.

"Strategic" is a joke. Ever since saber-metric math geeks got their hands on baseball, the play of the game has been completely ruined. Nobody bunts or steals anymore because managers are told its statistically not safe to do so. Hitting and running to first base? Naw, got to wait to see where the ball goes before expending any energy to get to your next base. There is no strategic plays, they just set the batting line up with talent and aim to get on first or get a homerun.

Again, you don't know what you are talking about and this thread has suffered as a result of it.
 
Yes, it is true that football is more popular than baseball but it doesn't have much to do with the pace of the game as football isn't anymore exciting given time of action (11 minutes of football vs 18 minutes of action; source for baseball time). Baseball lost out due to the lack of civic pride in supporting teams. Football became the defacto sport for civic pride, much like college football is for smaller towns and geographical regions. Baseball blew a lot of good will with player free agency getting out of control, thus no loyalty for the home team the player first played for. The player union forced the contract rules to favor players so they can hit free agency very early in their careers. The money disparity between big and small market teams has pretty much killed the competition in MLB and certain teams just don't stand a chance because big market teams overpay for guys to build an all star team. Football on the other hand has very weak player union so players tend to stay with their first team for most of their career. They may not do out of loyalty but the fans at least don't think their team is full of mercenaries and are more likely to support them.

"Strategic" is a joke. Ever since saber-metric math geeks got their hands on baseball, the play of the game has been completely ruined. Nobody bunts or steals anymore because managers are told its statistically not safe to do so. Hitting and running to first base? Naw, got to wait to see where the ball goes before expending any energy to get to your next base. There is no strategic plays, they just set the batting line up with talent and aim to get on first or get a homerun.

Again, you don't know what you are talking about and this thread has suffered as a result of it.
By strategic it's more or less the long term planning which they still use for the start of the baseball game, you're right in the sense that they removed variables that could add a greater sense of chance that they would need to account for. But football has more full contact action during it's plays, you have more active elements with players colliding with each other. That's kind of the main appeal of it. It also increases the chances for player injury and other spectacles. Baseball is still a bit more organized when it's in action.
 
I made the pic a while back but I thought it was a good idea to update it a bit. Switch side is my own screenshots

View attachment 2780460

Also this really cements in my mind that there's a link between hating anime tits and being a pedo faggot. Too many instances happened before in which the harder they virtue signal, the bigger the pedo they turn out to be
I really couldn't tell you which side is less appealing. One side is rife with minority tokenism and fake progressive imagery, the other side is stale old anime tiddies for either horny teenagers or deranged coomers.
 
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