Sony hate thread

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Besides, inventing new intellectual properties is hard work, requires genuine talent and creativity, and there's no guarantee even a genuinely good/compelling idea will translate well to the target medium and actually be a success (the public is a fickle beast). Much easier to shit a "new" idea out every ten years and shovel it into as many generic games as possible in the hopes of scoring a rare winner.
The biggest problem with this, is that most of the big franchises didn't start off as big franchises and only became such things when hundreds of other IPs around them floundered or outright failed. Instead of looking to make a successful game/book/movie/whatever that they can hopefully turn into a franchise... they want it to be a big franchise from day 1 which usually doesn't work, comes at the detriment of the entertainment product itself, and sometimes oversaturates a market with something people don't give a shit about.

For every Final Fantasy, Pokemon, Gears of War, Resident Evil, etc. there have been hundreds of other games over the decades that never did well enough to get sequels, or were simply shit, and they're the majority of games that are forgotten about. Hell, even some franchises that did get sequels still got forgotten about for the reasons you mentioned regarding people getting bored, or just moving on.

I still will never understand the need for Sony or Microsoft to want to franchise everything. Not everything is going to be Gears of War, Halo, Tomb Raider... Just let it be a stand alone experience and learn from it to create another game.
It's because they're treating videogame production like gambling at high stakes tables in Vegas. It's the same with hollywood and the out of control budgets. They're willing to drop 200 million dollars or more at a time in the hopes it'll make them 1-2 billion dollars or more, and give zero fucks about a 30 million dollar game that can make 100 million in sales just due to being a good game.
 
The biggest problem with this, is that most of the big franchises didn't start off as big franchises and only became such things when hundreds of other IPs around them floundered or outright failed. Instead of looking to make a successful game/book/movie/whatever that they can hopefully turn into a franchise... they want it to be a big franchise from day 1 which usually doesn't work, comes at the detriment of the entertainment product itself, and sometimes oversaturates a market with something people don't give a shit about.

For every Final Fantasy, Pokemon, Gears of War, Resident Evil, etc. there have been hundreds of other games over the decades that never did well enough to get sequels, or were simply shit, and they're the majority of games that are forgotten about. Hell, even some franchises that did get sequels still got forgotten about for the reasons you mentioned regarding people getting bored, or just moving on.
IP Doesn't matter, company doesn't matter. It don't matter, none of this matters It's the people creating the media that matter.
 
If you mean Legends Z-A thats not main line,if you mean that Spain-themed one it sadly sold really well.
it still sold like 12 million across the switches, which is only slightly below average for Pokemon if you want to stretch it

It's not like some of the other examples brought up like Silent Hill, which in spite of how well known it is world wide, Konami will happily tell you how it's getting salesmogged by every other IP they have, including Momotaro Dentetsu, a series that has largely existed only in Japan with very few, if any localizations worldwide. Or many of the others where they ethier are incompetently mismanaged (see star wars) or in seemingly perpetual autopilot (See final fantasy)
 
it still sold like 12 million across the switches, which is only slightly below average for Pokemon if you want to stretch it

It's not like some of the other examples brought up like Silent Hill, which in spite of how well known it is world wide, Konami will happily tell you how it's getting salesmogged by every other IP they have, including Momotaro Dentetsu, a series that has largely existed only in Japan with very few, if any localizations worldwide. Or many of the others where they ethier are incompetently mismanaged (see star wars) or in seemingly perpetual autopilot (See final fantasy)
Scarlet and Violet were only 3 million away from dethroning Red/Blue/Green (but 10 million back if Yellow is included.) Thank goodness we avoided that.
 
I don't understand why they tried to make melee a thing. Aloy is a stealthy ranged character, if you need to stab something it was because you were striking from stealth or you fucked up and were just trying to survive. "Hey, you should try the melee pits." um, fuck no.
Because other games have that option, so Horizon has to have it too. It's not enough to have one core mechanic and do it really well, now you have to have every possible mechanic and as long as they work that's good enough. This is why I want Splinter Cell to stay dead.
It's not like some of the other examples brought up like Silent Hill, which in spite of how well known it is world wide, Konami will happily tell you how it's getting salesmogged by every other IP they have, including Momotaro Dentetsu
The thing is Silent Hill selling a couple million copies should be seen as a great success for a game in that genre, if it was budgeted accordingly, but given how good SHf looked I'm guessing it cost a lot more to make than it could have ever hoped to sell.

But modest success isn't good enough in 2026, every game has to break sales records to justify the IP's continued existence.
 
But modest success isn't good enough in 2026, every game has to break sales records to justify the IP's continued existence.
That's true across all of media, really. Back in the olden days, there was a time when it was OK for things to just be.....OK, sales/profit-wise. To give a fledgling artist/property a chance at finding an audience and a voice. Nowadays, if it doesn't immediately do gangbusters, your movie, your TV show or your video game is summarily executed and its body is buried in a digital graveyard somewhere.
 
That's true across all of media, really. Back in the olden days, there was a time when it was OK for things to just be.....OK, sales/profit-wise.
The model still works for horror movies, which is how Blumhouse have been able to make a fortune shitting out total schlock for relatively tiny budgets then making millions back at the box office.

You could do the same thing with video games, and a lot of smaller devs have, but AAA would rather gamble $400-million and make nothing than spread $50-million across 10 games that each make a couple million profit back.
 
But modest success isn't good enough in 2026, every game has to break sales records to justify the IP's company's continued existence.
fix'd. IPs can always be easily fixed with the right pair of hands taking charge if it wasn't done right the previous time.

It's the companies, specifically the developers, that are on borrowed time, and unfortunately a lot of them would rather dick around than make a good game with things people want. Things like microtransactions and Idpol bullshit turn off a lot of people. The former is just price padding and a "get rich quick" scheme with shit like FOMO and just whales being retarded in general, while the latter panders to a specific group of people that don't even like video games in the first place.

Funny how companies back in the day never had these kinds of problems and yet were able to just make games people love to this very day. It's almost like the assholes involved with current gaming created a "solution" to a problem that never existed in the first place and are just lying out of their asses to justify why things need to be the way they are.
 
A little reminder of what they took from us:

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fix'd. IPs can always be easily fixed with the right pair of hands taking charge if it wasn't done right the previous time.
Yeah, but that requires the IP holder agreeing to let them out of the vault. Sony is sitting on a dragon's horde of great IPs it refuses to leverage because they can't be turned into live service gacha trash.
A little reminder of what they took from us:
I still love my Vita, I just wish I had anything to play on it.
 
Boy, Insomniac should send Rockstar a gift basket for taking the heat off of that awful Wolverine game! It seems everybody already forgot about it(just like they will a week after launch!).
 
Soyny have started emailing about PlayStation terms of use during the backlash over the end of discs and a lack of digital ownership to remind everyone, they own nothing and should be happy. The arrogance is reaching new heights :story:

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There are too many turdworlders who are addicted to FIFA and children who don’t give a fuck about corporate politics for this “boycott” to do anything meaningful.
 
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